This is what i got slipz.
Gt5: Honda nsx-r 2002(completely stock,comfort softs)
0-100= 5.1 secs
0-200= 18.2 secs
Q/m. = 13.3
Top speed = 288.3 km/h (10km run on test course)
Rl: Honda nsx-r 2002
0-100= 4.9 secs
0-200= 18.2 secs
Q/m. = 12.9 secs
Top speed = 280 km/h
The times are very close,and the 0-100 and the quarter mile times might be down due to the way the Gt5 clutch works,having to fully lift the throttle.But take it as you will(also the reason why i used tsukuba is because its the shortest track available in both games)so less variables.
Hmmm...
Real Life NSX-R 2002
0-100kph: 4.9
0-100mph: 11.2
1/4 Mile: 12.7
GT5 NSX-R 2002 (Completely stock bar an oil change to bring it to proper specs)
0-60mph: 4.746
0-100mph: 11.048
1/4 Mile: 13.245
GT5 NSX-R 2002 (Comfort Softs)
0-60mph: 4.989
0-100mph: 11.344
1/4 Mile: 13.456
FM4 NSX-R 2003
0-60mph: 4.747
0-100mph: 11.068
1/4 Mile: 13.449
I keep thinking there's something very off about the real life 1/4 mile time, since 12's aren't really the domain of a 290hp track-biased vehicle. It's interesting that FM4's times mirror GT's stickier tires on the first two measurements, but the CS tires on the latter; difference in aerodynamic modelling, perhaps?
Handily enough, hopping in something a bit more pedestrian from the same make:
Real Life Civic Type-R (EK)
0-100kph: 6.8
0-180kph: 26.0
GT5 Civic Type-R (EK) (Oil change, and comes on stock Comfort Softs)
0-60mph: 7.721
0-100mph: 19.508
0-180kph: 24.833 (unfortunately, had to pause to get that, so it's far from exact)
FM4 Civic Type-R (EK)
0-60mph: 6.615
0-100mph: 16.267
0-180kph: 20.403 (!!!)
I suppose following the too-grippy-tire logic, I could've downgraded to Comfort Mediums, but it's obvious I wasn't coming close to the acceleration of the real life car (though that real 180kph number must've had some unfortunate circumstance, since it really is quite slow). Forza certainly seems more in line with real life, until we get to the insanely fast 180kph time. It does seem to make sense when you chart the acceleration, and comparing it to similar real life cars (the
Clio 182, for example), the FM4 numbers are probably still slightly too fast, but that real life 180kph number simply has to be an error unless it suddenly lost a cylinder at 170
This has sort of sparked my curiosity about how well GT5 deals with front-drive in regards to acceleration, since it's been getting progressively further away from real life times since GT2. I will investigate further...
I think that despite all these fancy things forza's physics engine does(i have never once stated i dont like forza,its great,but in my opinion gt5 is better)And all the basic things gt5 does,its funny that,though very close,the slight majority prefer gt5.
I think it's safe to say, in many different things in life, what the majority likes most doesn't necessarily reflect which is better
. Nevermind that you'd get a very different response if you asked at, say, Forzacentral.
Considering both games hit roughly even numbers (I'll agree), but one is simulating tire physics at a much deeper level while hitting those numbers, I don't understand how someone who is interested in the pursuit of simulation would prefer the one that's happening across those numbers by, comparatively, luck. It's great GT can reflect certain performance parameters, but the fact it doesn't take into account the gigantic amount of variables present in the most important aspect of handling physics (the tires), does make me question how long the basic engine can go on before it needs a complete overhaul.
T10 bringing in Pirelli was, in my opinion, one of the single best decisions they could've made; no matter how much T10, or PD for that matter, want to tinker with their physics engines, I imagine the companies that have been dealing with the math behind these things for decades probably have a bit more knowledge on the subject.
P.S: friendly reminder to follow the
AUP a bit closer in regards to grammar and punctuation.