Here comes the most updated rough thread suggestion
RUFF SKISS OF THE WSGTC 2 THREAD
Welcome to the 2nd season of the
GTPlanet World Super GT Championship
GT500/GT300
Sign-ups: OPEN!
PM "
Denilson" for sign-ups
::::: COUNTDOWN to ROUND 1 / TRD GP :::::
X:XX.XXX
[Link to thread for round 1]
[Link to thread for round 2]
[Link to thread for round 3]
[Link to thread for round 4]
[Link to thread for round 5]
[Link to thread for round 6]
[Link to thread for round 7]
[Link to thread for round 8]
[Link to thread for round 9]
[Link to thread for round 10]
[Link to thread for round 11]
[Link to thread for finals]
::::: NEWS BOARD :::::
Next Event:TRD GP / Fuji F
Concept: Mixed Class
Host D1: TBA
Host D2: TBA
Super Lap Qualifying (In-Progress! CLICK HERE!)
Online Auto Message - Change your online Auto Message to 'WSGTC' ...It will serve as an ID for
hosts to faster idenify you whenever you enter an official WSGTC room.
::::: WSGTC Race Calendar :::::
A NICE LOOKING DIAGRAM WILL REPLACE THE LIST BELOW
1. TRD GP / Fuji F 175 km (mixed class/2 div)
2. ARTA GP / Tsukuba 175 km (same class)
3. French GP / La Sarthe 250 km (same class) / Time/Weather
4. German GP / Nurburgring GP/F 175 km (mixed class/2 div)
5. Italian GP / Monza 175 km (same class) / Weather
6. United States GP / Indianapolis Road 175 km (same class)
7. Grune Hölle GP / Nurburgring 24h 250 km (same class) / Time/Weather
8. Mazda GP / Laguna Seca 175 km (mixed class/2 div)
9. Royal GP / Monaco 175 km (same class)
10. Rolex GP / Daytona Road 175 km (mixed class/2 div)
11. Pokka Super GP / Suzuka 250 km (same class) / Weather
12. Acura Finals: Top 4 from each class battle eachother out in the Acura NSX RM
GT500
- chorda (Denilson) - car
- Paginas (Paginas1) - car
- nycrom (nycrom1971) - car
- C-Falcon89 (CaptainFalcon89) - car
- OwensRacing (OwensRacing) - car
- Wardez (Wardez - car
- GTP_monoha (monoha) - car
- JPzer (JPzer) - car
- M4Hwheel (otsdarva) - car
- Joshua1994 (Joshua1994) - car
- bkeveryday (bkeveryday) - car
- UAE_ReDLiNe (UAE_ReDLiNe) - car
- TKNiNJ (TKNiNJ) - car
- Scotland jimmy281090 (D-Max) - car
GT500 Teams:
GT300
- GTP_Masicampo (Masi_23) - car
- Moleman (Andil) - car
- GTP_Aizen_93 (Aizen93nasty) - car
- KamyKaze1098 (KamyKaze1098) - car
- GTP_Senninha2 (competizione) - car
- Jav122678 (Jav) - car
- Doctsuru_69 (Doctsuru_69 - car
- Scanny_Flick (Scanny_Flick) - car
- Neomone (Imari) - car
- GTP_Aderrrm (Aderrrm) - car
- Shrugging_Atlas (Ultrap13) - car
- SteelToedSloth (SteelToedSloth) - car
- maximus254 (Genko_Max) - car
- HortusIX (HortusIX) - car
GT300 Teams:
Stewards
- chorda (Denilson) - Admin/Steward
- Paginas (Paginas1) - Steward
- Moleman (Andil) - Steward
- nycrom (nycrom1971) - Steward
- Wardez (Wardez) - Steward
- KamyKaze1098 (KamyKaze1098) - Steward
- Shrugging_Atlas (Ultrap13) - Steward
- HortusIX (HortusIX) - Steward
- OwensRacing (OwensRacing) - Capable Host
- GTP_monoha (monoha) - Capable Host
- Joshua1994 (Joshua1994) - Capable Host
- JPzer (JPzer) -Capable Host
- Scanny_Flick (Scanny_Flick) - Capable Host
- GTP_Senninha2 (competizione) - Capable Host
Prizes:
Total Overall winner: Any car from the NCD worth up to 1.000.000cr
Total Overall runner up: Any car from the NCD worth up to 750.000cr
Total Overall 3rd place: Any car from the NCD worth up to 500.000cr
Class Overall winner: Any car from the NCD worth up to 350.000cr
100 % participation (All quali and race sessions): Any car from the NCD worth up to 500.000cr
To get this prize, you need to submit a quali lap prior every race, and also finish 9/11 races with more than 85 % completion, and at least start the other 2 races.
Important Note!
* You will be dropped from the official driver's list if you are noticeably inactive in the boards or have missed consecutive races without informing the organizer!
Also, please respect all members. Watch your language. Violators can be subjected to penalties that can ultimately result in the removal from the series *
All rights Reserved - WSGTC 2011 (c)
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Race Rules
*Your car must be modded as listed below! No modifications/bolt-ons unless it is noted.
Fixed tuning is allowed with stock parts (ie. trans, suspensions, brakes, etc.)*
DIAGRAM OF CARS, AND WHAT MODS/TUNES THAT ARE ALLOWED FOR EACH CAR
Tires: Racing Hard
Oil Change: Allowed
Engine Overhaul: Allowed
Chassis Restoration: Allowed
Installing Modified/Aftermarket Parts: Banned! (Unless it's in the list above)
Tuning (Suspension, Aero, Trans, Brakes, LSD): Allowed
Weight Ballast Tuning: Banned! (If forced upon you as a penalty, ballast is used)
Power Percentage Tuning: Banned! (It's only allowed for some cars according to the list above)
All cars must follow the list above as far as modding goes. The PP stated for each car is with it's AERO set to max. You may change your AERO, but your engine specs/Power curve/Power limiter can NOT be changed to make up for the PP lost due to reducing AERO.
Race Distance: 175km-250km
Mandatory Formation/Parade Lap: 1 (Nurburgring 24h and La Sathe will not be run with a full formation-lap)
Mandatory Pit Stop: 1
Damage: Heavy
ABS: Optional
Driving Line: Off
Active Steering: Off
Traction Control: Off
Skid Recovery Force: Off
Active Stability Management: Off
Grip Reduction on Wet Track/Tracks Edge: Real
Mic/Headsets: Off
*Do not buy any upgrades that are not listed/approved with the plan to remove/downtune it later.
Super Lap Qualifying
Qualifying will be held through live online sessions.
Procedure
- A group of drivers per class will be given 2 flying laps to set a qualifying lap. The race will be set to 4 laps, 1 outlap, 2 flying laps, and 1 "cool down" (If more than 1 driver are qualifying, we need the 4th lap to not put any stress on the last driver in the pack since he tecnically could be more than 180 seconds behind the first car, depending on how many cars are at the session at the same time).
- Laps will be run in 'Race' and will depend on track size. (Standard=2 laps)
- Laps will be monitored and watched by fellow competitors to validate cleanliness.
- The number of cars will depend on track size.
- Once the race has been commenced, cars will roll on their warm up lap.
- Cars must stagger a number seconds between each other to make room (about 20-30 seconds)
- Standard '2 wheel on track at all times' rule apply (Check Post 3 for Racing Conduct 'Ch.IV Track Contact')
- Once finished, spectators will declare if their competitor ran a clean or dirty lap
- If a protest arise for a doubtful or dirty lap, the replay will be saved and checked.
- If confirmed dirty, a timed penalty will be imposed depending on severity of offense. (Standard 5 seconds)
- The process will repeat until we reach the limit of available drivers
NOTE: Any ballast forced upon you as a success penalty will not be used during the quali sessions. All quali-sessions will be with stock*
cars.
*stock = A car that are moded/tuned by the WSGTC's diagram are concidered stock. Do not mix up the word "stock", as a completeley stock car from the dealership.
Rules regarding qualy-procedure:
- If a driver runs into ANY trouble during an official qualy-session, the session can under no circumstance restart. Unless:
If someting happens during the outlap, and you're the only car on track, the session can restart as long as the timer for the firts flying lap has not started.
- If a driver does not complete the 4th lap, and the replay file is corrupt, he runs the risk of not getting an official time, EVEN if the
lap was watched and verified clean by a spectator. (It's VERY important that you end the 4th lap)
- If a driver disconnects during a session, he may reconnect and drive up to that point where he got DC'd. If the DC occurs while on the 1st (2nd lap) qualy-lap, he may restart and this time ONLY his 2nd (3rd lap) qualy-lap will be valid. The lap where the driver got DC'd counts as "dirty" with no registered lap-time.
- If the car that DC's has any form of damage, but still are able to reconnect and restart his session, that drivers must damage his own car to the same grade of damage that the car had just before he got DC'd.
- If a qualy-lap is "dirty", there are 2 possibilities.
a. If a lap-time beyond any doubt was slower due to an "off track/dirty" situation, no penalty is given and the lap-time stays.
b. If a lap-time could have gained any time what so ever due to an "off track/dirty" situation, a penalty of 5 seconds will be added to the lap-time.
Qualifying Deadline: Friday 02.00 am CET / 01.00 am GMT and Thursday 20.00 pm EST / 17.00 PM (PST). The deadlines are Fridays (GMT/CET) and Thursdays (PST/EST) same week as race is held. Around 20 hours prior the race to give organizers
time to sort the grid, view replays find hosts e.t.c. Under no circumstance can a Qualifying lap be run after the deadline has passed.
Any of the Stewards or Capable Hosts, under the supervision of a Steward/Capable Host, can announce and hold qualifying sessions of their own.
No qualifying sessions can be conducted after Thursday (Friday, depending on time zone). Qualifying will be on hard Racing Tyres.
Setting Grid Positions on Race Day
We will set the grid by running a formation/parade lap. After the race countdown reaches zero, you must Hold your positions!
DO NOT MOVE ONE INCH!. Remember your
spot from the qualifying results; as well as the person in-front of you and behind you.
Same class:
Cars move from the grid
ONE by ONE. The Pole car drives up and parks about 100 m (300 ft) a head. (
WHILE DOING SO, THE OTHER CARS DO NOT MOVE ONE INCH). When he pass the start-line, the next driver can move up, and so on. When all cars are in the correct position and are
NOT moving, the pole car starts the formation lap.
Mixed class
GT300's will sort their grid positions first. While GT300's sort their grid, GT500's
DO NOT MOVE.
GT300 cars move from the grid
ONE by ONE. The Pole car drives up and parks about 100 m (300 ft) a head. (
WHILE DOING SO, THE OTHER CARS DO NOT MOVE ONE INCH). When he pass the start-line, the next driver can move up, and so on. When all cars are in the correct position and are
NOT moving, the pole car starts the firs of two formation laps. When the first lap is comleted, make sure to pass the parked GT500 pack with caution.
From here on, GT300's lead the formation lap, with GT500's about 60 seconds behind.
We use this procedure to make sure all cars got a decent chance at completing the race before the timer (max 180 sec) runs out. By doing like this, we also get final times for (hopefully) all cars. And penalties will be much easier to hand out.
With this in mind, follow the steps below:
- First, you must remember your Grid Spot (Super Lap Qualifying)
- Hold your positions when countdown reaches zero.
- Cars will make their way ONE BY ONE upfront and roll as a separate pack.
- Cars must roll in a maintained pace of 55 mph / 90 kmh
- Field will roll double file (Single file for the Nurburgring 24h race)
- Odd numbers will start on the inside lane relative to turn 1.
- Even numbers will stay on the outside lane (Opposite side)
- The Pole sitter will decide the Green Flag before the Finish line
- You must maintain a minimum of One car length between you and the car in-front (same lane)
- One car length is minimum, meaning it's up to you how large the gap will be
- You must always maintain visual contact with the car beside you
- You're bumper must not go pass the rear bumper of the car beside you, doing so can be viewed as a false start and a penalty can come as a result.
- You must wait for the car beside you to accelarate before you do!
- No passing before the start finish line! Penalties will be strictly enforced for false starts, illegal passing, and overall aggressive driving!
IMPORTANT: In case of a disonnect during the formationlap, the cars behind have to maintain their position, and can
NOT move up the grid. Doing so can result in a penalty for breach of "jump start".
Diagram of an ideal rolling pack
Real Life Example of a Rolling Start:
Raceday
Mixed Class: There will be 2 races held which will be split into two rooms. Each race/grid
will consist of Seven GT500 cars and seven GT300 cars. The top seven qualifiers for each class will end up Division 1, while the bottom seven will go to Division 2.
Same Class: GT500 and GT300 cars will battle their own kind. There will be only one room per class.
Top 14 qualifying times will make this single-room event.
Hosts: Announced 20 hours prior to the race.
Points System
HERE, A DIAGRAM WILL REPLACE THE LIST BELOW
Point system:
Mixed class point system:
D1.1: 55p
D1.2: 49p
D1.3: 43p
D1.4: 37p
D1.5: 32p
D1.6: 27p
D1.7: 22p
D2.1: 32p
D2.2: 27p
D2.3: 22p
D2.4: 18p
D2.5: 14p
D2.6: 10p
D2.7: 6p
Same class point system:
01. 55p
02. 49p
03. 43p
04. 37p
05. 32p
06. 27p
07. 22p
08. 19p
09. 16p
10. 13p
11. 10p
12. 8p
13. 6p
14. 4p
Bonus Points/Race % competion:
Pole Position: 3p
Fastest Lap: 2p
Finishing race: All drivers will recieve points if atleast 10% of the race is completed before a DC.
% completion points:
0-9: 0p
10-19: 1p
20-29: 2p
30-39: 3p
40-49: 4p
50-59: 5p
60-69: 6p
70-79: 7p
80-89: 8p
90-99: 9p
100: 10p
Race Percentage Completion
Drivers must complete atleast 85% of the overall race lenght or he/she
will not earn a single championship point (bonus points is kept).
Points classification will move up accordingly. This means any D2 driver can
earn as much as finishing second overall.
How to calculate race % completion:
Just devide tha lap the driver was at when he got DC'd, with the total amount of laps. Simply use the numbers in the top, left on the screen. If I got DC'd at lap 13/78=16%, which will give you 1 bonus point.
The formation lap/s are counted, as well as the not yet completed lap. But we willalways calculate the race % completion like this and it will be the same for everyone.
Ballast: Succes penalty system
3 first cars from each class to cross the finishline will get a succes ballast penalty for the next race.
50 kg for 1st place, 30 kg for second place, 10 kg for third place.
Success penalties can only be removed with 20 kg at a time. And to be able to remove 20 kg, you need to miss the podium. If you keep hitting podiums, your success ballast will keep on adding up until you finally miss the podium.
Participation
To accommodate real life commitments (absences), only 8 races will be counted into your standings.
You can drop which ever 3 races you feel like.
Tie Breakers
- Points
- Wins
- Podiums
- Finished Races
- Bonus Points
- Race Starts
- CONNECT TIME AND RACE TIME
- ALL drivers must be in the room atleast 30 minutes prior the race. If not, you will be excluded from the race, and all drivers below will move up accordingly. We need to have 30 minutes to make sure that drivers have the time to change rooms/comming in from waiting lists.
- All drivers must stay tuned of the situation 30 minutes prior the race by looking in this thread. If a driver is missing, a steward or the host for that race where a driver is missing will state that wery clearly in this thread. If a driver is missing in D1, pole for D2 will move up to 7th in D1, and the first on the waiting list will move up to 7th in D2.
- This is a bit of a communication issue, and that's why I ask all drivers to stay sharp during the half-hour-mark prior the race to make the task as easy to manage as possible for us stewards.
Host Checklist
1. Setup the Raceroom atleast 1 hour prior race start (Connect Time).
*Type: "WSGTC ROUND x"
*Track for that week, set to 175 km. Round up the number of laps. And remember to add the formationlap as well.
*Race For Real
*Number of Participants: 14
*Mic/Headset: OFF
*High (Recommended)
*NOT fixed room
*Penalty: OFF
*Grid Start
*Grip Reduction on wet track/track edge: Real
*Damage: Heavy
*Race Finish Delay: 180 (max)
*Time/Weather on the enduros
*Bost: OFF
*542 hp limit (When the race is about to start, let the car on track in PP order. From lowest to highest, you can let the cars to track using bhp as well. If we change the method we are using, the possibility to cheat will decrease)
*1050 kg limit for races that include GT300's/1090 kg for races that only includes GT500's
*Tyres: Racing Hard
*ASM: OFF
*TCS: OFF
*SRF: OFF
*Active Steering: OFF
*Driving Line: OFF
2. Post Room Number in the thread
3. Make sure to have the sarting grid close at hand. It will make it easy for you to answer any questions regarding grid spots.
4. If a driver is missing 30 minutes prior the race, you shall post in the thread that a driver from D2/Waiting list can enter. If the "original" driver shows up after you have posted that a spot is open, you have to kick the "original" driver. If a driver states very clearly in the thread that he for some reason will arrive late, it's perfectly fine. But he NEEDS to make sure that the host for the race he is going to participate in knows. Throwing a way a PM as a compliment to the post in the thread is a smart move.
5. Make sure to save the replay.
All rights Reserved - WSGTC 2011 (c)
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::::: CODE OF RACING CONDUCT :::::
I. Gentleman's Rule
Any GT300 car can use the entire width of the track, however, as soon as it is caught by a fast approaching GT500 car, the GT300 driver must hold its line and allow the faster car to go through at the first available opening. If for some reason the GT300 driver has been caught up in traffic and is unable to hold it's line, the overtaking car will flash his high beam lights to indicate that he is about to overtake. A driver that chooses to ignore the signal multiple times will be reported to the Stewards.
II. Passing
Who has the right of way into a corner will depend on the positions of the cars. If an overtaking car is fully alongside its competitor within or after the
braking point, the rights to the corner goes to the overtaking driver. The car being overtaken must surrender the position and should not turn in to the other driver. Otherwise, if the overtaking driver is not fully alongside its competitor at the
turn in point, the rights belong to the driver ahead, and it is the obligation of the car attempting to overtake to give the other driver room and do everything possible to prevent an incident. As we all know, peripheral vision is limited in Sim Racing so it is advised that you maximize the available resources we have, such as mirrors, track maps, and audio cues like engine and exhaust notes, to prevent incidents.
III. Defensive Driving
Depending on the situation, any car can be overtaken from either side of the track. You can defend your position only 'once' by changing directions. Anything overly aggressive like sudden movements (when the overtaking car is about to pass and is very close) or deliberately squeezing the car beyond the edge of the track or any other unusual change of direction are strictly forbidden. This is considered illegal blocking and any driver found guilty of using such a method of driving should be reported to the Stewards.
Driving down a straight and placing your car off or opposite the driving line far in advance before the braking point, forcing your opponent to take the outside line or a different line in general, is considered a reasonable strategy for defending your position. This counts as 'one move' - pertaining to the 1st paragraph above. Any more sudden movements right after will be considered illegal blocking and should be reported to the Stewards.
IV. Track Contact
a) Drivers must always keep 2 wheels on (or vertically in line with) the track at all times
b) The edges of the track are marked with white lines and are considered to be a part of the track. Gray/Concrete cobbles are part of the tack.
c) The Rumble Strips are part of the track; however, all surfaces with green paint, either beside it or be the rumbles themselves, are not part of the track
d) Do not hit any objects visible or invisible (eg. cones, barriers, walls, etc.)
In a situation where the driver goes off the track, and without prejudice to part (e) below, he may rejoin, only when it is safe and without gaining any advantage.
Also, if a driver unintentionally or intentionally leaves the track and gains a spot, he must relinquish that spot or he will be penalized.
e) Drivers committing serious mistakes repeatedly or seem to have a problem with keeping the car on the track would be reported to the Stewards and could result in penalties.
At any given time during the season, drivers are expected to follow these rules. Any driver who deliberately appears to break any of these rules to gain advantage at any stage in the race or the season could be penalized by the Stewards as in the case of 'Excistor' during the 2nd race of the preseason, when he deliberately collided with multiple cars, resulting into damaged cars and ruined races. 'Excistor' has now been banned from the series.
::::: PENALTY SYSTEM :::::
Stewards have the power to impose various penalties on a driver if he commits an offence during a race. Offences include jumping the start, causing an avoidable accident, unfairly blocking another driver, impeding another driver when being lapped, or gaining an advantage by leaving the track. Penalties will vary depending on severity of offence. Stewards can impose time penalties, reprimand a driver, exclude him from the results, or suspend him from the next race.
I. Offences
- Breach of the required vehicle specs and 'Race Rules' (minimum DQ)
- Breach of the 'Gentleman's Rule' (minimum 10 second penalty)
- Breach of Track Contact Rules (minimum 10 second penalty)
- False Start (Passing before start finish of Rolling Start) (minimum 10 second penalty)
- Avoidable contact resulting to damage (minimum 25 second penalty)
- Hindering drivers from overtaking by changing directions more than once (minimum 10 second penalty)
- Illegal blocking/forcing cars off track (minimum 10 second penalty)
- Not relinquishing gained position/s after leaving off track (minimum +25 second penalty)
- Rejoining track after an off without regards to oncoming traffic (minimum +10 second penalty)
- Overall aggressive driving (minimum warning)
Any of the above can add up together resulting to bigger timed penalties and/or Disqualification.
II. Penalties
Specifics
- +10 seconds to Total Time
- +25 seconds to Total Time
- +40 seconds to Total Time
- +5 spots down the grid to next race
- Exclusion from Results (DQ)
- Suspension for 1 Race + Probation for whole season
- Exclusion from the whole Championship
Breach of Racing Code - IV. Track Contact
Three Strike System
Strike 1: Warning
Strike 2: +10 seconds
Strike 3: +25 seconds (May depend after Steward deliberation)
Further track contact violations will result to bigger timed penalties and/or Disqualification.
III. Reporting an Incident
Issues must be first kept privately between the parties involved (through the PM system). If the said parties do not come to a mutual agreement, the issue must be escalated and reported to the Stewards within 24 hours after the race, otherwise, thanks to the crap replay system, penalties will not be given out or considered unless it is noted by the Stewards (If you are involved, it is your responsibility to inform the Stewards of your side of the story within the 24 hour time limit). Furthermore, if a Steward/s is/are involved in an incident, he/she will be excluded temporarily from the Stewards Committee.
Please disclose important information about incidents along with your report.
- Lap/Time when incident occurred
- How long did incident occur (approx.)
- How many were involved
- Who was/were involved
Deliberation Process
- An incident is reported and/or noted by Drivers/Stewards
- Stewards will contact driver/s in potential fault
- After hearing both parties, Stewards will review the replay and give suitable penalties.
Enforcing Penalties
Penalties will be strictly enforced. They can neither be appealed nor reversed.
All rights Reserved - WSGTC 2011 (c)
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::::: CHAMPIONSHIP DRIVERS TABLE :::::
GT500
NICE LOOKING TABLE
GT300
NICE LOOKING TABLE
Key
A NEW ONE WITH THE SAME LAYOUT AS THE TABLES
::: Team Standings Table :::
::::: HIGHLIGHTS:::::
Galleries
[Link to the photo thread]
"We'll create a new thread in the Photo forum for each race where we can upload photos."
Race Reports
[Link to the race report thread]
"We'll create a new thread in the Race report forum for each race, where we can write down our own reports, and how the race went from each drivers perspective"
All rights Reserved - WSGTC 2011 (c)