So if someone sandbags their time trial and starts cleaning house in D5, he should get Prize A for four weeks and get to select every single car and track combo for a month? That might be really fun for that driver, but it wouldn't be good for the overall league's health.
Sometimes it's important know what aspects of real life racing we want to emulate and what aspects we don't. This is after all an online sim racing league, not real life professional racing series. There are may aspects of real life racing that we don't encourage because drivers will simply leave the league.
Since you mentioned Vettel, I'll use him as an example. He would cut of his own teammates head if it meant winning a race. Mark Webber would do the same to him. The are super competitive guys who are racing with a lifetime of racing ego built-up in their heads and millions of dollars on the line.
However, when drivers in this league race with the same mindset, other drivers simply quit. And again, that's not good for the overall league's health. That's why I'm trying so hard to encourage (and even incentivise) drivers to value racecraft over winning.
Drivers who value racecraft over winning attract other drivers to this league. Drivers who value winning over racecraft cause other drivers to quit. It's simple formulas like this that are the basis for a lot of the policies of this league. So if you ever want to question why any of the policies of this league aren't more like real life, first ask yourself this question: Is it better to simulate real life racing as much as possible and have drivers leave or it is better to have policies that improve the overall health of the league?
I thought you enjoyed
prodding that along..