Well if you fall off a bike you get back on.
We all live with real physics in our lives day to day. The opposite should be true really.
I can't jump over a house but Mario can. I don't struggle with him. ( except for super secret levels).
No one is born with a steering wheel or the ability to drive without first learning by our mistakes.
A game with accurate physics would just have to be learnt. After all we learn inaccurate physics models via games, why not be able to learn accurate ones?
True, we all can learn to play driving games on console with true to life or accurate physics. The big question is are the game publisher and or developer willing to produce such game ? How many of PS3 and Xbox 360 owners are interested in such level of driving physics and willing to do so ?
Let us say that Turn 10 or PD have the physics model that accurate, almost to the level used by professional racing teams like Ferrari's F1 Simulator or Iracing at the very least, and this physic engine is adapted to Forza and GT. I am very curious as to whether Microsoft or Sony would give the green light to publish such games ... there are many consideration taken by software corporations, market demography, consumers budget, interests, age groups and other commercial reasons.
These reasons might also have a hand in shaping GT5 that we have right now, Kazunori Yamauchi is an avid car enthusiasts, he would have wanted to create a driving games with physics as accurate as in real life and to an extent that the PS3 can possibly calculate. Turn 10 goal probably was to beat GT5 physics, they have the base line product for comparison, and they improve upon it with different approach to physics model, employing tire model as the foundation if I'm not mistaken
From my point of view, GT5 an Forza 4 are great games, they have different physics engine with different approach in modelling and variables, thus different accuracy in certain aspects of the car physics. Which one is better ? That question should be answered individually.
If such games with true to life accurate physics to be sold on consoles, eg Forza and GT, my guess the sales of Forza and GT would not be as high as now, a lot of consumers in general would complain to the level of physics in the game, different age groups and level of interests in car racing sim would have different reactions, young age groups male/female below 18 years old would have the most difficulty playing the game, the standard hand controller would also be a big hindrance to properly control the car. Wheels with FFB and clutch would be a minimum to be able to fully give the player control to all aspects of driving physics.
Only a handful portion of PS3 and XBOX 360 market would buy such game, and I prefer gradual improvements in physics accuracy in console games as it will take time, months if not years for a small niche market based simulator games to become a mass appeal to mainstream consumers, much like PC racing simulator genre that we have right now.