Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Trust me on this the WRC game of 2010 is dreadful,nothing new and no improvements its like playing Collin Mc Rae again,so WRC might be better on GT5,and in the F1 side I think that the official game will be obviously better in this segment of the game,but of course GT5 will cover all the basis on F1 even if they don't have FIA licence.

Collin McRae like back on the PS1? That game wasn't that bad... then again it's no RBR.

I don't know why you quoted me there because your reply has nothing to do with my post.

Whether two terms kind of rely on each other to an extent for meaning, which is wrong, both are wrong... they go hand in hand.

I quoted you because you said standard is like forza/shift etc and I said GT5 standards aren't even really up to those in a lot of ways.

I have seen bad things in F1 but online with my friends is fun and has made up for the single player woes.

I had high hopes, but I think it will be bargain bin for me on that one... I don't have any F1 friends.
 
No. Premium cars are current gen, and standard cars are last gen. What's so hard to understand about it?
Which other game has a stupid amount of detail i.e.: 200k-400k polygon cars?
Standard cars are called "Standard" for a reason, and Premium cars are also called "Premium" for a reason. :lol:

By your logic i could just say that a GRID car model is last gen and a 1m polygon car is current-gen. :dopey:
 
Honestly... are we comparing the success of a racing game on interiors? Don't just focus on whether or not cars will have interiors. If you think GT5 will be a "horrible fail" just because not every car will have Premium-type interiors, then congratulations- you judged a book only on the merits of its cover (I'm not any avid reader, but even I know never to do this). You completely neglect things like online play, a maximum of sixteen cars to a track, weather and time effects, customization options, Ferrari and Lamborghini (which has been a common complaint to most people), and things like that.

We don't bring those up because that's not really the issue at hand in this thread. The thread's about the two-tier system; I don't think you'll hear many of us complaining about those other features (though we still don't know exactly to what extend they're all included). Okay, except the guy who said not having the interiors is literally his deal-breaker... which is sad, because even for me, and the disappointment I feel about Standards, it doesn't stop me from wanting to enjoy the rest of the game (the part that actually is current-gen).

I've been on GTPlanet since December 5, 2003. I hear so much on things people dislike on upcoming GT games, like the wait for GT4. I still am very excited about Gran Turismo 5. Have been since GT4 was released. I haven't been as active as I used to on GT5 news, but at least I haven't wanted to boycott against Polyphony Digital over some silly crap. Some people just get easily annoyed, and I'm doing whatever I can as a fan of the series to have you think a bit more positively. I don't want people thinking Gran Turismo will become a shadow of its former self or that no one buys into GT anymore. The waits are long for GT games, but at least they come out. At least they become revered and loved by many. I don't hear anyone complaining when certain first-person shooters or RPGs get delayed or take too long, so why Gran Turismo? Long story short- it's okay not to like a game that isn't going to be released tomorrow, but there are much better reasons to dislike a game other than what most people make a future game out to be. So... chill out and relax on knocking this game for almost pointless reasons!

Actually, people complain about just about any game being delayed. Perhaps it's not as noticeable here for other games, compared to GT... because this is a GT board :).

"Almost pointless reasons" is an opinion. There are people who expected interiors after getting them in all cars in Prologue (barring the Proto). I feel that was a safe assumption... or at the very least, would've been the majority.

Excellent post.

What some forget is you can still use standard cars to race online, use on a track you created, drive in varying types of weather. Like i've said before when I get round to using a standard car I won't have time to stare at the graphics because I will be too focussed on my racing. Seems to me some people forget this is a video racing game with far too much emphasis on just the graphics.

Seems people still gloss over the fact these graphical shortcomings directly tie into a fair amount of feature handicap. When I drive a Standard, it's confirmed I won't be able to do it from inside the car, I won't be able to witness damage on the same level (well, won't get any graphical signifiers, which I do believe is a valid complaint compared to guesswork), I won't have two levels of headlight illumination, and I get a free pass in weather visibility. Then there are the things we're still unsure on; will we get the same amount of modification possibilities?

I agree and disagree, the term standard to me means 'the norm' and that would be SHIFT, Race, Forza, Grid levels of detail. Premiums will become standard once most developers reach the same level of detail in terms of poly's and textures. I agree that once GT5 is out, that is the new standard but for me other developers have to reach the same levels before it can be called Industry standard.

If the games you mentioned are "the norm", then Standards don't really deserve their title ;). Just today I played FM3 for a few hours, and GT4, back-to-back (and a bit of Prologue). Strictly speaking about the models (not the general, overall image): even thrown into the (frankly awesome) GT5 lighting engine, GT4 models won't look as good, with their 4000 poly models and comparatively low-res textures. Not to mention most of their detail is down to the textures, not actual polygon modeling.

F1 2010 and hopefully WRC....

It's not entirely fair to compare either games' car lineup with GT. They serve very different purposes in the same genre. It's sorta like me comparing FIFA '11 to Tiger Woods '11 on the basis of how many individual athletes I can control.

Which other game has a stupid amount of detail i.e.: 200k-400k polygon cars?
Standard cars are called "Standard" for a reason, and Premium cars are also called "Premium" for a reason. :lol:

By your logic i could just say that a GRID car model is last gen and a 1m polygon car is current-gen. :dopey:

Which other current racing game, released in 2010 on a console (or heck, even 2009 to include a certain prime comparison), has the majority of it's car lineup running 4000 polygon models?

Yeah, GT's got a much larger overall count. But if every other franchise grabbed all their car models from the last decade and threw them into their newest game, I imagine that margin might be a lot smaller...
 
... GT4 models won't look as good, with their 4000 poly models ...

car lineup running 4000 polygon models...

...their car models from the last decade...

And since what exact moment have we made this "4000 polygons" assumption as an fact?

Many of the cars included in past Gran Turismo titles have been beautifully recreated and brought to life on Playstation 3 as "Standard cars".

You really are not implying that Standard models we all seen on Standard trailer - only official showcase of Standard cars so far, despite the controversy of some Standard cars being shown in RedBull trailer - are 4000 polygons, right?

Do not present your assumption as an fact 👍
 
My thoughts.
I think that GT5 car models made out of separate parts.Remember last "tuning" pics?Did you guys notice that images of all parts are CGI?And they are at moderately low level of detail (low poly count) - similar to real-time.Plus to that Kaz Said that we can tune our cars to the smallest part.
To me all this means that cars made out of single parts (engines,suspension,brakes,wings etc...) and we have extremely detailed tuning and most important that we be able to see all this tuning changes in game!That's why car modeling take so much time.Tuning.
 
And since what exact moment have we made this "4000 polygons" assumption as an fact?



You really are not implying that Standard models we all seen on Standard trailer - only official showcase of Standard cars so far, despite the controversy of some Standard cars being shown in RedBull trailer - are 4000 polygons, right?

Do not present your assumption as an fact 👍

How's about directly from Kaz? Good enough?

http://www.autoweek.com/article/20091103/SEMA/911039983#ixzz0Vw3D3aZp

And actually, for more fun; read the whole article. Considering he gives the 1000 car number for GT5, and also talks about the difference in polygon counts between GT4 and GT5... I can't blame people being a bit surprised at getting recycled models.

As for the Standards in the Red Bull trailer, every instance of them was from the PSP opening video. And it was taken down with alarming devotion. So I'm going to continue going by all we've really got so far; the one, under-a-minute video from PD themselves, which shows surprising similarities with GT4. As in, nigh-on identical. If that's changed on the release copy when I put it in my PS3 on Nov 2, awesome.
 
How's about directly from Kaz? Good enough?

http://www.autoweek.com/article/20091103/SEMA/911039983#ixzz0Vw3D3aZp

And actually, for more fun; read the whole article. Considering he gives the 1000 car number for GT5, and also talks about the difference in polygon counts between GT4 and GT5... I can't blame people being a bit surprised at getting recycled models.

As for the Standards in the Red Bull trailer, every instance of them was from the PSP opening video. And it was taken down with alarming devotion. So I'm going to continue going by all we've really got so far; the one, under-a-minute video from PD themselves, which shows surprising similarities with GT4. As in, nigh-on identical. If that's changed on the release copy when I put it in my PS3 on Nov 2, awesome.

So where's it? I read the whole article, I haven't read anything about GT5's standard cars being 4K polygon models. Even though they pale in comparison with Premium cars (in terms of polycount) I do think that most of them will be upscaled somehow.
 

OK, let me futher clear my question above :D

And since what exact moment have we made that "4000 polygons" models from GT4 will come to GT5 with the exactly the same "4000 polygons" count?

I think we both agree that cars shown in Standard video are much more than 4000 polygon vehicles. I really do not want to go further into discussion because it has been the most exhausting rollercoaster ever on this forum, I just make a plea that you do not present GT4's polygon count as something relevant for actual number of polygons for GT5 vehicles 👍
 
So where's it? I read the whole article, I haven't read anything about GT5's standard cars being 4K polygon models. Even though they pale in comparison with Premium cars (in terms of polycount) I do think that most of them will be upscaled somehow.

OK, let me futher clear my question above :D

And since what exact moment have we made that "4000 polygons" models from GT4 will come to GT5 with the exactly the same "4000 polygons" count?

I think we both agree that cars shown in Standard video are much more than 4000 polygon vehicles. I really do not want to go further into discussion because it has been the most exhausting rollercoaster ever on this forum, I just make a plea that you do not present GT4's polygon count as something relevant for actual number of polygons for GT5 vehicles 👍

Meh. Whatever. If people want to go on "belief", "hope", or "somehow upscaled" as their defense line for Standards, that's fine. I'll look at the infamous C5R comparison image that's floated around this thread and realize that as far as we've been shown, there hasn't been any significant changes (except for that one odd gold C3 Vette). And if there has been a bump in poly count, it's so insignificant that it's not even possible to tell.

I'm just going by what we're provided. And like I've said numerous times... if it's all improved in 33 days, even better. I haven't cancelled my CE pre-order over this and it's by no means a deal breaker for me, despite being the single biggest disappointment I have in the lead-up to the game. It just amazes me that some people can shove their fingers in their ears and essentially utter "lalalalala" over and over about things right in front of them.
 
Slip, I'm not defending anything except the invisible rule of this particular thread of not to present an assumption as an fact, nothing more :D

Regards mate, we'll know much more in next 10 days or so 👍
 
Meh. Whatever. If people want to go on "belief", "hope", or "somehow upscaled" as their defense line for Standards, that's fine. I'll look at the infamous C5R comparison image that's floated around this thread and realize that as far as we've been shown, there hasn't been any significant changes (except for that one odd gold C3 Vette). And if there has been a bump in poly count, it's so insignificant that it's not even possible to tell.

I'm just going by what we're provided. And like I've said numerous times... if it's all improved in 33 days, even better. I haven't cancelled my CE pre-order over this and it's by no means a deal breaker for me, despite being the single biggest disappointment I have in the lead-up to the game. It just amazes me that some people can shove their fingers in their ears and essentially utter "lalalalala" over and over about things right in front of them.

In latest interview Kaz said - standard cars are upscaled.That's why we hope for it.And yes I know that in standard car video those cars look exactly like in GT4 photo-mode.
 
Slip, I'm not defending anything except the invisible rule of this particular thread of not to present an assumption as an fact, nothing more :D

Regards mate, we'll know much more in next 10 days or so 👍

I Like that 10 or so! Hopefully we see some new footage. I saw a clip of the standard cars at best buy on this new Sony TV, They looked real good I was very pleased. Even though its no cockpit view for them I will enjoy them just as much as the Premiums. I'm going back this weekend to see if they still have them up to get some footage of them. 👍
 
Slip, I'm not defending anything except the invisible rule of this particular thread of not to present an assumption as an fact, nothing more :D

Regards mate, we'll know much more in next 10 days or so 👍

Eh, fair. But I'm not really assuming; you know how obsessively many members have poured over that video and some GT4 screenshots for comparison purposes ;). It'd be an assumption if I said "Standards will be GT4 models in the final retail copy of GT5"... one I hope isn't true. So I usually try to stress "as we know so far" or "from what we've seen".

Either way, yes! Very soon, we'll know, and I'm one of those waiting fairly impatiently... :D

In latest interview Kaz said - standard cars are upscaled.That's why we hope for it.And yes I know that in standard car video those cars look exactly like in GT4 photo-mode.

Really? Hmmm. That interview I linked to also said that GT5 cars all have the same amount of polygons... I've learned that the words in an interview from PD aren't as important as what they actually show us.

I Like that 10 or so! Hopefully we see some new footage. I saw a clip of the standard cars at best buy on this new Sony TV, They looked real good I was very pleased. Even though its no cockpit view for them I will enjoy them just as much as the Premiums. I'm going back this weekend to see if they still have them up to get some footage of them. 👍

JDM, where you been?! ;)

If there really is a clip in the BB demo of Standards, count me as someone who'd love to see it too (although since we'll only be able to record off-screen it won't be super handy for in-depth analysis). It's my belief that if the Standards really have been updated, PD would want to show them off... unless of course, they've witnessed the backlash around the web about the Standards, have improved them, and just want to keep them secret to really shove it in some of our faces at launch. Which I am also very, very okay with ;).
 
Already solved in Prologue where you can race Morisson Corvette against 16-car field (with another or even 2 Morrisons).

Also, I think California is racing everywhere with top-up, so that pretty much covers it.
 
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Gran Turismo, like any other true racing game, is all about racing and driving. Details like interiors are just that- details.

I couldn't disagree more about interior view being just a detail, and I've been playing all GT games since 1998 without ( and loved them ).
But I did play other games with cockpit view before and after GT and although this was my preferred view I kept coming back to GT as it replicated each other aspect much better in my opinion than those games did.
But after playing Prologue this gameplay element ( which it is, not just graphical eye-candy or an irrelevant detail ) got me hooked as it finally combined interior view with all other GT aspects and fundamentally changed the way I played and experienced the game.

I would agree with you if it were a feature like a modelled engine bay for example, whereby you could pop the hood in the garage and drool over a perfectly replicated engine with all the correct wires in place, etc.
This would indeed not affect the core driving/racing part one single bit and would just be a nice detail on some cars.
Interior view is only irrelevant if you don't use it as it's much more than just a detail, if it were, why did PD spend so much effort in replicating them to the last stitch in the cars that do have them?

I don't keep bringing it up, it is the first time I have. Another member has mentioned a few times, and the more I think about it, the more I think it is possible. I just happened to mention it here to say there is a possibility that we could get a Premium/Standard hybrid

Sorry on my part, I must have confused you with someone else.;)

I know you, and myself included, would rather have "generic" Skyline interior, so that all Skylines (and other models with many variations) would be able to be driven in cockpit view, but since PD is announcing that the Premiums are correct down to the last wire/bolt/stitch, they might not want it to come back and bite them, since some people will notice and point it out.

No, I wouldn't like to have generic interiors on any car ( would to me be the same as having generic exteriors ).
I only meant to say that the differences in interiors of variations of the same car are almost always minor in real life ( at least the Skyline example, the R34 for example, you used share the same dashboard ).
The dashboards don't need to be modelled again as they are the same, maybe only some new textures ( different materials ), new colour patterns or some dials added or removed.
A new steering wheel perhaps ( which they also created on those tuned cars in Prologue ) but mostly I think that the alterations needed to make it indeed accurate are perhaps as time consuming ( if it were indeed even possible or desired ) as creating a Standard/Premium hybrid ( whereby a Premium car would also have to be downgraded in other features such as damage, etc. to be tagged as Standard and which to me sounds unlogical and backwards ).
 
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So I just noticed something interesting.. Both of these cars are in the redbull trailer and GTPSP trailer.. and I have a feeling they're standards?
hnnng.jpg


@Killa Aaron

463278331_6b38ffcdde.jpg
 
which one? got a picture cause i know nothing about GT4 i only played GT2,GT3 and GT5 Prologue

Few GT4 cars could only be run single on the track.

Auto Union Slipstream C, Jay Leno Tank Car, Caterham, 370Z Convertible, Mercedes-Benz 19th century models.. probably few more that I can't recall right now.

"Problem" was probably in driver-body animations - all those cars had no roof.
 
When I looked at this topic , I`m not worried about Standard Cars anymore. They must have this quality at least ! (don`t forget new lighting engine in GT5)


^ Anyone know if the Caterham 7 is going to be in GT5? And crucially is it Premium with cockpit view? I haven't seen it on the confirmed car list, but I can hope ... It would seem dumb to have this type of vehicle be Standard if it does in fact make it into the game, but with GT5 I don't assume anything lol.

I'm sure we'll have Cobra's in the game - I hope you can race those with the top down. They look so fugly with the top up.
 
Few GT4 cars could only be run single on the track.

Auto Union Slipstream C, Jay Leno Tank Car, Caterham, 370Z Convertible, Mercedes-Benz 19th century models.. probably few more that I can't recall right now.

"Problem" was probably in driver-body animations - all those cars had no roof.

Yes, although I think the Auto-Union was the only one limited to 2 tracks only, Nürburgring and Test Course.

cool, thanks guys i learned something new.
 
There are 2 more cars I remember which only were able to be driven "solo" on a track, the Ford Model-T and Plymouth Prowler, also both were convertibles.
 
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