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A better question is, is there a VOL exploder for GT3 that can extract demo files like the one from GT2?
No that was different. class_dirt i think it was, or dirt_class.Class X is probably rally class...
That always happened to me. I think it's just a general glitch though, doesn't happen with any other event. Happened across different consoles and discs for me.Here's a glitch that I don't know if it is on your games:
Grand Valley's name is misplaced on Endurance race:
Pretty much, yes. Not that it's that big a deal, it's just misplaced text and you know what the vent is anyhow.So it's a confirmed glitch.
Yes, but they are in S, unless they were going to be separate. Perhaps F1?Then Class X could be LM cars?
shagia (TCRF forums)Currently venturing through Gran Turismo 3's audio files, aaaaaand there's a lot of slowed down / pitched down drum samples, guitar notes / slides, and plenty of other instruments that I'm preeeetty sure I've never heard while playing this game. A lot of the samples / loops actually fade out at the end like the Car RPM sounds.
I personally thought the game uses recorded music but it looks like the music is 'live' or this might have been just cut content, currently not sure....
anyway here's some sped up examples:
<a href="http://deadformant.com/shagia/jul/GT3 sounds/1.mp3" target="_blank">some sick ass (poorly looped) breaks</a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/2.mp3" target="_blank">some loop that sounds like it came from rob base & dj ez rock's it takes two</a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/3.mp3" target="_blank">another drum loop </a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/4.mp3" target="_blank">a crash sample i swear i've heard before</a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/5.mp3" target="_blank">a 'pad' sound, not sure if it's correctly cleaned since I've never heard it before</a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/7.mp3" target="_blank">two of the menu sounds from the game which are not cut (not sure about the second one)</a>
<a href="http://deadformant.com/shagia/jul/GT3 sounds/8.mp3" target="_blank">and some music that plays at the start of a race that was already properly pitched</a>
There's also a piano piece that I'm also sure didn't make it in the game.
The R50 may be a Mini Cooper 2000, not a Pathfinder The R3X, it may be or R30 or a R31.Yes, it had only one entry, whereas the other classes had 2 or 3 (can't remember).
Also, I searched for the Clubsport and the EB110, they have loads of entries, including a couple that refer to textures, with the strings “clubsport_r8_00.img” and "eb110_00.img" respectively. I think there may be a chance they have parts like the Vector does, but my knowledge limits me from going deeper. I can find strings in the iso, but I don't know how to use them.
Perhaps the "r50_00" is a Pathfinder R50 2000. I believe the Skylines' names start with "r3X" so it could be, although the Mini idea seems more sensible, there wouldn't have been any other 4WDs for it to race against otherwise.
Perhaps coffee breaks were going to be in GT3. But wasn't that used for any standing start single car event?The coffee break start sounds