◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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Does your current computer have an HDMI out? If so, all you need to connect to your TV is HDMI, power, and ethernet.

You can definitely build a machine for iRacing for much less than $800. I bet I could price something out at less than $500.

Nope. Dual DVI only. It's about a 6 year old build. You get special pricing somewhere Dabney? What would that $500 include? Doesn't really matter, I can't justify it at $500.00 either, even if it is near the price of a new gen console. Not with the cost of iRacing by itself. I'm not all that jazzed about the PS4's online subscription requirement either, but with that cost, you get more than just GT7 online capability, so, I might could justify that expense as well. I don't make 6 figures a year, so have to get what I can with what disposable income I do have.
 
Nope. Dual DVI only. It's about a 6 year old build. You get special pricing somewhere Dabney? What would that $500 include? Doesn't really matter, I can't justify it at $500.00 either, even if it is near the price of a new gen console. Not with the cost of iRacing by itself. I'm not all that jazzed about the PS4's online subscription requirement either, but with that cost, you get more than just GT7 online capability, so, I might could justify that expense as well. I don't make 6 figures a year, so have to get what I can with what disposable income I do have.

In that case:
http://www.monoprice.com/Product?c_id=101&cp_id=10114&cs_id=1011405&p_id=8124&seq=1&format=2

Or this one if you've got a digital audio out.
http://www.monoprice.com/Product?c_id=101&cp_id=10114&cs_id=1011405&p_id=5369&seq=1&format=2
 
Boy howdy Dabney. Why you want to take away all my whinges? That could certainly work. Still have those logistical problems I mentioned. Yeah, I know. Long cables either direction. I hate you now. ;):lol::P


Please stop? I don't know how much more of your ninja deal getting skillz I can take.
 
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@TEX36 This is your final friendly reminder to please adjust your pick post to remove the top line so it looks proper in the post. You have 5 minutes to reply (11:22 eastern).
 
@TEX36 This is your final friendly reminder to please adjust your pick post to remove the top line so it looks proper in the post. You have 5 minutes to reply (11:22 eastern).

You may be better served by just replying to his post and making it the current list.

I have reviewed all current active incidents.
 
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As of this post, here is the current list of the Allen Berg Racing Schools Challenge picks. If you are a finalist, please post on this thread that you agree to the terms and conditions of the contest and that you're ready to make your picks. Once @@KTR5 authorizes you to proceed with your numbers selection, click the 'Reply' button below and then add your name next to any numbers that are still available. Be sure that you don't make more picks than the number of picks you have earned. Once you're done making your picks, you need to delete the text above the Allen Berg Racing SChologo (it looks like this: [qu0te="username, post: 1234567, member: 123456"]). After you've deleted that, hit the 'Post Reply' button down below. Please be sure that you are replying to the latest list before making your picks. Good luck!

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08 - nmcp1
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As of this post, here is the current list of the Allen Berg Racing Schools Challenge picks. If you are a finalist, please post on this thread that you agree to the terms and conditions of the contest and that you're ready to make your picks. Once @KTR5 authorizes you to proceed with your numbers selection, click the 'Reply' button below and then add your name next to any numbers that are still available. Be sure that you don't make more picks than the number of picks you have earned. Once you're done making your picks, you need to delete the text above the Allen Berg Racing SChologo (it looks like this: [qu0te="username, post: 1234567, member: 123456"]). After you've deleted that, hit the 'Post Reply' button down below. Please be sure that you are replying to the latest list before making your picks. Good luck!

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05 - KTR5
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07 - TEX-36
08 - nmcp1
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13 - MerlinRPM
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17 - MerlinRPM
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21 - wvhellbilly
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99 -[/quote]
 
Practice room--
I decided to go for a snow shoe tour, and just getting rolling now.
i opened the room, jump on track etc, getting some laundry on the go and eating my pb
and jam sammi's that i did not eat on the treck, etc but i wont be far from the room.

closd, going to do some 1p mode and work on that for a bit
 
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A, we are here for and because of gt6. Of course we are here for snail and the comradery. But this is a gt league, on a gt site, soooo right here in this moment, no there isn't more important things. We aren't here to solve world hunger. We are here to play and discuss SNAIL, GT, and GTPlanet, with a few adlibs here and there.
As for the last part. Idk about you, but I bought a game on the premise that certain things were going to be done on a certain time frame. In not looking for perfection, but I am expecting professionalism. Maybe it's ok to be late in the construction business? Or would the client get pissed if you promised them that you would get to certain milestones, feel behind in your work, had to reschedule everything, delay all sorts of crap, and not communicate with them about it at all. And then, when you finally get tired of hearing them complain, you say, hey look, we got you three toilets to play with, be happy. Get real. That client would kick your ass off the work site and hire new contractors. I could deal with all of it, grudgingly of course, but I could deal, if they would communicate. But why should they? They got your money and you defending their bad business practices, ps3 is on its last leg and they are already well into developing gt7. I got a feeling gt6 wasnt worth the effort in the end, so they probably pulled lots of resources from it for developing gt7. If so, fine. Just communicate.
Rally, you're not a client, you're a consumer. One of millions.. so unless you have some sort of direct contract with PD to have a product that meets a specific requirements list, you're SOL buddy..

If you don't like it, sell it and move on, but PD has no obligation to make anyone happy with their product. They have a release schedule, and they also have complications that get in the way...the gaming world will just have to deal with it.

I don't care what bugs are in the game I chose to buy and continue to play -- I take the good with the bad. If I don't like it, I just think twice before buying the next product from that developer. No one will listen to any of us, however if enough influential people pool their voices then maybe something will get through. Using social media may help, but only if you can annoy the influential people who are out there enough to have them push your agenda, if for no other reason to make you stop.

Sorry I was busy until a moment ago. DUH
Clearly that's unacceptable. There's a schedule to maintain!
 
jobyone: 9454791
Wow I am not feeling as pathetic as I thought. Ran a 1:08.8 with more on the table;)you sure you were on the right tires;)

Damn you've put me on the spot lol
BY NO MEANS AM I TRYING TO SAY YOU SHOULD BE A LOT SLOWER THAN ME Jobyone :cheers:

There's not much to be gained once you know the line and when to lift off the gas. That's why I think this combo is meh. It might be a different story in a race since everyone will be running similar times. But driving-wise it is not as rewarding as any other combo will be due to a car that we don't even know what the drivetrain is lol.
 
Since we seem to be in experimenting mode, I had a thought or two on the tire debate,

How about we try this;

Current Tire spec is;
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs
Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list

Change it to;
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Comfort Softs
450-499 PP ---> Sports Hards
500 PP & up --> Sports Mediums
Race Cars
below 600 PP -> Sports Softs
600 PP & up --> Racing Hards
Tuner Cars
Classified as either Street or Race cars based on this list

It's only a one grade difference. I'm categorically against racing anything on comfort tires, but, to find a middle ground for the folks that want more slidier cars, that supposedly help you improve your car control, which I can't really argue with much, since, when I was doing my practice sessions this time last year, I would customarily run a tire spec one grade lower, for a full race length, before putting on the spec tires and giving them hell, I'd be willing to make this change. I don't think this will improve side by side racing, especially with those of us that are less skilled than others, but, if everyone makes an earnest effort to drive with them, it should have benefits down the road.

I like it. What do you think of the following additions:

Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Comfort Softs
450-499 PP ---> Sports Hards
500 PP & up --> Sports Mediums
600 PP & up --> Sports Softs
Race Cars
below 600 PP -> Sports Softs
600 PP & up --> Racing Hards
700 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list

There are only a few cars those additions would effect, and they're all currently too expensive for SNAIL. Even though I really do enjoy, say, the McLaren F1 on SH/SM tires, it's still quite lively on SS. I also see no problem with running LMP cars on RM if we ever do end up running one.

I'm fine with just leaving it as you wrote as well, @Dragonwhisky. I actually like the "slidier" (I'm stealing that word) cars. I just thought it might be appropriate to consider some of the more overpowered cars in the game with an eye to what makes them drivable for all divisions.

Edit: Also, for the sake of @kcheeb's data continuity, if/when we do make a change, I think it should only apply to future car selections.
 
I had my first private league race last Wednesday night. 90 minute race with two stops. We started out the night with 120 minute practice session. 20 minute qualifier and then 90 minutes of racing.

The racing was so clean and intense. I was sweating. I was mentally taxed. Physically exhausted. However I wanted more.

Reminded me of SNAIL and the few other clean series I've been involved with. It was truly refreshing.

Next time I race with them. I should be in better shape though. Just coming off a nasty flu like bug that had me sleeping for nearly three days straight. I was still slightly weak. Next time I'll be 100% and will invest some more time into a tune and practice.

Qualified third and pulled down a fourth place. Thinking maybe I should of taken tires on my second stop.

I feel that I have at least a second place maybe a win in me. With proper seat time, better health status, and some luck.


Miss you guys. Do know there is a SNAIL iRacing league developing in the shadows. So anyone on the fence. Get your but on here and get some seat time. This particular series will not effect the SNAIL main event.
 
Damn you've put me on the spot lol
BY NO MEANS AM I TRYING TO SAY YOU SHOULD BE A LOT SLOWER THAN ME Jobyone :cheers:

There's not much to be gained once you know the line and when to lift off the gas. That's why I think this combo is meh. It might be a different story in a race since everyone will be running similar times. But driving-wise it is not as rewarding as any other combo will be due to a car that we don't even know what the drivetrain is lol.

There might be a little more too it than you think. 1:07.5 so far and there's a few 10ths still out there.

With cornering speeds so high and power so low, momentum is key. Even tiny deviations in line and throttle application can make a big difference, as does tire scrub caused by too much steering input.
 
Since we seem to be in experimenting mode, I had a thought or two on the tire debate,

How about we try this;

Current Tire spec is;
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs
Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list

Change it to;
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Comfort Softs
450-499 PP ---> Sports Hards
500 PP & up --> Sports Mediums
Race Cars
below 600 PP -> Sports Softs
600 PP & up --> Racing Hards
Tuner Cars
Classified as either Street or Race cars based on this list

It's only a one grade difference. I'm categorically against racing anything on comfort tires, but, to find a middle ground for the folks that want more slidier cars, that supposedly help you improve your car control, which I can't really argue with much, since, when I was doing my practice sessions this time last year, I would customarily run a tire spec one grade lower, for a full race length, before putting on the spec tires and giving them hell, I'd be willing to make this change. I don't think this will improve side by side racing, especially with those of us that are less skilled than others, but, if everyone makes an earnest effort to drive with them, it should have benefits down the road.

Racing school picks may be downing this out, just want to say that I am highly supportive of this proposed change 👍 (not before this Sunday though of course).
 
Damn you've put me on the spot lol
BY NO MEANS AM I TRYING TO SAY YOU SHOULD BE A LOT SLOWER THAN ME Jobyone :cheers:

There's not much to be gained once you know the line and when to lift off the gas. That's why I think this combo is meh. It might be a different story in a race since everyone will be running similar times. But driving-wise it is not as rewarding as any other combo will be due to a car that we don't even know what the drivetrain is lol.
Yea when the car is pretty much flat out through every turn you just need to learn to trust the car. I like the Jr alot to drive. Reminds me of the GTI Touring car. Lap times will be a lot closer than most combos but passing opportunities will be a challenge unless mistakes are made.
 


As of this post, here is the current list of the [URL='https://www.gtplanet.net/forum/threads/%E2%97%86-s-n-a-i-l-spec-racing-for-all-skill-levels-presented-by-allen-berg-racing-schools-spots-open.235094/page-1484#post-9199739']Allen Berg Racing Schools Challenge
picks. If you are a finalist, please post on this thread that you agree to the terms and conditions of the contest and that you're ready to make your picks. Once @KTR5 authorizes you to proceed with your numbers selection, click the 'Reply' button below and then add your name next to any numbers that are still available. Be sure that you don't make more picks than the number of picks you have earned. Once you're done making your picks, you need to delete the text above the Allen Berg Racing SChologo (it looks like this: [qu0te="username, post: 1234567, member: 123456"]). After you've deleted that, hit the 'Post Reply' button down below. Please be sure that you are replying to the latest list before making your picks. Good luck!

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01 -
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05 - KTR5
06 -
07 - TEX-36
08 - nmcp1
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10 -
11 -
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13 - MerlinRPM
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15 -FBR_Steve
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17 - MerlinRPM
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21 - wvhellbilly
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26 - goofytyler
27 - TEX-36
28 - nmcp1
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31 - nmcp1
32 -
33 -FBR_Steve
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36 - TEX-36
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91 -FBR_Steve
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97 - MerlinRPM
98 -
99 -[/URL]
 


As of this post, here is the current list of the
Allen Berg Racing Schools Challenge picks. If you are a finalist, please post on this thread that you agree to the terms and conditions of the contest and that you're ready to make your picks. Once @KTR5 authorizes you to proceed with your numbers selection, click the 'Reply' button below and then add your name next to any numbers that are still available. Be sure that you don't make more picks than the number of picks you have earned. Once you're done making your picks, you need to delete the text above the Allen Berg Racing SChologo (it looks like this: [qu0te="username, post: 1234567, member: 123456"]). After you've deleted that, hit the 'Post Reply' button down below. Please be sure that you are replying to the latest list before making your picks. Good luck!

00 -
01 -
Jobyone
02 -
03 -
04 -
05 - KTR5
06 -
07 - TEX-36
08 - nmcp1
09 -
10 -
11 -
12 -
Jobyone
13 - MerlinRPM
14 -
15 -FBR_Steve
16 -
17 - MerlinRPM
18 -
19 -
20 -
21 - wvhellbilly
22 -
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Jobyone
24 - nmcp1
25 -
26 - goofytyler
27 - TEX-36
28 - nmcp1
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31 - nmcp1
32 -
33 -FBR_Steve
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36 - TEX-36
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42 - MerlinRPM
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45 - jobyone
46 -
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49 -FBR_Steve
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jobyone
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70 - nmcp1
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74 - KTR5
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jobyone
79 - TEX-36
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jobyone
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91 -FBR_Steve
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I like it. What do you think of the following additions:

Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Comfort Softs
450-499 PP ---> Sports Hards
500 PP & up --> Sports Mediums
600 PP & up --> Sports Softs
Race Cars
below 600 PP -> Sports Softs
600 PP & up --> Racing Hards
700 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list

There are only a few cars those additions would effect, and they're all currently too expensive for SNAIL. Even though I really do enjoy, say, the McLaren F1 on SH/SM tires, it's still quite lively on SS. I also see no problem with running LMP cars on RM if we ever do end up running one.

I'm fine with just leaving it as you wrote as well, @Dragonwhisky. I actually like the "slidier" (I'm stealing that word) cars. I just thought it might be appropriate to consider some of the more overpowered cars in the game with an eye to what makes them drivable for all divisions.

Edit: Also, for the sake of @kcheeb's data continuity, if/when we do make a change, I think it should only apply to future car selections.


I like the suggestions so far, but I would want to increase the range of that middle group for the street cars. a range of 50 PP just seems to small to me. I submit the following as my two cents:

Tire Restrictions: (based on Dealership PP)
Street Cars
below 399 PP -> Comfort Soft
400-499 PP ---> Sport Hard
500-599 PP --> Sport Medium
600 PP & up-->Sport Soft
Race Cars
below 599 PP -> Sport Soft
600-699 PP --> Racing Hard
700 PP & up--> Racing Medium
Tuner Cars
Classified as either Street or Race cars based on this list
 

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