No im just delighted that GT5 will have all the features that have been requested for many yrs on Forza.net.
You know what wasn't on your list? Visual customization past wheels and wings (ie. a livery editor). Or engine swaps. Why are they not on the list of most requested things over there? Because they already have them. Something GT still doesn't have.
I'm sure there's a chance you'll respond with "but those aren't important to me", just like cockpit view... but that is being just as ignorant as you accuse others of being. Just because your particular priorities are met with a racing game doesn't make it a better game. It makes it better for you. A lot of people are finding out that GT isn't going to be appealing to them as much as we all thought. You saying that the disappointments are unfounded simply because your desires have been met doesn't really seem fair, does it? We are literally being given GT4 cars with
less customization options than we had six years ago. This is not progress.
At the end of the day im a fan of racing games which is why i've probably spent triple the time playing Forza compared to you. However I don't show any loyalty to any game and just want to play the best racing game there is. Based on what I have seen and read this will be GT5.
Eh, same here; a fan of racing games in particular, that is. I'm envious you've gotten to enjoy different games from different platforms; it's something I haven't done, so I stuck with Sony in no small part because of GT. But even as a fan I'm having a hard time figuring out if this wait has really been worth it, past the online aspect (since I will get near-endless replayability with the addition of private lobbies). The much hyped weather system is looking very much like a slight upgrade from Tsukuba Wet (it hardly looks dynamic, so far, just an off/on switch), we haven't seen a hint of how the day/night transition is dealt with in the full game (but even then, it's only available on a mere fraction of the tracks)... I just wonder what happened. On the other hand, "switching teams" to the XBox and FM will net me a bunch of drawbacks too. It's a bit annoying, really.
But thats exactly what they are being. If you read back to some of the comments they think all PD had to concentrate on is the interiors on all the cars. They completely forget about the length of time PD spent modelling the tracks or getting the physics engine right. Not forgetting the different types of racing i.e Go Karts, Nascar, WRC, F1 etc.
Insert a PD-made go kart. Continue adding the rally cars you've added to the series since GT1, but now, with the official WRC license. Add 2 F1 cars from Ferrari (although there may be more hidden away).
I like the variety, absolutely, but don't oversell it... NASCAR excepted, none of those types of racing require (or seem to use) a very different method for racing than any other cars in GT. Okay, apparently rallying will utilize staggered starts this time. I believe TOCA did something very similar in the past; grabbed tasters from all different motorsport disciplines. It's cool, but I imagine more than a few people would be disappointed to see F1 cars advertised on the box and find out to what extent that really means.
I applaud Kaz' vision of showing the myriad of automotive awesomeness out there in the world. But it's a very grand vision that needs to be focused more for a commercial product. You can't include everything, and I'd rather the quality versus quantity approach of nailing a certain core amount of elements, as opposed to throwing tiny little samples of a bunch of different disciplines in.
But GT5 is a whole other game, it uses a different physics engine, and all other sorts of features.
It only uses a different physics engine because this game has been in development for so long it's changed drastically. Just because GT5's been in development for so long does not mean GT5P was anything other than the work-in-progress for the final product that it is.
Forza 3 may look worse, have inferior handling, less cars, less tracks, a dead online community and rip off DLC. But it does have some really nice features which are long overdue in GT5, as well as quite a few cars that shockingly still don't make an appearance in the GT series.
GT5 is going to be epic, but it is not the 10/10 flawless game that so many expected after such a long development cycle.
Bolded for emphasis. There have been a shockingly large number of good cars released since 2005, and that seems to be GT5's weak spot. Other than the usual suspects of supercars (which are of course, awesome), the pickings for modern cars are slim. The GT4 lineup does help, but even then, GT's advantage of a large car lineup is becoming less and less of an advantage over the competition. It's increasingly about a big number to print on the box.