- 177
- NeoXenzaka
So. It's 2011. Are we still living in the past?
-Lack of tracks
-Lack of damage
-"Odd choices" for example, standard cars and premium car debate.
-Lack of weather for all tracks
-Lack of racing styles
-Lack of personalization and customization
-Lack of car maintenance (we have oil, but no brake wear, internal engine part wear, engine wear, transmission wear, clutch wear) it would be nice to have to "take care" of my most driven cars other than JUST the oil change.
Would some of these issues be solved if some of the "work" was branched to an American development team?
Here's my theory: I feel the Japanese have their development qualities and downsides just like American developers. However, it seems that both together "fill in the blanks" of what's missing in each other.]
Is one better than the other? NO. I'm not saying we should point fingers for what one has and hasn't done but instead what COULD be done.
I think a little creativity, a little rule bending (just a pinch, now) and the freedom to choose would have made this game proportionately different than other console racing games.
I believe American developers would have solved the long battled issue of freedom to the players. A good example for this would be a feature for customizing the menu screens, HUD "widgets", the color of the HUD widgets/item overall the ability to choose HOW you want to experience Gran Turismo 5 as opposed to the "how WE want you to experience Gran Turismo 5".
I'm personally happy with Gran Turismo 5 the way it is, now. But it's difficult to play the game and have nothing but tight physics and "sweet graphics".
But I can't help think, it's 2011. Where's the different thinking.
The capabilities and possibilities are endless with today's thinkers and technology; I wish more of the younger "gamer population" was perhaps taken a little more seriously, for all the creative techno-savants out there it's surprising to still play games of mediocre quality featuring an entire lack of difference, creativity, uniqueness and to some extent originality.
-Lack of tracks
-Lack of damage
-"Odd choices" for example, standard cars and premium car debate.
-Lack of weather for all tracks
-Lack of racing styles
-Lack of personalization and customization
-Lack of car maintenance (we have oil, but no brake wear, internal engine part wear, engine wear, transmission wear, clutch wear) it would be nice to have to "take care" of my most driven cars other than JUST the oil change.
Would some of these issues be solved if some of the "work" was branched to an American development team?
Here's my theory: I feel the Japanese have their development qualities and downsides just like American developers. However, it seems that both together "fill in the blanks" of what's missing in each other.]
Is one better than the other? NO. I'm not saying we should point fingers for what one has and hasn't done but instead what COULD be done.


I think a little creativity, a little rule bending (just a pinch, now) and the freedom to choose would have made this game proportionately different than other console racing games.
I believe American developers would have solved the long battled issue of freedom to the players. A good example for this would be a feature for customizing the menu screens, HUD "widgets", the color of the HUD widgets/item overall the ability to choose HOW you want to experience Gran Turismo 5 as opposed to the "how WE want you to experience Gran Turismo 5".
I'm personally happy with Gran Turismo 5 the way it is, now. But it's difficult to play the game and have nothing but tight physics and "sweet graphics".
But I can't help think, it's 2011. Where's the different thinking.
The capabilities and possibilities are endless with today's thinkers and technology; I wish more of the younger "gamer population" was perhaps taken a little more seriously, for all the creative techno-savants out there it's surprising to still play games of mediocre quality featuring an entire lack of difference, creativity, uniqueness and to some extent originality.
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