Why we dont get this Roofcam??

  • Thread starter DonZonda
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The way you worded it & how you capitalized certain words to try and "push" your point even more made you look like you knew what was best for everyone.
The way you answered me is not better, get a grip would you? Nobody is going to tell you how to play.
 
The way you answered me is not better, get a grip would you? Nobody is going to tell you how to play.
You can't really talk after your comment on how GT is a simulator & should be played through the cockpit view because everything else is "cheating". That comment is nearly the exact definition of telling the rest of us how to play.
 
please could you stop that?

back to topic people!!!

I can just see like 3 posts reply to that what this thread I created for !!!
 
I appologise if anyone was insulted by my capitalisation of certain words.

It was not intented to make me smarter than anyone, I was only trying to put some weight on my personal oppinion.

Sorry if it was missunderstooded.
 
Cockpit view isn't the most realistic. If you're playing with a wheel then why would you have a projection of another wheel 3 feet in front of you again? That's like having a picture of a steering wheel on your windscreen in real life. When I drive a real racing car I'm looking ahead not at my steering wheel.
GT5 needs a bonnet cam.
 
I agree with Nerra we need some good hood views! but we also need options for all people to enjoy the game.
 
I've no idea of the name of the view that I use - it's the full screen / HUD view.... bumper view perhaps??

My earliest computer / video gaming experience was flight sims, and player view / imersion / suspension of disbelief / simulation etc is an issue in that field of gaming too - one that has largely been solved with the 3D virtual cockipt that you can look around, internally and externally.

"Realistic" 2D cockpits are effectively just a mask - they reduce your situational awareness, in a gaming environment where your spatial awareness is already limited by only having a monitor in front of you and being unable to use your head for alternative points of view.

IMO the chase and cockpit views in GT5P are both very unrealistic - one lets you see far more than you would in reality, the other restricts your view in a way that just wouldn't happen in a real car.

When I'm driving (in real life), my vision is focused on where i'm looking (not as obvious as it sounds) - and when concentrating hard, it really is focused on a very narrow FOV - I don't sit in the driver's seat taking in the broad vista of the dash. Driving fast down a lonely twisty road my vision is focused on the vanishing point of the road. In town or heavy traffic it is flicking between different hazards.

In real life you look out through the window, not at it. Your perception is beyond the screen, not looking at the world through a letterbox or screen mask.
 
That post right there is a textbook definition of an oxymoron :rolleyes:

By posting in the thread, you evidently did not ignore it.
? I put the guy on my ignore list and let him know from now on I won't read its messages anymore.
 
Cockpit view isn't the most realistic. If you're playing with a wheel then why would you have a projection of another wheel 3 feet in front of you again?

How else would you be able to see the instrument display? I think it would look even more bizarre without the steering wheel in the picture

"Realistic" 2D cockpits are effectively just a mask - they reduce your situational awareness, in a gaming environment where your spatial awareness is already limited by only having a monitor in front of you and being unable to use your head for alternative points of view.

I used to feel the same way about the cockpit view just masking my view until I got a much larger tv allowing me to see enough of everything which I need to see to get round the tracks without too much trouble.

IMO the chase and cockpit views in GT5P are both very unrealistic - one lets you see far more than you would in reality, the other restricts your view in a way that just wouldn't happen in a real car.

I agree with your point about chase cam but I think that the addition of head tracking in GT5 should help with us with the restricted view problem allowing us to look round A-Pillars for an approaching apex.

When I'm driving (in real life), my vision is focused on where i'm looking (not as obvious as it sounds) - and when concentrating hard, it really is focused on a very narrow FOV - I don't sit in the driver's seat taking in the broad vista of the dash.

Quite right, you may be concentrating on that piece of road ahead of you that you are about to navigate, but, believe it or not that broad vista of the dashboard is still right there in front of you. Just as it is in GT5P, its just that you are not looking right at it which makes you forget that its there, until you need to check your speed when you will then quickly glance down between the steering wheel in your hands at the instrument display.

I did a google image search for "view from the drivers seat" and this was the first picture that came up, which is exactly what you see in cockpit view of GT5P and exactly what you see in real life.

I wish all you guys would stop hating the cockpit view so much

drivingc1.jpg
 
I appologise if anyone was insulted by my capitalisation of certain words.

It was not intented to make me smarter than anyone, I was only trying to put some weight on my personal oppinion.

Sorry if it was missunderstooded.

^ Winner of the internet fight.

Cockpit view isn't the most realistic. If you're playing with a wheel then why would you have a projection of another wheel 3 feet in front of you again? That's like having a picture of a steering wheel on your windscreen in real life. When I drive a real racing car I'm looking ahead not at my steering wheel.
GT5 needs a bonnet cam.

It does need a bonnet cam, it needs as many views as possible to cater for the maximum number of people. But i disagree with your views on cockpit view. You get feedback from the game through the visual steering wheel onscreen, and you get a little feedback from the back end of the car simply because you are further back. Plus if you are looking for a realistic set up, your steering wheel should block your view off the bottom half of the screen anyway, so you won't be able to see the other wheel. 💡

But if your wheel does not cover the screen like i said, it would be weird there being no wheel there at all, because it is in your field of view when you are in a car. In this game the TV screen is your field of view and there is a wheel in it. Block it by putting your wheel close to the screen if you wish.
 
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Bumper-cam, cockpit-cam, hood-cam, and the "third-person"-cam should be the cams in the game. The roof cam is basically the same as the "third-person"-cam, except you only see half of the car, so there really isn't a point to it.

When I get this game, I'll definitely be using cockpit-cam, btw.
 
A adjusable cam is really needed . And I don't see any reason why we shouldnt get this feature. I often feel disturbed in alot of racing games because the camera in the cockpitview is just on the wrong position for my taste. TDU had this feature and it worked very well.
 
I want as many cameras as possible. You can never have too many features in a game. Just dont use it if you dont want too. I wouldnt care if we had 100 cameras for ever single angle of the car.
how about one care from each polygon on the car??
 
The roof cam is basically the same as the "third-person"-cam, except you only see half of the car, so there really isn't a point to it.
I'll tell you why you're incorrect. As a number of people point out, cockpit view is unsatisfactory to many of us, so we use the other three. But bumper cam doesn't give you a good sense of how well the car is taking turns without a lot of practice, and you have no peripheral vision to the sides.

Chase cam gives you a great view, usually, but then you're looking from where the car was a fraction of a second ago, and the sway in the cam can make the car feel sluggish, plus turns are more difficult because you can't see the road from the point of view of the car.

Roof cam gives you what the other views lack.
  • A view of the sides, rather like you have with your real life peripheral vision.
  • You're looking down the track from the center line of the car, making for a better feel of the car.
  • You're positioned over the center of gravity of the car, or at least the center line of it, giving you a good feel and view for taking turns.
The argument for cockpit view is reasonable, but for most of us, the view of the road is atrocious, very letterboxed, not like real life at all, making it seem like you're driving from the back seat.

As I and others have said, giving us these four views, bumper/hood, cockpit, roof and chase, AND making them configurable, is the best idea and will make everyone happy.
 
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