You don't know this at all, it's mere speculation at best. You cannot actually see what tyre is being used in the video, or what the ABS setting is in game. Just because the braking in GT5 is very low doesn't mean it represents how hard or far the driver pushed his pedal in real life, or that ABS was enabled or disabled.
All it means is that PD had to manipulate the real life car's data, in order to make the car in GT5 copy it's movements & speed etc. Otherwise they wouldn't need a flashy Data Visualization program at all, they'd just have to feed the data direct from reality into the game, which clearly is not happening here.
Why don't you try to run the GT86 with ABS and try to brake from the same speed and location as in the video, use default BB, then max and min, see if the brake force displayed never reach above 70%.
The way I see it, PD
translated the datalogger feed into the game, if they manipulated the feed from real life log, why bother having real life data at all if the run can be "made" life like. The only adjustments to be made in game is disabling all assist ( the assist in GT5 cannot work with real world feed for obvious reason ), applying the correct tire and brake balance to reflect the feed data from real life, this is the part that I really interested in.
I am pretty sure ABS is disabled in the virtual run, even PD should know the ABS assist will interfere with the real life feed, as the feed surely does not differentiate whether the ABS was used in the real car or not - the data logger should work with both ABS and ABSless car. It will just stream brake force input data and braking G's recorded by the real car logger.
Have a look at the way speed increases weirdly at some parts in the track on the virtual view even with full throttle shown on the HUD, that is another proof that GT5 simply translated the data feed. The same goes with steering and braking, the right hairpin braking - you can see the virtual view has the braking force being modulated unlike most ABS driver in game would do.
Just my opinion
I've driven race cars IRL without ABS, & can say that ABS off in GT5 is not much to nothing like like real life, depending on the car.
Again, I would still prefer braking without interference or aid by the game, as the game has unrealistic ABS simulation anyway, it's my preference after all.
The tyre Calculator is only a rough guide to how stock cars handle regarding lateral g, nothing more. I don't trust it, nor do I distrust it, I just use it as a guide.
Like you, I'm not too keen on Sports Tyres in GT5 either, mainly because of the lack of progressive & predictable slip. But I'd rather use them than drive a car in GT5 that has much less lateral g in game than in real life.
If you watched my videos of no ABS run, do you feel that the Viper, Stratos, Maserati or Countach has much less lateral grip and cornering speed than in real life ? I use comfort tires because of preferences for less grip, better control on the limit and ultimately - enjoyment. That is why I never use tire calculator for guide, and I'll use sports or racing tires simply if the situation demands them - online race events or seasonals.
Agreed 100%. Ideally you should get a close approximation of a stock car without any brake tuning adjustments before any driving aids are engaged. That's assuming ABS in GT5 is similar to TC as a driving aid not as a true depiction of real life ABS.
Default BB in GT5 do not even remotely reflect the real car, and ABS is driving aid as in the game preventing the wheel locking up during braking with ABS value to represent how much tire grip is reserved for turning during braking - the higher the value, the more tire grip reserved for turning during braking.
If ABS to be treated as true depiction of real life ABS, GT5 would have the ABS permanently enabled for cars that have it or disabled if the real car do not - no values adjustment either. PD then would have a tuning option to install ABS system or disable it via tuning screen.