Well well well, where on earth do I start? I'm going to use the wisdom of my relevant experiences with GT cars to try and present this as fair as I can, I may coming down harsh on this game, but I am doing it as fairly as I can.
Physics
I've gone on about the physics flaws elsewhere but I'll briefly touch on them here while adding a few new observations. It is quite simply rubbish, for those of you who think this is realistic car handling you are so wrong. SMS have given into the typical EA trap of making the cars have that typical spongy, bouncy and unstable characteristics which smacks of arcade. Although saying they did in trailers, they clearly did not use any data from any car, nor did they use this CAD data that they boasted of, even then, GT5 doesn't even use CAD data and that still does a decent job, so it's a case of 'where did it go wrong?' or 'which idiot made that decision?' as it seems that SMS intended to make a sim but somewhere down the line went down the 'douschewagen gti' route of sideways drifting burnout ********.
Still disagree about the physics being unrealistic? Let me put it to you this way, there are several cars in the game that are well balanced and stable. The GT1 and GT3 cars in the game are all very well balanced cars, they are not designed to slide, they are designed to stay straight while turning, and will only really break loose during contact or on worn tyres. They are also aero affected with huge double-plane rear wings and a fairly large diffuser and this makes them firmly planted at high speed. Yet for some reason in Shift 2 they handle like shopping trolleys with engines which is completely inaccurate as the GT cars are genuinely easy to drive, hence why GT3 is able to be held as an amateur category.
Collisions/Crashes
This just absolutely pisses me off, there is no way the collisions should occur as they do in Shift 2, a game supposedly trying to be realistic, for those of you who watch motorsport you would know what the difference is between hitting the tyres and hitting the concrete or armco.
Tyre walls :
- In real life, depending on your angle of impact you'll either get absorbed into the wall or stuck, or your car will be pitched or bounced off into a spin. Only if your really lucky or if you just swipe it do you just scrape along it.
- In Shift 2: appears to be totally random, side swiping a wall has no effect on your speed you simply bounce off with that crappy blur effect.
Concrete and Armco:
- In real life, both tend to bounce you off or you will continue scraping against it on impact if its more of a swiping impact, more head on impacts are likely to stop you dead in your tracks, cars will generally slide off on impact.
- in Shift 2 for some reason it behaves as a tyre wall, pitches you into a spin or your car becomes glued to the wall.
The collisions with AI cars area generally ridiculous too, you come off worse in every scenario, even in the scenarios where in real life the AI or BOTH could come off worse, this also hinders and completely craps on overtaking, SMS seem to think that if a car is being overtaken down the inside then that car can still spin the car on the inside in the opposite direction towards the outside. This completely ignores all laws of physics which would usually apply, even a game as bad as Ridge Racer pays attention to this, it just shows that any weight transfer going on with the car is purely visual and not in the physics. If this was a real life situation then the two cars would simply endup leaning on each other, only at high speeds would the car on the inside get pitched into the wall, even then, both cars would endup in the wall. Also if you tap another car from behind, THEY are the ones who go into the wall, not the pushing from behind, its completely wrong and goes amateurish physics.
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AI
The AI seems absolutely clueless to where you are in the turns and in the breaking zones seems to deliberately turn in on you if you're outbreaking them and just plain running into the back of you if your ahead of them, it seems that this AI is more appropriate to burnout than normal racing.
More physics observations
The physics absolutely no way in hell allow you to ride the kerbs as you would in real life, instead it decides to pull your car into a spin or baulk your acceleration down so you lose 2 places, also if you get superb traction or exit out of a turn, it seems to deliberately baulk you down for no apparent reason other then to deliberately benefit the AI which appears to be useless untill you overtake them and the guys at SMS accuse other games of rubber banding the AI?
The flaws in this game are just ridiculous and this is just the tip of the iceberg... and yes, I know I referred to GT5 but I am by no means a fanboy as GT5 has its fair share of diabolical flaws too but not in the sheer magnitude that Shift 2 has.
This game is nothing more than a cheap cash in on the motorsports market and what I like to call the 'douschebag market', its just another Need for Speed Underground passed off as a crap excuse for a racing game, I am absolutely bemused as to how these morons on IGN, GamesRadar, PSM3, Gamespot, EDGE, etc. can dare to rate this game so highly, it's not even a 4 or 5 out of 10!