Just my guess 😂😂
Forza is not better in this aspect they have reused old assets like car models for now like 3 generations, reused forza wing and aero for ever since fm4 and have barely been updated since, upgrade parts section is also same since 2009, so that claim was not exactly right, forza is at least reusing as many old assets as gran turismo, he claim was not exactly accurateI don't get why Ande3200 is giving a Poo emoji, you're right about that GT7 uses musics from older GTs. They use musics from Daiki Kasho which were on GT4 and GT6, maybe even GT5! Heck, GT Auto uses ''Get On!!!'' from Gran Turismo 5's GT Life menu's. GT6 had the family car cup music ''From the West to East'' from GT4 which in turn, was a music that played in the East City manufacturer zone in GT2, which's championship victory music was re-used in GT4 for the Bronze License Award theme, and got re-used in GT Sport for also the Bronze License Award theme and GT Sport's GT League music is GT2's arcade music.
Edit: Lower part redacted. I messed up about the US release date............ Sorry.
GT7 was never a live service , that ******** was peddled here hard though.Sony's strategy going forward is to use their tentpole AAA games to fund their attempts to build the next Fortnite-esque live service goldmine that they can then keep 100% of the profits from. From their financial reports they do not consider GT a live service game in the way they do MLB or upcoming stuff like TLoU Online/Fairgames/Concord.
So as long as GT sells well (which it has and still is, it's still a top-15 PS Store seller 16 months in), Sony will want sequels in the same way they will want TLoU/Horizon/God of War sequels.
While that's true, GT7 does have live service elements, and (I think it was Kaz?) talked about improving service aspects of the game.GT7 was never a live service , that ******** was peddled here hard though.
Yeah, it's a pseudo-live service game that it's going to last 3-5 years from release, not more not less. Not a true live-service game, just a partial one until the only PS5 next-gen GT8 will be ready.While that's true, GT7 does have live service elements, and (I think it was Kaz?) talked about improving service aspects of the game.
It didn't make a great deal of sense to build a live service Gran Turismo which needed to support PS4. A system that doesn't support current-gen staples like SSD, RT, PSVR2. A service game will target a 5-10 year lifespan. It's makes a great deal more sense to build such a title around PS5/PS5 Pro, which could then migrate to PS6.
PS6 is coming in 2028, so yes It will release before GT8 by a mile...🤣🤣Which will come first, GT8 or Playstation 6?
Gt8 Will proably release before thatPS6 is coming in 2028, so yes It will release before GT8 by a mile...🤣🤣
With a franchise that's 25 years old, well documented development troubles, and the challenge of very different console hardware. I don't believe you can learn a great deal from the past. What you can do is assess where the studio stands today, the level of technology (engine, 3D models, hardware), and make a judgement for future release schedules.For those of you who have the idea that a future Gran Turismo title will be a "launch" title of a future Playstation console, either a brand new generation or an upgraded version of a current generation, allow me to disabuse you of that notion. Other than GT3...and then only outside of Japan, and the PS5 version of GT7 in just Vietnam and China, no major GT title has come out within a year of the release of either a next-generation PS or an upgraded version of a current-generation PS. Only the very-limited, and dead-ended, HD Concept (replaced by GT5 Prologue, then GT5) qualifies as a "launch" title, coming out shortly after the PS3's launch in Japan/US and at the EU launch of the PS3. GT5P released in Japan a few days before the 1-year anniversary of the PS3 and released in the EU a few days after the 1-year anniversary there.
Most likely:PS6 is coming in 2028, so yes It will release before GT8 by a mile...🤣🤣
In the spirit of make "another game", I certainly wouldn't mind if they decided to reprise their 2-wheeled effort on the PS2 from ages ago.....(picture isn't real BTW)
Assuming a November 2024 time frame for the PS5Pro, getting GT8 out as a "launch" or even "near-launch" title would be faster than any GT release since GT3. I posted the time frames up-thread, and the fastest new title since GT3 was GT6, coming out just over 3 years after GT5 (on the same console, with no "Pro" appendage). It took close to 4 years to get GT4 out on the same console as GT3.With a franchise that's 25 years old, well documented development troubles, and the challenge of very different console hardware. I don't believe you can learn a great deal from the past. What you can do is assess where the studio stands today, the level of technology (engine, 3D models, hardware), and make a judgement for future release schedules.
GT Sport was the technology reset for the series, with GT7 being a refinement that couldn't take full advantage of PS5. At PlayStation it made sense to release on PS4 & PS5 and build the title with PSVR2 in mind. The rumoured November '24 release date for PS5 Pro is the timeframe you'd expect to be hearing about the next Gran Turismo. The function of the new hardware is to double down of technology like RT. I'd be extremely surprised if a version of Gran Turismo is not one of the key titles used to demo this.
Of course, with development these days, it's hard to pin down a release date so far out. But just as PD hit PSVR2 launch day, I believe the studios in a much better place to hit important deadlines. For the next Gran Turismo it will be a case of building a title without the limitations imposed by PS4. PD's technology pipeline has been refined, 3D models are built with PS5 (and beyond) in mind, and PS5 (Pro) hardware is the same architecture as PS4. I don't want to understate the task at hand. But the challenges PD face are quite different from the PS2 to PS3, and PS3 to PS4 transitions.
I’m aware of previous GT release windows as I experienced them all first hand. I simply don’t think they’re as relevant as the points I raised above.Assuming a November 2024 time frame for the PS5Pro, getting GT8 out as a "launch" or even "near-launch" title would be faster than any GT release since GT3. I posted the time frames up-thread, and the fastest new title since GT3 was GT6, coming out just over 3 years after GT5 (on the same console, with no "Pro" appendage). It took close to 4 years to get GT4 out on the same console as GT3.
Two more things to add to that - GTS came out 11 months after the PS4Pro, so that wasn't exactly a "launch" title for even that console, and GT6 came out on the PS3 after the PS4 was released in most of the world.
As you said, GTS to GT7 wasn't exactly a generational leap, and assuming GT8 is a PS5 title, that likely won't be either. After subtracting the year lost to COVID and the time spent dumbing down the code for the PS4/PS4Pro, it would still have been nearly 3 1/2 years between GTS and GT7.
In short, hoping against hope that GT8 will be a PS5Pro or PS6 "launch" title means you overdosed on hopium.
I'll take past history over hopium. After all, GT7 was "supposed" to be a PS5 launch title.I’m aware of previous GT release windows as I experienced them all first hand. I simply don’t think they’re as relevant as the points I raised above.
I’m sure PD already has a full-fat PS5 version of GT7 up and running. They very likely where also one of the first studios to get access to PS5 Pro specs and beta development kits (before the real thing goes out to 3rd Party studios). Much as they did with PSVR2.
In an ideal world Sony likes 3-year release windows for their AAA studios. Insomniac delivered Spider-Man on PS4 Sept ‘18, Miles Morales on PS4/PS5 Nov ‘20, Spider-Man 2 Oct ‘23.
A Gran Turismo showcase on PS5 Pro in Q4 ‘24, with a release (be it GT7 Enhanced or GT8) in the following 6-12 months, seems perfectly feasible. The biggest task is content creation rather than taking advantage of the hardware.
Ignoring whether PD can deliver this for a second, I have no idea how Insomniac manage to get to their output (they also had Ratchet in addition to the above) but they are very much the exception here. None of Sony's other premium AAA devs - Naughty Dog, Guerrilla, Santa Monica, PD, or Sucker Punch - have more than one non-remaster PS5 game out a pretty decent amount of time into the generation.In an ideal world Sony likes 3-year release windows for their AAA studios. Insomniac delivered Spider-Man on PS4 Sept ‘18, Miles Morales on PS4/PS5 Nov ‘20, Spider-Man 2 Oct ‘23.
Insomniac have always been very efficient. But in the case of Spider-Man they’ve been building upon the same engine, assets and game world since the ‘18 title. Not unlike PD since GT Sport.Ignoring whether PD can deliver this for a second, I have no idea how Insomniac manage to get to their output (they also had Ratchet in addition to the above) but they are very much the exception here. None of Sony's other premium AAA devs - Naughty Dog, Guerrilla, Santa Monica, PD, or Sucker Punch - have more than one non-remaster PS5 game out a pretty decent amount of time into the generation.
In addition to these, provide bigger stability in lobbiesFor those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...
- increase grid count and increase effects that have been toned done since launch
- run RT reflections during game-play
- reduce pop-in for PSVR2 users.
There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...
- increase grid count and increase effects that have been toned done since launch
- run RT reflections during game-play
- reduce pop-in for PSVR2 users.
They could restore the launch particle effects right now if they wanted. I think the issue was less about performance and more so visibility.For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...
- increase grid count and increase effects that have been toned done since launch
Online? I don't see how that's possible when the PS4 and PS5 still need to be supported. Unless you want to segregate the Pro users from the rest of the playerbase...For those bummed out by GT7 being a cross-gen title. I think an inevitable PS5 Pro release will allow PD to do a couple of things...
- increase grid count
PS4 Pro arrived a year before One X, MS spent a full 18 months hyping up Project Scorpio. Both where to take advantage of 4K TV's.There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.
I am thinking in terms of the problems GT7 have are more likely caused by VR2
Sure there is. You’re forgetting some very important things; a business hunger for profits and consumers willing to buy things.There is no chance of a PS5 Pro. Microsoft had the least powerful system, last time around, so got started on a more powerful machine. Sony reacted with the PS4 Pro. This time the Xbox is the most powerful so no reason for Microsoft to push out an enhanced version. They wouldn't gain anything from it. Sony has won the console race. They are not going to do anything to compromise that. They will both be developing the next-generation consoles instead.
I am thinking in terms of the problems GT7 have are more likely caused by VR2
@Tired Tyres makes a very interesting point, but I agree with you here. Although consoles usually launch as loss leaders, by the second or third year production is typically streamlined enough that they are making a slight profit. So a pro version could, theortically, launch with a net cost, or a small profit, because it would benefit from the streamlining that's already taken place on the base consoles production lines.Sure there is. You’re forgetting some very important things; a business hunger for profits and consumers willing to buy things.
They could, and likely will release a PS5 Pro. Though it may not be a significant improvement over the PS5, they can easily make small improvements, apply some marketing magic and sell them like hotcakes on a cold winter morning to the countless consumers who feel the need to have the newest/best available.
How can you not take any other position then looking at Polyphony's history.I'll take past history over hopium. After all, GT7 was "supposed" to be a PS5 launch title.