Are you Excited and Hyped about the upcoming Update?

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Are you Excited about this upcoming update?


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In Forza 5 you can paint the original wheels, and they can be painted in carbon. It is a really nice feature.
Interesting but I wouldn't know as I did not buy an XBox1. The fact that it does not support my Forza wheel killed any interest I had in it. I guess it is good that they gutted the car and track lists in FM5, keeps me from feeling left out.

I'm still interested in the course maker if it ever gets here but for the most part I am just waiting for PCars to release.
 
I'm... intrigued. I've always liked Midfield (it's an excellent hotlapping track), and it's nice it's getting the full variable-(time/weather) introduction, but it's frustrating for what it isn't: Course Maker. If I'm promised X and given Y, I'm not going to overlook that X is still missing (and this shouldn't be misconstrued as disappointment with Y).

More imaginary cars? Meh. B-Spec, with the career mode in it's current form? Meh. Paintable wings, or two of the previously-released imaginary cars, should not be heralded, since it should simply be standard practice.
All cars from real life, have been 'imaginary'...
 
I don't get why people keep referring to the VGT cars as imaginary. They are concept cars designed by car companies. They may or may not ever have a racing or production model of these available but they have created a model and did the design work.

An imaginary car is one that only exists in your mind.

Of course as mentioned above all the cars ever built were a imagination of someone at some point

I quite like the concept cars coming to the game. This is a unique feature where we can drive a car that we could never drive in real life, some that perhaps no one will ever drive for real.
 
I don't get why people keep referring to the VGT cars as imaginary. They are concept cars designed by car companies. They may or may not ever have a racing or production model of these available but they have created a model and did the design work.

An imaginary car is one that only exists in your mind.

Of course as mentioned above all the cars ever built were a imagination of someone at some point

I quite like the concept cars coming to the game. This is a unique feature where we can drive a car that we could never drive in real life, some that perhaps no one will ever drive for real.
There would be far less vitreol against the VGT's if PD was releasing a regular stream of real car DLC. It's the VGT's virtually replacing real car DLC at this point that creates the animosity IMO.
 
There would be far less vitreol against the VGT's if PD was releasing a regular stream of real car DLC. It's the VGT's virtually replacing real car DLC at this point that creates the animosity IMO.
I tend to agree.
Although saying that, depending on your perspective, I think it's a little unjust.

If GT6 launched with 70 or 80 new cars, instead of the almost 130, I doubt people would have been jumping up and down complaining about the lack of new cars added.
If those cars that weren't included on release were then added in groups of 2, 3, or 4 each month it seems people would be much happier.
And yet we would still have exactly the same car list we do today.
 
YZF
Basically yes. When I am playing, I am comparing real life and virtual simulation all the time.

Otherwise what's the point of having all these official cars with their official specs, if you "don't care" about their performance match against real life. The game could be filled with fake brands and fake performances....or it better would not?



That 'one bug' messes whole 'The Real Driving Simulator' aspect of the game, which is huge. And I already tried and got bored from all the other stuff in the game long time ago. Probably with the end of GT4.
Im honestly growing so tired of hearing this from you.

Just because some cars have top speeds which are slightly off (Nevermind those which are correct like Bugatti Veyron) you're saying that the whole simulation of the game is off.

That is such a silly outlook. It is meant to simulate real life, but NO simulator will EVER be perfect.

Top speeds being off does not constitute "broken" physics. If the cars went backwards every time you pressed the gas and constantly flipped every turn like NASCAR 08 or if the game had "rail" physics then yes, the physics would be broken.

But that's not the case. This top speed error does not make the physics broken. It just makes the simulation imperfect. Which is true of every simulator, even simulators made by NASA and F1 teams are not completely true to life.

GT6 may have its flaws, it's physics are not perfect. But there is no denying that it most likely has the most realistic physics on PS3, some of the most realistic physics on console (not necessarily BEST but it really is quite a good simulation) and offers relatively realistic physics with much more convenience and for far less than if one were to switch to PC sims.

If you want to continue feeling like the whole game is ruined because some cars go faster than their "real life top speeds" (which are likely lower than what can actually be achieved since most cars are not tested on anything resembling Route X, SSR7, or the Mulsanne) then go right ahead. The rest of us will actually be having a good time with all the unique features of this game and enjoying an old time favorite track returning in this next update.
 
Im honestly growing so tired of hearing this from you.

Just because some cars have top speeds which are slightly off (Nevermind those which are correct like Bugatti Veyron) you're saying that the whole simulation of the game is off.

That is such a silly outlook. It is meant to simulate real life, but NO simulator will EVER be perfect.

Top speeds being off does not constitute "broken" physics. If the cars went backwards every time you pressed the gas and constantly flipped every turn like NASCAR 08 or if the game had "rail" physics then yes, the physics would be broken.

But that's not the case. This top speed error does not make the physics broken. It just makes the simulation imperfect. Which is true of every simulator, even simulators made by NASA and F1 teams are not completely true to life.

GT6 may have its flaws, it's physics are not perfect. But there is no denying that it most likely has the most realistic physics on PS3, some of the most realistic physics on console (not necessarily BEST but it really is quite a good simulation) and offers relatively realistic physics with much more convenience and for far less than if one were to switch to PC sims.

If you want to continue feeling like the whole game is ruined because some cars go faster than their "real life top speeds" (which are likely lower than what can actually be achieved since most cars are not tested on anything resembling Route X, SSR7, or the Mulsanne) then go right ahead. The rest of us will actually be having a good time with all the unique features of this game and enjoying an old time favorite track returning in this next update.

What I only care about Is just tracks and cars and the graphics and abit about the physics but not everyone will be enjoying the new update because it is a BIG let down that track maker won't be in it. Its probably gonna be another 8 months we will hear from the track maker news. Its too late to add in b spec mode now we dont need it. Yea mid fields coming back but what about the rest? They could at least make a big update with more tracks from the old gt games. By the time the update is out in like 2 hours (1 am in uk) or in march everyone will come on here do a few laps around midfield and then thats it done. We all know the 1.17 update will be terrible like all the odd number updates we get an update that is good next update is FU GT6 then new update I LOVE YOU GT6 then the new one FU GT6 IVE HAD ENOUGH IM GOING TO PLAY FORZA BECAUSE TURN 10 LISTENS TO US (not) then the upcoming update OMG I CANT WAIT FOR THIS ONE IT HAS THIS TRACK COMING BACK AND B SPEC MODE AND NEW FEA....... oh wait track maker is not in it and 1.17 won't be seen.
Thats just my opinion about the game and updates.
 
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I tend to agree.
Although saying that, depending on your perspective, I think it's a little unjust.

If GT6 launched with 70 or 80 new cars, instead of the almost 130, I doubt people would have been jumping up and down complaining about the lack of new cars added.
If those cars that weren't included on release were then added in groups of 2, 3, or 4 each month it seems people would be much happier.
And yet we would still have exactly the same car list we do today.
Perception is reality, there's no denying that. A good example is in your answer, in that many people believe that GT6 launched with 130 new cars, when it was actually less than 100 new, unique cars, the rest were livery duplicates, base models, updated standards and near duplicates (Huayra comes to mind):sly:

I was a big believer in the VGT Project from the beginning and still am, I think it's a great, unique addition to the series and adds to the GT legacy. But like a lot of people, I miss my expected, ordinary, everyday car/supercar/racecar DLC.
 
Perception is reality, there's no denying that. A good example is in your answer, in that many people believe that GT6 launched with 130 new cars, when it was actually less than 100 new, unique cars, the rest were livery duplicates, base models, updated standards and near duplicates (Huayra comes to mind):sly:

I was a big believer in the VGT Project from the beginning and still am, I think it's a great, unique addition to the series and adds to the GT legacy. But like a lot of people, I miss my expected, ordinary, everyday car/supercar/racecar DLC.
Sure.
Each to their own.
Rose coloured or grey coloured glasses and all that.

I try to not exaggerate when I post so you'll have to excuse me for that one.
I counted the cars on the car list.
I'm not that fussed to check whether some are what people would class as 'duplicates' or any other reason that apparently warrants discluding them.
On the other hand of course, I didn't include the almost 30 that have been added since release. ;)
So I'm not trying to deliberately mislead with fudged numbers, just putting a different view out there.

*Edit.
Just a quick additional comment.
At the end of the day it was PD's decision to put all their eggs in one basket and send everything out on day one, instead of opting to hang onto a select group for later free DLC.
If that's got some people offside, which it clearly has, then perhaps there's a lesson for them to be learnt from this situation.
 
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I'm looking forward to the Midfield Raceway update. I'll probably try B-Spec, but without any full endurance racing I doubt it'll have much use in the long term for me. We'll see.
 
I'm looking forward to the Midfield Raceway update. I'll probably try B-Spec, but without any full endurance racing I doubt it'll have much use in the long term for me. We'll see.
My dream is a B-Spec-GT4-Like: You run with your team!
 
My dream is a B-Spec-GT4-Like: You run with your team!
You sure you are not thinking about GT5? There was no team in GT4, there was just A-Spec and B-Spec was just an AI driver that would drive the races for you or with you as you saw fit. Was a great way to earn credits when you were not driving and could help out in the endurance races. The B-Spec driver had no name and there was only the one which most call Bob.

GT5 on the other hand you recruited a team of drivers and some of the races required you to have up to 4 B-Spec drivers to compete in them but could not be used in any of the A-Spec events.

GT6 B-Spec seems to be much more like GT4 than 5
 
You sure you are not thinking about GT5? There was no team in GT4, there was just A-Spec and B-Spec was just an AI driver that would drive the races for you or with you as you saw fit. Was a great way to earn credits when you were not driving and could help out in the endurance races. The B-Spec driver had no name and there was only the one which most call Bob.

GT5 on the other hand you recruited a team of drivers and some of the races required you to have up to 4 B-Spec drivers to compete in them but could not be used in any of the A-Spec events.

GT6 B-Spec seems to be much more like GT4 than 5
Yes, that is correct...but i want to drive with the Bobs...
 
You sure you are not thinking about GT5? There was no team in GT4, there was just A-Spec and B-Spec was just an AI driver that would drive the races for you or with you as you saw fit. Was a great way to earn credits when you were not driving and could help out in the endurance races. The B-Spec driver had no name and there was only the one which most call Bob.

GT5 on the other hand you recruited a team of drivers and some of the races required you to have up to 4 B-Spec drivers to compete in them but could not be used in any of the A-Spec events.

GT6 B-Spec seems to be much more like GT4 than 5
I think he means GT4 as an example of being able to switch between A-spec & B-spec when taking a pit stop.
EDIT: Tree'd
 
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Im honestly growing so tired of hearing this from you.

Just because some cars have top speeds which are slightly off (Nevermind those which are correct like Bugatti Veyron) you're saying that the whole simulation of the game is off.

That is such a silly outlook. It is meant to simulate real life, but NO simulator will EVER be perfect.

Top speeds being off does not constitute "broken" physics. If the cars went backwards every time you pressed the gas and constantly flipped every turn like NASCAR 08 or if the game had "rail" physics then yes, the physics would be broken.

But that's not the case. This top speed error does not make the physics broken. It just makes the simulation imperfect. Which is true of every simulator, even simulators made by NASA and F1 teams are not completely true to life.

GT6 may have its flaws, it's physics are not perfect. But there is no denying that it most likely has the most realistic physics on PS3, some of the most realistic physics on console (not necessarily BEST but it really is quite a good simulation) and offers relatively realistic physics with much more convenience and for far less than if one were to switch to PC sims.

If you want to continue feeling like the whole game is ruined because some cars go faster than their "real life top speeds" (which are likely lower than what can actually be achieved since most cars are not tested on anything resembling Route X, SSR7, or the Mulsanne) then go right ahead. The rest of us will actually be having a good time with all the unique features of this game and enjoying an old time favorite track returning in this next update.
Plus few things:

1. Any sim, infact, every game is not perfect.
2.SSR10 has a longer straight than the Nurburgring. Ehra Lessien, which is the longest straight IRL and a top speed track, didnt even have a fraction of it.
 
Plus few things:

1. Any sim, infact, every game is not perfect.
2.SSR10 has a longer straight than the Nurburgring. Ehra Lessien, which is the longest straight IRL and a top speed track, didnt even have a fraction of it.
Plus one thing:
1. Every game is not perfect =/= every game is the same distance from perfect...so strawman argument.
 
Im honestly growing so tired of hearing this from you.

Just because some cars have top speeds which are slightly off (Nevermind those which are correct like Bugatti Veyron) you're saying that the whole simulation of the game is off.

That is such a silly outlook. It is meant to simulate real life, but NO simulator will EVER be perfect.

Top speeds being off does not constitute "broken" physics. If the cars went backwards every time you pressed the gas and constantly flipped every turn like NASCAR 08 or if the game had "rail" physics then yes, the physics would be broken.

But that's not the case. This top speed error does not make the physics broken. It just makes the simulation imperfect. Which is true of every simulator, even simulators made by NASA and F1 teams are not completely true to life.

GT6 may have its flaws, it's physics are not perfect. But there is no denying that it most likely has the most realistic physics on PS3, some of the most realistic physics on console (not necessarily BEST but it really is quite a good simulation) and offers relatively realistic physics with much more convenience and for far less than if one were to switch to PC sims.

If you want to continue feeling like the whole game is ruined because some cars go faster than their "real life top speeds" (which are likely lower than what can actually be achieved since most cars are not tested on anything resembling Route X, SSR7, or the Mulsanne) then go right ahead. The rest of us will actually be having a good time with all the unique features of this game and enjoying an old time favorite track returning in this next update.

And I am tired of PD NOT FIXING it's bugs.

So what? What to do? Well for you, you can ignore my posts if you want to pretend that this is 'no big deal'. Live in your imaginary life. Good luck for you.

Now regarding this broken physics (oh yes, it's flawed big time): not only top speeds are wrong, but acceleration above 130 mph (210 km/h) is wrong as well. Tested. Proven.

Btw, Bugatti Veyron is affected by this physics issue as well. No exceptions with this car (430+ km/h in GT6 vs 408 km/h in GT5).

Also this bug is on all tracks, not just SSRX. Tested. Proven.

How big is this issue? It's 'extra 200-300HP boost' big. You take car in GT6 and it performs like real world OR GT5 car, which had couple hundred HP boost added to it's engine. How is that for 'slightly off' ??

And i am already tired of repeating to such ones as you, who are forgetting everything all the time, that GT5 is ALSO a simulation game, but yet it manages to simulate real life correctly, while GT6 is way way off. It is possible to make a game which simulates physics correctly (within acceptable error range) and PD has done that previously. But not with GT6
 
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YZF
And I am tired of PD NOT FIXING it's bugs.

So what? What to do? Well for you, you can ignore my posts if you want to pretend that this is 'no big deal'. Live in your imaginary life. Good luck for you.

Now regarding this broken physics (oh yes, it's flawed big time): not only top speeds are wrong, but acceleration above 130 mph (210 km/h) is wrong as well. Tested. Proven.

Btw, Bugatti Veyron is affected by this physics issue as well. No exceptions with this car (430+ km/h in GT6 vs 408 km/h in GT5).

Also this bug is on all tracks, not just SSRX. Tested. Proven.

How big is this issue? It's 'extra 200-300HP boost' big. You take car in GT6 and it performs like real world OR GT5 car, which had couple hundred HP boost added to it's engine. How is that for 'slightly off' ??

And i am already tired of repeating to such ones as you, who are forgetting everything all the time, that GT5 is ALSO a simulation game, but yet it manages to simulate real life correctly, while GT6 is way way off. It is possible to make a game which simulates physics correctly (within acceptable error range) and PD has done that previously. But not with GT6
I can't take anything you say as credible because I took a stock Veyron to SSRX and hit 252 MPH, which is only 1 MPH off of its 253 MPH top speed. I also took a McLaren F1 to the same track and did 230 MPH which is almost exactly what the normal production version would do (the version which went 240 had the rev limiter removed)

Maybe you should check your facts before saying that the entire game's physics are "broken." I almost want to laugh when I read that, except I've heard it so many times at this point, that that joke of yours is now stale.
 
I really don't know. I'm not really caring about this GT6 update. I mean, if we get the things and the live up to expectation, I'll be happy, but as for being hyped or excited.... Not at all. I just know I'll be bitterly disappointed yet again by PD and switch off.

The only thing that keeps me playing GT6 is the Online Racing managed on here. That's about it really...
 
Remember the free 3 surprise cars, 1 VGT, 1 track with 2 variations, other things, and WOW THE FIXED CHAMBER MAKES MY NASCAR SLOW DIS UPDATES SUCKS MY HOLE 1010101010101!420!
Ahhhh...that extra "H" in camber kind of changes the meaning a little:sly:
 
I would be excited and hyped if:

1) GPS-based Course Maker is revealed
2) BMW E30 is premium with interior is release
3) Seattle throwback !

Otherwise, Thanks Kaz, but please Kaz...
 
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