So it looks like we'll be getting at least 250 premium cars if there are exactly 756 standards? If that's the case, VERY GOOD NEWS![]()
I saw someone mention that some cars had been removed from GTPSP. Is that true?
So it looks like we'll be getting at least 250 premium cars if there are exactly 756 standards? If that's the case, VERY GOOD NEWS![]()
Playview is just a tech demo, you touch one of the cars and it blows it up as shown
I counted 28x27 rows = 756 cars, but you can scroll it left/right....
http://www.hometheatershack.com/for...-sony-demonstrates-playview-cedec-2010-a.html
Also, when one thinks of the development time cannot but feel clueless about what has really been done over all these years. Let's for instance be generous and suppose that the "200+ cars" will actually be around 240.
240 / 6 = 40 cars/year From GT5P we know that 29 3D car modelers work on them. Maybe for GT5 even more people. But anyway, with these numbers, that's just about 1.4 car/year per professional modeler. We're speaking of people who do this job for a living.
And there are plenty of amateurs that are more productive and are able to produce magnificent results far more detailed than GT5 models, with much less source material and of less quality? As it can be seen here for example http://forum.cg-cars.com/gallery/
Once again, I can't help but feel that either
- something went very wrong during the development time; or
- PD are keeping secret the true figures; or
- PD are holding back material for GT6 or DLC packs.
This is how I feel about this whole premium/standard cars matter.
Of course, in the end I know I'll end up driving them all. The physics engine has been updated, hopefully car specifications/technical data too, so they should at least feel completely different than in GT4.
Yes. Extremely confusing I'd say.
This could turn out to be the final pre-determined "surprise" though (although to be honest I wouldn't bet on it), a bit like the "20 tracks" information that circulated until not much time ago. Even speaking about "locations", it's now clear there will be significantly more than 20.
Don't forget the possibility of wheel / shell painting, body / aero kits (?) and "racing mods".
The damage "model" is the same, i.e. how it affects the car's performance. The physical / graphical deformation effects are different: Standards get "dents and scratches" whilst Premiums get that and body panel dislocation, and certain Premiums may lose bumpers / doors / other panels altogether (probably race machines only). Rain effects could be a disappointment with Standards, though, from what we've seen.
There could be more yet.![]()
Yup forgot about those points...
This and JohnMarines post brings me back to the thought that the premiums/standards naming convention is really just clever marketing as the honest description really should be "standard/subpar".
If a guy like John Marine can look at a premium and think "that must be standard" it goes to show what the expected standard is for GT5. To be less (noteably less) I think absolutely says sub par.
I think the Standard cars are comparable to car models of *****, etc. cause of they way they are modeled and are better looking in GT5's lighting engine.So if GT5's premium cars are standard, every other racing game this generation has had, or will have, sub-standard cars?
I'm sorry but i cannot subscribe to that logic.....
No. Premium cars are current gen, and standard cars are last gen. What's so hard to understand about it?I think the Standard cars are comparable to car models of *****, etc. cause of they way they are modeled and are better looking in GT5's lighting engine.
Premium cars, are "next-gen" car models.
Cockpits, pretty much are the norm nowaday's, whether you use them or not.
No. Premium cars are current gen, and standard cars are last gen. What's so hard to understand about it?
i think standard cars are not last gen,but rather something in between the current gen and last gen.
Oh, I hope your right!!I am happy with the "Standard" cars as long as they have interiors! If not GT5, IMO, we be a horrible fail
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So if GT5's premium cars are standard, every other racing game this generation has had, or will have, sub-standard cars?
I'm sorry but i cannot subscribe to that logic.....
Oh, I hope your right!!I am happy with the "Standard" cars as long as they have interiors! If not GT5, IMO, we be a horrible fail
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Although it isn't an accurate description for what they really are, which might lead others to believe they might be something entirely different from the GT4 cars, a Premium/Standard hybrid which simply isn't the case.
However, if they have made some semi-premiums of cars that they have modeled premium, then we would have some Premium/Standard hybrids. Cars like, the R34 is premium, but has many different versions, so they could use the Premium modeled exterior for the Standard cars (different versions), but just don't include the extremely detailed interior, and call them Standard, but would have the current generation modeling done to the exterior. Will it be that way, not sure, but would be very possible, and make some of the Standards look alot better.
Excellent post.Honestly... are we comparing the success of a racing game on interiors? Don't just focus on whether or not cars will have interiors. If you think GT5 will be a "horrible fail" just because not every car will have Premium-type interiors, then congratulations- you judged a book only on the merits of its cover (I'm not any avid reader, but even I know never to do this). You completely neglect things like online play, a maximum of sixteen cars to a track, weather and time effects, customization options, Ferrari and Lamborghini (which has been a common complaint to most people), and things like that.
So if GT5's premium cars are standard, every other racing game this generation has had, or will have, sub-standard cars?
I'm sorry but i cannot subscribe to that logic.....
If you think GT5 will be a "horrible fail" just because not every car will have Premium-type interiors, then congratulations- you judged a book only on the merits of its cover (I'm not any avid reader, but even I know never to do this). You completely neglect things like online play, a maximum of sixteen cars to a track, weather and time effects, customization options, Ferrari and Lamborghini (which has been a common complaint to most people), and things like that.
Details like interiors are just that- details
I don't hear anyone complaining when certain first-person shooters or RPGs get delayed or take too long
Perhaps call it Premium and Sub Standard then instead of premium and standard?
I think you would have to be a complete idiot to think that any business would use the term Sub Standard when refering to their own product....
BTW. You never answered the question but danced around it.
Anyways, you got me thinking........
The last game i bought (last week) has 12 cars and 19 tracks, I paid £40 and for the most part enjoying the game.
That's about £3.33 pence per car.
The next game I will be buying has 18 cars and 13 locations and will cost me £40, I am sure I will enjoy that too.
That's around £2.22 pence per car.
Next in line will be Gran Turismo 5, It has 1000+ cars and 70 tracks plus a track creator and will cost me £40.
That's around 4 pence per car.
One of the many reasons why I don't sit around bitching about what we don't have and appreciate what we do have.
You keep bringing up this possibility which, although I simply don't know whether it will happen or is even technically possible, seems to me also quite unlogical.
There already seem to be Premium and Standard version of basically the same car ( Aston DB9 for example ).
Why would they go to the trouble of combining 2 ways of modelling when they could perhaps easily change it entirely to Premium ( by which I mean ofcourse the suggested hybrid solution you mentioned ).
If the cars are indeed basically the same ( like multiple variations of Skyline, etc. ) the similar exterior appearance also applies almost always to the interior as well ( compare real life car variations and the interior differences, and you will see that the basic dashboard architecture is the same most of the time ).
Actually I missread your post which is why I ended up dancing around your question...
First off again I said standard for GT5... but yes, if GT5s premiums are the new standard it means everything else is substandard in comparison (although surprisingly close in some cases). But that's kind of what we had expected from the king of the hill isn't it? It's GT... it's supposed to be better than everything else...
BTW what games are you buying with such low car counts?
I agree and disagree, the term standard to me means 'the norm' and that would be SHIFT, Race, Forza, Grid levels of detail. Premiums will become standard once most developers reach the same level of detail in terms of poly's and textures. I agree that once GT5 is out, that is the new standard but for me other developers have to reach the same levels before it can be called Industry standard.
F1 2010 and hopefully WRC....
Well the GT5 standards aren't really up to even those standards in many cases...
I heard bad things about F1
Well the GT5 standards aren't really up to even those standards in many cases...
I heard bad things about F1