Will you Drag Race in GT6?

Would you like to see drag racing in Gran Turismo 6?

  • Yes

    Votes: 157 75.5%
  • No

    Votes: 51 24.5%

  • Total voters
    208
- They're simply not very interested in drag racing

They may not be interested, but it's funny that they would include actual drag cars as early as GT2. Then in GT4, we actually had a drag strip. Also, in E3 2009 trailer, there was footage in which it looked like it was trying to promote drag racing on an airstrip. All this, and there's still no official drag support in the game?
 
They may not be interested, but it's funny that they would include actual drag cars as early as GT2. Then in GT4, we actually had a drag strip. Also, in E3 2009 trailer, there was footage in which it looked like it was trying to promote drag racing on an airstrip. All this, and there's still no official drag support in the game?

Yep. Obviously, from what you just said, lack of interest can't be the single reason why there's no drag racing in GT5 (and possibly GT6), but it could be a combination of things and if they don't find drag racing interesting enough they might not find it worthwhile to do all the work it would take to implement it.
 
There should absolutely be a drag race mode. There is an entire sub-culture around it. Pretty crazy that it's not a standard feature imo.

GT4 had a strip, PD is aware of this discipline. Plus online is packed with drag racing, they'd better not ignore the demand.
Agreed! I've never been in a drag race but I've been to Indy plenty and most of the rooms are nothing but drag rooms. The demand is there so PD should throw them a bone.
 
GT4 had a strip, PD is aware of this discipline. Plus online is packed with drag racing, they'd better not ignore the demand.

Even though I'm not really a fan of drag racing, I do think they should include it, maybe indeed on a specific strip (Las Vegas in GT4) or just a section of RouteX or something.
It's not something that's incredibly difficult to implement I guess, and given the popularity of drag rooms which currently have to figure out themselves how to organize it, a simple 2 car drag race on a straight with a 'tree' perhaps could just be another option to select and filter (which would make it easier for those who'd want to avoid it too).
Heck, if it was an official option and I didn't need to figure out how it works right now and just jump in, I might even try it myself too.
 
Funny how people think that PD owes them something.

I can think of several reasons why PD would chose not to include drag racing:
- It wouldn't be accurate enough to the real deal (would require some major work on the physics)
- It wouldn't be challenging enough (which goes together with the previous point somewhat)
- They would prefer to focus on other parts of the game that needs improvements
- They're simply not very interested in drag racing

1. No reason they can't use the existing physics and they are being updated as we speak.
2. Challenging for who? Fans seem to love it.
3. There are lots of things that need improvement in the game but setting up a drag track/event is pretty simple. Tracks are already in the game that can be used including fictional tracks.
4. History says they recognize the popularity of drag racing. They're bringing back vintage tracks, drag racing could be in the same boat.
 
The ratio of 'modelling/programming work required' vs 'crazy demand' should be enough to answer the questions logically, but using the L-word around PD can be a sketchy endeavor..

I'd love to have the GT4 Las Vegas Drag Strip back, but what about the 4-wide strip in Charlotte, NC? Double your fun, no? 4 racers going all out at once would be a blast.

Something that hasn't been brought up very often is the street racing element. Anyone ever watched some of the documentaries on street racing? It's huge, especially in some of the big cities like Seattle. I know some of you will cry out that we don't want GT to turn into Midnight Club or NFS. I know, I know. I don't want that either. But maybe they could give this thriving sector of the automotive world a nod, and let us set up some cool street races using the new Course Creator? Just a start point, finish line, a small light tree or modelled human starter (not hard), and some spectators gathered around with their tuned vehicles, hangin out and watching- these could even be online friends or whatever..
 
1. No reason they can't use the existing physics and they are being updated as we speak.

There is absolutely - the lack of proper torque steer modelling means launching things like the Cobra and Speed 12 is a simple one-button affair. Reports from the event last month said it's still not present, though there's still a good chunk of time for PD to continue working on the physics engine.

I know I'd at least be slightly more likely to take part in drag racing of any sort if it meant a bit more than just mashing the gas, and the game's physics keeping the car on the straight and narrow time and time again.
 
So, to the people that want a drag race mode, do you want to have to WAIT after every drag race? Then waiting for the game to load, and get in the track again? Sounds tedious to me. I'd gladly welcome a drag strip, just don't care for the mode.
 
There is absolutely - the lack of proper torque steer modelling means launching things like the Cobra and Speed 12 is a simple one-button affair. Reports from the event last month said it's still not present, though there's still a good chunk of time for PD to continue working on the physics engine.

I know I'd at least be slightly more likely to take part in drag racing of any sort if it meant a bit more than just mashing the gas, and the game's physics keeping the car on the straight and narrow time and time again.

How is that a reason not to drag race? I can name a half a dozen flaws in circuit racing physics and tuning but that doesn't stop that. Lots of guys enjoy drag racing in GT5 using a ghost car, no lights, no time and no top speed. I'm guessing a real track would be much more popular.
 
How is that a reason not to drag race? I can name a half a dozen flaws in circuit racing physics and tuning but that doesn't stop that. Lots of guys enjoy drag racing in GT5 using a ghost car, no lights, no time and no top speed. I'm guessing a real track would be much more popular.

You don't think the game keeping the cars in a perfectly straight line every run isn't a problem?

I agree about the half-dozen bit; the reason I see it as less of a problem overall (though still one - best saved for another thread) is because circuit racing has so many more... ingredients, for lack of a better term. Properly modeled (or at least an attempt at it) torque steer would affect circuit racing, as would delving into more detail in the aerodynamic model. Drag racing, in it's current form? Give someone a fast tune for Route X, and all they'll need to learn is the shift points, that's it. Online, you have to worry about reaction time, absolutely, so hopefully if PD did ever include drag racing, we'd be getting a suitable start method, as the typical countdown is useless there.

I'm not denying plenty of people enjoy drag racing currently, I was just stating my personal preference. Drag racing should have some hint of the struggle of control, of trying to keep the car pointed the right way down the track, as oodles of torque are trying their damnedest to twist the frame. Right now, all there is, is timing when you start holding X.
 
You don't think the game keeping the cars in a perfectly straight line every run isn't a problem?

I agree about the half-dozen bit; the reason I see it as less of a problem overall (though still one - best saved for another thread) is because circuit racing has so many more... ingredients, for lack of a better term. Properly modeled (or at least an attempt at it) torque steer would affect circuit racing, as would delving into more detail in the aerodynamic model. Drag racing, in it's current form? Give someone a fast tune for Route X, and all they'll need to learn is the shift points, that's it. Online, you have to worry about reaction time, absolutely, so hopefully if PD did ever include drag racing, we'd be getting a suitable start method, as the typical countdown is useless there.

I'm not denying plenty of people enjoy drag racing currently, I was just stating my personal preference. Drag racing should have some hint of the struggle of control, of trying to keep the car pointed the right way down the track, as oodles of torque are trying their damnedest to twist the frame. Right now, all there is, is timing when you start holding X.

You can't compare the physics involved in drag racing regular street cars or race cars like we have in the game to the 1500+ hp cars you see on the track. Dragging a 400 hp Honda is a relatively straightforward affair and the game does it well enough.

Of course it's not perfect, nothing in GT is. But the truth remains that lots of guys are fans of drag racing and they enjoy it as is. Go online any night in the last couple of years and a significant portion of the rooms are drag rooms. Throw in a proper tree, timing, a burnout run to lay down some rubber and you'd be all set. I think a junior programmer working on Route X could do this in a week!!
 
Yet to find a game that can replicate the real experience, most games mash the gas and go.

Trying to heat the tires. At launch trying to hook up the tires without slipping the tires, time of day, temperatue of the track, keeping the car straight, reaction time off the light. More HP doesn't negate a win. These would make the game fun.

I just don't see PD doing this time around or like others getting it right.
 
Sonoma, Hockenheimring and Slovakiaring all have a drag strip on site, therefore if PD can get one of these into the game, it would be a natural base for drag racing. Otherwise, just build a drag strip on the back straight of SSRX. Finding a track to use shouldn't be a problem.
 
Yet to find a game that can replicate the real experience, most games mash the gas and go.

Trying to heat the tires. At launch trying to hook up the tires without slipping the tires, time of day, temperatue of the track, keeping the car straight, reaction time off the light. More HP doesn't negate a win. These would make the game fun.

I just don't see PD doing this time around or like others getting it right.

Related to drag racing the best I have played was NFS Pro Street, while it still left a bit to be desired is wasn't bad and tried to include the various elements that make drag racing. It had false starts, wheelies, possibly blowing an engine or crashing and totaling the car. It also had burnouts that made an impact on the hole shot though the way the burn outs were done left a bit to be desired. Still of the games I have played they did it better than any of the others.

If GT6 did drag racing that included all of these things similar to Pro Street then I would think drag fans would enjoy that quite a lot. I might even do a bit myself, maybe...
 
You don't think the game keeping the cars in a perfectly straight line every run isn't a problem?

I agree about the half-dozen bit; the reason I see it as less of a problem overall (though still one - best saved for another thread) is because circuit racing has so many more... ingredients, for lack of a better term. Properly modeled (or at least an attempt at it) torque steer would affect circuit racing, as would delving into more detail in the aerodynamic model. Drag racing, in it's current form? Give someone a fast tune for Route X, and all they'll need to learn is the shift points, that's it. Online, you have to worry about reaction time, absolutely, so hopefully if PD did ever include drag racing, we'd be getting a suitable start method, as the typical countdown is useless there.

I'm not denying plenty of people enjoy drag racing currently, I was just stating my personal preference. Drag racing should have some hint of the struggle of control, of trying to keep the car pointed the right way down the track, as oodles of torque are trying their damnedest to twist the frame. Right now, all there is, is timing when you start holding X.

Point is its being done even in its broken state. I can name three traks that could be modified into drag strips.
SSR7, Route x * many different lengths to* , the infield at indie. 👍:)
 
Otherwise, just build a drag strip on the back straight of SSRX.

Didn't they actually do that, at least for offline in the Speed Test section? I didn't mess around with it too much but I seem to recall it having some kind of basic drag strip speed / distance testing and data logging, so you'd get your 0-60 time, 1/4 mile time, top speed and other info.

Maybe that's something that could be built on to make a competitive / online drag racing mode, 2 or 4 wide starts with temporary tree lights on track or even just an onscreen light display with a random delayed start and false start mechanic. Probably not the best idea (I'm not really a big drag racing fan) but maybe it's a simple starting base?
 
Funny how people think that PD owes them something.

I can think of several reasons why PD would chose not to include drag racing:
- It wouldn't be accurate enough to the real deal (would require some major work on the physics)
- It wouldn't be challenging enough (which goes together with the previous point somewhat)
- They would prefer to focus on other parts of the game that needs improvements
- They're simply not very interested in drag racing

lol I'm sorry it wasn't my intention at all to sound like I thought PD owes me/us anything, but at the end of the day, we are their customers and if they want to stay in business (specially now that Forza is proving to be tough competion) they should listen to us.
 
lol I'm sorry it wasn't my intention at all to sound like I thought PD owes me/us anything, but at the end of the day, we are their customers and if they want to stay in business (specially now that Forza is proving to be tough competion) they should listen to us.

If they want to stay in business they should make good games. I believe that one person with an artistic vision is more capable of producing a good game than ten thousand people with different artistic visions. Suggestions and opinions are always good, but voicing them like "do this - or else" (which happens a lot around here) is not only rude, but also rather naive.

And if there is a strong "we" around here with a clear opinion on what we want, why don't we all go together to make our own game? If we all chip in 30$ we'd have a huge budget and we'd get to do all the decision makings ourselves. I can imagine that the meetings would be a pain in the arse, but it might be worth it.
 
And my point is that's a pretty lousy reason to not want improvements.
Who said we don't want improvements? You have to run before you walk. There isn't even a drag track yet so there's nothing to improve upon.

If they want to stay in business they should make good games. I believe that one person with an artistic vision is more capable of producing a good game than ten thousand people with different artistic visions. Suggestions and opinions are always good, but voicing them like "do this - or else" (which happens a lot around here) is not only rude, but also rather naive.

And if there is a strong "we" around here with a clear opinion on what we want, why don't we all go together to make our own game? If we all chip in 30$ we'd have a huge budget and we'd get to do all the decision makings ourselves. I can imagine that the meetings would be a pain in the arse, but it might be worth it.

So what you are saying is, we should only voice our opinions in a certain way or else make our own game?...lol...:dunce:
 
So, to the people that want a drag race mode, do you want to have to WAIT after every drag race? Then waiting for the game to load, and get in the track again? Sounds tedious to me. I'd gladly welcome a drag strip, just don't care for the mode.

I definitely wouldn't care for it to be a part of the "career progression" in A-spec. But what about, as a side item/special event, a Drag Racing Competition? It would load the track and 16 (or more) cars.. Then you go through each round, elimination-style, with basically some very brief/no loading in between.

I could handle the loading time once for each full tournament.

This structure would work well for Drift Competitions as well. Online and Offline..
 
I believe that one person with an artistic vision is more capable of producing a good game than ten thousand people with different artistic visions.
If only one person was working on a game like GT it would either never be released or it would be released soon for the PS1. It takes a team of people to even come close to producing a game in the required time frame. You could have an awesome vision but one person can't do it in time. 1 Person such as Kaz directing a team of 100 or more can do it and has.

And if there is a strong "we" around here with a clear opinion on what we want, why don't we all go together to make our own game? If we all chip in 30$ we'd have a huge budget and we'd get to do all the decision makings ourselves. I can imagine that the meetings would be a pain in the arse, but it might be worth it.
I think if all the people here who are wanting drag racing chipped in $30 and paid some programers to create the game what they would end up with would be little more than a joke. Even if there are 1000 of them that would not pay even a junior programers salary for 1 year and there is no way a decent game of this type could be written by 1 person in 1 year.
Now if you had 1 million people chipping in and willing to wait 2-4 years if could be good but only if those 1 million people are like minded and know what they want at the beginning.
 
So no one is going to acknowledge the tuning aspect of drag racing? Most skeptics see it as "tighten all your gears up and go".....NOT AT ALL...... Tuning for optimum acceleration/top speed is a complex formula between power to weight ratio, aerodynamics, grip, etc. Just as any traditional race....drag racing is just as real as ANY other form. Not everyone can do it either....
 
While I never was really interested much in drag racing on a video game I did use the Vegas drag strip in GT4 for tuning my circuit cars to a degree. It was good to get the low end acceleration to the point I wanted it.
 
So no one is going to acknowledge the tuning aspect of drag racing? Most skeptics see it as "tighten all your gears up and go".....NOT AT ALL...... Tuning for optimum acceleration/top speed is a complex formula between power to weight ratio, aerodynamics, grip, etc. Just as any traditional race....drag racing is just as real as ANY other form. Not everyone can do it either....

No doubt it isn't easy even with GT5's limited tuning tools. I'm not into drag racing at all but I'm all for it being included in the game because I think there is a market for it out there and it would be more popular than people realize, so long as they nail down the online aspect of it. I'd like to see them do it right though, allowing engine swaps so you can have massive HP to the point where grip and gearing becomes much more important, introduce some torque steer, chassis flex, aerodynamics, purpose built drag cars and/or chassis etc.

But even taking the tuning tools and cars we have now and doing up a simple drag track with the proper lights and timing would be better than nothing at this point. Anytime you can line up on any kind of grid and have a race that may come down to 1/1000th of a second it's got to be exciting.
 
Useless. At least in Gran Turismo.

Unless they would do it right...
* Ability to set car up for drag racings
* Tyre pressure adjust and (with nitrogen)
* Tyre heating before race (burnout, reversing back and setting car on position, waiting for tree lights)
* Working "xmas lights" with reaction time
* Eliminator events on dial in times.
 
The drag racing scene is huge world wide and is a major part of motorsports in our little blue planet. Even Japan has a drag racing scene. I would love to see it implemented in GT6 and I would pay good money for it if it was released only as an add-on DLC pack.
 
I just hope you could still ghost. I could care less if there's not a proper online drag mode. Hope we still have Indy-road course.
 
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