Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
You're comparing 100% of all cars from FM3, that's what your last post says, to just the carry-overs from GT5, why? Either way, I don't remember playing FM3 and noticing a troubling difference between fm2/3 cars and the fm1 models. In GT5 however, from what we've seen, you don't have to look for the differences to spot them.
Making gt4 cars shinier doesn't change their true colors. If we bring physics into the equation then yes, all gt5 cars are current gen, unfortunately, this is just a visual discussion.

I was asking another member why they feel Forza is new gen even though they have models from the original Xbox because that was the argument considered the standard cars, because they are ports from GT4, they are automatically last gen. The question was for him. Honestly Dave i don't care if you cant notice the difference playing FM3 I have the game and all the cars are not the same quality. Some have the same errors from the 1st game any player who plays Forza3 will tell you that. Like i said i don't considered those cars last gen and i don't for the Standards. Thats it, Your not going to change my mind Im not going to change yours.

It just looks like someone went overboard with carnauba wax and then smothered it in baby oil.

Wow.. :lol:
 
That's all well and good, but now that I apparently answered your questions JDM... how come you didn't have one for this?

However, is it literally the exact same polygon model and textures?

Also, "because they are ports from GT4, they are automatically last gen" really does make sense. If they're ported from the last generation console's game, to the current one... well, I don't see how me calling them last-gen is inaccurate. When GT3 came out, I don't think anybody would've questioned that GT2 models were "last-gen" either.

Those images posted do bring up something interesting; the GT5 Standard Vette's shutlines look thinner than the GT4 models... meanwhile the pack of muscle cars still have some pretty thick ones, comparable to that GT4 Cougar. Maybe they really are systematically going through the Standards and updating textures?

It'll take about 5min to answer once the game releases, anyways, since we'll be able to actually replicate the same car/location combos between GT4 and GT5.
 
That's all well and good, but now that I apparently answered your questions JDM... how come you didn't have one for this?



Also, "because they are ports from GT4, they are automatically last gen" really does make sense. If they're ported from the last generation console's game, to the current one... well, I don't see how me calling them last-gen is inaccurate. When GT3 came out, I don't think anybody would've questioned that GT2 models were "last-gen" either.

Those images posted do bring up something interesting; the GT5 Standard Vette's shutlines look thinner than the GT4 models... meanwhile the pack of muscle cars still have some pretty thick ones, comparable to that GT4 Cougar. Maybe they really are systematically going through the Standards and updating textures?

It'll take about 5min to answer once the game releases, anyways, since we'll be able to actually replicate the same car/location combos between GT4 and GT5.

I don't know Slip Im sorry man. I really don't worry about that stuff Im just learning from you guys. If the game looks good it looks good to me. :lol: Do you know If GT5 standard cars have the same poly/texture count as GT4? All i know is the S2000 still has the same error it did in Forza1, It didn't bother me so much the car still look good. I get you know, being direct ports make them automatically last gen So GT5 and FM3 consist of last gen cars that still look good (IMO) Im cool with that. 👍
 
Those images posted do bring up something interesting; the GT5 Standard Vette's shutlines look thinner than the GT4 models... meanwhile the pack of muscle cars still have some pretty thick ones, comparable to that GT4 Cougar. Maybe they really are systematically going through the Standards and updating textures?

That vette is premium, vide GT5's E3 2010 trailer. Not sure what it's doing in the standard car trailer. But maybe it's the same thing that happened with the camaro? With 2 different models that look essentially the same but one is standard and the other is premium?
 
The standard cars look way better than the GT4 cars. In the end I think most folks will be happy.
GT4 had two levels of car quality, just so you know. If GT5 is going to use the Photomode models for the Standards, then they will all* look better than they did in races in GT4.



*Probably except the GT3 cars.
 
I don't know Slip Im sorry man. I really don't worry about that stuff Im just learning from you guys. If the game looks good it looks good to me. :lol: Do you know If GT5 standard cars have the same poly/texture count as GT4? All i know is the S2000 still has the same error it did in Forza1, It didn't bother me so much the car still look good. I get you know, being direct ports make them automatically last gen So GT5 and FM3 consist of last gen cars that still look good (IMO) Im cool with that. 👍

Alrighty then :cheers:

That vette is premium, vide GT5's E3 2010 trailer. Not sure what it's doing in the standard car trailer. But maybe it's the same thing that happened with the camaro? With 2 different models that look essentially the same but one is standard and the other is premium?

Actually though, it isn't; the Premium Vette is a different version of the C3:
https://www.gtplanet.net/70-gran-tu...more/gran-turismo-5-e3-2010-screenshots-2-66/

Vinyl top and white-wall tires are the easiest to notice, and the side-exit exhaust.
 
GT4 had two levels of car quality...

IMO the standards still look better in GT5, You can compare a Edit GT4 picture to the standard cars, and the standards still look better.

4844999337_f0718c58dc.jpg


4844999317_b4c07066cd.jpg


Bigger images VVV



[/QUOTE]

Alrighty then :cheers:


Finally Slip :lol::cheers:
 
So indeed it's just like the camaro. Well, I wonder why this model isn't premium when the other is and they look pretty much the same.


Does that go for the interior also? If they have a similar interior why not just use that one for the standard version for cockpit version.
 
IMO the standards still look better in GT5, You can compare a Edit GT4 picture to the standard cars, and the standards still look better.

This quote is an example of why people get frustrated, though, I hope you realize. Yes, you feel the overall look is up to par for you. Nobody can argue that, it's your opinion. Toronado is commenting on the car model quality itself though, just that in isolation. Saying "they look better to me" is unrelated, dude! I dunno about him, but my criticism only applies to that particular part of the plan. Hope that makes sense.

So indeed it's just like the camaro. Well, I wonder why this model isn't premium when the other is and they look pretty much the same.

I've been wondering the same thing. It leads me to think the two tiers won't be on track together at any one time... why else would PD want two near-identical cars, one in each tier?
 
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I guess I'm Mr Easy to Please or something. Looking at these images and the Standard Car trailer, I'm just as excited to get my hands on these as I am the Premiums. I still think the graphics won't be glaringly different, and replays will be a joy to watch. And I can see I'm going to have to get some more USB drives. :lol:

Just for some comparison, here are those Corvettes again.

lolvette2.jpg


2mov9cn.png


Corvette-13.jpg


I thought the Standard Vettes looked kind of blah, until I saw pretty much the same blah-ness in the real thing.

By the way, that Camaro race made me love the American muscle cars all over again. Pretty wild race.
 
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I guess I'm Mr Easy to Please or something. Looking at these images and the Standard Car trailer, I'm just as excited to get my hands on these as I am the Premiums. I still think the graphics won't be glaringly different, and replays will be a joy to watch. And I can see I'm going to have to get some more USB drives. :lol:

Just for some comparison, here are those Corvettes again.

lolvette2.jpg


2mov9cn.png


Corvette-13.jpg


I thought the Standard Vettes looked kind of blah, until I saw pretty much the same blah-ness in the real thing.

By the way, that Camaro race made me love the American muscle cars all over again. Pretty wild race.

:sniff: But I love the look of the old '72 Corvette Stingray...
 
GT4 had two levels of car quality, just so you know. If GT5 is going to use the Photomode models for the Standards, then they will all* look better than they did in races in GT4.



*Probably except the GT3 cars.

This quote is an example of why people get frustrated, though, I hope you realize. Yes, you feel the overall look is up to par for you. Nobody can argue that, it's your opinion. Toronado is commenting on the car model quality itself though, just that in isolation. Saying "they look better to me" is unrelated, dude!

Why would one get frustrated, read the bold i'm just going off what he said unless he was being sarcastic. I compared a picture of a standard car In GT5 and a GT4 car in Photo mode. I was Stating my opinion on how the standard cars was going to look better than GT4 trying to give an example (whats in bold) with pictures. I dont see the problem i'm just going of what he said.

I've been wondering the same thing. It leads me to think the two tiers won't be on track together at any one time... why else would PD want two near-identical cars, one in each tier?

Maybe because they don"t want to waste the Premium car count. This might be the same case for the Nissan GT-R34.
 
Yeah, my bad, I completely misread/misquoted and didn't think something through there. :lol:

Alright, so now we're all on the same page about modeling, textures, and then the overall look. Now to start the next round of hypractive rumour-mongering... anybody wanna tackle why that "Metallic Puke" Standard Vette has some noticeably finer textures than any of the other Standard muscle cars, or the C5R?

(EDIT)

Maybe because they don"t want to waste the Premium car count. This might be the same case for the Nissan GT-R34.

What do you mean "waste"? If anything, cars like the Camaro SS & Z28 would be the easiest to increase the Premium count. There's not a lot of difference between the two, meaning the current Premium Z/28 could easily be changed up a bit and presto, SS is now Premium. Same with the myriad R32-R34 Skylines. We have the R34 modeled to Premium levels; looking at GT4's car list, we could quite easily have 10 more cars after only small modifications to that model.
 
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:sniff: But I love the look of the old '72 Corvette Stingray...
Well... uhh... oh poop, you know what I mean. :lol:

anybody wanna tackle why that "Metallic Puke" Standard Vette has some noticeably finer textures than any of the other Standard muscle cars, or the C5R?
Dare I say it... it's the lighting. ;)

Actually I don't know. Maybe it's a sign that PD are cleaning up the Standards.
 
Well... uhh... oh poop, you know what I mean. :lol:


Dare I say it... it's the lighting. ;)

Actually I don't know. Maybe it's a sign that PD are cleaning up the Standards.

:lol: Put you on the spot did I? IMO the '1972 Stingray is a fine looking automobile, and one of my personal favorites of all time, along with the 1967 Shelby Series GT500 Mustang. That doesn't mean anyone else has to agree with me. ;)
 
anybody wanna tackle why that "Metallic Puke" Standard Vette has some noticeably finer textures than any of the other Standard muscle cars, or the C5R?
That's easy. C5R dates to GT3.

What do you mean "waste"? If anything, cars like the Camaro SS & Z28 would be the easiest to increase the Premium count. There's not a lot of difference between the two, meaning the current Premium Z/28 could easily be changed up a bit and presto, SS is now Premium. Same with the myriad R32-R34 Skylines. We have the R34 modeled to Premium levels; looking at GT4's car list, we could quite easily have 10 more cars after only small modifications to that model.
Don't jinx it! There are still a few dozen premium models we don't know about, so if we are lucky the Premium cars we don't know about won't just be variations of other Premiums. Then we get a hundred or so new Premiums on launch day!
 
That classic 'vette does look noticeably better, PD must be cleaning up the textures. I'm just wondering about how they're going to handle the pop-up lights? It would look quite odd if they just 'appeared' out of thin air.
 
The general consensus seems to be that these 200 premium cars are spread out over the full spectrum of car classes (in other words there econoboxes are included as well as balls to the wall Le Mans rocket sleds).

Since I'm a little OCD and anal about these things, I will very likely only want to purchase and drive the premium cars as once a benchmark is set, I have a hard time dealing with things below it. It's just my nature.

Do you guys think that the premium cars will be distributed in such a way that it is entirely possible to play through the whole game comfortably without ever driving a standard car? I realize this hinges greatly on what I mean by comfortably, to be more clear I simply mean that whenever I have to purchase a new car, I would like to have at least 5 or 10 different options to choose from.

Is this realistic? If so I think this is how I will choose to play. Needless to say, the separation of premium and standard bothers me as much as the rest of you, probably a bit more.
 
They wil use Garage/Photo Travel models from GT4 as Standards in GT5. They were a bit better from in-game models. Also you can notice that textures are a bit smoother in Standard cars compared to GT4. And that's ALL. It's just GT5's game engine which makes them look better.

ps. Sorry if my English is bad...
 
That classic 'vette does look noticeably better, PD must be cleaning up the textures. I'm just wondering about how they're going to handle the pop-up lights? It would look quite odd if they just 'appeared' out of thin air.

I can't imagine it would be hard. They already have popup motion from the premium one. It would be quite simple to do the same for the standard model. Especially since in GT4, every car that had popup headlights had two different models -- one with the lights down, one with the lights up (for darker/night courses). It will take a bit of more modelling and programming but surely they won't just make the lights appear out of nowhere.
 
I think cockpit traditional means like GT4 where you don't see the cockpit.
And remember this is a Babelfish translation

translation is right, it confirms a full cockpit for premium cars and a traditional cockpit for standard cars. Later in the forum they also say what is written in the opm french:

La rivista ufficiale PlayStation parla di circuiti, danni, e piste.

Nell'ultimo speciale su Official PlayStation Magazine (versione francese) Gran Turismo 5 appare, a detta della rivista, completo sul lato delle specifiche. I numeri trascritti su carta sono più che altro conferme del monte di notizie apparse in rete: 70 piste, 1000 vetture e tante piccole sorprese come i Go-Kart o l'editor per modificare i percorsi già disponibili.

Sul lato dei tracciati, quelli davvero inediti sono in realtà 12 mentre le altre piste risultano versioni migliorate dei circuiti più famosi di ritorno dai precedenti capitoli. Lo stesso discorso interessa ovviamente le auto Standard e Premium, tutte (è il caso di ripeterlo) con visuale interna ma con diversi livelli di dettaglio per quanto riguarda sopratutto i danni.

Sul fronte multiplayer, il numero massimo di giocatori supportati in pista è 16, almeno nella prima uscita diretta ai negozi (come sempre la parte online si potrà aggiornare via patch). Una versione praticamente definitiva sarà mostrata alla fiera Gamescom.


-it says that editor is to modify tracks that are already in the game.
-is says that all cars will have cockpit but with different level of details ( and they said ("all and we have to repeat this") and different damage
- 16 players online
 
-it says that editor is to modify tracks that are already in the game.
-is says that all cars will have cockpit but with different level of details ( and they said ("all and we have to repeat this") and different damage
- 16 players online
I strongly doubt we can modify tracks that are already in the game. Personally I feel the track editor will be basic compared to what some are expecting i.e no way you can create Spa. I feel the track editor will be more suited to the go karts in the game.

Im more interested in the weather that is in GT5. This will make for some epic online races.
 
I strongly doubt we can modify tracks that are already in the game. Personally I feel the track editor will be basic compared to what some are expecting i.e no way you can create Spa. I feel the track editor will be more suited to the go karts in the game.
Im more interested in the weather that is in GT5. This will make for some epic online races.

Wasn't it mentioned in the French article that you could share your tracks online? It wouldn't make sense for them to incorperate the online track sharing for just karting considering the actual cars will most likely be the heart of online racing. Just my opinion.

Back on topic - I just hope we can atleast have the option to race standards against premiums, as someone pointed out in the Toyota FT-86 video a standard car appears on track with it.
 
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II IVORBIGUN II
I strongly doubt we can modify tracks that are already in the game. Personally I feel the track editor will be basic compared to what some are expecting i.e no way you can create Spa. I feel the track editor will be more suited to the go karts in the game.

Im more interested in the weather that is in GT5. This will make for some epic online races.

I think the Track Editor will be something like "add bricks & borders to create a track out of the Gynkhana Course".

[/OFF-TOPIC]
 
I hope it'll be something like what we have in ModNation Racers. You draw what you want your track to look like, change the elevation as you do so and then add scenary. For me that will just be spot on. :dopey:
 
What do you mean "waste"? If anything, cars like the Camaro SS & Z28 would be the easiest to increase the Premium count. There's not a lot of difference between the two, meaning the current Premium Z/28 could easily be changed up a bit and presto, SS is now Premium. Same with the myriad R32-R34 Skylines. We have the R34 modeled to Premium levels; looking at GT4's car list, we could quite easily have 10 more cars after only small modifications to that model.

Guessing that solves the mystery of the other 50 premium cars :sly:
 

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