Also, the reason why you won't see a wet-track enduro is because the action wouldn't be too exciting with only one (or was it three?) opponent(s).
If they did a wet enduro surely they could easily have just added more cars
Also, the reason why you won't see a wet-track enduro is because the action wouldn't be too exciting with only one (or was it three?) opponent(s).
If I recall correctly, the wet courses are near/at the end of the circuit list in arcade mode (if you haven't finished unlocking all of the tracks yet, then just be patient)
If they did a wet enduro surely they could easily have just added more cars
Yeah, that's what i figured It's stupid. They should have some Beginner Leauge races on a wet track. Some amateur league...it would be fun. I don't know why they spent time developing a new technology, make you do some license tests on it, then hardly include wet tracks in the game.
If they could have easily added more cars to a wet enduro then surely they could have easily included a full 6-car grid on all wet races in the game.
But they didn't. So they couldn't. Understand now?
Do you think it's because Wet tracks are classed as a rally race?
other rally races only involve 2cars and there's no rally-type enduro's, hence no wet enduro?
Power Ratings..why no charts in GT3, I agree! Besides that, has anyone noticed the way they are listed in car specs?
Ok..call me a 'nitpicker', but isn't this the worlds greatest driving simulator known to man? So..Wassup With This ?
Torque as i have known is measured in LB/FT. NOT in FT/LBS as is given on the spec sheets. Unless maybe u wanna know how much effort to pry the lid off ur beer with a screwdriver!!!
Also...Go to any dealership and u can check out given HP and Torque for any car thats sold there. Now, put that car in your garage... Holy Decimals Batman !!! That sweet driving baby..with 447 'ft/lbs of torque'..is now only rated at 44.7 'ft/lbs' at specified RPM!! Cud be.? Naw !!
Great graphics from those PolyDigit guys...but c'mon, details like decimals aren't exactly rocket science now!
Marketing rush..to get the game out into stores? Who said??
OK..I go now!!
Well like someone said above, i hate the multiple car prize system they have. Just to get the car i want it takes an hour because i have to reset start the race over, oop i got a vitz so have to do it again.... Only other thing that i don't like is the loss of the used cars, i liked that because you could find cars that weren't in the new section and also you could get "special" cars on certain days that would appear like in GT2.
Ahhhh! Let there be light! Thanks for the info. on those torque ratings..Glad u set me straight!
Yeah, I noticed those ride heights in GT2. And, track lengths given in 'feet'..when I think they meant meters!!
Still, Gran Turismo is great. Just love GT2 for all its versatility. Wish some of those features were in GT3.
But Hey..its still a great game overall!
Thanks again...this site is Killer!
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Off-Topic here, but why most cars don't even have over 100Lb Ft of torque?
Off-Topic here, but why most cars don't even have over 100Lb Ft of torque?
What do you mean? In the game? or in general?
44.7 (metric torque figure)
multiply by 2.204 (converts metric to pounds)
multiply again by 3.28 (converts metric to feet)
Ohh......... I thought they just put the decimal point next to the wrong digit. Parnelli, you have way too much time on your hands...
Ohh......... I thought they just put the decimal point next to the wrong digit. Parnelli, you have way too much time on your hands...
Haha, have you checked out his website yet? Very detailed. I figured it was someone that forgot to do there job, it was just too odd.