If the argument is based on physics alone Ill have to go for GT5.
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If Forza had physics anything like GT or better still iRacing Id sell My PS3.
Care to expand on that, because I personally think that in terms of tyre modelling, grip progression and suspension modelling that FM4 is clearly better than GT5.
For me Forza 4 physics seem overly tail happy. All those road cars in stock setup being oversteery isn't something I can really believe: all real road cars are setup with slight understeer for safety purposes. Likewise the amounts of oversteer and wheelspin you get on cold racing tyres just seems too much. Then we have stodgy FWD cars which are also very oversteery, and AWD sports cars lacking the characteristic understeer. It's as if the Forza team deliberately went for heroic drift-tastic mode to spice up the experience, slightly losing realism in the process.
Could you provide some specific examples, because we have had this 'Forza makes all cars too oversteery' point raised before, yet specific example seem thin on the ground and when tested don't match the claims made.
RWD road cars in Forza do (for the most part) initially understeer out of a corner before transitioning to oversteer, its not 100% correct for every car but its certainly present. For me its actually far better done that in GT5 which has almost no grip transition (due to the very basic tyre model) so you jump from grip to either under or oversteer.
FWD cars certainly do understeer and while some will allow lift off oversteer its not to the degree it should be (certainly in all the cars I've driven on a track that are in FM4 or GT5). However its still a country mile ahead of GT5 in this regard, which makes lift-off oversteer almost impossible to initiate in FWD cars, even those that should allow it and indeed have it as a defining suspension trait.
As you can almost certainly guess I also don't agree with you point on AWD cars as well.
GT5 is hamstrung in terms of physics by a very basic tyre model and a quite suspect suspension model. As a result you get almost no progression of grip, which makes high torque cars a nightmare to drive; zero torque steer making full throttle launches singularly unrealistic and a tyre model that allows wildly differing cars to have the same lat-g on the same tyre compound (Corvettes and MINI Cooper with the same lat-g on the same tyre!!).
The Shelby Cobra is a car that demonstrates a number of these issues very well, with full throttle launches in GT5 just spinning up the rears and no hint of the rear wanting to step out, final hook up of the tyres then occurring in a very strange manner. Then we have just driving the car, in GT5 it offers almost no progression of grip at all, jumping from grip to oversteer with almost no warning at all. I've passenger'd in a Cobra on both road and track and can assure you that doesn't happen at all. Yes one will bite hard, particularly in the wet, if you abuse the throttle. However the grip will bleed off in quite a progressive manner (nice high sidewalls help to ensure that), within that limit it can be played with, its once you step over it that its almost impossible to recover. Simply put GT5 makes this car (and a number like it) ridiculously and unrealistically hard to drive.
Secondly Forza has chosen to simulate track surface bumps (you can see them in replays and when using the suspension telemetry), but none of those bumps are felt through the FFB. that's so frustrating compared to PC sims and also to GT5.
For me these two aspects are where GT5 outdoes Forza 4 in terms of physics. It doesn't stop me from regularly playing and enjoying both of them with my Fanatec wheel, of course!
None of them?
I use a pad and (when I can be bothered) an old MS wheel and can certainly feel the track surface with both; however I am more than happy to agree that GT5 provides more track feedback.
However the problem here is that neither is right, for that to happen it would have to vary significantly between cars.
Drive an RS4 on track and then drive an M3 on track (real world here) and the former will give you almost no feel from the track at all, while the latter with provide a rather large amount of info. Not Lotus Elise level, but much more than the Audi will.
Does this make a real RS4 unrealistic? Of course not. Audi simply have a differing approach to road feedback from the steering, minimising it to such a degree that personally I don't like it (and hence the reason why I have never owned an Audi - lovely cars I simply don't like the feel).
Scaff