Why no one is talking about how ridiculously expensive the Jaguar XJ13 is?

  • Thread starter talhaONE
  • 408 comments
  • 34,360 views
People wanted a Gran Turismo experience that GT Sport did not provide. They wanted progression and the grind.
They did want progression - they also did not want to spend hours upon hours grinding one of the worst aspects of any GT game since it first appeared (that being rally) simply because that provided the easiest way to get money...instead of the other handfuls of ways to race that pay infinitely less then grinding Fisherman's Ranch. This isn't a hard concept to grasp.

It's there in Gran Turismo and its clones (Forza above all)
lmao there's your hate boner for Forza again, surprise surprise

There's just no other way to do it unless you start padding out the progression and forcing people to play badly designed events to earn cars like Forza and The Crew do.
Ah yes, Forza is definitely worse then GT, where you play a few events and get your rewards, or just play the game naturally and you get money very easily that is set wholly by length and not by the developers deciding to massively overinflate play time.

Tell me, would you rather grind Fisherman's Ranch however many times an hour just to buy a car and realize that it's gone because you spent too long grinding, all the while the pall of micro-transactions hangs above the game and every action you take, or a few events in a week to get a specific car? I know what I'd choose!

Kaz simply copied PokéForza from FM7/FH5 and made it GT7's main focus, so people would actually have something to do after finishing the Café.
I can think of many different ways to make people have something to do after a glorified and extended tutorial.
 
The idea of completing all content once and getting everything handed to you would break the game for the vast majority of players, if there is nothing to gain from playing the game, then why bother. The idea is usually that as you get better you get more rewards, it's a tried and tested formula that works. But the low effort hand me down method would have saved me months of playtime in MC and BWL :)
Lol, imagine using MC and BWL as examples of good reward structure. Someone hasn't raided in the last 15 years.
How would it break the game? That is literally the tried and tested formula of pretty much all games. You finish everything it has to offer, you're done. Yes there are online persistent MMO games, but GT is not one of those. I have no idea what those acronyms are.
Molten Core (MC) and Blackwing Lair (BWL) were 40 man raids in early World of Warcraft. They had some great mechanics, but the sheer amount of time that went into logistics of organising 40 people plus all their backups to meet several times a week plus some pretty stiff gear requirements to not just die outright was over the top and made this halo content inaccessible to most players.

The idea of overcoming some legitimately tough challenges with a group of people is a good one. But when one person can mess it up for 39 others it gets frustrating fast, and you can spend a long time where you personally are doing your job perfectly but you're just waiting for the rest of the mouthbreathers that you're playing with to get all the mistakes out of their systems.

It's why they toned raid sizes down to 25 people in the first expansion of the game, and why FFXIV ARR (a game designed based on WoW) use 24 people for it's max size raids (later reduced to 8 people for it's very hardest content). Also, it sucks to put a whole lot of effort into your fancy endgame content to have less than 1% of the players actually ever see it outside of a Youtube video.

MC and BWL are examples of a fundamentally good idea implemented in a way that was unnecessarily taxing on the players for the reward offered. The developers realised this early and made changes that still retained the requirement for skill and execution but which minimised the amount of time wasted on what was basically unnecessary ********. Of all the examples of a "tried and tested formula that works", they're not a great choice.

Expensive cars aren't fundamentally a bad idea either. They just need to have systems around them so that the path to obtaining them is a pleasure, not a chore. MMORPGs are a good place to be looking for guidance on this, but probably not MMORPGs from 17 years ago.
 
Except most people do not play the same game for months on end, or fire it up every day for a year to see if a car is available. The old games had rotating dealerships but the major difference is they were based on your in-game time, not real time. So if you put in the hours playing it over a few days, you could force most cars around pretty quickly. Here we're talking about you could miss a car and not see it again for several months. Then what if you don't play it that next week it comes around? Wait another two months, but put it in your diary this time?

Most people are just going to lose interest and patience waiting and move on to other games that are far more respectful of their time and effort.
Honestly sounds like a problem for said people and not a universal one. Sure, GT isn’t an MMO but nor is it a short action adventure story. Perhaps I’m an outlier then but I thought GT is something people play at least a few hundred hours if not more, not fifty and be done with it. If that’s what some are expecting then perhaps they haven’t gone for the right game...

Fair point. It used to be much easier to “roll around” the UCD previously by simply doing events than it is now with this current real time system. But hey, at least it’s a new thing. Kudos for at least trying, huh? Instead of not revamping anything. :)
Do we actually know that for sure, though? The game's only been out a week, so it's abit too early to tell in either direction.

Remember as well that GT5's UCD was set up in a way where certain cars would likely never be seen again if you missed out on buying them the first time they showed up. The Hagerty Shop in GT7 looks like it has a similar setup, except that there's only 5 cars at any given moment, the cars available are significantly more expensive, and they're not around for as long. For me, alongside the current economy, that's a bit concerning.
There's literally been no confirmation that the cars will come back once they're "sold out." Logically they should, but PD's made plenty of design choices in GT7 that defy logic.
They’ve been quite focused on the collecting part of the game and we’ve got the garage with a visual set up clearly aimed at the whole collecting deal. But okay, miss a car and it’s gone forever. :lol:
 
Fair point. It used to be much easier to “roll around” the UCD previously by simply doing events than it is now with this current real time system. But hey, at least it’s a new thing. Kudos for at least trying, huh? Instead of not revamping anything. :)
Can't agree on this. Something that's new isn't a merit on its own, just like something revamped isn't bad on it's own

If they made a change that hinders the experience than how it was before, then they clearly messed up and should be called out on it. Not get free passes because it's something different.

Day by day shops in real time just scream Microtransaction target compared to in game time you can rotate. I remember CTR had one and said they wouldn't do Microtransactions only to do it anyway after like 3 months. Get that thing you want quick before the day runs out, don't have enough, give me your real money.

With no experience in GT7 yet, heating this is how it's being handled does sound a bit scummy.
 
Last edited:
Honestly sounds like a problem for said people and not a universal one.
How dare players actually want reasonable access to the content that they paid up to $100 for! /s
Sure, GT isn’t an MMO but nor is it a short action adventure story. Perhaps I’m an outlier then but I thought GT is something people play at least a few hundred hours if not more, not fifty and be done with it. If that’s what some are expecting then perhaps they haven’t gone for the right game...
So the ideal solution is to make other avenues for those players to still enjoy themselves, without taking anything away from the players who want to grind for long hours. Ideally, this should be done without trying to encourage the playerbase to buy scummy microtransactions. This is something that several of PDs competitors (primarily PG with Forza Horizon) have gotten right over the years, yet PD have not only failed in this aspect, but have taken several steps back in this area compared to previous Gran Turismo titles.

Give players a greater diversity of races with varying payouts. Give online-focused players more tools to expand their car collection. Give players who have beaten the GT Cafe endgame-focused, long-time races with higher payouts. Give players the ability to see what's coming next in the LCD (like an Auction Magazine). Give the playerbase the option to sell cars (or even individual parts) that they no longer need or want. Give players options.
Fair point. It used to be much easier to “roll around” the UCD previously by simply doing events than it is now with this current real time system. But hey, at least it’s a new thing. Kudos for at least trying, huh? Instead of not revamping anything. :)
Just because something is "new," doesn't mean it needs to be added. Conversely, just because something is "old," doesn't necessarily mean it needs to be changed or removed.

Imo, new mechanics should be added only if they actually add to the gameplay experience. I fail to see how a small-capacity, real-time based dealership exclusive to some of the rarest/most expensive cars in the game, with no indication of when they'll come again if they're missed, adds positive things to the gameplay experience in GT7.
They’ve been quite focused on the collecting part of the game and we’ve got the garage with a visual set up clearly aimed at the whole collecting deal. But okay, miss a car and it’s gone forever. :lol:
PD have had several instances over the years of making questionable design decisions in spite of common sense (or their competitors) saying otherwise, while also not giving a single ounce of useful context for said decisions (GT7 being online-only, and Kaz's non-answer when questioned on it being a recent example).

It's gotten to the point where I no longer trust PD to use common sense when it comes to the decisions that are otherwise obvious choices.
 
Honestly sounds like a problem for said people and not a universal one. Sure, GT isn’t an MMO but nor is it a short action adventure story. Perhaps I’m an outlier then but I thought GT is something people play at least a few hundred hours if not more, not fifty and be done with it. If that’s what some are expecting then perhaps they haven’t gone for the right game...
Not really. The PC sims are generally the ones considered to be designed for the hardcore few who put in hundreds and hundreds of hours. Gran Turismo is supposed to be the casual friendly alternative. It shouldn't expect players to put in a few hundred hours, that's not it's target audience. It's for people to jump in, have some fun and discover the joy of cars and sim racing. Or so Kaz keeps telling us.

I'd suggest that the market could use another casual friendly sim a lot more than it could use another hardcore play-until-your-fingers-bleed sim. And not frustrating people as they play is how you get casuals to keep playing a game for long enough to put in hundreds of hours. It's easy with games that are fun, but stuff that is frustrating for no good reason just makes people switch off and move on to the next thing.
PD have had several instances over the years of making questionable design decisions in spite of common sense (or their competitors) saying otherwise, while also not giving a single ounce of useful context for said decisions (GT7 being online-only, and Kaz's non-answer when questioned on it being a recent example).
I mean, it's very clear why they made that decision with the context of microtransactions. They will not say that out loud, but it's the only non-daft reason available for them to make that decision.

Putting MTs in is dumb all on it's own, but if you take that as a given then making it always online makes sense. They're not interested in stopping cheating in the general sense, they're interested in stopping cheating that might result in people not wanting to buy their MTs.
 
Read the whole thread. I'm not going to explain yet again how the old games were not this bad.


What do you suggest people do? There are only a handful of events that give a decent number of credits. Online doesn't either.

For me custom races would be fun, but with the rate they pay out it could be 12 damn years before I could get enough credits to get all the game content.

Or like the old games, where many late game events all pay out well so you had a variety to choose from and have fun.

This has all been explained countless times but still people repeat the same falsehoods to try and explain why this is ok.
I suggest they take the loss and leave the game.

But it's funny that you find the grind in older games to be ok so it's really just a question of how hard the grind is...
 
I suggest they take the loss and leave the game.

But it's funny that you find the grind in older games to be ok so it's really just a question of how hard the grind is...
If you look at comparisons.

GT5 grind is only bad now due to server shut down. Before that, you get 500,000 to 1,000,000 credits for doing 1 lap around the Nurburgring in a race car. When you realise this, almost every car and upgrade is easily obtainable (except for the Lv. 40 cars because you didn't get much Experience for doing it).

GT4 Grind in the DTM can be cheesed by hitting B-Spec, hitting x3 speed and doing literally anything else. Only need to check in now and again for menu presses.

GT3 you were only really grinding for Car Spins. As after a certain point, Money served no purpose other than upgrades as you could just get most cars for winning events.

If what I hear from GT7 is true, then this is definitely the hardest game to grind unless GT1 and GT2 are harder
 
Last edited:
But it's funny that you find the grind in older games to be ok so it's really just a question of how hard the grind is...
Duh?

If you earned 10 million credits an hour we probably wouldn't be having this conversation. It'd still be nice to have a wide range of races that paid out well, but at least if one paid out super well then the time required to grind would be limited. It's the difference between "inconvenient" and "this is spoiling my fun".
If what I hear from GT7 is true, then this is definitely the hardest game to grind unless GT1 and GT2 are harder
They're not.
 
i don't care actually about the Jag. right now. I'm waiting for Mazda 787B, Mercedes CLK DTM, and probably will pay for them no matter how expensive they are :)

Having all the cars in the game is not meant to be easy, nor to do it in a few days.
 
Last edited:
1647247887245.png
 
I was invited to buy the AM Vulcan, AM One-77 and Bugatti Veyron. I had already finished the GT Cafe and realized after going around the entire World Circuit category that the only way I was going to buy these cars before my invitations were going to expire was to grind out Fisherman's Ranch all night. And so I grinded out the 6.62 million credits and reached a total of 8.1 million credits to get them. Was it a pleasant experience to grind the same track so many times? Not really.

Would it have been better if there were more options of equivalent difficulty/duration such as actual road tracks that paid similarly? Absolutely without a doubt. I just don't get why Fisherman's Ranch 1v1 race is the only one that pays so well for the time and effort required for it. This is the only issue with the grind for me right now. I enjoy building up my collection, this is one of my favorite things to do in games featuring cars that you can store in a garage. I do the same thing in GTA Online.

But it feels defeating when you decide to go switch it up and do World GT Champions and after about an hour of doing that 5 track championship you've amassed as much as you would doing Fisherman's Ranch 1v1 for 15 mins~
 
I guess Fisherman's is people's favourite track in the game because otherwise I don't understand the visceral reaction against balancing Cr payout for other events.

Having gameplay variety is obviously not a priority.

What is even the point of buying cars in the game if 99% of your playtime is on this one dirt track.
 
Last edited:
What is even the point of buying cars in the game if 99% of your playtime is on this one dirt track.
I had this exact thought cross my mind as I was toiling away a couple nights ago for hours on this event. That point where you're like "wait.. something about this just doesn't feel right..."

So now I'm broke again after buying a few cars and down to 28,000 credits. And the thought of getting back on that dirt track for the 5937th time is starting to feel dreadful. The disparity in payout is discouraging me from putting in more time.
 
I just want a way to consistently get more cars by driving all the cars that I like to drive across all the tracks that are available. With the current economy in the game, that's just not feasible.

With the time limited legendary dealer and invite tickets, doing anything else is just a waste of time.

Can someone smarter than me please do the math: is it even actually possible to hit credit cap within 4 days by doing custom races? Assuming a reasonable 2 hours of game time per day.
 
Last edited:
It literally would cost thousands of real dollars to buy all the 10 million dollar plus cars. I just can't see PD expecting anyone but fairly wealthy people who have no self control buying them. I just can't see anyone doing that, other than someone who has no common sense. My point is, the claims it's predatory are a bit overblown. The only ones taken advantage of are rich fools. Most people don't have thousands to spend on a game, or at least not on a digital representation of a car within a game.

I LOVE the XJ13. My absolute favorite car, and why I initially replied to this thread. It's much more attainable in this than GTS because it is 8 million less. I will get the car, but not this time around. There are 80 cars in the legends, it'll come around again and I will be ready. Patience is what it'll take. The game has been out less than a week and a half.

We know events are going to be added. And that Jimmy Fallon video hints there may be some big payouts coming too. I can understand the frustration if you're a player who only plays a game for a month or less, then moves on. It's been what, 8 or 9 years since GT6? Hopefully it won't be that long before 8, but it'll probably be half that. So, there's a good chance this game, and support for it, will continue for 4 or 5 years. If I was able to get all the cars within one month, or even 2, would that not decrease the replay value?

Look, I'm not defending everything. Right now it is a bit grindy. And I dislike MTX very much. But I expect events and the like to be added constantly. Along with better payouts, hopefully. I'm not a "fanboy", I just enjoy the game. And I have tons to look forward to.
 
Last edited:
I really want to see your face when you realize grinding 8 million for the CLK LM is how ridiculously boring.
I've already done that. I'm old school grinder, not a problem for me. My face gonna be like this - :) , when I see it in the shop. Then, I'll show you some pics from my garage;).
 
Last edited:
It literally would cost thousands of real dollars to buy all the 10 million dollar plus cars. I just can't see PD expecting anyone but fairly wealthy people who have no self control buying them. I just can't see anyone doing that, other than someone who has no common sense. My point is, the claims it's predatory are a bit overblown. The only ones taken advantage of are rich fools. Most people don't have thousands to spend on a game, or at least not on a digital representation of a car within a game.

No not just rich fools. Pretty much anyone who can afford the game can afford those MTX. But anyone with right mind choose not to because;
-MTXs are overpriced as hell.
-Buying will only support this shady business model.


I LOVE the XJ13. My absolute favorite car, and why I initially replied to this thread. It's much more attainable in this than GTS because it is 8 million less. I will get the car, but not this time around. There are 80 cars in the legends, it'll come around again and I will be ready. Patience is what it'll take. The game has been out less than a week and a half.

Yes another one fooled by the price. Despite being cheaper, since money making is a lot harder compared to Gt sport, obtaining this car is harder. This has been explained in this thread yet some people refuse to understand it.

We know events are going to be added. And that Jimmy Fallon video hints there may be some big payouts coming too. I can understand the frustration if you're a player who only plays a he for a month or less, then moves on. It's been what, 8 or 9 years since GT6? Hopefully it won't be that long before 8, but it'll probably be half that. So, there's a good chance this game, and support for it, will continue for 4 or 5 years. If I was able to get all the cars within one month, or even 2, would that not decrease the replay value?

There is no guarantee that added races will have better payouts. And no, Sport Mode and open lobbies are a thing and actually fun modes unlike the money grind.

Look, I'm not defending everything. Right now it is a bit grindy. And I dislike MTX very much. But I expect events and the like to be added constantly. Along with better payouts, hopefully. I'm not a "fanboy", I just enjoy the game. And I have tons to look forward to.

You arent defending it but you arent against it either. "a bit grindy" is very weak for the current economy. You can check the early replies, I literally wasted my Sunday just to get this car.
 
It literally would cost thousands of real dollars to buy all the 10 million dollar plus cars. I just can't see PD expecting anyone but fairly wealthy people who have no self control buying them. I just can't see anyone doing that, other than someone who has no common sense.
Microtransaction addiction is a very real thing, and it's not just limited to the ultra-wealthy. It's a major reason why a lot of governments have been passing litigation over the years regarding it.

It GT7s case, while it's MTXs aren't outright lootboxes, the game is very much built in a way to encourage MTX purchases to alleviate the grinding required, which is very much scummy in its own right. That's somewhat excusable in a free-to-play game, but not for a paid product that people have spent up to $100 on in order to have access to.
My point is, the claims it's predatory are a bit overblown. The only ones taken advantage of are rich fools.
When the games overall progression system is built around having as big of a car collection as possible, and the economy is clearly set up in a way to where acquiring credits is much more difficult than any other titles, and clearly encourages MTX purchase to make up for that, it's 100% fair game to call it predatory.

PD explicitly wants you to collect all the cars. The main progression system is tied around it, and there's even at least one trophy in the game tied to having a certain group of high-end cars. But they want that in a game with this harsh of an economy that also has MTX purchase for in-game credits. It's really not hard to connect the dots.

Also, the implication that the MTXs aren't as bad because they're "only targeted at rich fools" is not at all the strong defense you think it is.
It's much more attainable in this than GTS because it is 8 million less.
Again, as stated numerous, numerous times in this thread, the price of the car is not the problem. The problems are the ludicrous amount of grinding needed to have enough credits for the car, the fact that the car is tied to a revolving-door system, and the wide gap in credit earnings between Fishermans Ranch and pretty much any other event in the game, especially online race.

The car could cost a Billion Credits, and it would be ok if the credit earn rate was within reason. Needing 8+ hours of grinding one specific event as a best-case scenario to buy one car is not within reason. And that's not taking into consideration that there are cars that'll be even more expensive than the XJ13.
I will get the car, but not this time around. There are 80 cars in the legends, it'll come around again and I will be ready. Patience is what it'll take. The game has been out less than a week and a half.
This is why people are concerned now. It's only been a week, but the prices we've seen so far, alongside the economy in its current state and the presence of high-priced MTXs raises some very valid concerns about the pricing of all those other cars, as well as the future economy and longevity of GT7.
It's been what, 8 or 9 years since GT6? Hopefully it won't be that long before 8, but it'll probably be half that. So, there's a good chance this game, and support for it, will continue for 4 or 5 years.
GT7s current economy also raises concerns about the future of the series. If this economy setup proves successful for PD/Sony's bottom line in the long run, what's stopping them from implementing this system in future GT titles?
If I was able to get all the cars within one month, or even 2, would that not decrease the replay value?
Perhaps for you, but that doesn't mean that the rest of the game, and the people who want to play, have to suffer just because your own replay value isn't as high.

It's not an unreasonable request to have reasonable access to the games end-game content (that being the high-end cars, more difficult events, etc.) once the endgame has been reached. As it currently stands, not only is that not the case, but trying to reach said content is a major and, for many, unacceptable time commitment in itself.
Look, I'm not defending everything.
Except you kinda are.
Right now it is a bit grindy. And I dislike MTX very much.
Yet you make excuses for the current MTX model because "it only effects rich people?"
But I expect events and the like to be added constantly. Along with better payouts, hopefully.
The whole notion of "it'll get better with updates" really is one of the worst aspects of the modern gaming industry. It's an excuse that's used way too much to give development teams outs for bad decisions when they 100% do not deserve them, such as PDs case here with the current economy.

PD and Sony are not our friends, they're a business, and the majority of their decisions are going to be based around how it affects their ability to make money. We don't know what they truly have in store for the lifetime of the game. We do know that they'll be adjusting the economy in some capacity, since they said that the prices of the cars in the LCD will be adjusted dynamically based on data from Hagerty. That could very well mean that the economy will be adjusted in a negative sense over time.
I'm not a "fanboy", I just enjoy the game. And I have tons to look forward to.
Good for you, genuinely. Just because you yourself are enjoying things, doesn't mean that the game doesn't have significant issues worth discussing, nor does it mean that the people who dislike said issues the greatest are in the wrong for trying to bring attention to them. Remember, it is possible to like a thing while also being critical of its major weaknesses.
 
Yes another one fooled by the price. Despite being cheaper, since money making is a lot harder compared to Gt sport, obtaining this car is harder. This has been explained in this thread yet some people refuse to understand it.
It would take me about 10-12 hours on Blue Moon Bay in GTS to buy this car. It would take me about 8 hours on Fisherman's Ranch.
 
Can someone smarter than me please do the math: is it even actually possible to hit credit cap within 4 days by doing custom races? Assuming a reasonable 2 hours of game time per day.
The absolute most I can squeeze out of custom races is 218,317 Cr* for an hour of racing. That's nearly 200 hours to hit the credit cap.

At 2 hours per day, doing this exact setup, you would only get 1,746,538 Cr in 4 days.

For reference, the important bits of the setup are these:
Nordschleife. 60 minute endurance race. 20 cars, player starting in 20th. Opponent Selection set to Select by Car Class, Car Class set to Gr.1. Opponent Difficulty set to Professional.

*Fishermans Ranch can still pass that much money in about 13 minutes, assuming no clean race bonus.

Edit: The reason I limit the race to one hour is that credits per time is linear up to an hour, and then drops drastically after that point. If you want money, it is worse to do any custom race over an hour.
 
Last edited:
It would take me about 10-12 hours on Blue Moon Bay in GTS to buy this car. It would take me about 8 hours on Fisherman's Ranch.

Thats not how it works. You can easily earn money in Gt sport by Afk methods overnight too. There is no Afk methods in Gt7. So you have to grind all of it from a one of the worst part of Gt7. And unlike Gt7, it was available always so you can take your time.
 
Last edited:
Microtransaction addiction is a very real thing, and it's not just limited to the ultra-wealthy. It's a major reason why a lot of governments have been passing litigation over the years regarding it.

It GT7s case, while it's MTXs aren't outright lootboxes, the game is very much built in a way to encourage MTX purchases to alleviate the grinding required, which is very much scummy in its own right. That's somewhat excusable in a free-to-play game, but not for a paid product that people have spent up to $100 on in order to have access to.

When the games overall progression system is built around having as big of a car collection as possible, and the economy is clearly set up in a way to where acquiring credits is much more difficult than any other titles, and clearly encourages MTX purchase to make up for that, it's 100% fair game to call it predatory.

PD explicitly wants you to collect all the cars. The main progression system is tied around it, and there's even at least one trophy in the game tied to having a certain group of high-end cars. But they want that in a game with this harsh of an economy that also has MTX purchase for in-game credits. It's really not hard to connect the dots.

Also, the implication that the MTXs aren't as bad because they're "only targeted at rich fools" is not at all the strong defense you think it is.

Again, as stated numerous, numerous times in this thread, the price of the car is not the problem. The problems are the ludicrous amount of grinding needed to have enough credits for the car, the fact that the car is tied to a revolving-door system, and the wide gap in credit earnings between Fishermans Ranch and pretty much any other event in the game, especially online race.

The car could cost a Billion Credits, and it would be ok if the credit earn rate was within reason. Needing 8+ hours of grinding one specific event as a best-case scenario to buy one car is not within reason. And that's not taking into consideration that there are cars that'll be even more expensive than the XJ13.

This is why people are concerned now. It's only been a week, but the prices we've seen so far, alongside the economy in its current state and the presence of high-priced MTXs raises some very valid concerns about the pricing of all those other cars, as well as the future economy and longevity of GT7.

GT7s current economy also raises concerns about the future of the series. If this economy setup proves successful for PD/Sony's bottom line in the long run, what's stopping them from implementing this system in future GT titles?

Perhaps for you, but that doesn't mean that the rest of the game, and the people who want to play, have to suffer just because your own replay value isn't as high.

It's not an unreasonable request to have reasonable access to the games end-game content (that being the high-end cars, more difficult events, etc.) once the endgame has been reached. As it currently stands, not only is that not the case, but trying to reach said content is a major and, for many, unacceptable time commitment in itself.

Except you kinda are.

Yet you make excuses for the current MTX model because "it only effects rich people?"

The whole notion of "it'll get better with updates" really is one of the worst aspects of the modern gaming industry. It's an excuse that's used way too much to give development teams outs for bad decisions when they 100% do not deserve them, such as PDs case here with the current economy.

PD and Sony are not our friends, they're a business, and the majority of their decisions are going to be based around how it affects their ability to make money. We don't know what they truly have in store for the lifetime of the game. We do know that they'll be adjusting the economy in some capacity, since they said that the prices of the cars in the LCD will be adjusted dynamically based on data from Hagerty. That could very well mean that the economy will be adjusted in a negative sense over time.

Good for you, genuinely. Just because you yourself are enjoying things, doesn't mean that the game doesn't have significant issues worth discussing, nor does it mean that the people who dislike said issues the greatest are in the wrong for trying to bring attention to them. Remember, it is possible to like a thing while also being critical of its major weaknesses.
So what would be your payouts? How long do you think it should take to buy a 20 million dollar car? Through normal gameplay. Not necessarily online, but in career. How long do you think it should take to get, say, that 12.6 million dollar Jag?

I think we can agree that the MTX are dirty. I don't like them. But they're so overpriced you'd have to be a special kind of foolish to buy them. Yeah, not a great defense of them, but a fool and his money are soon parted. If said Jag was $7.....well, I'd almost be tempted. But it is over 20 times that much. Insanity.

The issue I have with what you're saying is that you don't like the game's economy (not including MTX). I like that it's special to own one of those cars. And that you'll have to play for a couple hundred hours to reasonably get that legends trophy. So basically everyone on here (again, MTX aside) is whining because they can't have everything in the game in a week. Which is simply impatient.
 
To be honest. I will probably stop grinding. I did bought Aston Martin Vulcan, but i don't want to grind Veneno and Veyron. If it was Ferrari ivitation i would probably go nuts to buy all 3 invitation needed cars. Now i am starting to get fun from GT7. Instead of Veneno i will buy Aventador SV (which looks much better TBH), instead of Veyron i will go for Ford GT GTE. I just don't need all the cars, and I am pretty sure there will be chance sooner or later to buy those cars again. Maybe it will be easier to grind then with more events :)
 
Last edited:
If I was able to get all the cars within one month, or even 2, would that not decrease the replay value?
That's a very personal choice, for me the titles I have put the most time into, by a long way, are those that give you access to everything from the word go.

I don't mind a title that has unlocks and progression, but it needs to be balanced (which right now GT 7 isn't), and also offer all cars to try either as loan cars that reduces payout or have a 'free drive' mode that allows you to try them, both of which other title use well.

As it stands right now GT7 is aiming for it's showrooms, be they new, used or legends, to reflect reality, well I don't know about anyone else, but I wouldn't in reality ever buy a car without a road test.
 
Last edited:
Back