Be honest here Vaxxtx. This entire discussion is useless. No one here possesses the knowledge or criteria to offer any statements that could be seen as other then an amateur opinion.
I'm sorry but on that point you are wrong.
I've worked most of my adult life within the motor industry and I still do. That includes time spent in product testing and training, I've taught driver development and vehicle dynamics for manufactures, in addition I've managed the training for the launch of over a dozen vehicles. During this time I've personally driven about 50% of the volume models sold in the EU and a fair amount of the niche stuff as well, in the process logging hundreds of hours on track and proving grounds around the UK and Europe.
The opinions I offer on physics and vehicle dynamics are my opinions, but they are also based on an understanding of the actual physics involved, how real cars behave on real tracks and how that relates to the titles being discussed.
Its also worth noting that I'm not the one offering the rabidly ridiculous opinions on either title, such as all cars oversteer, or LMPs never wheelspin or because a member of a dev team is a part time racing driver is means a title is automatically better.
I judge any title on how close it is to the real world, because (and I really am getting tired of saying this) that's the benchmark that anything that calls itself a sim should be measured against. Too many members here want to use GT5 as the benchmark for all other titles, and I'm sorry to say that's not how it works.
Now this is a physics discussion and to be honest if you find it useless then feel free not to contribute and allow those of use who do wish to discuss the pros and cons of both series to continue to do so.
But hey, keep swinging, you are bound to hit someone.
Neither needed or helpful.
First person i've seen that stated a REAL simulation(LS dyna, matlab, and ANSYS user
), you deserve a fat cookie.👍 I've played both games and they both execute their physics very well. Only thing I see that could make the games seem different is the types of algorithms they use to simulate the physics ex: friction, rigid body models, etc(all can provide good results); And the type of methods and capital used for data acquisition of the vehicles(while still providing accurate parameters). SO many entities make up the physics models of these cars, the human cant tell just from game play(unless its flaw). One has to go into the games files themselves. I see both of these titles as must haves. I can afford and enjoy both as a car enthusiast.
Many thanks, I like cookies.
While I would agree that its almost impossible, without looking at the actual data and models in place, to say how accurate a title is, we can at the very least get an understanding of how well something is being modelled.
You raise an interesting point about flaws being easier to identify, as the issue with GT and RWD cars not stepping out under full throttle launches is an easy one to identify. What the exact cause of that flaw is however, is a much more difficult question to answer.
Still makes for an interesting discussion and some good testing.
Scaff