Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Does this mean you will use a bit of Photoshop? Really, I recommend it. Hurry up and create a gallery so I can respond there instead.
Well, no. :lol: I'm going to stick with the options in GT4's "camera" and just use art proggies to resize for the boards. Unfortunately, Photoshop pooped out on me since I switched to the dreded Vista, and I can't find a disc anywhere, so I might install a budgetware but nifty art program I stumbled across.

I keep making the mistake of racing when I fire up GT4, but I have taken an insane number of pics already, so I'll be sorting through them today and should have my gallery started by Sunday at the latest. Unless I start writing again, which I really need to. Fans are clamoring...

On the car padding thing, Eutechnyx has now officially outdone Polyphony. I think there are only 120 some odd cars in Ferrari Challenge, so the F430 padding has to be a huge percentage. Gran Turismo is famous for having padded numbers, but honestly, it's not as bad as anyone makes out. If you took out all the duplicates in GT4 - in fact, if you took out ever Skyline, Impreza and Evo, I'm pretty sure you'd still have close to 600 cars. As someone previous mentioned, it was advertised as having 650 cars, and the total count including dupes is around 730.

On another brief OT, I intend at some point this year to do a painting of Kazunori next to a car to celebrate GT5, and it would be great if the GT Planeteers would help me out with some images. I'll make a thread in the general chat section some time on that.
 
I purchased the official PS3 magazine today and after reading the article I fully understand why we have 800 standard cars/200 premiums. When you combine the sheer amount of features in GT5 plus the pause in development for GT PSP you actually begin to think how on earth did they manage to include all of this. So for me personally I would much rather have 800 standard cars plus all of the GT5 features i.e online mode, 3D, WRC, Nascar, weather, day/night cycles than 1000 premium cars but without these features.

What you have to remember is having an online mode, different types of racing i.e Nascar, WRC, Super GT, track editor, kart racing is what prolongs the lifespan of GT5 and gives it much variation. Having just premium cars doesn't. No doubt some will accuse me of digressing. However what you have to remember is that including all of these features is time consuming and prevents PD from developing 1000 premium cars.

So my last word on this thread is everyone should stop moaning and appreciate what GT5 is going to offer. No other console racing game comes even close to offering so many features.
 
WRC, SuperGT and NASCAR aren't really features, they are some of the Premium cars (plus maybe some "NASCAR rules" whatever that means). And a track editor isn't confirmed just like Karting.
 
WRC, SuperGT and NASCAR aren't really features, they are some of the Premium cars (plus maybe some "NASCAR rules" whatever that means). And a track editor isn't confirmed just like Karting.

Yeah, I've never understood why WRC and SuperGT are being touted as features now either. That's like saying another feature is "street cars", or "ALMS" or "DTM"...

Plus nobody's really questioned the other features we're getting, like online or day/night. Though I don't feel I'm being unreasonable in saying online should be expected in this day and age. I'm not sure a huge amount of kudos are in order for finally catching up with the pack, there. There was no way the game would be taken seriously without it.
 
Yeah, I've never understood why WRC and SuperGT are being touted as features now either. That's like saying another feature is "street cars", or "ALMS" or "DTM"...

By the way they talk about NASCAR there will be full fledged races, and who knows maybe even a championship, so I would call it a feature. The same can be said about WRC if we get rules, races and everything.

It's obviously different than only getting the cars, so I call it a feature.
 
Nascar, WRC and SuperGT are features because they have acquired the license for it and I think we can have some sort of championship mode like in real life.

They do have lots of features. Overall I do not see any problem let us see what critics are going to say about standard cars. They did not mention about the tracks in the magazine ?
 
By the way they talk about NASCAR there will be full fledged races, and who knows maybe even a championship, so I would call it a feature. The same can be said about WRC if we get rules, races and everything.

It's obviously different than only getting the cars, so I call it a feature.

Oh, that's why I didn't include NASCAR, because if they're including all the rules and things like that, then yeah, I see it as a feature. WRC and SuperGT have always been treating exactly the same as every other car in the game though, so I'm wondering if they'll be any different this time.

It'd be interesting to have a GT300 and/or GT500 championship that followed the rules and forced you to add ballast each victory... since we can already add it if we choose, it would be fairly simple to add.
 
Yeah, I've never understood why WRC and SuperGT are being touted as features now either. That's like saying another feature is "street cars", or "ALMS" or "DTM"...

Plus nobody's really questioned the other features we're getting, like online or day/night. Though I don't feel I'm being unreasonable in saying online should be expected in this day and age. I'm not sure a huge amount of kudos are in order for finally catching up with the pack, there. There was no way the game would be taken seriously without it.

Ah, the voice of reason.👍
 
GT4 only had a handful of cars that were truly duplicates, though.
I know, but you can't tell this to some people. Out of 700 some odd cars, the portion is pretty small, and I'm not sure how many there really are. The number of Skylines, Imprezas and Evos are much bigger, so that usually satisfies the depate point.

I purchased the official PS3 magazine today and after reading the article I fully understand why we have 800 standard cars/200 premiums. When you combine the sheer amount of features in GT5 plus the pause in development for GT PSP you actually begin to think how on earth did they manage to include all of this. So for me personally I would much rather have 800 standard cars plus all of the GT5 features i.e online mode, 3D, WRC, Nascar, weather, day/night cycles than 1000 premium cars but without these features.
On top of that, Polyphony isn't an immense company. I don't know of any official employee count, but the entire company had about 130 employees as of 2008. If I recall properly, someone mentioned that the number of modelers totaled between 30 - 40. We know that Rome and Madrid themselves took two years to make, and you have to wonder if the Nurburgring racing complex might have approached three years! The Norshleife itself is close to 13 miles long. Just imagine the polygons needed to model the track surface alone... wow.

It's obvious to most of us that SONY needs to fund the hiring of more modelers, as this is the most important bunch now, especially in the face of the small uproar over the Standard car issue. At some point, we're going to demand those 1000 Premium cars, as well as new licensed and fantasy tracks, all of which must be modeled to incredible detail. There are a lot of GT fans which aren't as patient or understanding as you or I, and even I want a ton more content at the Premium level. I won't gripe about it, but... you know. ;)

I don't feel I'm being unreasonable in saying online should be expected in this day and age. I'm not sure a huge amount of kudos are in order for finally catching up with the pack, there. There was no way the game would be taken seriously without it.
Well, GT4 Online would have been a huge disaster for SONY, since only a portion of PS2s work with the broadband adaptor. The PS3 is made net ready, so online racing is a no-brainer. People seem to constantly forget this point.

Anyway, back to racing and shooting those "standard" cars...
 
Is that covered in the magazine? :drool:

Yes the article also mentions weather, track editor and karting. We can create our tracks and then upload and share amongst our friends.

Also worth mentioning that the article says "When Turn 10 modelled the interior and exterior of 400 cars for its GT imitator Forza 3, it farmed out development to 3D freelance artists across the world, but Yamauchi holds Polyphony to a different standard, all the modelling for GT is done in house". So basically it sounds to me as though Kaz doesn't trust anyone else to reach his high standards.

Well, GT4 Online would have been a huge disaster for SONY, since only a portion of PS2s work with the broadband adaptor. The PS3 is made net ready, so online racing is a no-brainer. People seem to constantly forget this point.

Anyway, back to racing and shooting those "standard" cars...
Spot on.

Also worth mentioning that broadband speeds were very slow back then in comparison. I now have a connection that is 20X faster than it was back then!
 
Well, GT4 Online would have been a huge disaster for SONY, since only a portion of PS2s work with the broadband adaptor. The PS3 is made net ready, so online racing is a no-brainer. People seem to constantly forget this point.

My issue is with PD saying repeatedly that online was going to be a part of GT4, and then it, well, not beng there. True, the readiness of the PS2 in general for online gaming was an issue, and that's more down to Sony not predicting things so well, but it's not like online was impossible for the system.

Oh well, it's here now, and I agree, it is a no-brainer ;).

Also worth mentioning that the article says "When Turn 10 modelled the interior and exterior of 400 cars for its GT imitator Forza 3, it farmed out development to 3D freelance artists across the world, but Yamauchi holds Polyphony to a different standard, all the modelling for GT is done in house". So basically it sounds to me as though Kaz doesn't trust anyone else to reach his high standards.

The article seriously uses that wording?

Wow :rolleyes:
 
The article seriously uses that wording?

Wow :rolleyes:

Yes and the front cover says "Polyphony Digital destroys the competition".

A few more notes from the article.

1. Once you play in 3D you never want to return to 2D. After watching a Sony 3DTV presentation I certainly agree with that.

2. Mentions about damaging your headlights on Nurburgring and what a challenge it is driving in the dark around 100 corners.

3. Head tracking proved to be disappointing based on the version they played.
 
Well, GT4 Online would have been a huge disaster for SONY, since only a portion of PS2s work with the broadband adaptor. The PS3 is made net ready, so online racing is a no-brainer. People seem to constantly forget this point.

Why would it have been a disaster for Sony? At best it would have been a lesser used feature and it might have turned into a selling point.

But I can't in any way see how it would have been a disaster... at worst just not a success or maybe even a waste of time to impliment.
 
I've read that stuff before it was on the GTP mainpage, but I've also read so many stuff from so many people, CEOs, developers, publishers and so on that was false. I will believe that stuff when I see it.
 
I've read that stuff before it was on the GTP mainpage, but I've also read so many stuff from so many people, CEOs, developers, publishers and so on that was false. I will believe that stuff when I see it.
According to the article the track editor and karting was confirmed by Sony computer entertainment worldwide's president Shuhei Yoshida.
 
Actually this is one of the times I'm going to pull the "I want to hear it from Kaz" before I believe it... not saying it's not possible, but that track editor seems like awful big news... then again, we supposedly do have big news coming down the pipes...
 
Actually this is one of the times I'm going to pull the "I want to hear it from Kaz" before I believe it... not saying it's not possible, but that track editor seems like awful big news... then again, we supposedly do have big news coming down the pipes...

Understandable as the article does say that Kaz is remaining quiet on those unplanned announcements.

I still think the track editor will be very basic. However if true, how fantastic will it be to create, share and even race against our friends on our created tracks. I already have some layouts in my head.
 
Understandable as the article does say that Kaz is remaining quiet on those unplanned announcements.

I still think the track editor will be very basic. However if true, how fantastic will it be to create, share and even race against our friends on our created tracks. I already have some layouts in my head.

Honestly... I woudln't be too excited about basic track editors... GT for me is about spit n polish and top of the line experience. Standard cars and basic track editors aren't what does it for me....
 
Honestly... I woudln't be too excited about basic track editors... GT for me is about spit n polish and top of the line experience. Standard cars and basic track editors aren't what does it for me....

As we all know. This thread has been your gtplanet hub :lol:
 
Honestly... I woudln't be too excited about basic track editors... GT for me is about spit n polish and top of the line experience. Standard cars and basic track editors aren't what does it for me....
Many years ago I would of said the same because for me Gran Turismo was all about stunning graphics, solid physics engine, vast amount of cars, excellent gameplay. However we now live in an entirely different gaming world and online features such as being able to share my creations with my friends, racing against 15 other racers, competiting in world wide leaderboards, watching online races via spectator mode, is how GT5 should be played.

I have said countless times that if GT members play offline only and are expecting to play GT5 in the same way as GT4 then my word your going to miss out on the fun. Thankfully PD have moved with the times!
 
Many years ago I would of said the same because for me Gran Turismo was all about stunning graphics, solid physics engine, vast amount of cars, excellent gameplay. However we now live in an entirely different gaming world and online features such as being able to share my creations with my friends, racing against 15 other racers, competiting in world wide leaderboards, watching online races via spectator mode, is how GT5 should be played.

I have said countless times that if GT members play offline only and are expecting to play GT5 in the same way as GT4 then my word your going to miss out on the fun. Thankfully PD have moved with the times!

👍
 
I was just wondering, in GT4 the car models in the showroom were somewhat much better looking (no noticeable polys like on the roof, fully detailed rims, the borders of separate panels aren't textures, etc.) than what we actually drove in the game. Don't you think those models would be used for GT5?
 
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