Well, that's the problem with learning computer graphics in older, outdated programs. I wish I could start learning the ropes in the newer more powerful tools. Thanks for noting that detail

. I do really hope PD does use these new technological features because so far, I still see blurred textures on GT5 Standard Cars.
That's true. However, there is something still making me think that Standard Cars have a problem that's being concealed. Think about it, most of the features you mentioned on the above list have only been slightly mentioned on magazines and interviews, and have had no media about them whatsoever, so they really haven't been showcased yet. The Standard Cars however, do have a video associated to them, meaning we do get to see them. But the video clip is only 40 seconds long versus the over 30 minutes of footage from Premium models. If GT5's cars have already started being revealed, why so much discrimination for the Standard Cars, especially considering they take more the half the list? My idea is that PD simply doesn't want to show them and I don't think it's for a gameshow surprise. For now however, the best we do is wait for said gameshows (GamesCon and TGS) to see if more information on the Standards is shown. If on both those gameshows, nothing about them comes up, then it's safe to assume PD isn't truly happy with them.
About those GT4 pics, I noticed on first glance polygonised surfaces that shoudn't be there if they were up-to-date models (Mclaren's side mirros aren't round enough, front of Mclaren not smooth, the grills on the Mclaren's hood need work, weird textures on the Mclaren's headlights, weird textures on the Bentley's headlights, blocky engine intake ramscoop on the Bentley).
And finally, the separation of Premiums and Standards will depend on how they look at the end, a reason I stated on an above post.
Resolution and anti-aliasing don't always disguise a poor model. For that technique to work, the model still has to be quite clean. What I mean is that, if Kratos's shoulders were boxes, you could turn up the resolution to 1080p and up the AA to 8x and his shoulders would still be boxes, smooth boxes but still boxes.