I didn't say that lateral-g was an indicator of how well a car handles, so please do not miss-quote me.
However, on the same tyre compound, a Cooper S and a Corvette should not have the same lateral-g figures. If you believe otherwise, please explain how this would occur, taking into account the differing static and dynamic contact patch sizes and shapes, differing load transfers rates, suspension travel and dynamics, etc.
Really, because I think they are both so far off that to make a statement that one is closer to reality than the other is pointless.
Now first I have not said that PD have done a bad job with the physics, rather that T10 have done a better job. Quite different statements, and that's twice now that you have misquoited me, do not do it again.
Now to the point at hand. I disagree with you, GT5 has managed to put together a descent physics package despite the basic tyre modelling.
Here is the difference. I play both, and
I can quite clearly explain why, despite a previous GT bias (and a major one) I think FM4 is a better sim and why PD dropped the ball with GT5. Can you do the same, or are you basing your opinion on in depth experience with just one?
That's the nature of debate, without that very point these boards would be a bit dull.
I've driven hundreds of different cars on tracks and proving grounds in my years in the motor industry and no sim (on any platform) has ever "felt 100%", even when you take g-force out of the equation.
However I feel (notice opinion - not unsubstantiated fact) that FM4 gets closer to how real world tyres, suspension and load transfer works.
That's strange, because earlier we had someone claiming that you couldn't get any car unstuck in a slow corner, not even an LMP1. That was easily disproved, lets see what we can do with this one.
First an off the shelf clip....
<a href="http://www.youtube.com/watch?v=y91Z9pUpVM4">YouTube Link</a>
.. my Integra in a crash initiated by massive understeer with an attempt to correct with a lift. Now if all the cars were loose and wanted to stick their tails out that would not have happened (and the lift to correct would have resulted in massive oversteer. Don't worry, you will also get a video of pure understeer as well.
The two posts I have mentioned (all FM4 does is stick the rear of a car out / cars can't get unstuck in FM4) do annoy me I have to say. Why do some members feel the need to make massively biased and clearly inaccurate claims about a title?
What is it about GT that makes you so dismissive of the chance that other titles may do something better? To the point that we get such wild claims made that are so easy to show to be false.
I can easily state that my history with the GT series will stand with the best of them, every title (including all sub-releases) bought from new, 10k+ posts here at GTP over 9 years, hundreds of hours invested in each and every GT title (including GT5). More than many can claim.
Yet I'm capable (and always have been) of looking at what other titles have done and saying 'that's damn good you know'; in the past GT has however always offered a better balanced package for me. Some titles have come close (Enthusia), some bettered it in specific areas (Richard Burns Rally); however its not been until FM4 that a better package, particularly in the area of physics and tuning has been around.
Yet we continue to get those who treat GT as if it can do no wrong, I've been accused of disrespecting GT and defiling it, so I will now commit heresy.
GT is not sacrosanct.
It needs to stand and fall on its own merits, in the same way any title does. Those who believe otherwise I would implore to actually spend some time with other titles (FM4, Race Pro, hell go and dig out Enthusia and RBR) and then judge them against not GT, but the real world, because that's the real benchmark.
Scaff