What grid sizes can we expect in Gran Turismo 7? (32 players to a grid is possible!)

  • Thread starter sk8er913
  • 112 comments
  • 7,563 views

How big of a grid would you like to see in GT7?

  • 32

    Votes: 76 46.3%
  • 24

    Votes: 53 32.3%
  • 19.7

    Votes: 20 12.2%
  • 19

    Votes: 1 0.6%
  • 16

    Votes: 12 7.3%
  • 12

    Votes: 2 1.2%

  • Total voters
    164
That takes up extra space in the coding that isn't necessary. This isn't a PC game where you can adjust visuals, which is what LOD models are for.
Its a blueray disc has lots of space... no... LOD models are to be changed at medium and far distances. Although my spec comparison was from memory of its original announcement... standby for more accurate comparison.

Wow, 176GB/sec, thats really fast. :D

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Of course they'll use LODs. They have to. It's called efficiency. Whatever resources can be saved anywhere will be used somewhere else and nobody pushes a system like PD does.
My PS3 is always very very hot when I turn it off after a GT6 stint. :lol:
 
My PS3 is always very very hot when I turn it off after a GT6 stint. :lol:

I'm pretty sure this is what killed my PS3. I always kept dust out but that game was just too much for the poor old PS3 lol.

I plan on upgrading my HDD before GT7 comes out. I'll use an external PC HDD powered enclosure, and connect it to where the PS4's internal HDD connects. This way I can have way more HDD space, get the heat source of a HDD out of the PS4, thus dramatically improving cooling, and powering the HDD externally takes that load off of the PS4. These changes should significantly increase the life of the PS4, and hopefully prevent it from being killed by another PD monster putting it under constant pressure lol.
 
I'm pretty sure this is what killed my PS3. I always kept dust out but that game was just too much for the poor old PS3 lol.

I plan on upgrading my HDD before GT7 comes out. I'll use an external PC HDD powered enclosure, and connect it to where the PS4's internal HDD connects. This way I can have way more HDD space, get the heat source of a HDD out of the PS4, thus dramatically improving cooling, and powering the HDD externally takes that load off of the PS4. These changes should significantly increase the life of the PS4, and hopefully prevent it from being killed by another PD monster putting it under constant pressure lol.
Call of duty is great at killing analog sticks... and Gran Turismo is great at the system. :D hoping my PS4 won't die for GT7 lol.

I don't know about DTM, but if I take the Calsonic or Raybrig GTR/NSX into Arcade, they match me with other JGTC cars.

I just want the AI to be as tough as possible the entire time, without cheating. Of course, it's nice if they're realistic, too, such as overspeeding while being pressured or experiencing tyre wear and going off course or stuffing their line. Especially the real circuits - why are the JGTC (excuse me, but that's what I'm really into driving) cars so slow at Fuji? They have all the data they could want - the real lines, the real speeds, braking points, turn in, trackout angle (pardon if wrong terminology, I'm a layman); they could even compile all overtakes ever attempted at a specific point on the track, and have the AI execute these moves. But instead, the AI only ever settles for passing at corner entry and on straightaways, and run 8-12 seconds too slow. A few seconds off the pace might be okay, you don't sprint in an endurance race after all, but a 10 lap race does not call for 1:43s at Fuji.

And another thing - weather, time, and reverse for all courses. I can't believe this isn't an automatic. It should be easy to add if you made your physics engine properly.

Imagine, Tsukuba - raining at night in reverse - a field of 32 Subaru 360s.

That's a nightmare. :lol:
 
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Call of duty is great at killing analog sticks... and Gran Turismo is great at the system. :D hoping my PS4 won't die for GT7 lol.

GT6 also killed one of my controllers too. I took a photo of it, I'll see if I can find it and upload.

Edit: Found it.

 
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I don't know about DTM, but if I take the Calsonic or Raybrig GTR/NSX into Arcade, they match me with other JGTC cars.

And another thing - weather, time, and reverse for all courses. I can't believe this isn't an automatic. It should be easy to add if you made your physics engine properly.

Imagine, Tsukuba - raining at night in reverse - a field of 32 Subaru 360s.
Iirc Super GT/JGTC, GT3, & Nascar get matched up with the same class when setting up catch-up races in arcade mode. Cars such as FGT, Red Bull, karts & Senna cars get matched up with the exact same car.
For most cars you get matched up against a somewhat random grid of AI opponents (eg: me picking a Peugeot 908 LMP results in a grid of AI opponents using cars such as Minolta, Peugeot 908, Audi R18, GT3s, touring, maybe even some random road car).

As for reverse courses: all original courses should have reverse layouts, but for real tracks there might be some issue with license. I know Grid had reverse layouts of real tracks but I've heard some developers claiming that the license didn't allow them to include reverse layouts in their game, only the layouts that are available in real life. I do think having reverse layouts of real tracks would be nice, though.
 
That's the sign of a true GT player right there. :D

I thought it was more a sign of an aggressive driver lol. I was always searching for that extra bit of grip, but in the end I found some extra degrees of steering lock haha.

Seriously though, I only had one other controller, and when I went to buy a new one, I found an ex demonstrator model DFGT for sale for $130aud at a local electronics shop. Being a demonstrator it didn't come with a box or anything, and had a fine coating of dust from sitting on their stand for about a year or so, but $130 for a wheel was only $30 odd more than a new controller at the time, so I jumped at it. In the end the controller died at the perfect time!
 
In the 2 Eifel sample tracks that came with Update 1.21, there are 19 grid slots on each track while the Death Valley sample track has 16 grid slots. Is this a pointer to possible grid sizes in GT7?
 
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