What does GT5 have over FM3?

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I would not tell my Forza friends to buy a PS3 for GT. They wouldn't be my friends for long. Lack of leaderboards has put most of them off anyhow.

I don't believe I said that because I wouldn't recommend anyone buy a system for ONE game, no matter how good.

I would only recommend the PS3 because of the plethora of great exclusives.

At this point no one can honestly say the same about the Xbox.
 
I will bite on this one.
Forzas collision physics are above GT IMHO.

Also drive Indy and put two wheels on the grass and keep two on track. What happens? Nothing. What should happen? The car should pull onto the grass due to more grip level on track than the grass.
Try it in forza.

I will say I am more overly impressed with GTs physics than Forzas but forza isn't that far behind as some here say. Neither is GT ahead ad some would have you believe.

All in my humble opinion of course.
 
I don't believe I said that because I wouldn't recommend anyone buy a system for ONE game, no matter how good.

I would only recommend the PS3 because of the plethora of great exclusives.

At this point no one can honestly say the same about the Xbox.

Wow, you've got an incredible mind. I'm outta here.
 
I wouldn't recommend ANYONE to buy an Xbox for Forza 3 and some multiplats that are 98% the same.

However, if you started on an Xbox, at this point I'd definitely recommend you get a PS3 not just for GT5, but really for all of the great exclusives that it has.

http://en.wikipedia.org/wiki/List_of_video_games_exclusives_(seventh_generation)#Microsoft_Xbox_360

Not like FM3 is the ONLY exclusive. Heck, in the racing genre you've got FM2, FM3, PGR3, PGR4, Race Pro, and Indy 500 Evolution as exclusives (well, Wii has an Indy port as well...). That's not the full list of racing games, but ones I'd recommend. Even "arcade" racers can be a blast - can't be a racing fan without some arcade action. Likewise I'd recommend to 360 owners getting a PS3 to grab GT5, F1CE (yes, it's on the PSP...), Ferrari Trofeo (yes, it's on the Wii and a bit of a dog, but it's a pretty good game - can't beat the Ferrari sound).

And both consoles have a ton of non-racing exclusives that are AAA quality. Of course, the best of all worlds is to have all 3 consoles (which I do). It gets you away from being a console whore. There's no reason, other than $$$, for a PS3 owner not to buy a 360, or a 360 owner not to buy a PS3.
 
I will bite on this one.
Forzas collision physics are above GT IMHO.

Also drive Indy and put two wheels on the grass and keep two on track. What happens? Nothing. What should happen? The car should pull onto the grass due to more grip level on track than the grass.
Try it in forza.

I will say I am more overly impressed with GTs physics than Forzas but forza isn't that far behind as some here say. Neither is GT ahead ad some would have you believe.

All in my humble opinion of course.

If you are pushing a car to its limits in GT and slip 2 wheels onto the grass, you will spin.
In forza, it pulls you on the grass. They got the grass physics half-right in both games. Let's leave it at that.

And i originally bought an xbox for forza. I am extremely disappointed and probably will sell my xbox. I am also incredibly disappointed with GT5.
I guess after playing PC sims, console sims can't live up to my expectations.
 
Also drive Indy and put two wheels on the grass and keep two on track. What happens? Nothing. What should happen? The car should pull onto the grass due to more grip level on track than the grass.
Try it in forza.
You mean this?



Also if the car pulls onto the grass instead of onto the track there is something wrong with that physics.
 
I will bite on this one.
Forzas collision physics are above GT IMHO.

Also drive Indy and put two wheels on the grass and keep two on track. What happens? Nothing. What should happen? The car should pull onto the grass due to more grip level on track than the grass.
Try it in forza.

I will say I am more overly impressed with GTs physics than Forzas but forza isn't that far behind as some here say. Neither is GT ahead ad some would have you believe.

All in my humble opinion of course.
One thing I didn't like and questioned about both Forza 3 and past GT physics (before GT5) is the ability to brake hard and turn the corner at the same time. Most PC sims make you pay (as well a few time IRL) if you try to do both at the same time.
As far as hitting the grass there are example of drivers having two wheel on the grass and nothing happens including Nascar (especially when the weight is shifted on the two wheels on pavement.) Of course there are times when the grass made them pay as well.
 
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One thing I didn't like and questioned about both Forza 3 and past GT physics (before GT5) is the ability to brake hard and turn the corner at the same time. Most PC sims make you pay (as well a few time IRL) if you try to do both at the same time.
As far as hitting the grass there are example of drivers having two wheel on the grass and nothing happens including Nascar (especially when the weight is shifted on the two wheels on pavement.) Of course there are times when the grass made them pay as well.

This. It completely depends in the condition of the grass/soil. If it's muddy you could very well lose traction. If the soil is compacted it could very well affect your tires no differently than asphalt.
 
http://en.wikipedia.org/wiki/List_of_video_games_exclusives_(seventh_generation)#Microsoft_Xbox_360

Not like FM3 is the ONLY exclusive. Heck, in the racing genre you've got FM2, FM3, PGR3, PGR4, Race Pro, and Indy 500 Evolution as exclusives (well, Wii has an Indy port as well...). That's not the full list of racing games, but ones I'd recommend. Even "arcade" racers can be a blast - can't be a racing fan without some arcade action. Likewise I'd recommend to 360 owners getting a PS3 to grab GT5, F1CE (yes, it's on the PSP...), Ferrari Trofeo (yes, it's on the Wii and a bit of a dog, but it's a pretty good game - can't beat the Ferrari sound).

And both consoles have a ton of non-racing exclusives that are AAA quality. Of course, the best of all worlds is to have all 3 consoles (which I do). It gets you away from being a console whore. There's no reason, other than $$$, for a PS3 owner not to buy a 360, or a 360 owner not to buy a PS3.

I think this would've made more sense previously, but not now. I don't think anyone is going to go back and spend a a great deal of time on older games, specifically prequels. I was actually talking about the software lineup for 2011 when I mentioned exclusives though.

If you have the money I say spend away. However, I don't think most people have the money or time to simply make decisions like that. Based on what you're saying, you don't fall into that category.
 
You mean this?



Also if the car pulls onto the grass instead of onto the track there is something wrong with that physics.


Are you for real.
A car has more grip on a track than grass.
Accelerating with two tires on the track and two on grass should mean the track side of the car would want to go forward at a quicker rate due to more grip. Almost like a caterpillar track on a tank if you wish. The one track goes forward the other is at standstil. The tank turns. But not towards the track but the grass.
 
Sorry for double post.

Whilst braking the opposite would be true however. Maybe you misunderstood.
 
Are you for real.
A car has more grip on a track than grass.
Accelerating with two tires on the track and two on grass should mean the track side of the car would want to go forward at a quicker rate due to more grip. Almost like a caterpillar track on a tank if you wish. The one track goes forward the other is at standstil. The tank turns. But not towards the track but the grass.
If I had my Honda Civic for example half on grass and half on pavement and try to accelerate wouldn't most of the power go to the wheel with the least amount of resistance, that is on the grass? Even with positive traction most of the power I would think would still shift to the wheel that is easier to spin. I'm have some doubts about your tank example.
 
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Are you for real.
A car has more grip on a track than grass.
Accelerating with two tires on the track and two on grass should mean the track side of the car would want to go forward at a quicker rate due to more grip. Almost like a caterpillar track on a tank if you wish. The one track goes forward the other is at standstil. The tank turns. But not towards the track but the grass.
Oh sorry I thought you mean another thing and the grass should attract the side of the car, like a magnet.

Anyway I find Forza out of track(grass/gravel) much more forgiving to run onto than in GT5, even does not consider dirt tires.
 
If FM4 improves upon the more hardcore driving model of FM2, more honest assessments of FM3's driving model will appear. It was the same thing with FM2. Before FM3, it was seriously argued that FM2 looked superior or equal to GT5p. Then FM3 released and magically, nearly everyone on all sides agreed that FM2 had crap lighting, excessive bloom and pedestrian car models.
 
I've never owned an Xbox but some friends of mine do and have FM3; the one thing they tell me they wish Forza had was rally even though GT5s Rally was abbreviated it was still enjoyable imo. However, when they ask me what I wish GT5 had that was only in Forza I tell them every time Porsche (I know thats highly unlikely to happen), and Forza seems to have more European Cars, I mean some of the cars in that game should defiantly have made the list. I'm a big Porsche fan and I think some cars that Forza, like Porsche are the only things Forza will every have over GT
 
I have to say I am really looking forward to Forza 4. I don't own an Xbox and have only played FM3 a couple of times but I would seriously consider buying one for this game.

GT5 really had to do more to keep ahead for 4 years of however long it will take to develop GT6 but I can't help but think they really missed the mark.

I doubt FM4 with be able to match GT's physics model but the feature list is better and from the early screenshots the graphics look amazing too. They have been closing the gap with each iteration and I hate to say it (being a huge GT fan) but they may well jump ahead this time around.

It's a shame that PD are unable to build a good game around what is clearly the best (console) physics model. Now if Turn 10 and PD combined forces....
 
CarerraGT you're right except for one thing. The graphics! Microsoft is known for using non game footage. Just think about the Halo commercials.
 
@ daspianist & Barso: Have you guys really driven an Lotus Elise for real?
You are both wrong. I have not driven an Elise 111R but an 190 and i can assure you that the car is very understeery when driven hard. So do not say stupid things that you dont know.

And yes i bought a PS3 only for GT5,i still have the Xbox 360 and Forza 3 thought.
 
@ daspianist & Barso: Have you guys really driven an Lotus Elise for real?
You are both wrong. I have not driven an Elise 111R but an 190 and i can assure you that the car is very understeery when driven hard. So do not say stupid things that you dont know.

And yes i bought a PS3 only for GT5,i still have the Xbox 360 and Forza 3 thought.

S2s tend to have a more understeery character due to smaller front tyres.

This was done as the original s1 usually broke the rear before the front, which scared the bejesus out of people.

Sport 190 is an amazing car but sadly only really available in S2 form.

Hence I bought an S1, or as it's known at the minute. 'The car with the battery charger plugged into'.
 
If I had the hardware for PC sims I know were I'd be now.

Probably moaning about how bad the graphics of iRacing are compared to Forza and GT. You know, once you've been to console racers, you just can't go back...
 
I've raced in iRacing for the last 1.5 years, mostly in private leagues once hosted racing became available. Yeah, the graphics are crap, but the sim aspect is leaps and bounds ahead of GT5. Coming out on cold tires in a Dallara, hitting the bump as I come off of pit road at Indy, understeer as you go into turn 1, oversteer once the tires are up to temp, using the weight jacker to try and keep your car under you... it's amazing as a sim, and the racing is tight & furious.

However, I let my membership expire. Mostly because I wasn't spending the time on there to justify the cost. So now I'm playing GT5, and FM3 should arrive at my house today.

No where near the driving realism, but it's fun to drive a lot more styles of cars, quicker to jump into and have fun, and a lot more relaxing to "race" the AI where I'm not worried about pissing someone off because I lost it and ruined their race. (I just wish it were easier to balance a car so it was a close race vs. all of the AI, not just chasing the rabbit)

It was the commitment of iRacing, not the graphics, that lead me to take a break from it and play around in GT5 and soon FM3 (which I've never played at all, should be interesting)
 
Probably moaning about how bad the graphics of iRacing are compared to Forza and GT. You know, once you've been to console racers, you just can't go back...

Is it April 1st.
 
You've driven a Lotus on economy tyres then I presume?

But you are right a Lotus doesn't handle like that, because it comes on sports tyres. The challenge, depending on your point of view is either ridiculous because it takes one of the finest handling cars there is and butchers it on a track designed by it's maker. Or it's a fabulous exercise in teaching car balance. I personally considered it the former, but that isn't a physics engine deficiency it was a design decision.

As for the metacritic score, and NFS. Well GT is marked down on it's deficiencies such as interface and AI etc.. because they aren't up to the standard of Forza and NFS. But those games aren't marked down on their physics engines by those same reviewers, firstly because GT wasn't out, and secondly because it's forgiveable because the physics engines aren't the be all and end all of enjoying those titles.

To me it's like comparing super cars. A Porsche 911 Turbo is on paper one of the best cars you could own. Fast, handles great, you could live with driving it every day and even fit a couple of small kids in the back. Now you compare a 458 to that and there are so many areas it doesn't live up to it. Costs more, no back seats, higher running costs, no AWD stability and not as sensible a drive in every day traffic. But that doesn't stop people who love cars proclaiming the 458 the best car in the world because none of those short falls matter when you use it for what it's meant, driving. Same goes for GT, when you use it for what it's designed which is enjoying the pure thrill of driving cars you can't own in places you can't drive, it's worth enduring the trivial aspects that don't live up to other titles even if they are easier to live with everyday.

Very well thought out and said. I think this is a very good response to the thread, even though overall this thread can never truly be answered because of the following that both franchises have, and all of the opinions. This to me is the best response.
 
  • open wheel cars
  • dynamic weather
  • dynamic time of day
  • my lounge
  • custom public lobbies
  • active aerodynamics
  • better animation of suspension movement
  • an affordable steering wheel is available
  • steering via gamepad feels more direct
  • license tests
  • special events
  • better lighting
  • up to 16 cars on track (but frame rate suffers)

All excellent points. Don't forget the weekly updated "Seasonal Events". Those are some of the most fun. I love the staggered start races.

GT5 has a huge list of disappointments that Forza does better but I've done all I care to do in Forza and am enjoying GT5 dispite it's problems.
 
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