RamoSapiens
(Banned)
- 1,555
- GTF_Max
Giving out penalties for every bump isn't what I'd want to see - I'd expect to see the result when people cross the line be the same as the official result, unless someone had really done something bad enough to warrant a DSQ or 25 second penalty - it's not going to be fun if we spend a day or two after the race to work out the "actual" result after penalties. When we've used Light damage, the racing hasn't been anything like as clean - people know they can risk a move, knowing that if it doesn't work out, worst comes to worst they'll only have damage for 3 or 4 corners before it works out. With heavy damage, it forces you into making good overtaking moves, promoting clean driving. Damage to one car generally means damage to another, and none of us want to take ourselves out of the race - Wilhelm in this example destroyed his own race too.
If someone outbrakes themselves into the first corner, even on light damage you'll still find yourself at the back of the pack, it happens in real life and it's going to happen here every now and again - that one person was just unlucky to be the victim this time around.
I don't think we should change back to light damage just because one person got taken out of the race by a mistake - we're only human after all, mistakes happen - in the GT300 race, our start was perfect, no contact, no complaints about the damage system. So.
In my opinion racing a GT300 with Racing Hard feels the same
that GT500 with Racing Softs. Maybe more speed/less grip with the hard tires
is the biggest reason with incidents in GT500.
Were not goin to give penalties for every bump in the Nordic Series,
only if it affects the victims race (bumped off the track). Small contacts is part of the race.