Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Short answer: Yes.

Longer answer: I want GT5. Not GT4 HD. Thus, dropping all of the standard cars and going with a few more premium ones would have made me happier than what PD decided to go with. Far happier. And, well, seeing one of my former favourites (say the Amuse S2000 R1) being only a standard car wouldn't make me feel good, actually. I would feel gutted because I have to decide whether I want to drive a beautiful, highly detailes car with full damage or one of my old favourites which is, well, looking pretty crappy in comparison.

Besides, it rather seems to me that they were going for the additional standard cars to inflate the number of cars to a four digit number so they could claim to have more cars than anyone else. Not to grant us all of our 'old favourites'.

That's just me though.

At least its in the game with new physics damn :lol:
 
Premium cars look good enough with GT5's lighting and reflections. Thats the reason, I don't care. Cockpit is a gimmick, a nice gimmick that I only use once for every car just to check out the interior.
 
Premium cars look good enough with GT5's lighting and reflections. Thats the reason, I don't care. Cockpit is a gimmick, a nice gimmick that I only use once for every car just to check out the interior.

Cockpit is definitely not a gimmick. If you ever get into the sim racing community, it's a requirement for many leagues, and is preferred by the majority of racers.

Rendering engine alone don't make "Playstation 3’s cutting-edge graphics.". Polygon count and texture resolution are an integral part of "Playstation 3’s cutting-edge graphics."

Precisely.
 
At least its in the game with new physics damn :lol:

What good is having it if you feel like you're getting punished for chosing that car as your favourite and not one of the premiums?

Don't get me wrong, the standard cars are better than having nothing, but they have nothing to do with 'bringing back old favourites', if you're asking me.
 
We have not come up with this belief out of nowhere. They carefully selected what to show us so we did exactly what they wanted. They mislead us into digging our own hype grave. We are the ones who dug it, sure, but they made sure we were clueless about it. And why? For the love of god why? To kill us with disappointment?

It looks like a "classic" case of good news/bad news sandwich whereby they give us all the new goodies, then drop the bad news inbetween ( hoping it won't get full attention ) and release further good news at Gamescom or "unofficially" announce new features beforehand like track-editor which looks like a coördinated attempt to get people excited again.
Bad news is, the bad news got noticed and despite all other great news it isn't an element easily discarded or forgotten ( at least not by me ).

Using the fall-back that we still get 1000+ cars, which no other game has done, isn't quite fair though. It's like saying that upon release, the PS3 had by far the world's largest game library... because it had backwards compatibility. Yeah, we're getting a ton of cars, but the people who are let down by this are let down because the time has passed for essentially getting a game that's mostly made up of ported-over GT4 content. If this were 2007 or 2008, it'd be a bit more accepted. Late 2010 isn't.

KY has passion, but I hope from now on he has someone above him that keeps his over-reaching ambitions in check.

Totally agree, hyped up or blinded by the love for this game and the expectations it created partly based on the standard set by previous versions and new console-hardware providing new possibilities I didn't expect the majority of cars to be essentially ones I experienced on a previous gen ( which I loved, but loved 5 years ago on equipment which was current 5 years ago ).

Talk of "love is blind", apparantly we should be uncritical and grateful for whatever we're getting ( despite paying for it, yeah I know I could always choose not to buy it which is always a killer argument in any debate :indiff:) and anyone questioning or expressing dissapointment ( which IMO only shows how much they care for this product ) is accused of being a spoiled cry baby or whiner which ofcourse is a truly constructive way of debating the pro and cons and enhancing the general tone on a forum.....
 
I've been quiet on this issue (come to think of it, been pretty quiet on all issues!), but on this one I now have to have my say. I do have FM3 and I do play it on a serious level (PWTS + CS Pedals etc), as well as rFactor, LFS and so on - I'm a sim and real work automotive nerd. I was looking forward to buying a PS3 for GT5, hoping to see beautiful interior models. But alas to find that only 200 cars have such a feature, I'm sorry, it isn't acceptable, not given the development time, not given the hype, and certainly not given whats been bantered around to be the most amazing console ever. I've yet to see an impressive PS3 game.

Sony have crowed about the power of the PS3, the massive advantages of Blu-Ray blah blah, but as yet there isnt a game that shows off the console at all - I was really hoping GT5 would be that - 1000 cars will full interior modelling! Yes! ...but now it clearly isn't - as from a content stand point its actually lacking from the near one year old 360 rival which is only another year away from its next iteration.

I'm sorry KY, you've seriously dropped the ball. Much as I dislike Dan Greenawalt, at least he and the T10 team actually give out content on a regular basis, and while yes a few interior have inaccurate instruments and a few glitches, at least they HAVE interiors, just as promised.

GT5 had better be good when it comes out, but I certainly will be playing it before I commit to a PS3, unlike GT3, which I immediately ran out and bought a PS2 for without reading even the first of the reviews. The game sold itself, whereas GT5 - well, it just sold out.
 
I've yet to see an impressive PS3 game.
:indiff:
Both Uncharteds and Killzone 2, for example?
And from a technical standpoint GT5 is the most impressive videogame I've ever seen. That Standard/Premium car thing has nothing to do with technical limitations of the PS3.
 
They were definitely not designed for the new engine. They were ported into it from GT4. But while that isn't hard to understand, your sentence sure was!

Rendering engine alone don't make "Playstation 3’s cutting-edge graphics.". Polygon count and texture resolution are an essential part of "Playstation 3’s cutting-edge graphics."


GT5 engine was designed for:

support 1080P + 60fps + 3D + head tracking + day/night cycle(cars headlights) + weather + new physics engine + max of 16 cars and using PS3 gfx.
 
GT5 engine was designed for:

support 1080P + 60fps + 3D + head tracking + day/night cycle(cars headlights) + weather + new physics engine + max of 16 cars and using PS3 gfx.

Correct. But the standard cars were not designed to fully utilize that engine [graphically], and as a result, they clearly don't. That's what we're saying.
 
Talk of "love is blind", apparantly we should be uncritical and grateful for whatever we're getting ( despite paying for it, yeah I know I could always choose not to buy it which is always a killer argument in any debate :indiff:) and anyone questioning or expressing dissapointment ( which IMO only shows how much they care for this product ) is accused of being a spoiled cry baby or whiner which ofcourse is a truly constructive way of debating the pro and cons and enhancing the general tone on a forum.....
No offence, but from what I've read over the past few days in this forum, the same people that are complaining about being called a cry baby or whiner are the ones coining the terms 'blind' and 'battered wife syndrom'.

Let's just say I think either camp is pathetic. ;)
 
I've been quiet on this issue (come to think of it, been pretty quiet on all issues!), but on this one I now have to have my say. I do have FM3 and I do play it on a serious level (PWTS + CS Pedals etc), as well as rFactor, LFS and so on - I'm a sim and real work automotive nerd. I was looking forward to buying a PS3 for GT5, hoping to see beautiful interior models. But alas to find that only 200 cars have such a feature, I'm sorry, it isn't acceptable, not given the development time, not given the hype, and certainly not given whats been bantered around to be the most amazing console ever. I've yet to see an impressive PS3 game.

Sony have crowed about the power of the PS3, the massive advantages of Blu-Ray blah blah, but as yet there isnt a game that shows off the console at all - I was really hoping GT5 would be that - 1000 cars will full interior modelling! Yes! ...but now it clearly isn't - as from a content stand point its actually lacking from the near one year old 360 rival which is only another year away from its next iteration.

I'm sorry KY, you've seriously dropped the ball. Much as I dislike Dan Greenawalt, at least he and the T10 team actually give out content on a regular basis, and while yes a few interior have inaccurate instruments and a few glitches, at least they HAVE interiors, just as promised.

GT5 had better be good when it comes out, but I certainly will be playing it before I commit to a PS3, unlike GT3, which I immediately ran out and bought a PS2 for without reading even the first of the reviews. The game sold itself, whereas GT5 - well, it just sold out.

:lol: Cockpit issue has not even been confirmed yet buddy i believe we will get them 👍. I have forza3 also and if you put up with that game i don't see your problem with GT5
 
:indiff:
Both Uncharteds and Killzone 2, for example?
And from a technical standpoint GT5 is the most impressive videogame I've ever seen. That Standard/Premium car thing has nothing to do with technical limitations of the PS3.

Granted Killzone 2 looked pretty cool, but not mind blowing, and I played Uncharted 2 in a game store and didn't really find it that mind blowing either, it was good for sure, but it certainly didnt live upto the hype I don't think - not visually anyway.

I'm sure the PS3 itself is a very capable machine - but I don't see whats so spectacular about GT5 vs FM3. Maybe I need to see it in the flesh, rather than just screenies. With that said, the PS2 took a long time to truly milk out its performance, and Sony did say this console generation was a Marathon and not a sprint. What scares me is how long PD take to develop a game, are we only going to see one GT game this generation? We're already heading for number 3 of the FM franchise in this gen (with the original FM of course being last gen).

Does the PS3 upscale or is GT5 native 1080?
 
Well if you don't find Uncharted 2 and Killzone 2 visually impressive I can't help you and end this discussion now. :)
 
Correct. But the standard cars were not designed to fully utilize that engine [graphically], and as a result, they clearly don't. That's what we're saying.

To be honest, the graphical differences between S and P doesn't really bother me ( although it might appear inconsistent and incoherent and have gameplay consequences yet unknown due to compatibility reasons ) but mainly the differences between available features ( interior view is a feature, not just graphically superb eye-candy ).
 
To be honest, the graphical differences between S and P doesn't really bother me ( although it might appear inconsistent and incoherent and have gameplay consequences yet unknown due to compatibility reasons ) but mainly the differences between available features ( interior view is a feature, not just graphically superb eye-candy ).

I feel you but i have a good feeling we will have some type of cockpit viewr for GT4.
 
To be honest, the graphical differences between S and P doesn't really bother me ( although it might appear inconsistent and incoherent and have gameplay consequences yet unknown due to compatibility reasons ) but mainly the differences between available features ( interior view is a feature, not just graphically superb eye-candy ).

I suppose it has just always been a pet peeve of mine when games have blacked out windows with motionless drivers and silhouette interiors. It adds so much to the authenticity of the cars when you can see inside them, see the driver performing your inputs, etc. At least for me it does. And the low poly "standard" models do kinda stick out like sore thumbs amongst the crazy-high poly premiums.

I spent a lot of time playing Need for Speed High Stakes on PC, always downloading user made cars and trying them ingame. That's when I started to see the differences between good models and bad models. It's not all about poly counts; some guys were incredibly efficient and had cars under 10,000 polygons with incredible detail, interiors, cockpit view. If they could do that with 10,000 polygons, I'm not sure why PD couldn't do interiors of similar quality for the standard cars.
 
:lol: cockpit issue has not even been confirmed yet buddy. I have forza3 also and if you put up with that game i don't see your problem with GT5

Hmm. In which case perhaps misinformation is the enemy here. I thought I read on the Sony press release that it was only the 200 Premiums that have interiors.

Maybe I expected too much - I just assumed given the time, the new console - I just expected great things and it just seems ok, acceptable, satisfactory. KY is a man obsessed with detail and precision - so why hasnt he pushed and pushed to have all the cars details and precision recreated equally, rather than fobbing us off with cars ported in from GT4?
 
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Well the 60 million dollar development cost and OPM(somewhat a reliable source)said that all cars have cockpit view including standard so it isn't our fault that we believed it.
 
To be honest, the graphical differences between S and P doesn't really bother me ( although it might appear inconsistent and incoherent and have gameplay consequences yet unknown due to compatibility reasons ) but mainly the differences between available features ( interior view is a feature, not just graphically superb eye-candy ).

Yeah, people who are calling cockpit view a gimmick seem completely at odds with the stated goal of GT always being about immersion and true-to-life-ness. Bumper cam is not real. Neither is hovering a few feet behind and above your car.

I'm in the same boat; the differences don't bother me too much on their own... it's just that they're coming after 6 years. It really does feel like they were added to hit the 1k car mark. Would anybody have accepted GT3 if they had just ported over all the low-poly models from GT2 to bump up the number?

I feel you but i have a good feeling we will have some type of cockpit viewr for GT4.

I can tape up black pieces of paper to my LED on the top and bottom of the screen in bumper view and have nearly the same experience as "cockpit view" in PSP.
 
Hmm. In which case perhaps misinformation is the enemy here. I thought I read on the Sony press release that it was only the 200 Premiums that have interiors.

Maybe I expected too much - I just assumed given the time, the new console - I just expected great things and it just seems ok, acceptable, satisfactory. KY is a man obsessed with detail and precision - so why hasnt he pushed and pushed to have all the cars details and precision recreated equally, rather than fobbing us off with cars ported in from GT4?

Nope it has not been confirmed that standard cars don't have interior. Also there are member who wrote email to people who went to E3 and got a interview with the GT5 team. In those emails they have said standard cars will have interiors in the end we have to wait for more information. There is a lot of great new information that GT5 has so if your not excited I'm sorry GT5 let you Down. Maybe your a hard cookie, however I don't believe that because you said you play Forza3 faithfully right? That game is Forza2 with better graphics imo.
 
Well the 60 million dollar development cost and OPM(somewhat a reliable source)said that all cars have cockpit view including standard so it isn't our fault that we believed it.

And its not my fault to believe we don"t 👍

Yeah, people who are calling cockpit view a gimmick seem completely at odds with the stated goal of GT always being about immersion and true-to-life-ness. Bumper cam is not real. Neither is hovering a few feet behind and above your car.




I can tape up black pieces of paper to my LED on the top and bottom of the screen in bumper view and have nearly the same experience as "cockpit view" in PSP.

Im with you on that 👍

Who said anything like that :odd: What more can i expect though this is Slip talking :lol:
 
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I am more so curious how or if customization (especially with regards to wheels) will be affected with the two different classes of cars.
 
Who said anything like that :odd: What more can i expect though this is Slip talking :lol:

I point you to:

Premium cars look good enough with GT5's lighting and reflections. Thats the reason, I don't care. Cockpit is a gimmick, a nice gimmick that I only use once for every car just to check out the interior.

I'm almost willing to bet money that the cockpit view we end up with for Standard cars will be very, very similar to PSP's. It's technically a cockpit, so they can state as such, but it's hardly impressive.

I am more so curious how or if customization (especially with regards to wheels) will be affected with the two different classes of cars.

Well, wheels have been customizeable since GT2, so that will continue despite the different tiers. The wheel models on the S cars look to be the 3D rims we got in GT4's Photomode, so if we get the "Today's Special" option again where we can put other cars' stock rims on anything, then that should work between both Standard and Premium. It's an assumption, but a logical one.

As for bodykits, if we even end up getting them... don't expect them for S cars. They are a one-piece modeled body, meaning the only thing we can do is add to it, not take away and replace. Wings should still be available, and I guess you could add splitters to that... but replacing bumpers would necessitate a multi-piece model (read: Premium).
 
Yeah, people who are calling cockpit view a gimmick seem completely at odds with the stated goal of GT always being about immersion and true-to-life-ness. Bumper cam is not real. Neither is hovering a few feet behind and above your car.

Regardless of which view offers the real true to life experience ( to you and me it obviously is cockpit view and ofcourse we're right ;)) which is perhaps a question of personal prefence foremost ( and not wanting the whole real versus unreal debate to start up again ) it appears most other views are still available.

So for those only using those other views nothing really disappointed them so far regarding this issue and all they seem to do ( not all of them ofcourse ) is whine about the whiners whining ( which ofcourse if the situation were that their preferred view, hypothetically only available since Prologue, was all of a sudden to become excluded on 80% of the cars they were probably the first to cry outrage...).

Interior/cockpit view is a feature affecting the way I play the game which a graphically superior car exterior simply doesn't apart from just looking nice.
Reverse lights for example ( although nice to be included ) are probably just a gimmick compared with the impact interior view had on me and the way I played Prologue.

I expected a First Person Racer ( like Prologue ), not meaning lie down with my belly on the hood and my head above the bumper.
 
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Correct. But the standard cars were not designed to fully utilize that engine [graphically], and as a result, they clearly don't. That's what we're saying.

They just said they are using standard models from previous games( assets from previous games) That does not mean it will be exactly same as previous games. They always try to improve.


The game will look much better than this I am sure and better interiors and driver animations too :P GT4 had great gfx for its time though
 
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