Forza 4 vs GT5 physics (read the first post before contributing)

Which game do you find has superior physics?

  • Gran Turismo 5

    Votes: 1,142 80.5%
  • Forza 4

    Votes: 167 11.8%
  • They are equal

    Votes: 110 7.8%

  • Total voters
    1,419
Haha. Funny thing is I use a control pad for both GT5 and FM4. XD I keep wondering how it's like to try out the two with a steering wheel. Maybe I've should've voted the two of them instead, I'm not good with the whole physics thing between the two. I just love the way how the cars handle in GT5. :) FM4's physics aren't so bad either to be honest. I love driving my cars stock.
 
So the video of the DLC cars for FM4 are out and have the 787B finally in game. First impressions are that the detail is quite nice, and it sounds really good as well. I hope everyone has a blast with that car. I am pretty sure many FM4 fans are happy about that.

Sidenote: Why call it the ALMS Pack when only one car was in the series (somewhat) and the rest were not? I honestly thought it was the rest of all of last years ALMS cars, but it is mainly just some roadcars, tuned raodcars, with a dash of legendary race cars.
 
@Spagetti69 Whaa? What's that suppose to mean. lol

@yzfmike My birthday persent? The Mazda 787B '91? That's my best friend "The car itself mind you". :) But they better, and I mean "BETTER" for Turn 10's sake. Get my birthday persent's engine sound right. Or I'm gonna be upset.
 
All i have to say is there is a reason tthere is a gt academy and not a forza academy. Therefore i vote for gt5
 
Doober
All i have to say is there is a reason tthere is a gt academy and not a forza academy. Therefore i vote for gt5

Interesting.

What's the reason then mate?
 
So Forza can't compete because Kay is a Gentleman racer (and I use that term specifically), OK.
Kaz is not doing bad just being a "gentleman racer": https://www.gtplanet.net/kazunori-yamauchi-team-take-class-victory-at-2011-nurburgring-24-hours/
(Yes I know a lot of luck was involved)

Meet Gunnar Jeannette, you may not have heard of him however he's been racing in the ALMS for ten years and has competed at LeMans seven times (oh and was the youngest ever finisher).

As well as being a professional racing driver (a term I use specifically) he's also a consultant for T10.

http://forzamotorsport.net/en-us/WIR_7-8/
http://www.gunnarjeannette.com/about-2
Meanwhile GT Academy has produced 4 professional racing drivers and the first winner will be sharing a car with Alex & Martin Brundle in the 24hrs of Le Mans.

Going to actual drivers who have done shakedowns of GT5, you got Sebastien Loeb, Jeff Gordon, Sebastian Vettel and Bernd Schneider (He dubbed it the best game he has ever played IIRC. By the way I know I listed these names before in this thread) Sure there is bias in there but I think the person who has helped the most is probably Loeb regarding rally. I'm pretty sure PD have some Japanese drivers who help them, might even be in the credits and also Kaz once mentiioned IIRC that some car companies use GT as a simulator for a new car they might make to see how it might drive if they made it. Yes I know Kaz sometimes overemphasize some things but there is probably some truth in that with all the concept videos and there deep interaction with some car manufacturers. Finally I know you were countering someone, but GT for me has Forza beat in regards to real world drivers.

Yes we will because a 'driver' as the face of a title doesn't mean its a sim, unless the Colin McRae series are now a sim.
It is all subjective. The Colin McRae Rally series was meant to be a rally simulation and had a driving school. I considered it as a sim when the first one came out but our opinions have differed quite a bit on our experiences of say for example GT5.

By the way Scaff, will get back to you on the other messages probably two weeks time as hopefully then I will have some free time to deeply discuss and test things.
 
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All i have to say is there is a reason tthere is a gt academy and not a forza academy. Therefore i vote for gt5

Statements like these, and Kaz being a gentlman driver, is what makes having any kind of in depth discussion useless.

So according to you guys, because a guy that has money (as is the case with many gentlman drivers) goes and races, automatically the game he is lead on has better physics? Do you realize how ignorant that is?

Do you also realize GT Academy is marketing? Do you really think playing a video game made these guys race drivers? They won a contest, in order to go to driving school. Its like someone winning the lottery and being called a business guru. I bet you could do the same thing if the 50th caller to a radio station won a pass to a Skip Barber school.

I have seen nothing, from anyone who says GT5's physics are better show any shred of proof of anything over FM4. I have seen numerous tests and proof of how FM4 trumps GT5 in physics.

It seems if people cant face the facts, they start throwing out nonsense like the few posts above this one.
 
Statements like these, and Kaz being a gentlman driver, is what makes having any kind of in depth discussion useless.

So according to you guys, because a guy that has money (as is the case with many gentlman drivers) goes and races, automatically the game he is lead on has better physics? Do you realize how ignorant that is?

Do you also realize GT Academy is marketing? Do you really think playing a video game made these guys race drivers? They won a contest, in order to go to driving school. Its like someone winning the lottery and being called a business guru. I bet you could do the same thing if the 50th caller to a radio station won a pass to a Skip Barber school.

I have seen nothing, from anyone who says GT5's physics are better show any shred of proof of anything over FM4. I have seen numerous tests and proof of how FM4 trumps GT5 in physics.

It seems if people cant face the facts, they start throwing out nonsense like the few posts above this one.

Kaz makes sure what he experiences out on track is accurately replicated in the game. Gran Turismo series at the moment is really at its infancy I would say and I guess so would Kaz. His vision includes simulating active aero well and getting F1 license in the distant future. The problem PD has is lack of resources compared to the number of people who work on FM4 so physics will slowly be improved but I'm hoping T10 are the catalyst for PD to step up their staff count and hurry up on there development schedule by at least doubling / tripling to get even with their different platform competitor.

Well I have Jann on my friends list and he was just a bedroom gamer less than a year ago. They are actually racing for real you know, have a look at the news section. They even recently did the 24H of Dubai recently: https://www.gtplanet.net/gt-academy-team-score-podium-finish-at-2012-dubai-24-hours/ . Your analogy is nonsense.
 
Kaz is not doing bad just being a "gentleman racer": https://www.gtplanet.net/kazunori-yamauchi-team-take-class-victory-at-2011-nurburgring-24-hours/
(Yes I know a lot of luck was involved)
You do know what the term 'gentleman racer' means don't you?

I'm not saying he's bad, but I am saying a lot of how he got to race is down to having the money and opportunity to do so.



Meanwhile GT Academy has produced 4 professional racing drivers and the first winner will be sharing a car with Alex & Martin Brundle in the 24hrs of Le Mans.
Why do people keep forgetting that the GT Academy consists of two parts, only one of which involves GT5. The other, arguably far more important part, is the track tests and selection process. Its that stage that allows them to identify potential and determination in a person, the GT5 stage is nice publicity, but means little in comparison to what goes on in the track selection.


Going to actual drivers who have done shakedowns of GT5, you got Sebastien Loeb, Jeff Gordon, Sebastian Vettel and Bernd Schneider (He dubbed it the best game he has ever played IIRC. By the way I know I listed these names before in this thread) Sure there is bias in there but I think the person who has helped the most is probably Loeb regarding rally.
Every title has a load of drivers attached to it, pick one and you will find them. It doesn't prove anything one way or another, and the fact that Kaz races doesn't automatically make GT a better sim as was clearly implied. Quite frankly as far as a logical statement goes its nonsense, at best it adds to the development cycle, but it doesn't automatically make it better.


I'm pretty sure PD have some Japanese drivers who help them, might even be in the credits and also Kaz once mentiioned IIRC that some car companies use GT as a simulator for a new car they might make to see how it might drive if they made it. Yes I know Kaz sometimes overemphasize some things but there is probably some truth in that with all the concept videos and there deep interaction with some car manufacturers. Finally I know you were countering someone, but GT for me has Forza beat in regards to real world drivers.
Please tell me you know that the vast majority of this is simply good marketing on behalf of both the car companies and sim manufacturers.

I've worked for car companies and trust me they have computational power available to them that makes the PS3 and 360 look like pocket calculators. You don't run crash testing and FEA analysis on a PS3 or 360, and they don't use PS3 clusters either.

Both T10 and PD interact heavily with car manufactures because it beneficial to all of them.


It is all subjective. The Colin McRae Rally series was meant to be a rally simulation and had a driving school. I considered it as a sim when the first one came out but our opinions have differed quite a bit on our experiences of say for example GT5.
The Colin McRae series has never positioned itself as a true sim at all, at best its a simcade and heavy on the arcade side of it. You may have considered it a sim, but in comparison to the PC sims around at the time nothing on a console was a sim.


By the way Scaff, will get back to you on the other messages probably two weeks time as hopefully then I will have some free time to deeply discuss and test things.
I look forward to them.


Scaff
 
Kaz makes sure what he experiences out on track is accurately replicated in the game. Gran Turismo series at the moment is really at its infancy I would say and I guess so would Kaz. His vision includes simulating active aero well and getting F1 license in the distant future. The problem PD has is lack of resources compared to the number of people who work on FM4 so physics will slowly be improved but I'm hoping T10 are the catalyst for PD to step up their staff count and hurry up on there development schedule by at least doubling / tripling to get even with their different platform competitor.

Well I have Jann on my friends list and he was just a bedroom gamer less than a year ago. They are actually racing for real you know, have a look at the news section. They even recently did the 24H of Dubai recently: https://www.gtplanet.net/gt-academy-team-score-podium-finish-at-2012-dubai-24-hours/ . Your analogy is nonsense.

So GT is in its infancy? Well maybe my grandkids will enjoy it when its mature then.

Again, you add nothing to the GT5 vs FM4 physics discussion...just about KAz's dreams, visions, what PD will do, should have done, blah blah blah. Here and now man...here and now.

My analogy is very correct. They won a contest, went to a driving school. iRacing did the same thing. Like I said eariler, if someone had the SAME opportunity by winning a scratch off, the results would be the same. Point being, just because you win a contest in a game, doesnt mean the game has better physics....which is is point of this thread.
 
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All i have to say is there is a reason tthere is a gt academy and not a forza academy. Therefore i vote for gt5

And this is typical of why it is almost impossible to have a reasoned discussion in these sorts of thread.l You are dealing with people who have no idea and don't understand the fundamentals of what is being discussed.

Kaz is not doing bad just being a "gentleman racer": https://www.gtplanet.net/kazunori-yamauchi-team-take-class-victory-at-2011-nurburgring-24-hours/
(Yes I know a lot of luck was involved)

Do you think he would be doing that if he wasn't the head of PD? Do you think it is his skill behind the wheel that gets him the drive?


Meanwhile GT Academy has produced 4 professional racing drivers and the first winner will be sharing a car with Alex & Martin Brundle in the 24hrs of Le Mans.

Going to actual drivers who have done shakedowns of GT5, you got Sebastien Loeb, Jeff Gordon, Sebastian Vettel and Bernd Schneider (He dubbed it the best game he has ever played IIRC. By the way I know I listed these names before in this thread) Sure there is bias in there but I think the person who has helped the most is probably Loeb regarding rally. I'm pretty sure PD have some Japanese drivers who help them, might even be in the credits and also Kaz once mentiioned IIRC that some car companies use GT as a simulator for a new car they might make to see how it might drive if they made it. Yes I know Kaz sometimes overemphasize some things but there is probably some truth in that with all the concept videos and there deep interaction with some car manufacturers. Finally I know you were countering someone, but GT for me has Forza beat in regards to real world drivers.

Anthony Davison has helped with the last two F1 games and look how they turned out. Having a pro driver associated with your game does not automatically result in a good physics model. And the number of pro drivers associated with a game is a laughable concept when determining how good the physics model is. It's a total distraction when it's much easier just to compare the two models. You fancy doing that?

It is all subjective. The Colin McRae Rally series was meant to be a rally simulation and had a driving school. I considered it as a sim when the first one came out but our opinions have differed quite a bit on our experiences of say for example GT5.

The Mcrae games were never meant to be and have never been a sim in any way shape or form. Arcade games with some sim aspects at a push.

So forgetting all the fluff you keep attaching to these discussions, what is it specifically about the characteristics of the GT5 physics model that you thinks puts it ahead of the FM4 model?
 
So forgetting all the fluff you keep attaching to these discussions, what is it specifically about the characteristics of the GT5 physics model that you thinks puts it ahead of the FM4 model?

And this is the point where it becomes silent...
 
in depth discussion useless.

Be honest here Vaxxtx. This entire discussion is useless. No one here possesses the knowledge or criteria to offer any statements that could be seen as other then an amateur opinion.

But hey, keep swinging, you are bound to hit someone.:)
 
I've worked for car companies and trust me they have computational power available to them that makes the PS3 and 360 look like pocket calculators. You don't run crash testing and FEA analysis on a PS3 or 360, and they don't use PS3 clusters either.



Scaff

First person i've seen that stated a REAL simulation(LS dyna, matlab, and ANSYS user :dopey:), you deserve a fat cookie.👍 I've played both games and they both execute their physics very well. Only thing I see that could make the games seem different is the types of algorithms they use to simulate the physics ex: friction, rigid body models, etc(all can provide good results); And the type of methods and capital used for data acquisition of the vehicles(while still providing accurate parameters). SO many entities make up the physics models of these cars, the human cant tell just from game play(unless its flaw). One has to go into the games files themselves. I see both of these titles as must haves. I can afford and enjoy both as a car enthusiast.
 
Be honest here Vaxxtx. This entire discussion is useless. No one here possesses the knowledge or criteria to offer any statements that could be seen as other then an amateur opinion.

But hey, keep swinging, you are bound to hit someone.:)

Apart from Scaff of course ;)
 
Be honest here Vaxxtx. This entire discussion is useless. No one here possesses the knowledge or criteria to offer any statements that could be seen as other then an amateur opinion.
I'm sorry but on that point you are wrong.

I've worked most of my adult life within the motor industry and I still do. That includes time spent in product testing and training, I've taught driver development and vehicle dynamics for manufactures, in addition I've managed the training for the launch of over a dozen vehicles. During this time I've personally driven about 50% of the volume models sold in the EU and a fair amount of the niche stuff as well, in the process logging hundreds of hours on track and proving grounds around the UK and Europe.

The opinions I offer on physics and vehicle dynamics are my opinions, but they are also based on an understanding of the actual physics involved, how real cars behave on real tracks and how that relates to the titles being discussed.

Its also worth noting that I'm not the one offering the rabidly ridiculous opinions on either title, such as all cars oversteer, or LMPs never wheelspin or because a member of a dev team is a part time racing driver is means a title is automatically better.

I judge any title on how close it is to the real world, because (and I really am getting tired of saying this) that's the benchmark that anything that calls itself a sim should be measured against. Too many members here want to use GT5 as the benchmark for all other titles, and I'm sorry to say that's not how it works.

Now this is a physics discussion and to be honest if you find it useless then feel free not to contribute and allow those of use who do wish to discuss the pros and cons of both series to continue to do so.


But hey, keep swinging, you are bound to hit someone.:)
Neither needed or helpful.


First person i've seen that stated a REAL simulation(LS dyna, matlab, and ANSYS user :dopey:), you deserve a fat cookie.👍 I've played both games and they both execute their physics very well. Only thing I see that could make the games seem different is the types of algorithms they use to simulate the physics ex: friction, rigid body models, etc(all can provide good results); And the type of methods and capital used for data acquisition of the vehicles(while still providing accurate parameters). SO many entities make up the physics models of these cars, the human cant tell just from game play(unless its flaw). One has to go into the games files themselves. I see both of these titles as must haves. I can afford and enjoy both as a car enthusiast.
Many thanks, I like cookies.

While I would agree that its almost impossible, without looking at the actual data and models in place, to say how accurate a title is, we can at the very least get an understanding of how well something is being modelled.

You raise an interesting point about flaws being easier to identify, as the issue with GT and RWD cars not stepping out under full throttle launches is an easy one to identify. What the exact cause of that flaw is however, is a much more difficult question to answer.

Still makes for an interesting discussion and some good testing.


Scaff
 
Pardon me guys, but I thought all GT vs FM discussions belonged in the GT vs FM thread?
 
Mac K
Pardon me guys, but I thought all GT vs FM discussions belonged in the GT vs FM thread?

This isnt just a fm4 vs gt5 thread it deals only with physics

Difference being fm4 vs gt5 forum covers everything this focus is on physics only
 
That example what scaffy said about the car's back end not coming out at launch is a good example.

I think to everyone that has voted should vote fairly as possible and not biased towards any game just give an honest opinion.

I have played both games with all aids off and FM4 feels better to me, also note the tyre's in both games. In FM4 the tyre's flex under presure and expand when they are heating up and even show where on the tyre is getting worn. GT5 does not have realistic tyres compared to FM4 there is no flex or expanding also after the recent update i'm not so sure racing soft tyre's should wear out so quickly. Also while driving because of the way the tyre's work in FM4 you can gradually feel the loss of grip, the physics of driving in both games are very good i just feel that FM4 is slightly ahead so Forza get's my vote.
 
MaDHaX
I think to everyone that has voted should vote fairly as possible and not biased towards any game just give an honest opinion.

Sadly most of the people who voted that GT5's physics are better probably haven't even played Forza 4.
 
Sadly most of the people who voted that GT5's physics are better probably haven't even played Forza 4.

Yep I gavered that already that's why I said that, I wonder how many people here have driven with all aids off iin both games aswell?

At the moment I can only play FM4 on pad but playing pad on both machines FM4 wins, the real test is when I get my fanatec wheel. Cant wait :drool:
 
It's what makes this simulator (gt5) so involving, the fact that the learning curve is so gradual. You have to put 100's of hours, 10's of 1000's of KM driving different vehicles of all different drivetrains and setups, to begin to get to grips (no pun intended) with it even fairly comprehensively, and then the fun really starts. Whether the physics are real or not is a fairly moot point. I think that it's more whether the physics are complex enough to challenge our senses for extended periods to keep coming back for more, that is the factor here to be considered. After all, is it essential that certain traits of the setting up of the vehicle and its handling are not wholly realistic, or more important that they are involving enough to engage us wholly?

I agree with you whole heartedly! 👍

In GT5 often I don't care if the simulation isn't 100% accurate because it's still really challenging and stimulating to drive a difficult car on the nürburgring with sports hards. Also when it starts to get dark or starts to rain (or both!) the graphics just come alive and it's really easy to fully immerse yourself in the experience. It's realistic in a different way.
 
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