- 9,174
- United Kingdom
- neema_t
Just shy of an hour into RE3R, it appears to be more action oriented than 2 was, I've already got more handgun ammo than one slot will hold (60 rounds, I think) and the shotgun, and the perfect dodge mechanic makes me think I'm supposed to be tangling with zombs more. I've also noticed there are environmental hazards like exploding barrels and transformers, too, and more "jump scare" sleeping zombs who spring into life as you get close. I don't mind that, but it's definitely less scary at this point than RE2R was an hour in.
Then again, playing through RE2R immediately before it may have taken some of the impact of the scariness out, maybe I'd have a different opinion if I hadn't. The production value is still super high and it runs really well on my Steam Deck, feels like a locked 60fps and the fan sounds like it's on holiday. So far so good with the remakes, it's quite heartening to see Capcom taking their heritage seriously and putting good work into them - contrast that with Rockstar's remakes of the three games that made them what they are...
Then again, playing through RE2R immediately before it may have taken some of the impact of the scariness out, maybe I'd have a different opinion if I hadn't. The production value is still super high and it runs really well on my Steam Deck, feels like a locked 60fps and the fan sounds like it's on holiday. So far so good with the remakes, it's quite heartening to see Capcom taking their heritage seriously and putting good work into them - contrast that with Rockstar's remakes of the three games that made them what they are...