- 8,460
- Rockay City
It's been a while since I posted in this thread, but with the car and track list out, as well as having seen various videos, I think now is a good time to speak my mind.
When I first got GT5P, the first thing that struck me was how well everything fit together; everything was up to the same (high) standard, from the cars to the tracks, the sound and the menus to the background music. The game was oozing with an overall 'sexy' kind of look. Hardly any bad points (if any). Overall, the game brought a smile to my face every time I played it or looked at it.
Same goes for GT PSP; even though many people complained about the lack of a proper career mode, the games overall appearance and performance is very coherent. All cars are up to the same visual standards (though there are a few exceptions), as well as the tracks.
When looking at the videos, the car list and the track list of GT5, the thing that struck me was the lack of coherence. On one end we have the best detailed looking car porn on the planet, and tracks with dynamic weather and time, but on the other end we have previous-gen cars and souped-up tracks. It's giving me the impression of being 80% GT4 HD, spiced up with 20% GT6. And a huge gap where GT5 should be. Same goes for the car list, there's the GT4/PSP ported stuff, then nothing, then a bunch of premiums. Where are all the 2008/2009/2010 street cars? So it's not just one aspect of the game where they made a split, it appears throughout the entire game. So when looking at some of the design choices, I simply wonder: 'why?'. Nobody would have complained if they simply released a GT4 HD called GT5 a couple of years ago, and then a GT6 a couple of years after that with just the premium stuff.
Then again, this will be the game we're getting, so this will be the game I'll be playing for most of the time. Mind you, I'll still play this game until the disc is worn out, because online (on any track and with any car, standard or premium) will be awesome! So I will be playing it a lot, even the parts I like less.
When I first got GT5P, the first thing that struck me was how well everything fit together; everything was up to the same (high) standard, from the cars to the tracks, the sound and the menus to the background music. The game was oozing with an overall 'sexy' kind of look. Hardly any bad points (if any). Overall, the game brought a smile to my face every time I played it or looked at it.
Same goes for GT PSP; even though many people complained about the lack of a proper career mode, the games overall appearance and performance is very coherent. All cars are up to the same visual standards (though there are a few exceptions), as well as the tracks.
When looking at the videos, the car list and the track list of GT5, the thing that struck me was the lack of coherence. On one end we have the best detailed looking car porn on the planet, and tracks with dynamic weather and time, but on the other end we have previous-gen cars and souped-up tracks. It's giving me the impression of being 80% GT4 HD, spiced up with 20% GT6. And a huge gap where GT5 should be. Same goes for the car list, there's the GT4/PSP ported stuff, then nothing, then a bunch of premiums. Where are all the 2008/2009/2010 street cars? So it's not just one aspect of the game where they made a split, it appears throughout the entire game. So when looking at some of the design choices, I simply wonder: 'why?'. Nobody would have complained if they simply released a GT4 HD called GT5 a couple of years ago, and then a GT6 a couple of years after that with just the premium stuff.
Then again, this will be the game we're getting, so this will be the game I'll be playing for most of the time. Mind you, I'll still play this game until the disc is worn out, because online (on any track and with any car, standard or premium) will be awesome! So I will be playing it a lot, even the parts I like less.