Xbox 360 Vs Ps3

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This card (NVIDIA GeForce 8800 GTX) is a huge jump over current Graphic Card you can get on the market. The unfied Shader architecture along directX10 is something. The bus bandwidth whoop the 360 & the PS3 by miles! I bet it will be affordable by 2008.(Note that it is an Nvidia card. The ATI card will bump that card just a bit after) :sly:
Not only is it strange to compare a video card that isn't even out yet, but that will probably list for well over the entire cost of a premium PS3 or XB360 w/HD DVD. After all, even the 7800 GTX 512 model which has been out for a while lists for $750. But now you are comparing PC vs Console? Talk about more thread splitting. ;)

Apples and Oranges.

Besides, if you wait to 2008 to get a better price on a 8800 GTX, guess what.... there will already be much better video cards for PCs! Then you'll be waiting until 2010 to buy those at a better price... then waiting for 2012... and so on, and so forth.

I do agree though, that in the long term, PC gaming does look to be eclipsing console gaming, which is one of the reasons both Microsoft and Sony are trying to develop and market their consoles as multimedia entertainment systems in order to broaden their appeal.

However, any comparison with PC gaming, really should be reserved for yet another thread.
 
Not only is it strange to compare a video card that isn't even out yet, but that will probably list for well over the entire cost of a premium PS3 or XB360 w/HD DVD. After all, even the 7800 GTX 512 model which has been out for a while lists for $750. But now you are comparing PC vs Console? Talk about more thread splitting. ;)

Apples and Oranges.

Besides, if you wait to 2008 to get a better price on a 8800 GTX, guess what.... there will already be much better video cards for PCs! Then you'll be waiting until 2010 to buy those at a better price... then waiting for 2012... and so on, and so forth.

I do agree though, that in the long term, PC gaming does look to be eclipsing console gaming, which is one of the reasons both Microsoft and Sony are trying to develop and market their consoles as multimedia entertainment systems in order to broaden their appeal.

However, any comparison with PC gaming, really should be reserved for yet another thread.

& guess how will cost the PS3 in 2008? The exact same price . Do you think they will lower the price after a year? Video card price go down very fast compare to a Console. It's not very Orange vs Apple. Coz the card alone will be obviously less expensive than the PS3 by 2008. If you buy the whole computer(case & component without screen) the PC is way more versatile overall. I'm comparing price vs price. Though in term of what you get, it's orange vs a whole meal.

The Geforce 7950 GX2 with 1 Gig of VRAM is sold 800$(can) around my place. The same exact price when the 7800GT when came out(Obviously the card price have lowered & it haven't been a year,).
 
I'm comparing price vs price.
Then, you just go ahead and build yourself a new computer for $600, and see what it gets you. Hell, a good video card, processor, RAM and mobo can easilly set you back $1000 for those parts alone. And thats with just mid-range parts. Building a $600 pc isn't hard, but getting one that plays modern games well is. You try building a full pc for $600, and just see what kind of gaming experience it gives you.

Hilg
 
Then, you just go ahead and build yourself a new computer for $600, and see what it gets you. Hell, a good video card, processor, RAM and mobo can easilly set you back $1000 for those parts alone. And thats with just mid-range parts. Building a $600 pc isn't hard, but getting one that plays modern games well is. You try building a full pc for $600, and just see what kind of gaming experience it gives you.

Hilg

I'm not happy with my current computer. I intend to get a new one by next summer.
 
You do see my point though, right? There is no doubt that if you want the absolute cutting edge of video game graphics, sound, AI, physics, all that, it will be found on a PC. But, that comes at a price. Like I said, if you were to build a PC right now for $600, the same money a PS3 costs, that PC wouldn't even get close to the graphics of what a PS3 can do. The PC can no doubt be a graphical power house. But, to get that, you have to spend a good chunk of $$$.

Hilg
 
Also consider that, in three years time or so, the consoles will still be keeping pace with PC technology in terms of graphical capabilities. It's not until the end of a console's life that it starts falling behind. It's been that way for the last two console generations, and I really don't think it'll be changing any time soon.

But, I guarantee any PC built today to match one of these "next-gen" consoles will NOT be able to push new games in three years' time.

I honestly don't understand how people can justify that kind of constant expenditure.
 
Also consider that, in three years time or so, the consoles will still be keeping pace with PC technology in terms of graphical capabilities.
I don't agree with that. If you play Oblivion right now on Xbox and a PC, the PC will look much better. Granted, you need a very well spec'd PC to do it, but at 1920x1200, with all the goodies turned up, the PC hands down looks better than the Xbox. And, that game came out only 6 months after the console's launch. Next year when Crysis comes out, for example, it will be WELL beyond what a console can do.

Hilg
 
But the PC will still cost a lot more than a PS3.
 
console will always be cheeper to the consumer. console makers take a huge hit on hardware. PC will always be ruler in the graphics area. but at a price of game stablity to run on multi. video cards that are on the market.
 
I don't agree with that. If you play Oblivion right now on Xbox and a PC, the PC will look much better. Granted, you need a very well spec'd PC to do it, but at 1920x1200, with all the goodies turned up, the PC hands down looks better than the Xbox. And, that game came out only 6 months after the console's launch. Next year when Crysis comes out, for example, it will be WELL beyond what a console can do.

Hilg

You don't know that. Just because a game isn't ported very well doesn't mean the system can't do it when coded properly.

Look at the last generation. You do realize that, as a console ages, people get better at programming for it. Meaning there will be games in a few years that make Oblivion look like a joke. And they'll run just fine on the apparently "weaker" console. And they'll require a significantly more powerful, and more expensive, PC to run it's equivelant.

Were you referring to the Crytek engine specifically? Because whoever those jackasses were who said the consoles couldn't push Crytek are idiots. That's just their way of saying that they don't know how to port it over properly, and an excuse as to why they're not going to bother trying.

And how much would that computer cost, by the way? A computer that can push Crytek to it's full potential? $1000? $2000? More? And you consider this a "better" deal than a $400 console? A console that hasn't even begun to reach even a fraction of its potential?

We ain't seen nothin' yet, of what these consoles are capable of. And when it boils down to price, there just isn't any comparison at all.
 
But the PC will still cost a lot more than a PS3.
Right, I made that point earlier when talking about building a $600 PC and trying to game on it. But, my point here is, yes the PC wil cost a good deal more, but it will have better graphics.

The thing that consoles have going for them is the ease of use, and cost effectiveness. They absolutely cost less than a well equipped gaming PC. And, with basically no setup, driver, or compatibility issues to deal with, they are certainly easier to run.

But, what they gain in those aspects, is turned right around to a deficit when it comes to maximum ability. With the constantly evolving nature of the PC environment, developers can continue to advance things, knowing that the level of machine is getting better.

But, on a console, you are constrained to a set spec and capability. They will constantly fine tune that, and learn to use that hardware better (see GT3 to GT4). But, even at their maximum, they are no where near the maximum ability of a very good gaming PC.

But, I still do think that comparing a console to a PC is really one of the worst debates ever. Yes, they both play games, and many of the same games. But, the PC has sooooo many more uses than just gaming, the cost premium you pay isn't totally for naut. They both have their advantages, disadvantages, and place in the market.

Hilg
 
You don't know that.
No, I DO know that. Regardless of how well, or poorly, the game is coded, when I play Oblivion on my PC, and when I play it on my Xbox, the PC is hands down the better play. The Xbox is by no means BAD, but the maximum ability of the PC version is beyond the Xbox.
Just because a game isn't ported very well doesn't mean the system can't do it when coded properly.
Well, then when developers get better at it, which they no doubt will, we'll see how things look. But, I think its a bit of a stretch for you to say that a game "isn't ported very well" when it looks as good as Oblivion does on Xbox.
You do realize that, as a console ages, people get better at programming for it. Meaning there will be games in a few years that make Oblivion look like a joke.
And PC development doesn't advance?? Everything is always evolving, both on consoles and PC.
Were you referring to the Crytek engine specifically? Because whoever those jackasses were who said the consoles couldn't push Crytek are idiots. That's just their way of saying that they don't know how to port it over properly, and an excuse as to why they're not going to bother trying.
I was talking of Crysis, yes, but I wasn't speaking about any comments like that. I'm simply saying, in todays PC gaming world, to have a PC that will run Oblivion or F.E.A.R. at full levels takes some heavy hardware. And, those full levels of those games both are not quite attainable with the XBox. Both look great on the Xbox, but for max effect, the PC is above it. And, Crysis will be putting those games to shame. That was my point. I don't doubt that Crysis could be very good looking on the Xbox or PS3, if they make the attempt to do it.
And how much would that computer cost, by the way? A computer that can push Crytek to it's full potential? $1000? $2000? More? And you consider this a "better" deal than a $400 console? A console that hasn't even begun to reach even a fraction of its potential?
Understood, and I've noted that before. But, again, you don't just use a PC for games, I hope. A $2000 PC, while expensive, will do many more things than a console can even dream of doing. If all you want is games, and cheap, simple usage, the console is totally the way to go. But, a PC is capable of so much more, the price is very justified.
And when it boils down to price, there just isn't any comparison at all.
As noted above, can a console help you write a paper, or do your taxes, or balance a check book, edit home movies, and so on??? Nope. A PC isn't just for games.

Hilg
 
Well it looks like this thread is now a PC vs Console thread...

console will always be cheeper to the consumer. console makers take a huge hit on hardware. PC will always be ruler in the graphics area. but at a price of game stablity to run on multi. video cards that are on the market.
You hit the proverbially head on the nail.

One of the advatanges that consoles have over PCs is that game developers know precisely the platform and equipment that they are programming for.

PC gamers on the other hand use countless different types of systems and equipment, all of which can, and do cause many problems for developers, and PC gamers alike. This often results in developers making games that are limited in performance by the lowest common denominator so that they can insure their games can be played by the largest percentage of PC gamers. For those that are not, and instead developed for use with only the latest hardware and software, then the majority of PC gamers are left out, or forced to constantaly spend hundreds of dollars upgradeing their system on a regular basis.

These are serious disadvantages to PC gaming.

Which is likely one of the reasons why console software sales are not only greater than PC game software, but that while console software sales have been steadily growing, PC gaming sales have continually been steadly decling.

Just look at the sales figures of software for the first half of 2005, prior to the release of the XB360:
The NPD Group, the leading market information provider for the game industry, today released sales figures for the first six months of 2005. According to the numbers, sales topped $4.1 billion between January 1 and June 30, as compared to $3.4 billion in the same period last year--an increase of 21 percent.

Console hardware sales did fall 6 percent, but software and accessories sales were slightly up at three and six percent, respectively. PC software sales, on the other hand, continued to tumble, falling 10.5 percent from last year.
Sales figures for 2006 are even stronger in favor of consoles.

Now these of course are only sales numbers, and don't neccesarily reflect the actual number of gamers using PCs versus game consoles. After all, PC games are generally less expensive, and likely bootlegged by more users. In fact, many popular PC games are even legally free. So in terms of numbers, there may easily be more PC gamers, but from a developers point of mind, there are greater sales opportunities in the console market.

How will all of this play out over the next ten years is anyone's guess, but one thing is for sure... the console market is as strong as it has ever been, and continues to grow each year.
 
Well it looks like this thread is now a PC vs Console thread...

You hit the proverbially head on the nail.

One of the advatanges that consoles have over PCs is that game developers know precisely the platform and equipment that they are programming for.

PC gamers on the other hand use countless different types of systems and equipment, all of which can, and do cause many problems for developers, and PC gamers alike. This often results in developers making games that are limited in performance by the lowest common denominator so that they can insure their games can be played by the largest percentage of PC gamers. For those that are not, and instead developed for use with only the latest hardware and software, then the majority of PC gamers are left out, or forced to constantaly spend hundreds of dollars upgradeing their system on a regular basis.

These are serious disadvantages to PC gaming.

Tsss...

You know, we're not in the PIII 800 less MHZ era anymore. The hit in performance is less an issue than it was before. Windows Vista is especially made to counter that. No more single CPU with only one thread. We're in the multithreading era with no hit performance on compatibility. Software are a lot better than it was before. Games better as technology advance. PC are no more just for working & gaming. Now it is a multimedia device used for home theater already & it still hrow very fast in that area.
 
Vista is going to be a $400 upgrade plus R600 or G80 high end will break the $500 barrior. thats $900 without the pc.

ID Software is not sold on Vista or DX10 they rather reach out to the much bigger gamer market in XP/DX9...
 
No, I DO know that. Regardless of how well, or poorly, the game is coded, when I play Oblivion on my PC, and when I play it on my Xbox, the PC is hands down the better play. The Xbox is by no means BAD, but the maximum ability of the PC version is beyond the Xbox.

I'll address just this one bit.

You can't blame the console performance of Oblivion, or F.E.A.R., based on the hardware alone.

You say Oblivion runs better on the PC. I'm not debating this, because you're right. My point is that the console hardware alone is not to blame for this. Both games were created as PC games and were then ported to the 360. Ported to a machine that no one really knows how to program for yet. They're learning, but they're not there yet. Are you suggesting that Oblivion uses the full potential of the Xbox360? That it's game code has been finely crafted around this hardware, to make full use of all available shader technology, full use of all six hardware threads running simultaneously? On a game engine that was designed to run on only one thread? I don't think so. Sure, the game runs on the 360. But it's sure as hell not optimized for it. It may be using a lot of resources, but only because the machine is chugging around unoptimized code. It's like trying to sprint through a muddy bog. Yeah, you'll get to the other side, but not as well as you will once they finish building that bridge (aka learning to code and optimize specifically for the hardware).

F.E.A.R., on the other hand.. I hear tell that's actually seen some improvement on the 360. Full implementation of HDR lighting, which I've seen myself in the demo. And the F.E.A.R. thread had some pictures of the game running balls-out on a high-end PC, and as far as I could tell, it looked pretty much the same. Except the 360 had better lighting and more of the "little touches".

Ports are no indication of hardware performance. Do you look at NFS:Carbon and say that the 360 is "weak" because EA can't write a ****ing good-looking game to save their skin?

The trick is going to be comparing similar types of games to each other. Games written specifically for each version of hardware, and not ports. Ports will always look and/or run better on the hardware for which they were originally written. In Oblivion's case, that's PC. For example, can you show me a 3PS on PC that looks as good as Lost Planet? A very good-looking game that was written specifically for 360 (and believe me, even the ol' E3 demo looks a lot better in motion than the screenshots would lead you to believe).

Don't miscontrue my point, though. I'm not trying to say that PCs "suck". What I'm saying is that consoles DON'T.

And definitely don't forget the price part of the argument. Any graphical improvements you get on a PC just aren't worth that kind of extra money, in my opinion. And no PC game will ever look as good on my itty-bitty 17" monitor as they do on my TV downstairs. Or sound as good as my big-ass surround system I've got down there, too. And my office chair, while quite comfy (one of those high-backed leather chairs.. better than what I have at work, for sure), is no match for my sofa.
 
Are you suggesting that Oblivion uses the full potential of the Xbox360? That it's game code has been finely crafted around this hardware, to make full use of all available shader technology, full use of all six hardware threads running simultaneously? On a game engine that was designed to run on only one thread?
Nope. I didn't suggest any of that. I'm simply saying, when you have the hardware available on the Xbox, or any console for that matter, you have a finite ammount of capability. With a PC, you don't. Yes, games will no doubt get better and more optimized in the coming years. They always do. But, there is a limit with a console. You will hit the wall at some point. But, on the PC, developers can, and do, code for the future. Hardware will get better, so a game that is tough to run now, will be much better in time.

Look at Far Cry. When that game came out a few years ago, it was a beast. It took a monster PC to run it with all the goodies turned up. But now, its not that hard. Same with Doom 3, Half Life 2 and Battlefield 2. Those games were all big time hardware killers, but now will run, and run VERY well, on a mid range machine. The developers can do this, because they know hardware will get better and faster, so in time, more and more features and effects can be turned on and turned up.

But, that isn't possible with a console. The developers have a set limit, and its up to them to get the most out of it. They can't hope that in a year the GPU of the Xbox gets a bump in speed, or the console gets more ram, or the processor gets faster. And because of all this, there is only so good a game can look. This brings me to your next point.....
Sure, the game runs on the 360. But it's sure as hell not optimized for it. It may be using a lot of resources, but only because the machine is chugging around unoptimized code.
I'm not sure how you can say that? You make it sound like Bethesda found out a week before the game shipped that they needed a version for the Xbox. Thats just silly. They knew well in advance what the specs of the system were, and what they needed to do. Now, thats not to say that if the game came out now, it wouldn't look better. All games will get better with more time. But, thats because EVERY game can be better optimized, both PC and console games.
Ports are no indication of hardware performance. Do you look at NFS:Carbon and say that the 360 is "weak" because EA can't write a ****ing good-looking game to save their skin?
No, I don't. I've never once said the 360 is weak, this is where you are misunderstanding me. I've said, and will continue to say, that its capabilities and graphical ability are good, just not as good as what a PC can do. Thats all.
The trick is going to be comparing similar types of games to each other. Games written specifically for each version of hardware, and not ports.
Ok, then using my previous example, can you find me a FPS on any console right now that looks as good as Crysis does now, in its yet unfinished state?? Because, as of yet, I haven't seen anything currently on or coming soon to the consoles.


For example, can you show me a 3PS on PC that looks as good as Lost Planet?
Well, considering that is not a very popular style game on PC, thats a bit tough. And, even though its not a 3RD person shooter, Crysis IS a shooter. So, aside from not having your character in frame, its basically the same thing. So, it still gets my vote.
Don't miscontrue my point, though. I'm not trying to say that PCs "suck". What I'm saying is that consoles DON'T.
Then we are in agreement. I think they all have their positives and negatives.
And definitely don't forget the price part of the argument. Any graphical improvements you get on a PC just aren't worth that kind of extra money, in my opinion.
Like I've said a couple times, you have to remember, a PC isn't JUST for games. Yes, they cost a good deal more than any of the consoles. But, the ammount of things that can be done with them is also a good deal more than any of the consoles.

Hilg
 
Crytek's lead artist, Michael Khaimzon, has revealed that the developer could confidently port highly-anticipated PC title Crysis to PS3 and Xbox 360 - although there are no current plans to do so.

Speaking to our sister site GamesIndustry.biz, Khaimzon said, "I don’t think there would be any problem to convert anything we work on to the next-gen consoles if we decided to.

"We have enough power here, with programmers and artists, to be able to do such a thing. It's just a matter of making the decision."
Advertisement

Khaimzon's comments will only fan the flames of rumour which surround Crysis - a first-person shooter already wowing consumers and critics alike - that publisher Electronic Arts may bring the game to home consoles after release on PC early next year.

Discussing whether the team at Crytek would be interested in working on the next-generation of home consoles, Khaimzon added: "I'm pretty sure it would be interesting for us to do stuff on the PlayStation 3 or Xbox 360.

"We would just have to see how much of a sacrifice to the game we'd have to make. Or whether there would be a sacrifice at all, maybe we could find a way to make the game look exactly the same as it does on PC on the Xbox 360 and the PlayStation 3."

When asked directly whether there was a possibility that Crysis would appear on home consoles, Khaimzon replied: "There might be, the decision isn't mine to make. I don’t know of any official plans to do so, but I know there are rumours and talk, but I couldn't say anything concrete."

Hope this wil somehow help:)
 
You know, that's funny, because at one point those same people said that next-gen consoles were too weak to run the Crytek2 engine (CryEngine2, is it's official name.. I had to look it up.. hehe). So who knows what to think now.. hehe.

JNasty, I think we're on the same page, just looking at it from opposite sides of the fence.. hehe. We seem to agree on everything, it just looks like we're arguing for some reason. :)

Crysis definitely looks incredible in the jungle bits. Their foliage-generator (for lack of a better term) is downright amazing, as that screenshot shows. But their urban environments don't really look any better than any other game, which is somewhat disappointing compared to their foliage. Too much time spent on one thing, maybe? (That's not a PC/console thing, just mentioning what I consider to be a flaw in their "amazing" game engine).

Although there's one bright light to this. Ubisoft is making the "Lost" video game. Ubisoft has licensed CryEngine. I hope they're also going to license CryEngine2 (EA is publishing Crysis, but I believe Crytek is still it's own company and can license the engine to whomever they wish). This could be a good thing for a game that will almost entirely take place in a jungle environment.

Methinks I'll go download the FarCry 360 demo.. I know the game has been somewhat panned recently, but I'm curious to see what it looks like running real-time. Sometimes videos just don't get the point across, you know?
 
Hope this wil somehow help:)
Well, it does say that it is possible the game might show on the consoles, so I guess thats something. But, they then go on to say it might have to have some things "sacrificed" to run, but also might not. So, who knows really. I'm all for it either way.

Hilg
 
You know, that's funny, because at one point those same people said that next-gen consoles were too weak to run the Crytek2 engine (CryEngine2, is it's official name.. I had to look it up.. hehe). So who knows what to think now.. hehe.
Well, in truth, they are correct. The main core of the game is being designed to make full use of the upcoming DirectX 10 API feature set. And, given that the Xbox uses a form of DX9, and isn't upgradable to DX10, it will be hard to get EVERY feature in it. The hardware itself isn't really the problem, because the 360 is VERY MUCH strong enough. Its more the core of the graphic subsystem that isn't.
JNasty, I think we're on the same page, just looking at it from opposite sides of the fence.
I'm not sure which side you're on, but I'm on the side that likes fun games. If they happen to look better on a PC, which in my opinion they quite often do, so be it. As long as the game is still the same, and still fun, thats all I want. Much like the debate over which is the more powerful console. It matters very little to me. I just want a fun game.
But their urban environments don't really look any better than any other game, which is somewhat disappointing compared to their foliage. Too much time spent on one thing, maybe? (That's not a PC/console thing, just mentioning what I consider to be a flaw in their "amazing" game engine).
Well, you could almost exactly apply your original arguement here. Given time to "optimize" the game more, that could all change. And, given that this game isn't slated to appear until next year, there is time. We'll see closer to release.
Although there's one bright light to this. Ubisoft is making the "Lost" video game.
Wait, a "Lost" video game is a GOOD thing??? Hmm, who would have known. HA HA J/K :D

Hilg
 
Crysis still run on DX9 API. DX10 is there to gain more advantage for the GPU hardware. Meaning that GPU will be less expensive than what people believe. :sly:
 
Crysis still run on DX9 API.
Right, it will run on DX9. But, its being designed with features and effects that will only be able to be fully realized on DX10. Thats why the game is not coming out until next year, when Vista and DX10 are available. The game WILL play with DX9, and I'm sure it will still be great. But, to get everything OUT of the game that the devs put IN, it will take some pretty buff hardware and DX10.

Hilg
 
Yep it will takes some highly expensive peice of kit to run Crysis at full detail.
 
Yep it will takes some highly expensive peice of kit to run Crysis at full detail.
I'm going to venture a guess, and say that it will be at least a year from when the game comes out until the hardware is actually CAPABLE of running everything up at full. Much like with Oblivion, Doom, Half Life and others, it will be a while until the hardware is there to run that game at its max, and run well.

But, if its anything like Far Cry, the game will scale well. I played Far Cry when it first came out, and my PC then was basically just midrange stuff. I had to turn some things down, and lower the res a bit, but it ran and played pretty well. And it was still a fun game. It does look great with all the busines turned up, but its still very fun with medium settings.

Hopefully Crysis will scale like that, because my current PC hardware is good, but not that good. Even my Mac Pro will be at a loss. Its got quad 3.0 Xeons and X1900XT, but with no support for multiple GPUs, it will surely be at a loss with games like this. It should give me a pretty good excuse to upgrade though, so who cares.

Hilg
 
Right, it will run on DX9. But, its being designed with features and effects that will only be able to be fully realized on DX10.

Any idea what those are? I was under the impression that the 360 included "extra" hardware that allowed it to things that "normal" DX9 on a PC can't do.. shaders and the like. I'd be curious to know how well the 360's version of DX9 could be tweaked to workaround whatever limitations it has.
 
Any idea what those are? I was under the impression that the 360 included "extra" hardware that allowed it to things that "normal" DX9 on a PC can't do.. shaders and the like. I'd be curious to know how well the 360's version of DX9 could be tweaked to workaround whatever limitations it has.
I don't remember where I read it, but it was said that it COULD work on the Xbox and PS3. But, this goes back to what you were talking about earlier. The game is being designed from the get-go as a PC game, using DX10, and the GPU/CPU environment that those allow. It was said in the article I read that both consoles, even though they don't run DX10, they could be finessed to get those features done. But, you then have the question as to how good they can get it.

So no, I don't specifically know what it is that Crytek is going to be implementing from the DX10 API set that would need work to run on the consoles. But, there is a real good article over at the [H] that talks about what DX10 is going to be bringing to the graphics environment. It only briefly mentions the Xbox, but after reading the article, you can see the task at hand.

http://enthusiast.hardocp.com/article.html?art=MTA0NSwxLCxoZW50aHVzaWFzdA==

Hilg
 
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