◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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I'm trying to recall the most recent season where we had a GR.3 car at Catalunya. It was fairly recent if I remember correctly. I hope we get more votes for the Tesla. I love me some street cars!
 
When will March standing results be finalized? I know Sam wrote once IR’s are reviewed. Furthermore, is there a set time frame in which IR’s need to be reviewed? Is it one week from report, two or at will?
 
When will March standing results be finalized? I know Sam wrote once IR’s are reviewed. Furthermore, is there a set time frame in which IR’s need to be reviewed? Is it one week from report, two or at will?

Reviews are supposed to be done by the Friday following race night. That doesn't always happen as sometimes there are not enough reviews completed in order to finalize the report. The summary goes out and results are finalized as soon as enough reviews have been completed to do so.
 
Proposed as just an event to run the SF-19. We have run the F1s at Red Bull in the Endurance Series - and a while back there was a 1-time F1 at Monza.

Just wondering about the interest in the SF-19

I tried Daily Race C yesterday for a bit and I really enjoyed the SF-19 Honda. The DRS/"turbo boost" button definitely adds some strategy to the mix - just make sure you map the DRS button before the race.
 
For those that are enjoying the new Formula machines - the Nations event is using it at Autopolis today. Should be a fun race.

I'm really enjoying the FIA format and I'm starting to learn a lot about fuel and tire management. SNAIL has definitely helped me improve my overall pace, but with our sprint racing format and practically no tire wear, I've had to adapt to a different mindset while racing in the FIA events. It's also a pretty humbling experience when you're matched up against the best guys in the entire Nation.
 
@Herimopp89 Below you will find your prize A suggestions from which to choose.

@Herimopp89 @JLBowler
Chevrolet Corvette C7 Gr3
at Fuji Gt (default weather)

BMW m4 gr4 . Dragon trail gardens

@Herimopp89
N100 Alpine A110 ‘72 on CS
138 HP 1576 lb
Brands Hatch Indy 11:30 fine

Edit: mid division lap time 1:01

My suggestion for Prize A

Camaro SS '16 at Autodromo de Interlagos and time to be set at Sunset 19:15 Fine Weather.

*Fun to drive, and perfect for spectacular replay pics.
 
As @Timlour would say - no disconnectarino plz



Rocking Red 5's livery from 1993

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PRESENTS:

The ButtKicker Challenge VI


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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like join. I heard about the league going through the GT planet website.
 
I have read the first post and would like join. I heard about the league going through the GT planet website.

@correavw

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58,@MajorBlixem & @SAMHAIN85 as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
Fortunately, it's not allowed in Sport Mode to level the playing field. It's a shame that SNAIL can't follow that pattern.
It seems to me that using a shifter to shift abnormally fast; thereby increasing your cars performance, would fall under these rules from the SNAIL OLR:

N: You must not use any cheats or bugs in the game. The use of cheats or bugs affecting the cars performance is forbidden.

O: The use of external cheats is forbidden.


It seems that Polyphony (or perhaps the FIA) agrees.
 
For those that are enjoying the new Formula machines - the Nations event is using it at Autopolis today. Should be a fun race.

I'm really enjoying the FIA format and I'm starting to learn a lot about fuel and tire management. SNAIL has definitely helped me improve my overall pace, but with our sprint racing format and practically no tire wear, I've had to adapt to a different mindset while racing in the FIA events. It's also a pretty humbling experience when you're matched up against the best guys in the entire Nation.

So tried the manu cup last night. Start second driving the corvette. Leader makes a mistake on lap 2 that gives him a 2 second penalty. We enter the penalty area, he ghosts only he doesn't and I somehow hit him losing Dr and time. End up finishing 3 secs behind him.
 
It seems to me that using a shifter to shift abnormally fast; thereby increasing your cars performance, would fall under these rules from the SNAIL OLR:

N: You must not use any cheats or bugs in the game. The use of cheats or bugs affecting the cars performance is forbidden.

O: The use of external cheats is forbidden.


It seems that Polyphony (or perhaps the FIA) agrees.
We’ve been down this road before. And we always settle on no change. It’s hard to monitor. Yes on starts but throughout the lap it’s tough. Also, I can shift some cars in the real world 10 times faster than the game allows.
 
It seems to me that using a shifter to shift abnormally fast; thereby increasing your cars performance, would fall under these rules from the SNAIL OLR:

N: You must not use any cheats or bugs in the game. The use of cheats or bugs affecting the cars performance is forbidden.

O: The use of external cheats is forbidden.


It seems that Polyphony (or perhaps the FIA) agrees.

Using the shifter the way it was intended, for all up shifts and all down shifts with the proper (in game) use of the clutch would most likely not be considered a bug, glitch, or cheat.

Using the shifter the way it has been described here where one just presses the clutch and the car jumps into whichever gear is selected on the shifter and then the user goes back to the paddles is, in my mind, cheating and exploiting a glitch in the game.

It's really just like the brake balance rule. SNAIL doesn't allow it but doesn't have an effective way to police it so it comes down to the integrity, or lack of integrity, of the individual.
 
It seems to me that using a shifter to shift abnormally fast; thereby increasing your cars performance, would fall under these rules from the SNAIL OLR:

N: You must not use any cheats or bugs in the game. The use of cheats or bugs affecting the cars performance is forbidden.

O: The use of external cheats is forbidden.


It seems that Polyphony (or perhaps the FIA) agrees.

This has been discussed a few times, I can't find the links right now - but the general attitude became if you can't beat em' join em'
Almost half of the D1 drivers have H-shifters, and on certain combo's it's basically a D1 H-shifter category, and a D1 non H-shifter category.

Personally - PD has really failed to support the community - they have settings in the game to allow for in-game qualifying, disabling of full manual shifters on FIA sanctioned events so H-shifters don't have an advantage as well as a number of other interesting settings that are completely unavailable to custom lobbies (20 and 24 man grids is another example).

There focus has been on growing the GT E:sport brand, and can you really blame them? E-sports have taken off, and PD would be stupid to not try and be leaders in a SIM racing e-sport especially since console sim-racing is far more accessible than PC SIM racing.

It's too bad for us, seeing as there is a setting in the game to disable manual shifting for our spec races, but we cannot - and probably will not be able to access this setting for our own use.
 

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