To be honest this is the kind of comparsion / thread all the fanboys are waiting for.. and those who only own one console / game. I wont bother taking this seriously.
The only important thing? My game wins.
Unfortunately, there are some folks who just can't avoid going down that road. We can only produce the article. Some posts on here — and especially some on the associated Facebook page — really wouldn't look out of place on a Youtube video. For example: did you know Forza 7 looks like a cartoon?
That said, no need to resort to the "fanboy" thing.
I find it an interesting comparison; FM7 loses out on model quality, sure, but we're talking 90% or so of Sport's model quality, with 400% the models available. Plus the game has to run differing time of day and weather. It's the same reason a visual comparison between GT Sport and PCARS2 would favour the former. It's also fantastic to see that a GT series bugbear — the sounds — is a thing of the past. There is a much smaller gap between GT and Forza now than there was around the time of FM3 and GT5, IMO.
I can show the video to any of my non-obsessive friends and they'd struggle to tell them apart outside of the different POV and the different colour cast.
Each game is a series of compromises. Polyphony's models (and, specifically, the lighting engine) are second-to-none, but they're in a static environment with the smallest competitor fields. The bald figures for car count don't take into account all of the aftermarket modifications available in FM7 either, something neither of the other games have to worry about.
The part of me that likes taking photos loves GT Sport for its visual quality. The part of me that likes taking photos of a much wider variety of cars, potentially modified the way I want, loves FM7 for its diversity. I'd hate to be the type of person that insisted on playing only one racing game, especially under some misguided feeling of loyalty.
In Polyphony they have a lot of love for what they do, love cars and have the attention to detail that no other company has, so definitely your theory is wrong.
You're using that word wrong.
I've met both teams: the passion they
all have for cars is palpable.
Also, don't double post. 👍
As much as I love Forza it has always suffered when it comes to modelling lights on cars, especially the older patterned lenses like found on the A110. The head and tail lights both have the opacity all wrong.
Yep, the materials give it away (especially those rear lights). I've said it before, and I'll say it again; Polyphony are magicians when it comes to lighting engines. The modelling quality isn't leaps and bounds better than others in the genre IMO (they're all at frankly incredible levels these days), it's that lighting engine that really elevates GT above the competition in terms of visuals. 👍