Tired Tyres
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56. If project cars can do 50 then PD with highly optimised code should be able to do better.
Part of the reason PCars has so many cars on track (I think 45 is the limit actually) is that they limited their cars to 80k polygons on console. With DC already at 250k polygons I highly doubt you're going to see GT7 with any less than that. Can they put 50 cars on track with 250-500k polygons? Remains to be seen.56. If project cars can do 50 then PD with highly optimised code should be able to do better.
The cuts in order to get that to "work" are very apparent. If PD took that route now, I feel the backlash would be bad.56. If project cars can do 50 then PD with highly optimised code should be able to do better.
There's no way to know until we know what they are doing with the game graphically.Which ever highest number they can get whilst keeping a 60fps locked framerate.
And even then, there's no guarantee what's possible will be what's presented.There's no way to know until we know what they are doing with the game graphically.
No they can't "easily"run 64 unleas you know how they are designing the game. And if it's a Sim, cars on each track should be limited to the number of available pit boxes.They can easily run 64, probably even more, if they wanted to. The new consoles are very powerful, if you utilize them properly.
Imagine the Nurburgring with 32 X2010s. Or Kubelwagens.
I think it should vary between each track. Some tracks have too many sectors that are too accident prone. Like Sarthe at the end of the straight, if you have an accident there in the middle of the field, you've essentially given the win to whoever is past that accident. Yes, it's possible, but the more people you put on the track, the more likely you are to just have the entire field get wiped, and that doesn't make for an enjoyable experience at all, even when you have a few times that it works. Racing for 27th position because the guy in front of you wrecked isn't fun.
This is a must I think. I don't mind rolling starts on some tracks such as Daytona or Indy (Speedway courses) but most tracks should have standing starts.I don't care how big the grids are. I want standing starts back and no more chase the rabbit "races". We can say GT5 and GT6 could manage 16 car grids, but ~95% of the time the grids were 12 cars.
Qualifying and standing starts please !I don't care how big the grids are. I want standing starts back and no more chase the rabbit "races". We can say GT5 and GT6 could manage 16 car grids, but ~95% of the time the grids were 12 cars.
I'd just prefer to have some good gameplay. AI difficulty sliders from 70% (how the AI currently is) to 120% (Pretty much impossible to beat) and the ability to select AI cars in arcade mode. I hate it when I take a DTM car to arcade mode on GT6 that I'm pitted against generic racing cars instead of the games proper DTM cars.It's not like graphics are really that important either, iRacing looks terrible but still races well.
Do you guys really want "better" graphics, or just more consistent graphics? EG Premium VS Standard, or N64 spectators with 3 animation cycles. Are you really looking for an improvement at the edge of graphics - an even more lifelike car, or just finally having a properly polished game?
As an aside, the more lifelike the graphics and experience becomes, the more likely a player might experience simulation sickness.
We don't know how its designed but they could easily do 64 offline if they wanted to. The real weakpoint is online connection speeds.No they can't "easily"run 64 unleas you know how they are designing the game. And if it's a Sim, cars on each track should be limited to the number of available pit boxes.
That's what LOD models are for. Plus the PS4 has 4 times the cores as the PS3, I think both are 3.2GHz. And the PS4 has 32 times the ram as the PS3. Also the graphics card is far, far, far superior than the PS3s... why would it have a problem? Unless they only worry about picture quality... again...No they can't. Not at the polygon count they use.