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- Australia
My major impression from the demo is that one must now enter turns in a controlled manner (smoothly and precisely) and at an appropriate speed. In GT3, race cars were often more forgiving to drive than road cars, yet in GT4 demo the extra speed of the Falken is at times quite frightening (especially with that pesky viper up your arse.)
However, it is important to stress that without the ability to fully disengage the driving aids, we are unable ascertain how the game really handles. Further, the curbing of oversteer my also be a contributing factor to the understeer that has been noted.
I am not altogether fond of the new lighting system in the game. Check the replay of the Z convertible, and note how the car has an unrealistic looking shine whilst driving through areas of shadow/shade. Also compare a bayside blue GTR on trial mountain with the same set-up in GT3.
Im pleased that the hold system from the menus in BMW demo has been scrapped. Although I wish that PD would bring back the round colour selectors from Prologue.
Finally and somewhat perplexingly, in the JGTC HK replay you will note that the Woodone Supra has lost its satisfyingly gruff engine note.
However, it is important to stress that without the ability to fully disengage the driving aids, we are unable ascertain how the game really handles. Further, the curbing of oversteer my also be a contributing factor to the understeer that has been noted.
I am not altogether fond of the new lighting system in the game. Check the replay of the Z convertible, and note how the car has an unrealistic looking shine whilst driving through areas of shadow/shade. Also compare a bayside blue GTR on trial mountain with the same set-up in GT3.
Im pleased that the hold system from the menus in BMW demo has been scrapped. Although I wish that PD would bring back the round colour selectors from Prologue.
Finally and somewhat perplexingly, in the JGTC HK replay you will note that the Woodone Supra has lost its satisfyingly gruff engine note.