Assetto Corsa | News and General Discussion

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While I agree with the gist of his post (I also belong to the camp of driving > racing), the complaints of multiplayer and AI needs to be taken seriously if they want to succeed in their console release. I am quite happy for AC to stay as a small scope game with only driving as its selling point. But in 2015 people will judge a racing game against GT, Forza, PCARS and the like. Having one bullet point isn't going to make the game, even if it's perfect. Clearly they are struggling a bit to develop non-driving aspects of the game. I wonder if they are considering hiring people who are experts in coding AI and online, instead of trying to do all in house. I know they are a small company too, which makes the problem even harder unfortunately.

Keep pushing Kunos! I know you guys can do it!

I don't really think that he's taking the overall issues with MP and AI lightly, the way I understand this is, that he simply is a little fed up about the fact, that people are constantly complaining about it without even acknowledging the improvements made. The AI has seen great improvements over the last few patches and is light years better than at launch and I personally don't see anything wrong with the multiplayer. I have had a fantastic experience so far!

But overall I agree, that they still need to be improving the game to generate mass appeal, which why I also think he wants us to engage more in the community, where AC really lacks behind. I personally don't think that the community in the AC forums is particularly great nor very helpful.
 
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I don't really think that he's taking the overall issues with MP and AI lightly, the way I understand this is, that he simply is a little fed up about the fact, that people are constantly complaining about it without even acknowledging the improvements made. The AI has seen great improvements of the last few patches is light years better than at launch and I personally don't see anything wrong with the multiplayer. I have had a fantastic experience so far!

But overall I agree, that they still need to be improving the game to generate mass appeal, which why I also think he wants us to engage more in the community, where AC really lacks behind. I personally don't think that the community in the AC forums is particularly great nor very helpful.

I can certainly understand the frustration. No doubt the whole team at Kunos is pushing 10/10ths and it can be quite discouraging to see your work being slagged off day after day. Unfortunately complaining about everything seems to be the trend in gaming these days (even this post is complaining about complaining lol). I don't know when it started...probably around GT5's launch, but no developer is immune to it. Kaz, Ian Bell, Kunos, etcetera et al. It's a shame because the sim racing community is quite small in the grand scheme of things. We should all get our heads together instead of being hostile and divisive towards one another.
 
I DISAGREE with this part:
But...
AC is a driving simulator. Yes I know, you want a thousand more features for multiplayer and a thousand more fixes for AI so that you can race. I accept that. We are working on it. Please don't abuse me about it on this thread and let all the above out of it.

But...
It is a driving sim. If you bought it and you're using it and you like it (you are free to not like it of course) it is because you like cars... and driving. We do too and believe me, we go into a great deal to make the driving as good as possible. Laser scan tracks (yeah yeah ok, zandvoort is not LS), highly detailed and accurate driving model, officially licensed cars and so on...
If your goal is only a driving sim, sorry to say it Kunos but there is Gran Turismo 6 already for that. What most of the people is complaining in GT forums is the lack of real racing offline and the bugs online. That's why Pcars sold a lot. Because they attempted to fill a huge gap in RACING games, actually giving that adrenaline rush from RACING, that sort of fun people are looking for.

Problem with driving simulators is they will never be the same thing as real life track days. IRL you don't necessarily need to race to have real fun, you have G-force, wind, full damage always on and you can't restart if you crash ;)
Honestly driving alone in front of a monitor for me not as fun as racing, I enjoy perfecting the car only if I know the time I'm putting into can be used later for racing.
 
If I'm not racing against real people I'm only gonna do 2 maybe 3 races tops. Get me with some real people and I'm in trouble the next day for not going to bed when the misses did. :dunce:
 
Not quite sure what it is you disagree with though: http://www.assettocorsa.net/f-a-q/

"What is Assetto Corsa?
Assetto Corsa is a next-generation driving simulator for Windows PC which reproduces real-world circuits, as well as road and racing cars. The game includes a virtual career and allows the player to create and customize offline competitions and multiplayer races to challenge other players. Assetto Corsa is available now, exclusively through STEAM.
"

Seems to me that the majority of complaints originate from people's expectations, rather than what has actually been promised.
 
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There will always be someone unhappy and disappointed in anything. The worst thing for a game or any product is to try to be everything and in the case for startups, it literally means failure because that means they're spreading themselves thin. Kunos should stick with their philosophy and pursue what's right and best they think is for their product. Customers vote with their wallet. If we don't like it, we don't buy it.

I'm only an average driver and doing hot laps every now and then in AC trying to beat my personal best lap time gives me great amount of satisfaction.
 
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Not quite sure what it is you disagree with though: http://www.assettocorsa.net/f-a-q/

"What is Assetto Corsa?
Assetto Corsa is a next-generation driving simulator for Windows PC which reproduces real-world circuits, as well as road and racing cars. The game includes a virtual career and allows the player to create and customize offline competitions and multiplayer races to challenge other players. Assetto Corsa is available now, exclusively through STEAM.
"

Seems to me that the majority of complaints originate from people's expectations, rather than what has actually been promised.
Problem is the advertised slogan is actually:

"ASSETTO CORSA YOUR RACING SIMULATOR"

https://www.google.it/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=assetto corsa your racing simulator

http://www.assettocorsa.net/it/
 
Hello everyone! Just wanted to let everyone know I'm new to the thread, and have just purchased Assetto Corsa for myself. I've played it many times, and I know the Kunos guys quite well as I have been to Autodromo Vallelunga many times. My past iRacing experience will hopefully help me here.

Cheers!
 
I DISAGREE with this part:
If your goal is only a driving sim, sorry to say it Kunos but there is Gran Turismo 6 already for that.

GT6 is like chalk and cheese compared to AC if we're talking sims...
 
Hello everyone! Just wanted to let everyone know I'm new to the thread, and have just purchased Assetto Corsa for myself. I've played it many times, and I know the Kunos guys quite well as I have been to Autodromo Vallelunga many times. My past iRacing experience will hopefully help me here.

Cheers!
Welcome to the Dark Side. If you are interested in some hot lapping, there is a competition going on in following thread: Link
 
SVX
GT6 is like chalk and cheese compared to AC if we're talking sims...
It may not be as good but for the driving part does a decent job. Problem with GT6 is racing, expecially offline. If Kunos are telling us Assetto Corsa will not try to be "our racing simulator" focusing more on racing features I think it will loose some audience in the long run regardless the quality of their driving simulation.

Enduracers will bring their Endurance Series mod on rFactor 2 instead of AC because there is no proper Endurance simulation yet. Pit stops, driver swaps, day night transition, weather change, etc.
 
How can people compare GT and AC or rFactor2, it's still a mystery to me.

I love them for different reasons: I finished GT6 for the challenge, the variety and because it's fun to have a Platinum Trophy but I don't think the simulation accuracy reaches more than 10% of AC and rFactor2 mathematical models.

Right now I am enjoying pCars because it runs well on my PS4, is really better than GT6 when it is about FFB and feeling.

But it's nothing compared to what I feel when driving AC. I am really waiting for a decent PC in order to appreciate correctly this masterpiece of software engineering.
 
It may not be as good but for the driving part does a decent job. Problem with GT6 is racing, expecially offline. If Kunos are telling us Assetto Corsa will not try to be "our racing simulator" focusing more on racing features I think it will loose some audience in the long run regardless the quality of their driving simulation.

Enduracers will bring their Endurance Series mod on rFactor 2 instead of AC because there is no proper Endurance simulation yet. Pit stops, driver swaps, day night transition, weather change, etc.

No, dude, the physics aren't even close.
 
SVX
No, dude, the physics aren't even close.
It can be better than everything else but it doesn't adress the fact that it has been advertised with "your RACING simulator" slogan and now 4 years later suddenly became a "driving sim" according to them.
How can people compare GT and AC or rFactor2, it's still a mystery to me.
I wonder if you read my post or you just randomly saw "AC" and "rFactor 2" names and posted your assumption about what I write without actually reading it. Where exactly I compared GT to rFactor 2?
 
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It can be better than everything else but it doesn't adress the fact that it has been advertised with "your RACING simulator" slogan and now 4 years later suddenly became a "driving sim" according to them.
I wonder if you read my post or you just randomly saw "AC" and "rFactor 2" names and posted your assumption about what I write without actually reading it. Where exactly I compared GT to rFactor 2?

I re read your post and now I get that you wanted to speak about the way GT is sold (as the real driving simulator I think :) ).

For me GT is more a driving simulator (like AC by the way) because it mixes road and race cars.

PCars is really focused on the races (free practice, qualifications, races, pit communication etc...) with a pleasant gamer feature that is the carrier mode (emails from teams etc)

RFactor2 is focused on races without any gamer gimmick.

Very curious to GT7. And very curious to try races with AC (my pc is too old to manage multiple cars :S)
 
RFactor2 is focused on races without any gamer gimmick.
The reason why I mantioned rFactor 2 is because it's the only sim that can simulate endurance racing to some extent. And the direction Assetto Corsa should head in my opinion considering the moddability.

If Kunos needs more money then kickstart endurance racing in Assetto Corsa and make it happen.
If the driving is so good there is no point in holding it back to be only a driving sim with some racing features here and there.
 
The reason why I mantioned rFactor 2 is because it's the only sim that can simulate endurance racing to some extent.
Iracing. Not trying to make it a game war as I prefer AC to Iracing in most areas, but Iracing does endurance and team racing very well.
 
Iracing. Not trying to make it a game war as I prefer AC to Iracing in most areas, but Iracing does endurance and team racing very well.
Yes you are right but iRacing doesn't have single player mode and it's a subscription service, you don't own anything you are just renting their content. SMS is going to attempt proper endurance racing as well but as someone already mentioned their driving simulation is not on the same level of quality.
 
Brilliant! Thank you for that, I'll do that asap
Try the FFB Clipping App. I have active at all times and turn it on as soon as I start driving any new car/track application and it automatically gives you a precise suggested FFB level for every combination. Don't have the link but it's easy to find in the AC Support Forum.

1.2.4 Changelog

- Fixed Mercedes SLS GT3 Hard Tyre short name
– Fixed high resolution timer disable notification filling the log
– Improved ABS, cars will now have correct braking distances while braking on a straight line.
– Changed all electronics.ini files with updated frequencies for ABS and TC for all cars.
We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC
– Changed brakes.ini for various cars to improve braking.
– Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge
– Corrected Mercedes Benz 190E DTM steer rod ackerman geometry
– Adjusted Steer ratio on Lotus Exos and Exos S1
– 3D driver preload animation starts earlier on 458 GT2
– Up to 27% more placebo effect
27% is nothing. Judging by the GT6 Undocumented Changes threads, PD is outputting at least 50% additional placebo per update.:sly:

I DISAGREE with this part:
If your goal is only a driving sim, sorry to say it Kunos but there is Gran Turismo 6 already for that. What most of the people is complaining in GT forums is the lack of real racing offline and the bugs online. That's why Pcars sold a lot. Because they attempted to fill a huge gap in RACING games, actually giving that adrenaline rush from RACING, that sort of fun people are looking for.
Using your logic however, if PD has the driving simulator part covered, PCars and various other sims already have the racing part covered. I also think AC is a much better driving simulator at this point than GT ever was, simply because the cars feel and sound better than they do in GT, the clutch works, the physics are more sophisticated, the FFB is far superior etc. There is room in the marketplace for both driving and racing simulators and at this point anyway, the GT series is ready to be challenged in the driving simulator category.
 
GT is in weird spot now where the physics are too hard for a casual gamer, but too forgiving for those seeking true simulation. There are some people who prefer something in between, but they usually go to Codemasters' Grid because the racing is better. If AC can get its car and track count to at least half of GT, it will render Gran Turismo obsolete IMO.
 
August 18, 2015 Posted by John Sabol



Kunos Simulazioni’s Licensing Project Manager Marco Massarutto has released a new image of the Glickenhause SCG 003, coming to Assetto Corsa. While this is the “first” image of the car, it has appeared in video form before, including Darin driving it at E3.

Unlike E3 though, the car has gone to the paint shop, wearing the two liveries the team sported at this year’s 24 Hour race at the Nurburgring. Considering E3 was over a month ago, hopefully we’ll be seeing this beauty released soon.



In other Assetto Corsa news, Kunos has released a very small patch today (v1.2.5) to fix, “an extremely high level of graining and blister at lower speeds.” The issue popped up after the v1.2.3 and v1.2.4 releaselast week. It certainly does sound like something that warrants a quick patch.


http://www.isrtv.com/assetto-corsa/assetto-corsa-preview-the-glickenhaus-scg-003-and-release-patch/
 
Brake Gamma is at minimum setting which is at 1.00.

I have checked that my pedal registers all the through, just doesn't translate that way in game
Maybe see if the dead zones for each pedal are set correctly? Each pedals has a slider to set upper and lower dead zones in the options menu. Might also try recalibrating them.
 
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