Anyone else tired of this?

  • Thread starter TrievelA7X
  • 228 comments
  • 11,113 views

Have you thought of NOT buying GT because of this?

  • Yes.

    Votes: 29 10.3%
  • No.

    Votes: 208 73.8%
  • never thought of it that way

    Votes: 45 16.0%

  • Total voters
    282
  • Poll closed .
Would be silly not to tie it in with the National Financial year though, it means they have to publish annual accounts twice.

Actually, the fiscal year for SCE Germany ends 31st of March, so that's settled.

What I wanted to point out is that in Germany, each company (well, almost) can set their fiscal/tax year as they wish - as long as it is 12 months long. There usually is not fixed date when to start the year or end it.
 
Yes they did. Q4 2009 was written on flyers, distributed at a German gameshow.

gran-turismo-5-brochure.jpg


See?

Which in business terms could have easily meant Fiscal year 2009, not the year 2009.
 
I was going to bring up Jordan's Christmas card he made, based on info he got straight from SCE America. He saw documents that showed the release date for GT5 weeks prior to Christmas. Maybe even at the end of November. I believe this was back in September around TGS. Why did this happen?

Well, SONY Japan wanted to throw a monkey wrench into the release of Forza 3, which was due at the end of October, and it worked pretty well. A lot of people sat on the fence waiting for what they considered - me too - to be the superior game. It's the same deal as back in early 2006 when SONY Japan was telling the world that the PS3 was on track for a spring release, which meant around June, at the time of E3. In April, I began to realize that there was no way the PS3 was coming that soon and began to look into Forza. A week or so later, I bought the Forza/XBox bundle, and immediately began to question my sanity. I still am, over a game I have a like/hate relationship with. :lol:

So anyway, it worked. Some people went out and bought 360s and Forza 3 when it became clear GT5 was coming out next year. Some who hesitated a bit more or simply couldn't afford to "jump in" so close to Christmas are glad they did, since Forza 3 has some of the worst issues ever.

And there's no getting around the fact that SONY most definitely led the entire planet, including their own people around the globe, to believe that GT5 aws coming out this fall. THIS fall. No one in their right mind would give out a date in terms of the fiscal year, unless it was for the purpose of messing with the competition. Microsoft has been playing a little dirty in their quest to monopolize the HD gaming industry, so we're going to be caught between them until one of them gives.

And for those who think Gran Turismo is slipping from the gamers' radar screens... sure, whatever. Like only a few thousand will download the GT5 Time Trial next week, or that no one is still buying Prologue, or even GT4. ;)
 
I don't care how long PD makes me wait, I will get GT5 whenever they release it because it's going to be great. The only thing that would make me turn my back is very poor sound, because that is a key to gameplay believe it or not.


As far as how many of the same car they have. Why not? Wouldn't a car enthusiast appreciate this. I get sick of trying to make real life tuner cars. Why not just toss them into the game already. I think they should add more skylines actually. I wouldn't mind seeing some skylines from Autoselect, Phoenix power, saurus, MCR, and Auto signal. I wouldn't mind seeing many variations of other foreign cars too.
 
I'm completely with the OP, even if there are some flaws in his reasoning...
It's just crazy to let the fans wait so long, I really thought GT5 would be released within a year after Prologue, but oh, was I wrong there... what's funny that game isn't even fun, I don't know why I still play it sometimes, I guess it's because I'm a really big GT fan. Anyway like others I lost faith, will probably still buy GT5, but that's maybe the last one then. Nice marketing! :ouch:


PS: I had quite a few messages on PSN asking why I (still) play GT5P, kinda embarassing, but I had to tell them IDK and agreed it's boring. lol

Just saying, there might aren't as many fans left anymore as you may think.:dunce:

The premise for this thread (a worldwide release) isn't really such a bad one. The problem is the OP (and a couple others along the way) comes across as blatantly pig-headed about it.

The bottom line is we're all waiting for GT5 because on some level, we love Gran Turismo. We wanna see what's next. Personally, I'm not losing faith. There's plenty to tide me over. There's plenty of GT fans left, we're all just doing other things at the moment.
 
PS: I had quite a few messages on PSN asking why I (still) play GT5P, kinda embarassing, but I had to tell them IDK and agreed it's boring. lol

Just saying, there might aren't as many fans left anymore as you may think.:dunce:

That's funny, because when I log on to PSN, almost all of my friends are always playing GT5:P. I still play it, I still enjoy it just as much as when I purchased it. It's all about the online racing really.

As far as the number of fans. It's not like we're talking about a small group of people here. For the few that get impatient and walk away from GT, the awesomeness of GT5 will bring in a few new ones to replace them and maybe a bit more. ;)
 
That's funny, because when I log on to PSN, almost all of my friends are always playing GT5:P. I still play it, I still enjoy it just as much as when I purchased it. It's all about the online racing really.

Same here. GT5P turned out to be my best purchase this generation (Well make that second best. MSG4 is just too good.). It's all about the online racing. It's epic if you know the right people to race with.
 
GT3 - 2001
GT4 - 2004/2005
GT5 - 2010

So not really, taking into account the extra time needed to develop the far high quality graphics nowadays, the damage and the more detailed physics, I think a year or two extra is perfectly reasonable.

I'd love to hear how its "too long" considering they gave us plenty of stuff to have fun with while we wait, something that other developers do not do. Not to menton they admitted spending time on GT PSP as well.

What is "too much time"? Do you want them to not make the game such high quality in a trade-off for an earlier release?

These are rather rediculous demands, you want damage and better AI and better online and more Euro cars and more official series and more tracks. Yet you also can't stand to wait for such things when they are implemented. Typical.
Well I know I'm tired of one thing - the "why don't they listen to the fans" group of people. Never happy, always complaining.

GTPSP was fun for about a week, GT5:P maybe a few months and I'd rather they released the game without damage if I could have got it this year rather than waiting another damn year.

All I can say is thank you Turn 10 for Forza because it has damage, better AI, better customisation, better online and best of all I can play it right now.
 
GTPSP was fun for about a week, GT5:P maybe a few months and I'd rather they released the game without damage if I could have got it this year rather than waiting another damn year.

All I can say is thank you Turn 10 for Forza because it has damage, better AI, better customisation, better online and best of all I can play it right now.

I have Forza 3 and I think the AI in that game is terrible.
 
All I can say is thank you Turn 10 for Forza because it has damage, better AI, better customisation, better online and best of all I can play it right now.

Maybe better than GT5:P, but you really cannot say that about GT5 since you haven't played it. So that sentence means diddly squat.
 
I have Forza 3 and I think the AI in that game is terrible.

Trust me going three wide round the last bend of one of my first races on that game was awesome. Can't remember doing such a thing in all the time I played GT4, sure I had some amazing races but not as often as I do on Forza 3.
 
GTPSP was fun for about a week, GT5:P maybe a few months and I'd rather they released the game without damage if I could have got it this year rather than waiting another damn year.

All I can say is thank you Turn 10 for Forza because it has damage, better AI, better customisation, better online and best of all I can play it right now.

I rest my case.
 
:P

Well damage is good of course BUT what I'm saying is I can go without it if needs be. Which is the case because it's taking too long for this game.

But as I pointed out earlier, what is "too long"? Its only been an extra year or two, and considering they are developing far superior graphics, physics and incorporating much-asked for features as well (not to mention the "1000 cars"), is that really so hard to be patient for?

I mean, its not like PD have a record of taking ages developing bad games, we know they are going to make a brilliant game, so why is it so hard to wait?

We don't even know whats in the game yet, they could have produced the most epic game ever, with hundreds of licensed series in it for all we know. The point is, I don't get how you think its "too long", it either suggests they are being lazy or the work they do isn't worth the time. Do you have any reason to think either of these things?
 
Simply no- I have other things to take up my time until GT5 releases, and until then, my main priority is to do my best in my senior year, and to have as much fun as possible ;)
 
But as I pointed out earlier, what is "too long"? Its only been an extra year or two, and considering they are developing far superior graphics, physics and incorporating much-asked for features as well (not to mention the "1000 cars"), is that really so hard to be patient for?

I mean, its not like PD have a record of taking ages developing bad games, we know they are going to make a brilliant game, so why is it so hard to wait?

We don't even know whats in the game yet, they could have produced the most epic game ever, with hundreds of licensed series in it for all we know. The point is, I don't get how you think its "too long", it either suggests they are being lazy or the work they do isn't worth the time. Do you have any reason to think either of these things?

3 years is the perfect gap between games for me, it's what Halo uses and seems to work well. It's not overly long but is still sufficient time to produce a good game. So for me anything over 3 years starts to get a little tedious and 5 years which is presumably the time it's going to take between GT4 and GT5 means either GT5 has been poorly managed, hasn't has enough labour to get it done in a reasonable time or hopefully like you say it's just going to be an epic game which needs 5 years to make.
 
3 years is the perfect gap between games for me, it's what Halo uses and seems to work well. It's not overly long but is still sufficient time to produce a good game. So for me anything over 3 years starts to get a little tedious and 5 years which is presumably the time it's going to take between GT4 and GT5 means either GT5 has been poorly managed, hasn't has enough labour to get it done in a reasonable time or hopefully like you say it's just going to be an epic game which needs 5 years to make.

Do you know how little content Halo has compared to GT?

Its the same with just about all FPS games.

It took 5 years to make GT1. It took 5 years to make GT5, except we have been given several other projects which delayed its development, such as GT PSP, Tourist Trophy, GT HD and GT Prologue (Those last two of course, they didn't have to release really - very few developers release early demos)
 
I only read the OP's forst two, and all i kept thinking was it's their game they can do as they please...doesnt really bother me anyway.
 
I was referring to GT5:P (bots). GT5 has to be better after this wait!
The bots in Forza 3 basically behave like this:

1. The leader bot's job is to slow you down, regardless the difficulty, so the bots behind you can late brake and recklessly try to shoot past you, which as often as not results in collisions, rear ends, spinning out...

2. Once the bots are ahead of you, their job is to clog the track and bang into you at awkward moments, such as trying to pass.

And you think this is better?? Meh. :P

Just think, if SONY Japan hadn't forced Polyphony to produce GTPSP first, we'd be enjoying GT5 right now, and would be getting the GT Academy Time Trial as a tiny patch. I wish SONY had paid for another team to develop the PSP game, but that would have ballooned the budget tremendously. Oh well...
 
The bots in Forza 3 basically behave like this:

1. The leader bot's job is to slow you down, regardless the difficulty, so the bots behind you can late brake and recklessly try to shoot past you, which as often as not results in collisions, rear ends, spinning out...

2. Once the bots are ahead of you, their job is to clog the track and bang into you at awkward moments, such as trying to pass.

And you think this is better?? Meh. :P

Just think, if SONY Japan hadn't forced Polyphony to produce GTPSP first, we'd be enjoying GT5 right now, and would be getting the GT Academy Time Trial as a tiny patch. I wish SONY had paid for another team to develop the PSP game, but that would have ballooned the budget tremendously. Oh well...

It's not the best but it's better than GT at the moment. When I played GTPSP the other day the AI let me through like them gentlemen races with classic cars which made for a rather boring race after the first few corners and the AI on GT5:P isn't that much better sadly.
 
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3 years is the perfect gap between games for me, it's what Halo uses and seems to work well. It's not overly long but is still sufficient time to produce a good game. So for me anything over 3 years starts to get a little tedious and 5 years which is presumably the time it's going to take between GT4 and GT5 means either GT5 has been poorly managed, hasn't has enough labour to get it done in a reasonable time or hopefully like you say it's just going to be an epic game which needs 5 years to make.

Then you're going to be an unhappy man for a while then, games have progressively taken longer to build and finish, the more technology advances, the longer it will take. Especially graphics - which is where most of the time is spent.
And we aren't talking just plain "good" games here, I think GT deserves more recognition than Halo, which in comparison was rather lazily designed and made (comparatively speaking, nothing in the games industry can be truly called "lazy" unless its EA or Activision's yearly releases).

An interesting problem is arising though in the industry - starting game projects is a very risky business because it depends so much on the game being a hit, if its not then a lot of time and money has been wasted. So, games that take a long time to create are the most risky ventures and are possibly going to die off when things like the Wii and the iPhone are around showing that the easy money is still just making very simple games for the common person.
This is partly why we have had so many testing little tastes of GT5 (GT HD, Prologue, the E3/Tokyo trailers and demos), so PD can see what will sell the game and what will not. Although they will most certainly get a lot of sales on release, they clearly want a game that lasts beyond its initial week of sales. Sony will definitely want this kind of flagship game to shift consoles and hardware too.

It's not the best but it's better than GT at the moment. When I played GTPSP the other day the AI let me through like them gentlemen races with classic cars which made for a rather boring race after the first few corners and the AI on GT5:P isn't that much better sadly.

Eh, all I'll say to the poor AI is thats what online modes are for. Thats what GTPlanet is for.
 
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Then you're going to be an unhappy man for a while then, games have progressively taken longer to build and finish, the more technology advances, the longer it will take. Especially graphics - which is where most of the time is spent.
And we aren't talking just plain "good" games here, I think GT deserves more recognition than Halo, which in comparison was rather lazily designed and made (comparatively speaking, nothing in the games industry can be truly called "lazy" unless its EA or Activision's yearly releases).

An interesting problem is arising though in the industry - starting game projects is a very risky business because it depends so much on the game being a hit, if its not then a lot of time and money has been wasted. So, games that take a long time to create are the most risky ventures and are possibly going to die off when things like the Wii and the iPhone are around showing that the easy money is still just making very simple games for the common person.
This is partly why we have had so many testing little tastes of GT5 (GT HD, Prologue, the E3/Tokyo trailers and demos), so PD can see what will sell the game and what will not. Although they will most certainly get a lot of sales on release, they clearly want a game that lasts beyond its initial week of sales. Sony will definitely want this kind of flagship game to shift consoles and hardware too.

Halo:CE was my first FPS because it was so damn good, Call of duty has the FPS console crown at the moment because Halo 3 was a little too similar to the first two and it's a great game in it's own right. But between November 2001 and November 2007 Halo was easily the best FPS for any console.

The graphics were fine on GT5:P two years ago they just need some work on the framerate and they're done. Hopefully they realised this and have been working on things that are poor in GT namely engine sound and AI.

"Eh, all I'll say to the poor AI is thats what online modes are for. Thats what GTPlanet is for"

Online as well. I don't really enjoy hot lapping that much so the organised events don't really appeal to me much.
 
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Halo:CE was my first FPS because it was so damn good, Call of duty has the FPS console crown at the moment because Halo 3 was a little too similar to the first two and it's a great game in it's own right. But between November 2001 and November 2007 Halo was easily the best FPS for any console.

The graphics were fine on GT5:P two years ago they just need some work on the framerate and they're done. Hopefully they realised this and have been working on things that are poor in GT namely engine sound and AI.

"Eh, all I'll say to the poor AI is thats what online modes are for. Thats what GTPlanet is for"

Online as well. I don't really enjoy hot lapping that much so the organised events don't really appeal to me much.

I would argue Timesplitters 2 was and possibly still is the most fun FPS I ever played. Says a lot that Halo 3 copied almost all its extra game modes from it (and everyone seemed to miss this).
FPS as a genre has been getting long in the tooth for some time now, I'd say since about 2004 or 2005. So I don't see the CoD games really as "the best", more just the "most refined". Too little innovation going on in that genre, and too much generic copying.
But thats all rather off topic.

In comparison, the amount of effort that went into the Halo games compared to the Gran Turismo games is quite clear for all to see, they are different genres of game but even so, its not really all that difficult to build upon what Quake gave us and add typical space marine gung ho rubbish on top.

And my "online modes" comment was also referring to organised online racing too, which was certainly possible in Prologue and will be in GT5 - I don't really care too much about the AI as long as I can race humans.
 
I would argue Timesplitters 2 was and possibly still is the most fun FPS I ever played. Says a lot that Halo 3 copied almost all its extra game modes from it (and everyone seemed to miss this).
FPS as a genre has been getting long in the tooth for some time now, I'd say since about 2004 or 2005. So I don't see the CoD games really as "the best", more just the "most refined". Too little innovation going on in that genre, and too much generic copying.
But thats all rather off topic.

In comparison, the amount of effort that went into the Halo games compared to the Gran Turismo games is quite clear for all to see, they are different genres of game but even so, its not really all that difficult to build upon what Quake gave us and add typical space marine gung ho rubbish on top.

And my "online modes" comment was also referring to organised online racing too, which was certainly possible in Prologue and will be in GT5 - I don't really care too much about the AI as long as I can race humans.

Best to leave it that way I played it recently and it has aged kinda badly kinda like Goldeneye I guess. Classic game though even if I do despise people being that damn little fast monkey character! :grumpy:

I could never really get into GT5:P online I always seemed like I was concentrating on the road behind and to the side to try and avoid collisions with people. Has it got better in recent months though?
 
I could never really get into GT5:P online I always seemed like I was concentrating on the road behind and to the side to try and avoid collisions with people. Has it got better in recent months though?

Oh man, you missed out! Mere months after Prologue came out, the idiots started to die down and we did manage many private races, it was awesome. I'm sure many others here will testify to that.
I don't know what its like now, I haven't played Prologue online for ages, but I imagine its still good as long as you organise a time with a few other people, I imagine its a little dead at the moment.

I had countless races running bumper to bumper with many people here, swapping positions, battling side by side through the Suzuka esses, good memories. Very little lag, and in the slower cars you could even get away with a bit of contact racing too (within reason obviously, I mean small bumps).

I can't wait to get started again organising meets with private lobbies in GT5, especially if they expand the online mode to allow us to make championships and run qualifying etc.
 
I just bought an Xbox360+Forza3 for a few days ago (Got tired of waiting for GT5) and I must say I am impressed how good the sim part is. Racing the hell out of Forza3 right now :D

Why not enjoy Forza3 now and GT5 when it hits the shelfs ;)
 
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