- 86,713
- Rule 12
- GTP_Famine
And that's just what we've got.No, but I can accept a little worse or smaller single player if online is good.
Only online is rarely good. Online means your game experience depends on other users. This works reasonably well with FPS - party up with a couple of mates and go killing. If the other party are nobs, killing them is more fun. Do that with a racing game and you need the other people to go by the same rulebook you're using. If they're nobs... Well, there's 1,100 posts about it here.
COD is basically an online game with an apology for a single player campaign that gets you used to using the various weapons - scopes, sniping, tubing, grenades, flashbangs, C4 and claymores - before you get there. That mechanism can't carry over to a racing game.
As I said before, there's no reason why GT can't have a complete stable of cars available for online (just like GT4 had, in fact) in addition to a strong single player. GT6's single player is actually quite good, but doesn't come close to using the assets it has wisely because it simply has too many assets to need wisdom in using them.
I'll raise you three 24 hour races, two on the same track, with five AI cars and permanent daylight.I love GT3, but you can't ignore the dull 20 lap races on the test track that seemed to come up in every professional mode event.
That's programming oversight, not poor game design.Or how you slow down relative to the AI in long events because of deteriorating oil. Or the AI going 5 seconds a lap faster after a pit stop.
GT4 suffered exactly the same issues as GT2 - an excess of events that were no more than a single race excuse to use a car you wouldn't otherwise use just for the sake of using it, with unnecessarily fiddly entry requirements. GT4 also piled a veritable boat load of prize cars - often the same car as you'd just had to buy to do the race - into the bargain as if to show just how many assets the game had.I also prefer GT1 and GT3, but I'd say you're underselling GT4 a bit here. Gt4 had flaws, plenty in fact, but it offered plenty of "game" and innovations, in addition to the massive content. I would not agree with placing GT4 in the same category as GT5 or GT6, or even GT2.
There were loads of races - it's just that so few of them were worth actually doing because they were not planned well.
As a quick reminder, in the months leading up to November 2011, I replayed every GT game from 0-100% (102% in some cases ) so that my avatar could be written. I remember every detail, painful and joyous, of the five main titles (and the Prologues, Concepts and GTPSP) over the course of those repeat playthroughs - no rose-tinting here. If you were to thrust the titles at me and tell me I could play only one for the next day before [hypothetical death scenario], it'd be GT3.