Will PD Even Bother Making Another Game?

I don't get why Ande3200 is giving a Poo emoji, you're right about that GT7 uses musics from older GTs. They use musics from Daiki Kasho which were on GT4 and GT6, maybe even GT5! Heck, GT Auto uses ''Get On!!!'' from Gran Turismo 5's GT Life menu's. GT6 had the family car cup music ''From the West to East'' from GT4 which in turn, was a music that played in the East City manufacturer zone in GT2, which's championship victory music was re-used in GT4 for the Bronze License Award theme, and got re-used in GT Sport for also the Bronze License Award theme and GT Sport's GT League music is GT2's arcade music.

Edit: Lower part redacted. I messed up about the US release date............ Sorry.
Forza is not better in this aspect they have reused old assets like car models for now like 3 generations, reused forza wing and aero for ever since fm4 and have barely been updated since, upgrade parts section is also same since 2009, so that claim was not exactly right, forza is at least reusing as many old assets as gran turismo, he claim was not exactly accurate
 
In the spirit of make "another game", I certainly wouldn't mind if they decided to reprise their 2-wheeled effort on the PS2 from ages ago.....(picture isn't real BTW)

b6ajo86roaz61.png
 
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Next Fall, 2024 PS5 Pro is going to release. According to reliable source devkits will be distributed to devs in Q4 2023. May be PD already have a protoype of the Pro ? Their next game will surely be PS5, Pro only no PS4 version. So hopefully the engine will be upgraded accordingly, gfx enhancement, AI, physics etc ...
 
Sony's strategy going forward is to use their tentpole AAA games to fund their attempts to build the next Fortnite-esque live service goldmine that they can then keep 100% of the profits from. From their financial reports they do not consider GT a live service game in the way they do MLB or upcoming stuff like TLoU Online/Fairgames/Concord.

So as long as GT sells well (which it has and still is, it's still a top-15 PS Store seller 16 months in), Sony will want sequels in the same way they will want TLoU/Horizon/God of War sequels.
GT7 was never a live service , that ******** was peddled here hard though.
 
GT7 was never a live service , that ******** was peddled here hard though.
While that's true, GT7 does have live service elements, and (I think it was Kaz?) talked about improving service aspects of the game.

It didn't make a great deal of sense to build a live service Gran Turismo which needed to support PS4. A system that doesn't support current-gen staples like SSD, RT, PSVR2. A service game will target a 5-10 year lifespan. It's makes a great deal more sense to build such a title around PS5/PS5 Pro, which could then migrate to PS6.
 
For those of you who have the idea that a future Gran Turismo title will be a "launch" title of a future Playstation console, either a brand new generation or an upgraded version of a current generation, allow me to disabuse you of that notion. Other than GT3...and then only outside of Japan, and the PS5 version of GT7 in just Vietnam and China, no major GT title has come out within a year of the release of either a next-generation PS or an upgraded version of a current-generation PS. Only the very-limited, and dead-ended, HD Concept (replaced by GT5 Prologue, then GT5) qualifies as a "launch" title, coming out shortly after the PS3's launch in Japan/US and at the EU launch of the PS3. GT5P released in Japan a few days before the 1-year anniversary of the PS3 and released in the EU a few days after the 1-year anniversary there.
 
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While that's true, GT7 does have live service elements, and (I think it was Kaz?) talked about improving service aspects of the game.

It didn't make a great deal of sense to build a live service Gran Turismo which needed to support PS4. A system that doesn't support current-gen staples like SSD, RT, PSVR2. A service game will target a 5-10 year lifespan. It's makes a great deal more sense to build such a title around PS5/PS5 Pro, which could then migrate to PS6.
Yeah, it's a pseudo-live service game that it's going to last 3-5 years from release, not more not less. Not a true live-service game, just a partial one until the only PS5 next-gen GT8 will be ready.
 
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For those of you who have the idea that a future Gran Turismo title will be a "launch" title of a future Playstation console, either a brand new generation or an upgraded version of a current generation, allow me to disabuse you of that notion. Other than GT3...and then only outside of Japan, and the PS5 version of GT7 in just Vietnam and China, no major GT title has come out within a year of the release of either a next-generation PS or an upgraded version of a current-generation PS. Only the very-limited, and dead-ended, HD Concept (replaced by GT5 Prologue, then GT5) qualifies as a "launch" title, coming out shortly after the PS3's launch in Japan/US and at the EU launch of the PS3. GT5P released in Japan a few days before the 1-year anniversary of the PS3 and released in the EU a few days after the 1-year anniversary there.
With a franchise that's 25 years old, well documented development troubles, and the challenge of very different console hardware. I don't believe you can learn a great deal from the past. What you can do is assess where the studio stands today, the level of technology (engine, 3D models, hardware), and make a judgement for future release schedules.

GT Sport was the technology reset for the series, with GT7 being a refinement that couldn't take full advantage of PS5. At PlayStation it made sense to release on PS4 & PS5 and build the title with PSVR2 in mind. The rumoured November '24 release date for PS5 Pro is the timeframe you'd expect to be hearing about the next Gran Turismo. The function of the new hardware is to double down of technology like RT. I'd be extremely surprised if a version of Gran Turismo is not one of the key titles used to demo this.

Of course, with development these days, it's hard to pin down a release date so far out. But just as PD hit PSVR2 launch day, I believe the studios in a much better place to hit important deadlines. For the next Gran Turismo it will be a case of building a title without the limitations imposed by PS4. PD's technology pipeline has been refined, 3D models are built with PS5 (and beyond) in mind, and PS5 (Pro) hardware is the same architecture as PS4. I don't want to understate the task at hand. But the challenges PD face are quite different from the PS2 to PS3, and PS3 to PS4 transitions.
 
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In the spirit of make "another game", I certainly wouldn't mind if they decided to reprise their 2-wheeled effort on the PS2 from ages ago.....(picture isn't real BTW)

b6ajo86roaz61.png

Picture is not real but, it is nicely done. And, that leads in to my response. As technology moves on even reto games need recoding to still be played on the "new box". I sure I'm not alone in saying that a recode of GT4 would be nice to sit and just have fun with. Money logic wise it is better to release a new title as opposed to a remake of the last that can still be played on the available "box". However, it is all based on popularity. So long as GT remains popular, it will remain in production with new titles to denote the "box" it was played on.

*"box" used to describe the system used and left open to interpretation as this is a economics thing that applies pretty much everything.

Or,
download (17).jpeg
 
With a franchise that's 25 years old, well documented development troubles, and the challenge of very different console hardware. I don't believe you can learn a great deal from the past. What you can do is assess where the studio stands today, the level of technology (engine, 3D models, hardware), and make a judgement for future release schedules.

GT Sport was the technology reset for the series, with GT7 being a refinement that couldn't take full advantage of PS5. At PlayStation it made sense to release on PS4 & PS5 and build the title with PSVR2 in mind. The rumoured November '24 release date for PS5 Pro is the timeframe you'd expect to be hearing about the next Gran Turismo. The function of the new hardware is to double down of technology like RT. I'd be extremely surprised if a version of Gran Turismo is not one of the key titles used to demo this.

Of course, with development these days, it's hard to pin down a release date so far out. But just as PD hit PSVR2 launch day, I believe the studios in a much better place to hit important deadlines. For the next Gran Turismo it will be a case of building a title without the limitations imposed by PS4. PD's technology pipeline has been refined, 3D models are built with PS5 (and beyond) in mind, and PS5 (Pro) hardware is the same architecture as PS4. I don't want to understate the task at hand. But the challenges PD face are quite different from the PS2 to PS3, and PS3 to PS4 transitions.
Assuming a November 2024 time frame for the PS5Pro, getting GT8 out as a "launch" or even "near-launch" title would be faster than any GT release since GT3. I posted the time frames up-thread, and the fastest new title since GT3 was GT6, coming out just over 3 years after GT5 (on the same console, with no "Pro" appendage). It took close to 4 years to get GT4 out on the same console as GT3.

Two more things to add to that - GTS came out 11 months after the PS4Pro, so that wasn't exactly a "launch" title for even that console, and GT6 came out on the PS3 after the PS4 was released in most of the world.

As you said, GTS to GT7 wasn't exactly a generational leap, and assuming GT8 is a PS5 title, that likely won't be either. After subtracting the year lost to COVID and the time spent dumbing down the code for the PS4/PS4Pro, it would still have been nearly 3 1/2 years between GTS and GT7.

In short, hoping against hope that GT8 will be a PS5Pro or PS6 "launch" title means you overdosed on hopium.
 
Assuming a November 2024 time frame for the PS5Pro, getting GT8 out as a "launch" or even "near-launch" title would be faster than any GT release since GT3. I posted the time frames up-thread, and the fastest new title since GT3 was GT6, coming out just over 3 years after GT5 (on the same console, with no "Pro" appendage). It took close to 4 years to get GT4 out on the same console as GT3.

Two more things to add to that - GTS came out 11 months after the PS4Pro, so that wasn't exactly a "launch" title for even that console, and GT6 came out on the PS3 after the PS4 was released in most of the world.

As you said, GTS to GT7 wasn't exactly a generational leap, and assuming GT8 is a PS5 title, that likely won't be either. After subtracting the year lost to COVID and the time spent dumbing down the code for the PS4/PS4Pro, it would still have been nearly 3 1/2 years between GTS and GT7.

In short, hoping against hope that GT8 will be a PS5Pro or PS6 "launch" title means you overdosed on hopium.
I’m aware of previous GT release windows as I experienced them all first hand. I simply don’t think they’re as relevant as the points I raised above.

I’m sure PD already has a full-fat PS5 version of GT7 up and running. They very likely where also one of the first studios to get access to PS5 Pro specs and beta development kits (before the real thing goes out to 3rd Party studios). Much as they did with PSVR2.

In an ideal world Sony likes 3-year release windows for their AAA studios. Insomniac delivered Spider-Man on PS4 Sept ‘18, Miles Morales on PS4/PS5 Nov ‘20, Spider-Man 2 Oct ‘23.

A Gran Turismo showcase on PS5 Pro in Q4 ‘24, with a release (be it GT7 Enhanced or GT8) in the following 6-12 months, seems perfectly feasible. The biggest task is content creation rather than taking advantage of the hardware.
 
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I’m aware of previous GT release windows as I experienced them all first hand. I simply don’t think they’re as relevant as the points I raised above.

I’m sure PD already has a full-fat PS5 version of GT7 up and running. They very likely where also one of the first studios to get access to PS5 Pro specs and beta development kits (before the real thing goes out to 3rd Party studios). Much as they did with PSVR2.

In an ideal world Sony likes 3-year release windows for their AAA studios. Insomniac delivered Spider-Man on PS4 Sept ‘18, Miles Morales on PS4/PS5 Nov ‘20, Spider-Man 2 Oct ‘23.

A Gran Turismo showcase on PS5 Pro in Q4 ‘24, with a release (be it GT7 Enhanced or GT8) in the following 6-12 months, seems perfectly feasible. The biggest task is content creation rather than taking advantage of the hardware.
I'll take past history over hopium. After all, GT7 was "supposed" to be a PS5 launch title.
 
In an ideal world Sony likes 3-year release windows for their AAA studios. Insomniac delivered Spider-Man on PS4 Sept ‘18, Miles Morales on PS4/PS5 Nov ‘20, Spider-Man 2 Oct ‘23.
Ignoring whether PD can deliver this for a second, I have no idea how Insomniac manage to get to their output (they also had Ratchet in addition to the above) but they are very much the exception here. None of Sony's other premium AAA devs - Naughty Dog, Guerrilla, Santa Monica, PD, or Sucker Punch - have more than one non-remaster PS5 game out a pretty decent amount of time into the generation.
 
Ignoring whether PD can deliver this for a second, I have no idea how Insomniac manage to get to their output (they also had Ratchet in addition to the above) but they are very much the exception here. None of Sony's other premium AAA devs - Naughty Dog, Guerrilla, Santa Monica, PD, or Sucker Punch - have more than one non-remaster PS5 game out a pretty decent amount of time into the generation.
Insomniac have always been very efficient. But in the case of Spider-Man they’ve been building upon the same engine, assets and game world since the ‘18 title. Not unlike PD since GT Sport.

I’m sure if Spider-Man 2 was not located in New York. We’d be looking at a 4-5 year development cycle.
 
For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...

  1. increase grid count and increase effects that have been toned done since launch
  2. run RT reflections during game-play
  3. reduce pop-in for PSVR2 users.
 
For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...

  1. increase grid count and increase effects that have been toned done since launch
  2. run RT reflections during game-play
  3. reduce pop-in for PSVR2 users.
In addition to these, provide bigger stability in lobbies
 
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For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...

  1. increase grid count and increase effects that have been toned done since launch
  2. run RT reflections during game-play
  3. reduce pop-in for PSVR2 users.
There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.

I am thinking in terms of the problems GT7 have are more likely caused by VR2
 
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For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...

  1. increase grid count and increase effects that have been toned done since launch
They could restore the launch particle effects right now if they wanted. I think the issue was less about performance and more so visibility.
 
Unless something significant happens with Sony and/or PD, then yes, there will be another Gran Turismo game. Based on the history of Gran Turismo and PlayStation consoles, I would assume it will be available on PS5 as well as possibly PS6 (depending on release timing) since every generation of PS console has received two GT games. There has also been consistently between a 2 and 5 year gap between GT titles, getting longer between in more recent generations of consoles and games, so I would assume the next Gran Turismo would come around no sooner than 2026, but it’s possible it could if they leverage enough content from GT7, or they release with less content, or find a faster/more efficient way to develop the game.
 
For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...

  1. increase grid count
Online? I don't see how that's possible when the PS4 and PS5 still need to be supported. Unless you want to segregate the Pro users from the rest of the playerbase...
 
There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.

I am thinking in terms of the problems GT7 have are more likely caused by VR2
PS4 Pro arrived a year before One X, MS spent a full 18 months hyping up Project Scorpio. Both where to take advantage of 4K TV's.

Next-gen machines will only arrive in 2028. Sony will announce PS5 Slim (with detachable disc drive) in the next few months. PS5 Pro will also likely be the same discless form factor. They'll have two sku's to target the budget and high end markets. MS have stated they won't produce a mid-gen refresh, although I wouldn't rule it out. Series S is their best selling console so it's not as of they're pushing their more powerful machine. Managing three sku's, plus PC, would be a challenge.

Insiders even know the PS5 Pro SoC codename.

 
There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.

I am thinking in terms of the problems GT7 have are more likely caused by VR2
Sure there is. You’re forgetting some very important things; a business hunger for profits and consumers willing to buy things.

They could, and likely will release a PS5 Pro. Though it may not be a significant improvement over the PS5, they can easily make small improvements, apply some marketing magic and sell them like hotcakes on a cold winter morning to the countless consumers who feel the need to have the newest/best available.
 
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Sure there is. You’re forgetting some very important things; a business hunger for profits and consumers willing to buy things.

They could, and likely will release a PS5 Pro. Though it may not be a significant improvement over the PS5, they can easily make small improvements, apply some marketing magic and sell them like hotcakes on a cold winter morning to the countless consumers who feel the need to have the newest/best available.
@Tired Tyres makes a very interesting point, but I agree with you here. Although consoles usually launch as loss leaders, by the second or third year production is typically streamlined enough that they are making a slight profit. So a pro version could, theortically, launch with a net cost, or a small profit, because it would benefit from the streamlining that's already taken place on the base consoles production lines.

That takes away the pressure to make such significant gains through game sales (though that's always wanted anyway). In my opinion, it's likely that higher performance revisions of consoles will release during the consoles life cycle. It keeps the console relevant and in a small degree, allows them to somewhat keep up with the PC gaming market. Never to a premium gaming PC's level, but we're talking hundreds of pounds compared to thousands.

There's no guarentee it'll happen, but I wouldn't say there's no chance, I think there's a good chance, even if far from certain because the risk is low, relatively speaking.
 
Honest, I don't care if they do or not. Many, many spectacular development studios have come and gone. Take Starpath for example. They had two off beat racing games among their library and their programmers went on to develop Pitstop for Epyx. Starpath produced the first turn based RPG to much critical acclaim, they also cranked out a first person puzzle game running wire frame 3D on a 2600. Both companies are long gone but the games are still as enjoyable as they were back in the day.
 
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