Need For Speed Carbon Demo Impressions
Drifting sucks. Autoscultping rules.
by
Jonathan Miller
October 5, 2006 - The Need For Speed Carbon demo drifted on to Xbox Live Marketplace, and it's clear that drifting sucks.
At least in the demo. On the second track, you race around, almost out of control, earning points for the amount of time you drift around corners, with a bonus for speed. Sadly, there is no bonus for slamming into walls uncontrollable, which is what I did all day. As you can tell, I'm not a big fan of the controls, a
The demo features three cars to choose from: the Camaro SS, Lamborghini Gallardo and my personal fav, the Mitsubishi Lancer from the muscle, exotic and tuner classes, respectively. The demo also shows off the awesome customization feature EA has dubbed "Autosculpting."
Autosculpting is the GameFace of cars, and probably the sweetest system of its kind in any car game. Using sliders, you can instantly morph your hood, tires, rims, spoilers, and whatever else you want until your Lancer looks exactly like you want it. It's, quite simply, hella tight.
Of the three races, there's the drift challenge (yeck), a basic circuit race and we didn't beat the drift so we are not sure what exactly it is. The graphics in the cutscenes are spectacular, but the in-game visuals weren't as hot, with fuzzy textures and some questionable lighting. They weren't bad, but they weren't as great as we're expecting. We'll see how it looks when Carbon hits the streets.