- 9,232
- Valongo
- Hcclipper
I believe I have you trumped with...
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If that game has more than 15 tracks and has a save feature, then it can't be worst than "5 Star Racing", man.
I believe I have you trumped with...
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You think that the modern era games are terrible? Surely you've all forgotten the amazing garbage people put in the past. And I am amazed and astonished that no one has mentioned these fine folk and their terrible games.
Such as this:
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Yep, Phoenix Games. You want bad? Look no further than these f:censored:s (actually, they only published this heap, since it was Kung Fu Games who created this), because we are scraping the bottom of the barrel Now, let me show you why this game is terrible, with one picture:
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- Look at them amazing graphics, huh? Thank god I know that PS1 can render better graphics than these, because this is absolute garbage. And this is probably a game that is being played on a emulator...
- Hum, why do I think that rev counter looks familiar?
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Oh, it's almost a direct rip-off of Ridge Racer Type 4's rev counter! And speaking of games that look prettier...
Ahem, moving on. See those 5 classes of cars on the cover? No difference between all of them. Custom Car Derby, Muscle Machine, it's all the same. All copies of real-life cars, that handle nothing like them. One blob of ugly, poorly rendered cars that don't understeer nor oversteer, talk about unilateral handling... And do you think that Rally Rider class means you'll race in dirt tracks?
Haha, you're funny, of course not. Because that would require effort, you see. And speaking of effort, there was almost none used for this game. Each car class has about 3 or 4 cars to drive, with each class having a whopping TWO tracks to drive in. And since there are no story modes or anything as such, you're stuck with one-off races against an A.I. that's about as good as Gran Turismo's (see what I did there?). And the best part?
After you win, you get one result screen with two simple words at the bottom. "Game Over". And you can't change your player name, so you'll be forever known in game as "Player 1".
For the final nail on the coffin, the best of all parts: after going through a horrendous race with a dull car against equally dull opponents, you can't even save your own "progress" (using the term loosely). Let me say this again:
THERE. IS. NO. SAVE. FEATURE. Yep. One of PS1's last releases and it doesn't even have a save feature. Progress? Hah! Screw progress!
Of course, this isn't even Pheonix worst work. You want to know what that is?
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I have All-Star Racing and All-Star Racing 2 and both games's handling are too grippy (and the motorcycle handling in 2 are terrible), but you can put your name in those games (but it is always all-caps). There's also Stock Car Racer which is literally the "Stockcar Frenzy" portion of All-Star Racing.![]()
Same here, Criterions ridiculous physics (collision detection especially) and controls put me off from playing once again. If it wasn't for that, I may have somewhat liked the game a little more. I finally gave up on NFS after that because I haven't liked Shift and every title they did afterwards. My dad got Rivals a while back, but I honestly do not plan on playing it at all.NFSMW12 was the game that made me outright refuse to buy any other EA product, so I guess that?
Is "Start Mission" and "Hi Scores" really all they have on that menu?Also, look at this amazing starting screen:
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Is "Start Mission" and "Hi Scores" really all they have on that menu?
Yep that's some effort.You can bet your green wheelie-executing Bugatti that it is all you get on that menu. I've seen more depth of options on a Sonic Wings arcade game. And more variety, too. Talk about effort, eh?
Well I have been itching to post this for days, but here is truly one of the absolute worst games I have ever played:
Quad Desert Fury for the Gameboy Advance.
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This is truly a terrible game. It don't get much worse than this for me. I grew up in the generation when Gameboy Advances was popular, I loved my Gameboy Advance (And still do) and I actually got more enjoyment out of it than my PSP and PS Vita combined! (Yes I am serious) I enjoyed nearly every game I got back in the days, except this one. I remember buying it at Wal Mart in 2004 for around $18, I thought it would be good, but when I got home I only played it for maybe 10 or 15 minutes and then got bored. I felt like I had been ripped off.
Now if you want to know why this game is terrible, well first off it only has two game modes in the entire game, Quick Race and Challenge Mode. In quick race, when you choose your track, all they have are these stupid numbers to represent it, no picture, no map, or even a name, just numbers. When you go out to race, all the courses are the same, the only difference is they changed the checkpoints around and added some hazards. As for championship Mode, all you do is win each race to continue until you have beat them all and then in the end, you don't win anything.
Secondly the music in the game is repetitive and can get annoying after a while, thankfully you can turn it off. That is about the only good thing about this game. The ATV's engines sound like chainsaw's and the physics and controls are ridiculous even for a Gameboy Advance game. They have several different riders and atv's in the game, but you don't even get to choose, you are pretty much stuck with a blue rider and and a green atv.
My closing thoughts are this, this game is just a pile of cheap garbage that Majesco thrown together and while all this may seem like a lot just for a Gameboy Advance game, believe me, it's that bad.
TheGamerFromMars on Youtube pretty much describes most of what I said and has a good video of it to show how bad it truly is:
Yep that's some effort.By the photo's, it sort of looks like a low res version of Rebal Raider's Operation Nighthawk. That makes the second retail game I have seen that only has two options on the main menu. That game I mentioned earlier in this thread called Quad Desert Fury is the first. It is even worse than that. If you look at that video I posted earlier, you will see what I mean.
I was never interested in trying MW2012 (or Rivals) after getting fed up with this, in the higher tiers of HP2010. It's the only non-fantasy racing game for Wii U so far and I still don't have it.Same here, Criterions ridiculous physics (collision detection especially) and controls put me off from playing once again.
I was never interested in trying MW2012 (or Rivals) after getting fed up with this, in the higher tiers of HP2010. It's the only non-fantasy racing game for Wii U so far and I still don't have it.
In spite of EA's shenanigans, I might still be playing NFS games if they had continued in the direction The Run tried to go with the physics/handling. I don't care what anyone says, it's a great game beneath that outer layer of Hollywood cheesiness and needlessly restrictive gameplay design.
Two games I remember from my early PS1 days:
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Both games have aged poorly thanks to the early adoption of 3D graphics, and absolutely butchered framerates. Because we mostly rented games prior to that generation, I don't remember a lot of Genesis/NES games that were utterly terrible, except:
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I remember loving the challenge of it (and the 90's EXTREME movement appealed to child-Slip), but the surfing portion of the game was awful.
Oh yeah, and lastly:
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@BKGlover -- I'm not sure what to tell you on the handling. It's no golden example I'd wish for other games to copy, but it handily outclasses everything else EA has put out for more than ten years. My biggest complaints are how the steering auto-aligns with the road (yet drags to one side if you put a wheel off, even on a paved shoulder), and how you lose so much speed from drifting. Otherwise, it feels fairly intuitive -- more like the 1990s original than anything else after Underground -- and is easier for me to play than the Criterion-made NFS titles.
Aside from the unrealistic performance balancing between cars (a staple of any less-than-serious racing game), the rest falls under the many awful gameplay/design decisions I mentioned. It's a spiteful game, mired by greed, and I totally understand the hatred for it. Which is what makes it a shame that it's actually a pretty good racing game underneath it all.
You mentioned how the QTEs and major theatrics are pretty much isolated to specific story chapters -- I tend to start out on Chapter 2 and skip the Las Vegas, Chicago, and Ohio chapters.
''Gold X Award''Oh yeah, and lastly:
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Oh how I hated that game
I actually own the sequel and DAMN is it bad![]()
As the name implies, all you do in this game is catch fish. That's it. Good way to kill countless hours you will never get back. It's a shame they had to come out with a sequel.
Sure, I bet both of those racing games are bad, but so is this one:
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I remember renting this when I was 6 years old to play on my playstation. While I did like the graphics, the physics were just plain terrible. I went back and tried this game over a year ago and it was still terrible. It doesn't matter what car you drive, they all have a great chance at rolling over or spinning out even at the slightest movement on the analog stick.
I wanted to like it too, but the slippery and unstable driving physics drove me away. Which sucks, because the game had potential in becoming a good arcade racer.I always thought that was a huge shame because I really wanted to like it. It was a pretty game with a lot of hype and media attention and they put a lot of imagination into making it (both the structure and car selection), but it just played so bad.