Fair enough, don't lock it. This will be the last time I read this thread, it's just bugging me that we know what Scaff's opinion on the matter is, and anyone who posts otherwise is immediately provided a rebuttal, and asked for videos, specific examples, etc, etc, etc... if its their opinion, its their opinion. We get it. You don't agree. Fine. Move on, you aren't any more correct than the next man (providing they've actually played FM4).
There are plenty of members here who will just as staunchly hold their ground as Scaff, and typically with far less empirical weight behind them (when it moves away from opinions). Perhaps not in this particular thread (or at least, not at this time), but it does go both ways.
Shift 2 has no bearing in this discussion. It has 'video game' physics, and an even worse FFB engine. I foolishly purchased this title in hope that it would be a good sim, and it just wasn't. Graphics looked good, that was about it. I think I played it for about an hour, haven't touched it since.
It has as much bearing on this discussion as Kaz' race-driver moonlighting. Which was all my point was meant to address (and I realize you are not the person who brought his real life experiences up, was just using it as an example).
Yeah, pretty much. That is what makes every driving sim - lets say you have the most realistic physics model that software can provide - but no FFB engine - who would play that game? GT2, LFS, and iRacing all have really good physics, but what really makes them engaging is your ability to feel what the car is doing - there is a reason people (like me) drop $1000 or more into their wheel setup, because we need that tactile sensation to be more engaged, more involved in what the car is doing - physics might make the handling more realistic, but without the FFB, they're nothing. It could be argued that you could have crappy physics, but a stellar FFB engine and have a decent driving game. You can't have that reversed, it won't be satisfying. Not implying the FM4 has a crappy FFB engine, it just isn't as good as GT5 - In my OPINION.
So a game with terrible physics would still be a more enjoyable drive if it had stellar FFB? Well, like you said, opinions... but I can't see that flying for a lot of people. It "makes" it for you, and in that case, great, I suppose GT5 is more suited to your personal tastes then. I know I'd rather some sort of roughly-equal amount of focus on both FFB and the physics themselves, but if push came to shove, I'd prefer slightly more realistic physics to better FFB programming. Obviously, going to either extreme would be pretty poor, too. But, again, diff'rent strokes.
I'm not trying to "prove" anything. But it seems every single time someone (who's played both games, mind you) says an opinion contrary to Scaff's, he is asking for exactly that - prove him wrong. Over and over again. We already know his opinion, he's stated it numerous times - there is no PROVING one game is better than the other, but he seems to be attempting to accomplish just that - he is attempting to prove everyone who disagrees with him wrong, and that is my problem.
Asking for more info to back up peoples' comments on the physics of either game is hardly trying to prove them wrong. Again, flipping the situation around - if a member popped into a thread about GT's physics, specifically, just to say that it "is arcade-like" or "has no feeling" or "makes all cars feel like they're on ice", you can bet members will question this. Or, in FM4's case, we run into the odd dual criticisms (just in the past few pages) of some people saying FM4's corner speeds are too fast (compared to GT5, which somehow immediately makes FM4 unrealistic), but then others saying there's no grip.
I'll also add that despite all of these issues, Scaff has never once told people to stop liking one game for another. We all have our preferences, and there is nothing wrong with that. I prefer console racing to things like iRacing, for example, despite knowing how they fall short in the physics department. He
is attempting to disprove erroneous views on Forza's physics - but at the same time, he (and I, for that matter) won't deny when GT does do things right, or even better than Forza. Personally, that's why I'm very happy I own both.
FWIW, I think FM4 is a more complete game. It isn't crap. The car customization alone makes it worth the price of admission (for me, it was buying an Xbox 360 purely for this game, so that's what I'm saying here). The tracks are great, and I for one do NOT think the cars drive like their on glass. The tire modeling is better. But weight transfer and FFB are two HUGE parts to racing simulation, and in this regard, GT5 does both things better - IN MY OPINION. And you'll not convince me otherwise.
Hey, I'm in the same boat - hopped on the 360 train solely for FM4, and I've only got one other game for the system - FM3 came with it in a bundle
. I'll agree on all that, with exception to weight transfer; I feel FM4 translates that far better than GT5.
All i can say is GREAT! and move along... i don't have time for this. I'm glad you do.
Wait, Really? He needs a blog? He HAS to defend every statement he makes with data? This is a forum... for... a... VIDEO GAME! Good god!
I really wish someone else would lock this thread. Seeing as every post is being cut apart and sorted as to what is a fact and an opinion according to one person.
Please do not double-post, especially if it's to quote a very large post twice only to respond with a few lines - I've fixed it.
He doesn't need a blog - but if anyone expects their thoughts to be stated without any chance of responses that oppose them, a message board probably isn't the ideal medium for that, I'm sure you'd agree.
...
One thing I've been finding between the two games lately, since I've been playing FM4 online more often, is the differences between their physics with regards to car-on-car collisions. I'm not entirely sure which is more realistic, because I certainly haven't been in any similar situation in real-life (and it's not easy to glean a lot of info from race footage), but basically: both will simulate a PIT manoeuvre quite well, but light taps while side by side have more of an effect on the steering in FM4. It's strange - I find FM4 vehicles to feel like they have more weight to them, whereas GT5 cars all feel light in comparison, but racing online in GT, I can receive small to medium sized bumps from racers and my car will stoically stay its path, provided neither car was too far ahead or behind. In FM4, I've had cars swerve into me from only a few feet away, and I will have to fight to keep my car on the pavement. It certainly feels like T10 has considered this, but I'm curious not only about its realism, but how others' experiences with this aspect of the engine have gone.