Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Kaz has said he would love more time to work on his project but realises that he has to release it sometime.

Who am I to argue with the master.

True, very true. :lol:

On a serious note, I presume Kaz just meant he would love to further polish the game, rather than increase its sense of completeness by adding more features and content, et cetera.
 
You're not one to talk honestly. You've done your fair share of posting similar to his.

There's a significant difference between passing off blatantly controversial opinions as fact while arrogantly proclaiming the alleged superiority of a certain game in a topic solely intended for the discussion of its rival, and making honest observations and arguments, albeit strongly negatives ones, about the quality of a game in the correct forum, wouldn't you all agree?
 
True, very true. :lol:

On a serious note, I presume Kaz just meant he would love to further polish the game, rather than increase its sense of completeness by adding more features and content, et cetera.

I'm not sure where I read it but it concerned the 800 standard.

He basically said he would have loved to have made them all premium but time worked against him.

Personally I'll still love the game.
I feel however the 800 missing cockpits will attract a lot of negatives from reviewers etc.

Still be a high ranking game though.
 
There's a significant difference between passing off blatantly controversial opinions as fact while arrogantly proclaiming the alleged superiority of a certain game in a topic solely intended for the discussion of its rival, and making honest observations and arguments, albeit strongly negatives ones, about the quality of a game in the correct forum, wouldn't you all agree?
When you first started posting, you made just as many stupid claims as he just did. You claimed even GT1 was more realistic than FM3. If that is, by some amazing chance, an "honest" observation & not a silly opinion posted as fact, ban me now.
 
I think it is not fair to compare GT to Forza. GT is a class of it own and although GT5 has taken some time to release and 200 premium cars is little disappointing. I think GT should not get into this nfs, codemasters, Forza level.I would rather prefer more accurate and realistic game instead. If I feel like playing other games I will probably go and play those but GT should not compete with these. They should try to make it more real thing and that is what, Kaz always tries to bring in GT :cool:

I think variants should be included premium cars of course like Mclaren F1 GTR version, SLR roadster, SLR GT version, SLS GT version and other sports/super car like Zonda, Mclaren 12C They should increase it to around 250 mark :nervous:
 
When you first started posting, you made just as many stupid claims as he just did. You claimed even GT1 was more realistic than FM3. If that is, by some amazing chance, an "honest" observation & not a silly opinion posted as fact, ban me now.

I claimed that Gran Turismo 1 felt more like it set out to be a realistic simulation of driving, incorporating a realistic amount of grip and and taking into account aspects such as weight transfer causing understeer, a key aspect of track driving, than Forza does, which is indeed completely correct. Of course, Forza's physics model is, from a technical point of view, far more advanced than a game conceived in the PSOne generation.
 
No one is hating on supercars at all, they're merely hoping the car selection isn't biased towards them. A little variety in this respect is one of the main hallmarks of the Gran Turismo series.

Exactly, there are already so many sports and supercars confirmed, why add even more? Of course I wouldn't mind more supercars but only if they won't dominate in the total car count, which they almost do now.
 
No one is hating on supercars at all, they're merely hoping the car selection isn't biased towards them. A little variety in this respect is one of the main hallmarks of the Gran Turismo series.

Exactly, there are already so many sports and supercars confirmed, why add even more? Of course I wouldn't mind more supercars but only if they won't dominate in the total car count, which they almost do now.

From a marketing point of view it probably makes perfect sense to mostly have Premium cars in the upper echelons of the automotive industry meaning supercars and high end racecars mostly as it probably attracts the most interest of the casual gamer.

As someone who really appreciates the variety of cars on offer in past GT-games and with my own personal preferences I would probably come up ( and most would I guess ) with a completely different list of which cars I would like to be Premium ( and that also includes a lot of supercars ).

There is some logic to it as well, if the majority of Premium cars would be normal, regular cars ( and don't get me wrong, love those equally and sometimes even more depending on which model ofcourse ) the aspirational aspect of GT would somewhat diminish as the "best cars" ( or best car models available in the game compared to Standard ) would be available in the beginning.
If I'm being frank, this whole two-tier issue stinks as it's probably going to affect the way GT5 is played more than most, and even myself, think right now but we'll have to see and experience it to make a final judgement.
I would rather ( and everyone would ofcourse if possible, a no brainer ) have to decide which car I prefer to drive in GT5 based on the car itself than letting that judgement partly be decided by the fact whether they're Premium or Standard.
 
I claimed that Gran Turismo 1 felt more like it set out to be a realistic simulation of driving, incorporating a realistic amount of grip and and taking into account aspects such as weight transfer causing understeer, a key aspect of track driving, than Forza does, which is indeed completely correct. Of course, Forza's physics model is, from a technical point of view, far more advanced than a game conceived in the PSOne generation.

The way I see it is this. When Turn 10 released Forza 1&2 they took the crown from PD. However Turn 10 made such a monumental cock up with Forza 3 they gave this crown back to PD without having to even release GT5.

The thread below says it all to me. After reading the Ops post look at the loyal support from the Forza players lol.

http://forums.xbox.com/33443976/ShowPost.aspx

In my opinion the Forza franchise is at risk of becoming extinct. Many are coming to GT5 and how many will return to Forza 4? answer very few in my opinion.
 
I wonder why there is such a supercar hate among GT-fans.

Everybody else has pretty much explained it, but this might also help ;)

...
If I'm being frank, this whole two-tier issue stinks as it's probably going to affect the way GT5 is played more than most, and even myself, think right now but we'll have to see and experience it to make a final judgement.
I would rather ( and everyone would ofcourse if possible, a no brainer ) have to decide which car I prefer to drive in GT5 based on the car itself than letting that judgement partly be decided by the fact whether they're Premium or Standard.

You're right. Hopefully PD can minimise the functional differences between the two classes, then!
 
I claimed that Gran Turismo 1 felt more like it set out to be a realistic simulation of driving, incorporating a realistic amount of grip and and taking into account aspects such as weight transfer causing understeer, a key aspect of track driving, than Forza does, which is indeed completely correct. Of course, Forza's physics model is, from a technical point of view, far more advanced than a game conceived in the PSOne generation.

True very true. Gran turismo 1 was much more advanced in its day at being realistic that forza 3 is today.
 
You're right. Hopefully PD can minimise the functional differences between the two classes, then!

First - 👍 to Analog's post that this quote is a response to.

Second - Agreed, I'll definitely be using the car's tier as a deciding factor. And sadly, PD can minimize the functional differences, but the fact is as long as there's two tiers there will always be some hard differences that can't be overcome...

Sure, I'll be interested in driving some of my old favourites in the new physics engine, but they're going to take a backseat to Premiums.
 
I claimed that Gran Turismo 1 felt more like it set out to be a realistic simulation of driving, incorporating a realistic amount of grip and and taking into account aspects such as weight transfer causing understeer, a key aspect of track driving, than Forza does, which is indeed completely correct. Of course, Forza's physics model is, from a technical point of view, far more advanced than a game conceived in the PSOne generation.
Except before, you pretty much said Forza was unrealistic even in comparison to GT1/2. That's a fanboy post, not a fact. You have several others spewing the same "opinion".
I have played every Gran Turismo game. Forza's physics are painfully unrealistic in comparison to every one of them. Even in the Playstation One games, the cars were a joy to drive, simulating the build up of understeer and weight transfer very well, while Turn 10's offering two console generations later does nothing of the sort. It's ridiculous what they're passing of as a "simulation" driving game.
Before now, you made all sorts of silly posts on the same level as the poster you called a troll.

Hence, don't start calling others trolls when you were no better when you first joined.
 
First - 👍 to Analog's post that this quote is a response to.

Second - Agreed, I'll definitely be using the car's tier as a deciding factor. And sadly, PD can minimize the functional differences, but the fact is as long as there's two tiers there will always be some hard differences that can't be overcome...

Sure, I'll be interested in driving some of my old favourites in the new physics engine, but they're going to take a backseat to Premiums.

Definitely not me. It depends on the actual car I suppose. I would rather jump in and drive a handful of standard cars (there are so many great cars from GT4) than some boring premiums like the cappuchino. (I love everyday drivers but that car just puts me to sleep).
 
Definitely not me. It depends on the actual car I suppose. I would rather jump in and drive a handful of standard cars (there are so many great cars from GT4) than some boring premiums like the cappuchino. (I love everyday drivers but that car just puts me to sleep).

I'm not one of those who say I won't even drive the Standard cars ( although going back to a viewpoint other than interior view will probably make it more of a retro-experience I'm afraid ).
But if there's an event in GT5 for example which only allowes a certain type of car and of the possible, say 10 eligible and somewhat equal or similar cars, 8 are Standard without cockpit view I'm afraid I will probably use the 2 Premiums mostly in that event, maybe even when some of those Standard cars are the cars I personally prefer.
That's how important the feature cockpit view is to me and the possible exclusion of that feature in the cars I loved most could mean I choose the cars I like less simply because they have a feature I've become addicted to after playing Prologue.
 
^^ Yeah, the loss of cockpit view is the only real disturbing thing effecting me regarding standards. I've been trying to play GT5P in the other views recently, but damn its hard to substitute the feeling you get when in cockpit view.
 
^^ Yeah, the loss of cockpit view is the only real disturbing thing effecting me regarding standards. I've been trying to play GT5P in the other views recently, but damn its hard to substitute the feeling you get when in cockpit view.
Amen to that. I've been using cockpit view for every single racing game that had it and haven't been using any other view for the last, well, years. It's going to be a darn pain in the rear to even try and use a different one.

One of the reasons I'm hoping to be able to avoid the standard cars in GT Life mode, at least most of the time... I'll probably suck when racing in a standard car :D
 
I think they could have at least made a few dozen or so generic cockpits with which to spread around the "standard" cars, so we'd at least still have the option to play the entire game from the same perspective. I would have rather had the choice to use a generic, dull-looking cockpit view than not have a choice at all.
But, like alot of people have already said, GT from bumper-view is still better than the other race sims with cockpit view.
 
(there are so many great cars from GT4) than some boring premiums like the cappuchino. (I love everyday drivers but that car just puts me to sleep).

You don't like the cappuchino ? 👎 That is best car ever. Just kidding I do like to drive it though. I'll probably use all the cars I don't use cockpit view. It just doesn't feel right to me. But that's just me I prefer chase or bumper cam I feel like I can see more of the road that way.
 

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