Searching For Evidence of Hidden Things

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Professional.png


Professional?

Fun fact: This appears in every version and demo of GT2. Clearly was going to be used for something (It's around the difficulty area, a fourth difficulty?). It appears in Arcade Mode.
 
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Sounds like what they did in GT3, where you could access Difficult Mode by pressing L2+R2, have you been able to activate it?
 
Sounds like what they did in GT3, where you could access Difficult Mode by pressing L2+R2, have you been able to activate it?

There doesn't seem to be a way to activate it, as far as i'm aware, this wasn't put in the game at all.

When looking at the difficulty section in the final game, difficult says professional at the bottom. I think PD saw no reason to include the Professional icon anymore, but yet, it still exists. But that's just a theory.
 
BonusCars.png


This was probably removed cause it likely looked too obvious.

But then again, I don't really know.

Edit:

WTF.png


What the heck is this? (Found in the Supra RZ's bonnet texture) There seems to be some kind of message there too...
 
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EDIT: Xenn, you found some nice advertising here :lol:. PolyS Entertainment was the company that created Motor Toon (Kaz Yamauchi's previous game).
 
EDIT: Xenn, you found some nice advertising here :lol:. PolyS Entertainment was the company that created Motor Toon (Kaz Yamauchi's previous game).

Wow, awesome. Haven't seen Motor Toon in a good while, i'm surprised they hid this here.

This has motivated me to try finding things like this in other cars.
 
I'm amazed that you guys continue to find SO much new and interesting stuff after all this time. It's truly a talent - hats off! :bowdown:

Keep up the good work - I've already spent WAY too much time reading through this thread! :dopey:
 
i think it's an easter egg

While it may be an easter egg, the thing is, you can't see this anywhere on the Supra RZ (SZ-R). The message is drawn on an area that's transparent.

So i'm not entirely sure if it is one.
 
I think it may have been someone trying to be funny, leaving something for people like Xenn to find.
 
While it may be an easter egg, the thing is, you can't see this anywhere on the Supra RZ (SZ-R). The message is drawn on an area that's transparent.

So i'm not entirely sure if it is one.

I would say it's not an easter egg, since you had to get past the game's coding to find it?
 
Perhaps more of a "hidden refrence"?

Yes, exactly. An Easter Egg (my opinion) is something which anybody can possibly find within the game itself, without needing to break into its coding. An easter egg is hidden, but it's also accessible for anybody to find, in other words.

Think of it this way. When we were kids, we had to go on Easter egg hunts. Somebody hid all these painted eggs and we had to find them. Post #605 is more like an egg that was possibly boiled and painted up, but mom and dad just sort of tossed it up in the pantry. They didn't mean to hide it, in other words, and didn't intend for anybody to try and find it, but it's just sort of hidden anyways.
 
l_plam.tro and l_plam.trp are both G-zipped. Unzip them, and the .trp file is the one that contains the textures. I have what might be slightly anticlimactic news. It looks like this "Plam" Strip uses the same textures as Midfield Grand Valley, but it also a texture of people standing, like you'd see at Tahiti. Actually, there seems to be a lot of texture sharing between tracks.

Anyway, I'm guessing the .tro contains the 3D models or something? The header for those files always contains "@(#)GT-PS ".
 
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l_plam.tro and l_plam.trp are both G-zipped. Unzip them, and the .trp file is the one that contains the textures. I have what might be slightly anticlimactic news. It looks like this "Plam" Strip uses the same textures as Midfield Grand Valley, but it also a texture of people standing, like you'd see at Tahiti. Actually, there seems to be a lot of texture sharing between tracks.

Anyway, I'm guessing the .tro contains the 3D models or something? The header for those files always contains "@(#)GT-PS ".

GT-PS is some sort of compression method, like GTFS (Found in GT2.vol).

With the textures, it's possible it may have used similar textures to other tracks, due to time limit restraints, but ultimately was canned, but that's just a theory.
 
Is there a way to nitpick things from this game and create a new improved game? Thanks, and great job at hacking this game! :)
 
Is there a way to nitpick things from this game and create a new improved game? Thanks, and great job at hacking this game! :)

If PD ends up ever releasing the programs used to make GT2 to the public, then yes a new improved game could be created using your own models, tracks, etc.*

*But there's a better chance of the world ending tomorrow.
 
GT-PS is some sort of compression method, like GTFS (Found in GT2.vol).

With the textures, it's possible it may have used similar textures to other tracks, due to time limit restraints, but ultimately was canned, but that's just a theory.

I need to read up on compression methods then. You don't suppose they invented a new one just for GT2, do you? Maybe they modified an existing one? Hopefully?
 
I need to read up on compression methods then. You don't suppose they invented a new one just for GT2, do you? Maybe they modified an existing one? Hopefully?

Only one I know of, is GTFS which extracts the vol file. GT-PS, i'm not really sure.
 
I hope this isn't a bother, but maybe sometime you can drop what you know about that format in this thread?
 
I hope this isn't a bother, but maybe sometime you can drop what you know about that format in this thread?

From what I know of, GTFS is a container package. It holds a lot of files with a high compression to it (Which is how a lot of content can fit on a 700MB CD).

There was a program to unpack it, but you're probably aware of it, since you're able to access the files inside it.
 
I'm not too sure about GTFS doing a lot of compression though. Sure, there are compressed files in it, but my dump of all the files extracted from GT2.vol (not omitting anything) is actually around 10 MB less in size than what Windows tells me the size for GT2.vol on the disc is.

Not to mention, I can rip sounds directly from the file without even extracting the entirety of its contents with that program. The reason I can't directly rip .TIMs is because they're all in compressed archives within GT2.vol.
 
I'm not too sure about GTFS doing a lot of compression though. Sure, there are compressed files in it, but my dump of all the files extracted from GT2.vol (not omitting anything) is actually around 10 MB less in size than what Windows tells me the size for GT2.vol on the disc is.

Not to mention, I can rip sounds directly from the file without even extracting the entirety of its contents with that program. The reason I can't directly rip .TIMs is because they're all in compressed archives within GT2.vol.

That's rather curious actually. Maybe the container is slightly bigger when it's compressed everything.

Also, you can open some of the .TIM files in GT2.vol, some of them required different programs to use however.
 
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