Honestly... are we comparing the success of a racing game on interiors? Don't just focus on whether or not cars will have interiors. If you think GT5 will be a "horrible fail" just because not every car will have Premium-type interiors, then congratulations- you judged a book only on the merits of its cover (I'm not any avid reader, but even I know never to do this). You completely neglect things like online play, a maximum of sixteen cars to a track, weather and time effects, customization options, Ferrari and Lamborghini (which has been a common complaint to most people), and things like that.
We don't bring those up because that's not really the issue at hand in this thread. The thread's about the two-tier system; I don't think you'll hear many of us complaining about those other features (though we still don't know exactly to what extend they're all included). Okay, except the guy who said not having the interiors is literally his deal-breaker... which is sad, because even for me, and the disappointment I feel about Standards, it doesn't stop me from wanting to enjoy the rest of the game (the part that actually is current-gen).
I've been on GTPlanet since December 5, 2003. I hear so much on things people dislike on upcoming GT games, like the wait for GT4. I still am very excited about Gran Turismo 5. Have been since GT4 was released. I haven't been as active as I used to on GT5 news, but at least I haven't wanted to boycott against Polyphony Digital over some silly crap. Some people just get easily annoyed, and I'm doing whatever I can as a fan of the series to have you think a bit more positively. I don't want people thinking Gran Turismo will become a shadow of its former self or that no one buys into GT anymore. The waits are long for GT games, but at least they come out. At least they become revered and loved by many. I don't hear anyone complaining when certain first-person shooters or RPGs get delayed or take too long, so why Gran Turismo? Long story short- it's okay not to like a game that isn't going to be released tomorrow, but there are much better reasons to dislike a game other than what most people make a future game out to be. So... chill out and relax on knocking this game for almost pointless reasons!
Actually, people complain about just about
any game being delayed. Perhaps it's not as noticeable here for other games, compared to GT... because this is a GT board
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"Almost pointless reasons" is an opinion. There are people who expected interiors after getting them in all cars in Prologue (barring the Proto). I feel that was a safe assumption... or at the very least, would've been the majority.
Excellent post.
What some forget is you can still use standard cars to race online, use on a track you created, drive in varying types of weather. Like i've said before when I get round to using a standard car I won't have time to stare at the graphics because I will be too focussed on my racing. Seems to me some people forget this is a video racing game with far too much emphasis on just the graphics.
Seems people still gloss over the fact these graphical shortcomings directly tie into a fair amount of feature handicap. When I drive a Standard, it's confirmed I won't be able to do it from inside the car, I won't be able to witness damage on the same level (well, won't get any graphical signifiers, which I do believe is a valid complaint compared to guesswork), I won't have two levels of headlight illumination, and I get a free pass in weather visibility. Then there are the things we're still unsure on; will we get the same amount of modification possibilities?
I agree and disagree, the term standard to me means 'the norm' and that would be SHIFT, Race, Forza, Grid levels of detail. Premiums will become standard once most developers reach the same level of detail in terms of poly's and textures. I agree that once GT5 is out, that is the new standard but for me other developers have to reach the same levels before it can be called Industry standard.
If the games you mentioned are "the norm", then Standards don't really deserve their title
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. Just today I played FM3 for a few hours, and GT4, back-to-back (and a bit of Prologue). Strictly speaking about the
models (not the general, overall image): even thrown into the (frankly awesome) GT5 lighting engine, GT4 models won't look as good, with their 4000 poly models and comparatively low-res textures. Not to mention most of their detail is down to the textures, not actual polygon modeling.
F1 2010 and hopefully WRC....
It's not entirely fair to compare either games' car lineup with GT. They serve very different purposes in the same genre. It's sorta like me comparing FIFA '11 to Tiger Woods '11 on the basis of how many individual athletes I can control.
Which other game has a stupid amount of detail i.e.: 200k-400k polygon cars?
Standard cars are called "Standard" for a reason, and Premium cars are also called "Premium" for a reason.
By your logic i could just say that a GRID car model is last gen and a 1m polygon car is current-gen.
Which other current racing game, released in 2010 on a console (or heck, even 2009 to include a certain prime comparison), has the majority of it's car lineup running 4000 polygon models?
Yeah, GT's got a much larger overall count. But if every other franchise grabbed all their car models from the last decade and threw them into their newest game, I imagine that margin might be a lot smaller...