What does GT5 have over FM3?

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Just quoting this one because PD took a huge step backwards with their file handling in GT5, specifically transferring Photomode pictures. It's a huge pain now, and a simple "Select Multiple" option like in the XMB would be a god-send. Plus, it bogs down too; every time I click the Photo tab after having more than 100 images, it hangs and takes quite a while to load up. Same with replays if you have a good amount of them.
Unless you're referring to uploading just specific photos, the option to upload multiple pics to the XMB is there.
Hmm... well, I have yet to experience the joys of Photo Mode GT5 style. 95% of my time is spent grinding for Standards in the Used Lot. Irritatingly, some for paint chips, but oh well. When I do get into P Mode, I'm going to familiarize myself with tutorials like yours so the transition to the new tools are a delight. If it ends up taking six or seven hours to sort through and upload 30 pics like it did in Forza 3, I'm not going to be pleased. :grumpy:

:grumpy: :grumpy: :grumpy:

;)

On Forza's physics, T10 does get a lot of stuff right, but some things are iffy. I was in an online race back in 2009 and had to follow some nitwit who wanted to drift. It looked weird. The car was pivoting on its center of gravity, like an invisible giant was twisting it sideways back and forth down the track. There was no sway, it was just facing left, then facing right, but following a racing line. Very odd.
 
For me what GT5 has on FM3 is that it's running on the PS3
I don't own a xbox360 and am not planning on getting one :sly:
Your loss. You're missing out on some fantastic exclusives on there. if you enjoy racing games, you can't discount games like Race Pro and Indy 500 Evolution. Both have flaws, but even the budget Indy title has some great racing. And Forza does stand on its own. If you don't have a wheel, racing with the 360 controller is a heck of a lot better than the PS controller. If a game is multiplatform, it's on my 360. If it's only on the PS3, it's only on the PS3.
 
I know alot of people praise the cockpit view but in GT5 I think it's useless.
But when in cockpit view the slowdown and screen tearing is terrible.
At least in forza3 there is none.
I ca honestly appreciate Kazunori's detail and ambition but he should save it for a console that is capable of it.
Hopefully GT6 will come to the PS4 and then GT5 will get the praise it deserves.
 
In GT I actually care about the cars I own - in their stock form.

In Forza with all it's sudo economy thingy, buying a car from the offline dealership was pretty futile, because cars and upgrades were deliberately designed to be useless without a proper tune.

I feel GT shares the same amout of repect towards the cars as I have enthusiasm for owning some of them, my E-Type or Toyota Sports800 are actually very beautiful as they are and the latter makes some good fun racing in Arcade Mode.

Furthermore I got my budget G25 a while ago at a very reasonable price, and that's a big plus for the PS3 plattform: the support, in GT5, is okay, while for the 360 you either have the choice of a expensive Fanatec or a toy-like MS branded wheel.

Plus, a wheel makes you actually faster (as in: more precise) in GT5 while in Forza 3 it slows you down.

So while Forza has/had great online features, for a car lover, someone who doesn't love ricering the cars and putting a AWD 1000 hp in a VW Beetle, there's only GT5.
 
Forza smokes GT5 in a number of areas. I'd love to see a livery editor and auctions in GT5. I spent a fair while making things like Goose Island Beer logos and my cars were more awesome for it! I'd also like the car modding a bit more up to Forza's standard. RWD Fiat 500? I've got one.

I really do think, given the time they spent on GT5 that it would have some of features that come as standard in other racing games.
 
I've been playing both FM3 and GT5 quite a lot. Here is what I think:
Forza is better when it comes to:

- Car customization. I mean, you can't even paint the cars in GT5 in any colour you want to. Which suck. I wanted all my cars to be blue with silver/black rims.
- Game progress. It is easier to grind experience and cash in Forza. At some points in GT5 I had to invest all of my money in a single car to be able to progress in a somewhat decent manner. Maybe because I bought the wrong car, but still.
- Track visibility. Sometimes the visual effects in GT5 makes it difficult to see the track. At least on my display... Full beams in GT5 is great, but for some reason they don't light up the road at all when you're going uphill.

GT5 is better than Forza when it comes to:
- Detail, detail and detail. Alright that you can't customize the cars in any way you want to, but they are still gorgeous to look at!
- Sense of speed and realism. In Forza I never understood why Norschleife is called "the green hell". GT5 made me realise why.
- Visual effects. Beautiful! Any track in the game is a pure masterpiece of art.
- Race excitement. Although Forza has a better game progress in my opinion, GT5 is unbeatable when it comes to the conditions of any single race. Maybe because you can't erase and rewind if you make a mistake so you have to stay alert at all times, and maybe because even the positions in the back of the field are worth fighting for (at least in the higher levels) so even if you're not in the lead, you're still motivated to keep fighting for your position.
- Daihatsu Midget II. My good old friend from GT2 is in the game :D
 
Dude this is INgame and once Forza 4 hits the lightingeffects like GT5 it will be fair too say that Forza will be the new king of racing simulators. I will agree that when things look good in GT5 they look AWESOME. But when they look bad its terrible.

It may be the game engine drawing it but it's not in game as the view isn't from behind the wheel with hands on it and there is no track in view.

 
To me - playing a racing game requires the use of a wheel, I cant get no satisfaction any other way.
And thats what GT has over Forza - unfortunatly because I really would like to try Forza.
But having to spend over 800 euros (total) to get a decent experience is putting me off.
I spent less than 400 euros (total) and I am enjoing GT5 a lot and with a decent enought wheel (DFGT - 90 euros new)
 
I know alot of people praise the cockpit view but in GT5 I think it's useless.
But when in cockpit view the slowdown and screen tearing is terrible.
At least in forza3 there is none.
I ca honestly appreciate Kazunori's detail and ambition but he should save it for a console that is capable of it.
Hopefully GT6 will come to the PS4 and then GT5 will get the praise it deserves.

Not just GT5, but just about every racing game including FM3. I never use them. Somehow cockpit views are more like "sitting in the back seat" views. You lose too much real estate. When I'm driving to work each day I see the hood and cars. Things like the steering wheel or dash aren't even in my line of sight unless I focus on them. Hood cams are much more realistic IMO.

Probably the best cockpit cameras are reserved for F1 games, the old Colin McRae series, and Pro Race Driver. Those didn't try to cram all the interior garbage onto the display.
 
Its got the physics over forza, graphics for sure (premium) give the shadows a break I'm sure they'll look into it eventually, car count... Etc all the important things
 
TBH i played Forza 3 for more than 8 months,since the first moment i played GT5 was a big difference,in every aspect GT is more realistic than forza,in forza you can have more fun,is a much more fun game than GT,but GT is the better game in overall. The thing that i dont like in GT5 is that is missing so many new cars wich forza have a lot of them,instead of 25 Honda S2000,19 Skylines etc.
Lets hope there will be a DLC for new cars in GT5.
I still dont know why so many people prefer Forza 3 over GT5 :indiff:
 
A game that doesn't look and drive like a cartoon, amongst other things.

This. Everything I drove felt the same to me in fm3. It felt very arcade-like (with aids turned off.) To be fair, I only played fm3 for an hour, driving 5 different cars, using a controller. So not the best test.

But yea, having a decent wheel is everything for a driving "simulator" like GT or FM, so I think GT5 has a leg up there with the dfgt, whose only drawback for me when I used to use it was the gear noise.
 
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There is no one better than another. It's just a different taste. If you preffer the driving feeling, then you are going to tell than GT5 is better (just for the physics).

Dream is free so maybe someday GT5 will incorporate some of the options ins FM3 and some in GRID and some in NFS:Shift, but continue with the more realistic physics.
 
Unless you're referring to uploading just specific photos, the option to upload multiple pics to the XMB is there.

Specific ones, yeah. I know with the new "All to XMB" function I can send all of them over, and limiting my view to a certain track or what-not will narrow that down, but it still could be much better if we had the same basic controls we have in the XMB itself. I have to keep my Photo section pretty barren in-game as is because if I don't, I'm stuck needlessly making duplicates with the current setup, or doing it one by one... :(

Hmm... well, I have yet to experience the joys of Photo Mode GT5 style. 95% of my time is spent grinding for Standards in the Used Lot. Irritatingly, some for paint chips, but oh well. When I do get into P Mode, I'm going to familiarize myself with tutorials like yours so the transition to the new tools are a delight. If it ends up taking six or seven hours to sort through and upload 30 pics like it did in Forza 3, I'm not going to be pleased. :grumpy:

It doesn't take that long, but be prepared for a much, much longer time than you enjoyed in GT4. The biggest problem right now that I can see, other than the wonky transfer to XMB options, is that there's literally no way to get the images to the computer without quitting the game. That's all sorts of frustrating when you're trying more complicated things...

On Forza's physics, T10 does get a lot of stuff right, but some things are iffy. I was in an online race back in 2009 and had to follow some nitwit who wanted to drift. It looked weird. The car was pivoting on its center of gravity, like an invisible giant was twisting it sideways back and forth down the track. There was no sway, it was just facing left, then facing right, but following a racing line. Very odd.

I've had that happen a few times in GT5 so far too; I chalk it up to an iffy connection, which is usually the case. Who's end, I don't know, but I wouldn't fault the physics in those situations, since online play is a huge variable.

..

I do wonder what kinds of cartoons some people are watching, with the flame-baiting comments around here.
 
This. Everything I drove felt the same to me in fm3. It felt very arcade-like (with aids turned off.) To be fair, I only played fm3 for an hour, driving 5 different cars, using a controller. So not the best test.

But yea, having a decent wheel is everything for a driving "simulator" like GT or FM, so I think GT5 has a leg up there with the dfgt, whose only drawback for me when I used to use it was the gear noise.

The cars in Forza 3 feel different with controller and wheel. Just like they do in GT5.
 
No offense, but with a little editing, Forza 3 & plenty of other games can look amazing as well.

Doesn't surprise me those two pics look amazing, actually, considering you can barely see any detail in the cars.

I do wonder what kinds of cartoons some people are watching, with the flame-baiting comments around here.

That new anime, Troll Racing or something... I heard it teaches you some things besides cars and racing.
 
Take a stock Enzo out on the Mulsanne straight at Sarthe (or any other supercar car represented in both games) in FM3 and GT5 and look at the suspension from chase cam view. Says a lot to me.
I notice InsideSimRacing did a comparison between FM3's Nurburgring G/P circuit and GT5's g/p circuit. I wondered why they didnt do Nordschleife, but then I realized that THEY probably realized that doing that comparison is almost troll of FM3.
 
O really??
2w36xzm.jpg

So are you telling me that you are going to drive the Bugatti Veyron from the passenger seat with no steering wheel? That's not a "drive-able" cockpit view that you posted.

Go to insidesimracing.tv and watch the comparisons of the Ferrari F430 racing around Nurburg GP and tell me that the cockpit views are even close in similarity with regards to the level and crispness of detail. The GT5 cockpit view blows the FM3 view out of the water. It's like that for every premium car in GT5 v.s. the FM3 counterpart.

Nice try though, you keep posting videos/pictures that are put together by Turn 10 and not actual videos/pictures of the cars actual gameplay.
 
To answer the question - nothing really.

If you believed that GT5 physics was immaculate and top of the line, consider the cars you drove in the Top Gear Challenge, and how terrible the handling was. Are Lotuses that difficult to drive in real life?

If you believed that GT-series graphics was unsurpassed, consider the track layouts and the standard cars, which are nearly 4/5 of the game. Actually, consider the premium cars as well - not the premium Veyron or RUF, but the premium Vitz and Priuses, and the recycled NASCAR and SuperGT livery cars that up the count.

If you believed that the GT5 was one of the highest quality productions on the PS3, consider its aggregated MetaCritic score of 85, lower than even a Need for Speed game.

GT5 represents the ultimate disappointment for a console game. Years of hype for a product that is unfinished, unpolished, and unimpressive.

P.S. Yes, I have stopped playing it (for nearly a month now). I have also ordered Forza 4. 👍
 
I agree, there is no way a lotus drives like that.
The reason why GT5 is getting so much flak is due to the love/hate relationship everyone is having with it.
The game is not consistant, everytime you think it's the best driving game for console, it will all of a sudden do something that can only be attributed to a rushed release.
Sony obviously pulled it from PD's hands and told Kaz it had to make Christmas 2010 and who can blame them, it was starting to become vapourware.
It's the same with forza 3, that was obviously released to early but what gets my nerves up is the pre-release shots for forza3, the game looked nothing like them.
 
You've driven a Lotus on economy tyres then I presume?

But you are right a Lotus doesn't handle like that, because it comes on sports tyres. The challenge, depending on your point of view is either ridiculous because it takes one of the finest handling cars there is and butchers it on a track designed by it's maker. Or it's a fabulous exercise in teaching car balance. I personally considered it the former, but that isn't a physics engine deficiency it was a design decision.

As for the metacritic score, and NFS. Well GT is marked down on it's deficiencies such as interface and AI etc.. because they aren't up to the standard of Forza and NFS. But those games aren't marked down on their physics engines by those same reviewers, firstly because GT wasn't out, and secondly because it's forgiveable because the physics engines aren't the be all and end all of enjoying those titles.

To me it's like comparing super cars. A Porsche 911 Turbo is on paper one of the best cars you could own. Fast, handles great, you could live with driving it every day and even fit a couple of small kids in the back. Now you compare a 458 to that and there are so many areas it doesn't live up to it. Costs more, no back seats, higher running costs, no AWD stability and not as sensible a drive in every day traffic. But that doesn't stop people who love cars proclaiming the 458 the best car in the world because none of those short falls matter when you use it for what it's meant, driving. Same goes for GT, when you use it for what it's designed which is enjoying the pure thrill of driving cars you can't own in places you can't drive, it's worth enduring the trivial aspects that don't live up to other titles even if they are easier to live with everyday.
 
To answer the question - nothing really.

If you believed that GT5 physics was immaculate and top of the line, consider the cars you drove in the Top Gear Challenge, and how terrible the handling was. Are Lotuses that difficult to drive in real life?

If you believed that GT-series graphics was unsurpassed, consider the track layouts and the standard cars, which are nearly 4/5 of the game. Actually, consider the premium cars as well - not the premium Veyron or RUF, but the premium Vitz and Priuses, and the recycled NASCAR and SuperGT livery cars that up the count.

If you believed that the GT5 was one of the highest quality productions on the PS3, consider its aggregated MetaCritic score of 85, lower than even a Need for Speed game.

GT5 represents the ultimate disappointment for a console game. Years of hype for a product that is unfinished, unpolished, and unimpressive.

P.S. Yes, I have stopped playing it (for nearly a month now). I have also ordered Forza 4. 👍


I was impressed with GT5 overall. The things I was disappointed about were the fact they didn't include Manufacture Events (Grinding due to this), and the shadows should have been limited until they found a way of getting it to run on the system better. I was amazed by the fact they got dynamic shadows running though at that high frame rate and effects. They have not had as much time on creating a GT game on a PS3 as have Turn 10 on the Xbox 360 with Forza. Not only that but a lot less staff too. PD are pushing 16 cars on a track with car detail in race that look as good, if not better than Forza 3's photomode. The graphics card in the 360 is as good as the PS3, if not better. The CPU is better in the PS3 than the 360 though but not a big enough margin to warrant why there is only 8 cars on a track.

Forza 4 has a lot to catch up with GT5, accurate track modelling, level of detail in car modelling compared to Premium cars, features such as day and night cycle, tyre smoke, rallying and weather. The main thing Forza has over GT at the moment is Livery editor. GT has a track creator though and that may advance to something like in Modnation racers in future GT games.

Forza series is very good value money though, as it is most likely the cheapest Xbox exclusive game you can buy new. I think it is heavily subsidised by Microsoft though mainly as GT is the biggest franchise in the Playstation brand and Forza was created to make Playstation gamers switch to Xbox.

I agree, there is no way a lotus drives like that.
The reason why GT5 is getting so much flak is due to the love/hate relationship everyone is having with it.
The game is not consistant, everytime you think it's the best driving game for console, it will all of a sudden do something that can only be attributed to a rushed release.
Sony obviously pulled it from PD's hands and told Kaz it had to make Christmas 2010 and who can blame them, it was starting to become vapourware.
It's the same with forza 3, that was obviously released to early but what gets my nerves up is the pre-release shots for forza3, the game looked nothing like them.

I remember watching this a few years back and remembered them mentioning about driving an Elise on the limit was very nervous. The challenge also uses the worst tyres in the game so this could multiply the car being on the edge.

 
Is that picture of the Veyron cockpit meant to be impressive? Yeah, FM3 actually has a Veyron cockpit and GT5 doesnt, but other than that, I'm not sure what point is being made with it. It looks decent, nothing more, like every other FM3 cockpit.
 
TBH i played Forza 3 for more than 8 months,since the first moment i played GT5 was a big difference,in every aspect GT is more realistic than forza,in forza you can have more fun,is a much more fun game than GT,but GT is the better game in overall. The thing that i dont like in GT5 is that is missing so many new cars wich forza have a lot of them,instead of 25 Honda S2000,19 Skylines etc.
Lets hope there will be a DLC for new cars in GT5.
I still dont know why so many people prefer Forza 3 over GT5 :indiff:
I think you answered that yourself in your original post!
 
Your loss. You're missing out on some fantastic exclusives on there. if you enjoy racing games, you can't discount games like Race Pro and Indy 500 Evolution. Both have flaws, but even the budget Indy title has some great racing. And Forza does stand on its own. If you don't have a wheel, racing with the 360 controller is a heck of a lot better than the PS controller. If a game is multiplatform, it's on my 360. If it's only on the PS3, it's only on the PS3.

I wouldn't recommend ANYONE to buy an Xbox for Forza 3 and some multiplats that are 98% the same.

However, if you started on an Xbox, at this point I'd definitely recommend you get a PS3 not just for GT5, but really for all of the great exclusives that it has.
 
I wouldn't recommend ANYONE to buy an Xbox for Forza 3 and some multiplats that are 98% the same.

However, if you started on an Xbox, at this point I'd definitely recommend you get a PS3 not just for GT5, but really for all of the great exclusives that it has.

I would not tell my Forza friends to buy a PS3 for GT. They wouldn't be my friends for long. Lack of leaderboards has put most of them off anyhow.
 
This might come as a surprise to you, D... but I agree with everything you've said the past couple posts in this thread ;).

Just quoting this one because PD took a huge step backwards with their file handling in GT5, specifically transferring Photomode pictures. It's a huge pain now, and a simple "Select Multiple" option like in the XMB would be a god-send. Plus, it bogs down too; every time I click the Photo tab after having more than 100 images, it hangs and takes quite a while to load up. Same with replays if you have a good amount of them.

I know it's on a whole other planet (heh), but LBP2 really shows what's possible when it comes to sharing, on PSN. It's entirely possible for GT5 to have been more socially aware; the lousy way track sharing has been handled, for example, isn't a limitation of the network, it's a limitation because of how PD designed it. Which is unfortunate, because it'd be a hell of a lot of fun to actually, y'know, race our friends on our tracks.

But yes, we need a livery editor. Can't stress that one enough 👍



As has been covered countless times, take pictures from far enough away and anything will look good. And minimize the noticeable amount of difference in quality. Compare apples to apples and Standards just can't compete.



Yep, this.



"Not being honest" works on both sides. I would assume you've recognized this now.

The ball is in T10's court, and more so than ever, they have the potential to really cause an upset. GT5 has not been what most were hoping, to the point FM3 is considered a better game in some regards, despite it being a year old. FM4 really could just be FM3 with the bugs fixed and the requisite new cars/tracks, and comfortably succeed in the reviews and sales worlds. GT5 no longer is an unknown quantity, and that was always its best defense before release. The good thing though, is we still don't know how many updates we'll have before November rolls around; GT5 v1.05 is already a much different game than the one we received on release day, a year of potential updates could bring all kinds of excitement.

I disagree.

1. In the thread I linked the Forza supporters were being dishonest about verifiable aspects of GT5 and attempting to call them opinions. This despite video evidence disproving their assertions. Nevertheless, I'm quite sure there are some GT fanboys telling blatant lies about Forza, I just haven't seen it to the same extent.

2. Forza will have to bring a whole lot more to the table than bug fixes and new tracks/cars to be competitive with GT5. I'm sure they'll be fine with reviews and sales either way but that's irrelevant. Their physics engine has to be tweaked considerably, specifically the permanent driving assistance and sense of speed. Both are within reach so I'm looking forward to seeing what happens.
 
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