What is the point of Legendary cars other than being prohibitively expensive?

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What is the point of exclusive beer other than being prohibitively expensive?​

As far as I can tell there is no difference in this beer and the rest of my beer inventory once it is purchased. The exclusive status just goes away and now it's just a beer I dumped a bunch of money on. Am I missing something?


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Alpine A220, CLK-LM, Alfa Romeo 155 Touring Car, 787B, R30 super silhouette all have legit uses in single and sport mode.

A220 is the current best car for Toyko East

Alfa 155 is a top 10 car no matter the Gr4 course but sometimes is the dominate car.

787B is good for many of the 800pp races

CLK-LM is super fun at Sardegna and Spa

R30 seems to be the new top speed king of Gr3
 
As far as I can tell there is no difference in these cars and the rest of my garage inventory once they are purchased. The legendary status just goes away and now it's just a car I dumped a bunch of credits on. Am I missing something?

Yep you are missing something, for me they are still special cars after purchasing, because they are just that, special cars, with a history, with special attributes or beautiful design, etc.
 
For the same reason some people give tenths of millions of dollars/euros/pounds for a Ferrari 250 GTO, after all it's just an old car...

Ok, you can argue that they pay for the exclusivity for having one of a few units in the world, when in GT7 any of us can put their hand on one. But, it isn't real world money either (let's forget microtransactions for a bit), not even the best entrepreneur in the world would start a business from scratch and would be netting 2 million/hour after a couple of days into.
 
The legendary offerings are not meant to be “different” per se. It’s just a way to separate and spotlight the greatest icons and classics from the rest, and the dealership is designed to complement the element of dynamic pricing.
 
Because the game attempts to recreate the auto enthusiast scene. Expensive, rare cars IRL are expensive and difficult to get hold of in the game too. It's not Pokemon, you don't have to collect 'em all.

You're not interested in driving an Alfa 8C 2900B? - then don't grind the £20M to buy it. There's nothing forcing you to do so.
 
The prices only ever seem to rise for a majority of these cars and an average player that only has a couple hours a week of play time is unlikely to experience these cars anytime soon. With the prices going up newer players will struggle even more to acquire these cars. That is an anti-player friendly design choice, one that I'm surprised some actually are pro for.

It really shouldn't matter how much history or value a car has in the real world, as this game is a fictitious world and therefor prices should be scaled appropriately to the game economy, for sake of balance and such. But, many of the cars in this case even including UCD cars simply are exaggerated prices for the sake of replicating some elitist viewpoint.

I've been against the UCD and LCD since the early days when the game was being promoted and hadn't yet released. It is already bad enough PD shoved cars behind a rotational wait period that serves no purpose other than to waste your time but they've really out done themselves by exaggerating car prices. As said cars in a game should be balanced for their in-game economy. Inflation and elitism has no purpose in a video game.
 
It's the unicorns in real life and in the game. Though with the current easy access to credits the number of unicorns that are hard to achieve has been reduced by a healthy number.

Besides that they are usually gorgeous but obviously not always the best cars.
 
If I’m being honest I’m surprised how cheap many of the Legendary cars are. In GTS I couldn’t afford many of the 50’s/60’s classics until late game when I grinded certain events to complete my garage. 10m, 15m, 20m was the norm.

In GT7 the only car that really stands out as being OTT (price wise) is the McLaren F1 road car. Even if the real thing is going for £20m+. I’m more reluctant to pay that for a road car.
 
The point is to separate cars that have legendary status from others! Now there are cars that are in the LCD that I wouldn’t personally consider legendary, but hey that’s the way PD roll!
 
The prices only ever seem to rise for a majority of these cars and an average player that only has a couple hours a week of play time is unlikely to experience these cars anytime soon. With the prices going up newer players will struggle even more to acquire these cars. That is an anti-player friendly design choice, one that I'm surprised some actually are pro for.

It really shouldn't matter how much history or value a car has in the real world, as this game is a fictitious world and therefor prices should be scaled appropriately to the game economy, for sake of balance and such. But, many of the cars in this case even including UCD cars simply are exaggerated prices for the sake of replicating some elitist viewpoint.

I've been against the UCD and LCD since the early days when the game was being promoted and hadn't yet released. It is already bad enough PD shoved cars behind a rotational wait period that serves no purpose other than to waste your time but they've really out done themselves by exaggerating car prices. As said cars in a game should be balanced for their in-game economy. Inflation and elitism has no purpose in a video game.

It has a purpose, it try’s to simulate, like the driving too, the market in the real world. And I personally like it, also that it rotates every now and then, that’s a cool feature in my opinion. You don’t understand the purpose of games if you don’t understand why there are people who like this system.
 
It has a purpose, it try’s to simulate, like the driving too, the market in the real world. And I personally like it, also that it rotates every now and then, that’s a cool feature in my opinion. You don’t understand the purpose of games if you don’t understand why there are people who like this system.
Why though? Why simulate that, and not much else of the real world economy? People buying these expensive cars in the real world aren't doing so after doing the same race 50 times in a row in the space of two days. They can earn money passively, or are salaried in high paying jobs. Like a racing driver.

Also an important part of the real world market, what drives prices high in the first place, is the ability to sell your cars. If there was no way to sell a McLaren F1 in the real world, it'd have no value. Because nobody could buy one.

PD are just pick and choosing which aspects they want to simulate, and big surprise, it's the aspect which makes the player have to play longer to earn cars in a car game.

It's a video game, it's meant to be fun, not simulate all the negatives of the real world. They rightly don't simulate having to buy fuel, or car insurance, because it's not fun.
 
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Would it be too much to ask to have a section in my car collection for these legendary cars? Just so I can say, ya, I got 10 or 20 or whatever.
That’s what I thought this garage would be. It was the Brighton Antiques build, but placing those special cars in a special area, makes them, well, special.
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Don't mind it tbh.

Game would be dry and dead if we could have what we want when we want it.

Reason I log on and play daily is to check the dealerships, earn my ticket and then take it from there.

If I didn't even have to do that, this game would have been dusted time ago.
 
That’s what I thought this garage would be. It was the Brighton Antiques build, but placing those special cars in a special area, makes them, well, special.
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Add it to the long list of things PD have only modelled for use in trailers I guess.

This game being all about collecting it's baffling there is nowhere to admire and explore them in person.
 
Don't mind it tbh.

Game would be dry and dead if we could have what we want when we want it.

Reason I log on and play daily is to check the dealerships, earn my ticket and then take it from there.

If I didn't even have to do that, this game would have been dusted time ago.
So you’re saying that inconvenient game design makes you want to play it? 🤔
 
Don't mind it tbh.

Game would be dry and dead if we could have what we want when we want it.

Reason I log on and play daily is to check the dealerships, earn my ticket and then take it from there.

If I didn't even have to do that, this game would have been dusted time ago.
I stopped playing GT7 and switched to other games because I did math after Tomahawk glitch fix and credits per hour went down from 3.300.000 to 2.000.000 so grinding for one 20.000.000 car time increased from 6 to 10 hours and I wanted to respect my time and PD decided not to respect my time.

I turned on GT7 again when engine glitch was a thing. Now I am sitting at 430 cars and I am waiting for 6 more because of this stupid rotation.

I would love to see increase of prizes in sport mode and lobbies to offline levels (or even more than offline levels because it is more difficult to win a race vs real players and not mega stupid AI). For some reason sport mode and lobbies have really low prizes. In my opinion it is very weird to not encourage people to play online. The prizes in sport mode just feel not worth the effort. There is 0 incentive for me. Fun isn't incentive for me. I am materialistic, I do math and it doesn't make sense for me to sweat in online when I can gain more in offline.

Prices of legendary cars would be fine if prizes in offline and online events would go back to 3.000.000-4.000.000 millions per hour.
 
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