- 1,515
- Assamstadt, Germany
- Flaco__13
Could you please come back to the topic of this thread? No one has ever come up with a good explanation on why one game was more realistic than the other (physics wise).
Me I cannot say to much about it either, although I own both Consoles and games. I have trouble to compare them because in order to do that I would have to pick a car I can get acces to in real life as so they have to exist in both titles. I mean you couldn't possibly say the Veyron feel unrealstic in forza, cos the thang corners just fine there, but not in gt5. There it is an understeering nightmare. So get a real Veyron for comparition... jk... I'd more likely become the next pope.
What I infact had was a chance to drive an E92 BMW M3 built 2008 on a opened-doors day weekend at the Nürburgring, I live not too far from there. Weather was dry and I turned off all aids, although I guess to completely turn off you will need plug in a computer to the cars ECU. But I'm not a Race Driver in experience, although i claim to be good driver, of course I din't push it to the limits all the time, also there happened to be traffic, fast bikes aswell as some apparently suicidle granpas doin 60kph.
Anyways when I managed to let it slip a lil, it was great fun and spending about 90 Euros a lap was more than worth it... At home I took a '07 M3 in Arcade Mode with Comfort Soft Tyres and all off exept
ABS and puttin brake-balance to 1 both rear and front, using a G27 wheel and driving really gently trying to do a pace that matches to the real driving I did a day before... next thing I noticed was I had to slow down at a corner a bit mor than in RL, plus the tyres weared out much to fast, so I switched to the standard Sports Hard tyres.
With the S1 tyres on it felt so close to the real experience I made I couldnt get to close my mouth from amazement, I remembered braking at the same times, tyres started screaming for grip inside the corners just like it. The only difference was when the real one, accelerating hard after a tight cornering, oversteered some more and broke out, so I had to countersteer a lil more than in the game, but it could' ve been for the tyres weren't the very newest (the person who borought the car to me claimed they had about 700 to 1000 miles of normal road driving).
Trying the same now in forza first thing I noticed how brilliant the Ring is modded on GT5! Every aspect is made 1 to 1 by PD! While Turn 10 didn't seem to put that much time in it, unfortunately. As I said I have a G27 and I dont own a converter so I had to use Pad on Forza.
Leaving everything stock, no aids ex. ABS again, well... you brake but you don't seem to decelerate, i find that irritating, then if you brake to hard you don't to have an ABS working, also I lost grip in a corner without accelerating, first understeering and the the back of the car brakes out? Didn't exactly match to the driving I did in RL, but yet when accelerating the back broke out exactly the way the real car did, having to countersteer and get off the gas, what I mentioned before lacked at GT5...
So my facit would be both games are good to be called Simulations with GT5 having some advanced physics overall, but Forza has gotten rid of beeing that Arcadish as its former title's.
If I should get me a converter (or Fanatec wheel) I'd like to go for another testing of physic comparision, this time with a C 63 AMG (I know someone who owns one
) and bringin it all on camera, aswell as a better using of the english language for a better understanding. (If something unclear feel free to ask)
Me I cannot say to much about it either, although I own both Consoles and games. I have trouble to compare them because in order to do that I would have to pick a car I can get acces to in real life as so they have to exist in both titles. I mean you couldn't possibly say the Veyron feel unrealstic in forza, cos the thang corners just fine there, but not in gt5. There it is an understeering nightmare. So get a real Veyron for comparition... jk... I'd more likely become the next pope.
What I infact had was a chance to drive an E92 BMW M3 built 2008 on a opened-doors day weekend at the Nürburgring, I live not too far from there. Weather was dry and I turned off all aids, although I guess to completely turn off you will need plug in a computer to the cars ECU. But I'm not a Race Driver in experience, although i claim to be good driver, of course I din't push it to the limits all the time, also there happened to be traffic, fast bikes aswell as some apparently suicidle granpas doin 60kph.
Anyways when I managed to let it slip a lil, it was great fun and spending about 90 Euros a lap was more than worth it... At home I took a '07 M3 in Arcade Mode with Comfort Soft Tyres and all off exept
ABS and puttin brake-balance to 1 both rear and front, using a G27 wheel and driving really gently trying to do a pace that matches to the real driving I did a day before... next thing I noticed was I had to slow down at a corner a bit mor than in RL, plus the tyres weared out much to fast, so I switched to the standard Sports Hard tyres.
With the S1 tyres on it felt so close to the real experience I made I couldnt get to close my mouth from amazement, I remembered braking at the same times, tyres started screaming for grip inside the corners just like it. The only difference was when the real one, accelerating hard after a tight cornering, oversteered some more and broke out, so I had to countersteer a lil more than in the game, but it could' ve been for the tyres weren't the very newest (the person who borought the car to me claimed they had about 700 to 1000 miles of normal road driving).
Trying the same now in forza first thing I noticed how brilliant the Ring is modded on GT5! Every aspect is made 1 to 1 by PD! While Turn 10 didn't seem to put that much time in it, unfortunately. As I said I have a G27 and I dont own a converter so I had to use Pad on Forza.
Leaving everything stock, no aids ex. ABS again, well... you brake but you don't seem to decelerate, i find that irritating, then if you brake to hard you don't to have an ABS working, also I lost grip in a corner without accelerating, first understeering and the the back of the car brakes out? Didn't exactly match to the driving I did in RL, but yet when accelerating the back broke out exactly the way the real car did, having to countersteer and get off the gas, what I mentioned before lacked at GT5...
So my facit would be both games are good to be called Simulations with GT5 having some advanced physics overall, but Forza has gotten rid of beeing that Arcadish as its former title's.
If I should get me a converter (or Fanatec wheel) I'd like to go for another testing of physic comparision, this time with a C 63 AMG (I know someone who owns one
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