Official Shift 2 Rants Thread (Vent away in here)

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///M-Spec

Staff Emeritus
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This is the official thread for ranting about things that make your blood boil in S2U.

Don't get carried away. Follow the rules. Be nice. Otherwise, complain away.


M
 
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Ive already ranted in a separate topic so wont post that one again, but i would like to say that i can now sort of see why Mr. Bell and co. prefer coming onto this board to read and reply as it is generally a lot more mature compared to the NFS boards. Saying that..i still stick by what i said: The Nurburgring has been ruined for me on this game, i loved it to bits on GT5, couldnt get enough. On this though, it's literally impossible to complete let alone win (for me that is)! On the bright side, im now just doing it so i can test out the top speed of some of the cars on the straight, although having to go all the way round the track just to get to it is a huge pain (as the 'sections' of the track you can choose seem to either end halfway up the straight or start in the same place..bizarre).

oh, and also, i swear this is the first racing game where NO cars have any advantage over any of the others in the same class.. For example, the Veyron seems to have no advantage in acceleration (in a race) over a zonda f, pagani huayra and mclaren mp4-12c and vice versa (ive tested this.) despite being the quickest production car, both in top speed and acceleration in existence (obviously the SuperSport, etc are better but you get my drift)I find that pretty annoying to be honest.
 
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im just totaly frustrated and disappointed at the lack of response from SMS and EA on patches and fixes and to address problems that this game is having i really do wanna like this game but my paitiencs is think im thinking of shelving the game right now.
 
Well well well, where on earth do I start? I'm going to use the wisdom of my relevant experiences with GT cars to try and present this as fair as I can, I may coming down harsh on this game, but I am doing it as fairly as I can.

Physics
I've gone on about the physics flaws elsewhere but I'll briefly touch on them here while adding a few new observations. It is quite simply rubbish, for those of you who think this is realistic car handling you are so wrong. SMS have given into the typical EA trap of making the cars have that typical spongy, bouncy and unstable characteristics which smacks of arcade. Although saying they did in trailers, they clearly did not use any data from any car, nor did they use this CAD data that they boasted of, even then, GT5 doesn't even use CAD data and that still does a decent job, so it's a case of 'where did it go wrong?' or 'which idiot made that decision?' as it seems that SMS intended to make a sim but somewhere down the line went down the 'douschewagen gti' route of sideways drifting burnout ********.

Still disagree about the physics being unrealistic? Let me put it to you this way, there are several cars in the game that are well balanced and stable. The GT1 and GT3 cars in the game are all very well balanced cars, they are not designed to slide, they are designed to stay straight while turning, and will only really break loose during contact or on worn tyres. They are also aero affected with huge double-plane rear wings and a fairly large diffuser and this makes them firmly planted at high speed. Yet for some reason in Shift 2 they handle like shopping trolleys with engines which is completely inaccurate as the GT cars are genuinely easy to drive, hence why GT3 is able to be held as an amateur category.

Collisions/Crashes
This just absolutely pisses me off, there is no way the collisions should occur as they do in Shift 2, a game supposedly trying to be realistic, for those of you who watch motorsport you would know what the difference is between hitting the tyres and hitting the concrete or armco.

Tyre walls :
- In real life, depending on your angle of impact you'll either get absorbed into the wall or stuck, or your car will be pitched or bounced off into a spin. Only if your really lucky or if you just swipe it do you just scrape along it.
- In Shift 2: appears to be totally random, side swiping a wall has no effect on your speed you simply bounce off with that crappy blur effect.

Concrete and Armco:
- In real life, both tend to bounce you off or you will continue scraping against it on impact if its more of a swiping impact, more head on impacts are likely to stop you dead in your tracks, cars will generally slide off on impact.
- in Shift 2 for some reason it behaves as a tyre wall, pitches you into a spin or your car becomes glued to the wall.

The collisions with AI cars area generally ridiculous too, you come off worse in every scenario, even in the scenarios where in real life the AI or BOTH could come off worse, this also hinders and completely craps on overtaking, SMS seem to think that if a car is being overtaken down the inside then that car can still spin the car on the inside in the opposite direction towards the outside. This completely ignores all laws of physics which would usually apply, even a game as bad as Ridge Racer pays attention to this, it just shows that any weight transfer going on with the car is purely visual and not in the physics. If this was a real life situation then the two cars would simply endup leaning on each other, only at high speeds would the car on the inside get pitched into the wall, even then, both cars would endup in the wall. Also if you tap another car from behind, THEY are the ones who go into the wall, not the pushing from behind, its completely wrong and goes amateurish physics.

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AI
The AI seems absolutely clueless to where you are in the turns and in the breaking zones seems to deliberately turn in on you if you're outbreaking them and just plain running into the back of you if your ahead of them, it seems that this AI is more appropriate to burnout than normal racing.

More physics observations
The physics absolutely no way in hell allow you to ride the kerbs as you would in real life, instead it decides to pull your car into a spin or baulk your acceleration down so you lose 2 places, also if you get superb traction or exit out of a turn, it seems to deliberately baulk you down for no apparent reason other then to deliberately benefit the AI which appears to be useless untill you overtake them and the guys at SMS accuse other games of rubber banding the AI?

The flaws in this game are just ridiculous and this is just the tip of the iceberg... and yes, I know I referred to GT5 but I am by no means a fanboy as GT5 has its fair share of diabolical flaws too but not in the sheer magnitude that Shift 2 has.

This game is nothing more than a cheap cash in on the motorsports market and what I like to call the 'douschebag market', its just another Need for Speed Underground passed off as a crap excuse for a racing game, I am absolutely bemused as to how these morons on IGN, GamesRadar, PSM3, Gamespot, EDGE, etc. can dare to rate this game so highly, it's not even a 4 or 5 out of 10!
 
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Seriously, PS3's Photo mode pictures look like screenshots from a PS2 compared to the other 2 consoles and the steering delay kills my time in autolog.

:grumpy:
 
What bothers me the most is the fact that I'm apparently too stupid to recognize any input lag on my PS3 version and have been enjoying it like crazy so far.
 
What bothers me the most is the fact that I'm apparently too stupid to recognize any input lag on my PS3 version and have been enjoying it like crazy so far.

Thats why in the bible it says that the humble and poor in spirit will inherit paradise... in other words (or my own interpertation) the stupid achieve happiness easily :dopey:

Im just kidding and cannot pass judgement on the game because Im only going to get it next week.... Ive been waiting for news about a patch and now that I know its going down and that I came to the conclusion that there are far more people enjoying the game that there are not enjoying it Im going to get it for sure. :sly:
 
Seriously, PS3's Photo mode pictures look like screenshots from a PS2 compared to the other 2 consoles and the steering delay kills my time in autolog.

Well.. photomode is what GT5 is for, Shift is for experiencing speed and motion, not for still lifes. And since all the times on your PS3 Autolog are also set by people with a PS3, it is apparently possible to set good times in spite of this alleged "steering delay" (which I have yet to discover). 👍
 
Well.. photomode is what GT5 is for, Shift is for experiencing speed and motion, not for still lifes. And since all the times on your PS3 Autolog are also set by people with a PS3, it is apparently possible to set good times in spite of this alleged "steering delay" (which I have yet to discover). 👍

Well, good for you buddy. I'm jealous of anyone who is enjoying this game thoroughly as i really really want to. But im finding it very tough. Also, over on the NFS forum, there are nearly 9 pages of comments on how bad the steering lag and handling is. So, you can say "this alleged "steering delay"", but i think you'll find the majority of people are experiencing negative feelings with Shift 2. It's hard to deny that. But like i said, if you are having no problems then feel free to post them in the other thread for praising this game.
 
Well.. photomode is what GT5 is for, Shift is for experiencing speed and motion, not for still lifes. And since all the times on your PS3 Autolog are also set by people with a PS3, it is apparently possible to set good times in spite of this alleged "steering delay" (which I have yet to discover). 👍

I never said i was setting good times, i'm saying it's affecting my times in autolog, meaning my times could be better without the steering delay (which is noticeable to me, since i use a Dualshock 3).

and Compared to the photomode of SHIFT 2 on the other platforms, seems like the PS3 one is lacking.
 
Well.. photomode is what GT5 is for, Shift is for experiencing speed and motion, not for still lifes. And since all the times on your PS3 Autolog are also set by people with a PS3, it is apparently possible to set good times in spite of this alleged "steering delay" (which I have yet to discover). 👍

Are you sure your not noticing it? or are you just saying that ?
I find it weird everyone else experience it except you.
Do this test
Go 20kph
turn the analog stick hold it for.5seconds let it go by the time you let it go the car turn.
If you still dont see nothing then something is wrong with you. :scared:
Because when going that slow you should be able to turn on the dime.

Anywho thats my only issue with the game.I wasnt expecting the physics to be mind blowing and im okay with that
I just play this for my customization fix I cant get in gt5

Another thing is there arent alot of races
I think even gt5 have more races :indiff:

Oh yea and I want to change color of the rims too and a Proper color wheel would be tons better then what they have now
 
I never said i was setting good times, i'm saying it's affecting my times in autolog, meaning my times could be better without the steering delay (which is noticeable to me, since i use a Dualshock 3).

That's exactly what I also mean: the times on your autolog are all set by people with the same system as yourself. Which means that in spite of the steering lag, people with the same system seem to have no/less problems with it.

It takes a bit of tuning of the cars, and fiddling with the controller settings, but generally I don't mind the controls when playing with a pad (haven't tried it with a wheel but I've heard it's even better than with a DS3). GT5 is better in terms of controls, but Shift's are not quite as horrible as the vocal detractors make them out to be.
 
The only thing that i don't like about this game is that you can't use your custom soundtrack to listen to in the menu.The music now is getting kinda old.I know it stinks(for me)but that doesn't keep me from enjoying the game.👍
 
What I hate is that the computer gives you control of the car in the middle of a corner at several tracks.:ouch:
 
That's exactly what I also mean: the times on your autolog are all set by people with the same system as yourself. Which means that in spite of the steering lag, people with the same system seem to have no/less problems with it.

OR, they have a steering wheel, while I don't. *GASP*

brambos
It takes a bit of tuning of the cars, and fiddling with the controller settings, but generally I don't mind the controls when playing with a pad (haven't tried it with a wheel but I've heard it's even better than with a DS3). GT5 is better in terms of controls, but Shift's are not quite as horrible as the vocal detractors make them out to be.

I also don't mind tuning nor fiddling with the controller mapping (Actually, i have mine mapped out to mimic GT5's).

Not sure where you're trying to go with the second quote though, in relation to what I was ranting about. :indiff:
 
Firstly, i didn't provide a statistic, merely a generalization based on pretty much everything i have read here - http://forum.ea.com/eaforum/forums/show/252.page

Secondly, thanks for the cocky reply.

Well if most of the people that are enjoying the game stoped playing it and actually posted some appreciation you would see that that is not the case and even so Ive been reading more positives than negatives and that with the fact that theres a patch on the way is what is making me get the game...
 
Remember guys... its just a game. If you want real life physics, get a real race car and go to the track like the rest of us. If racing was easy, everyone would be doing it and be like Lewis Hamilton or Tony Stewart. It takes years of practice and hundreds of hours on the track. You don't just start out in a Porsche GT3. What you watch on tv takes hundreds of hours of testing and dialing the car in and... thousands of dollars.

Be happy with what you guys have with any of these GAMES. Just because you mastered OPERATION when you were a kid, doesn't make you a surgeon!
See you on the track!
 
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