Assetto Corsa | News and General Discussion

  • Thread starter mister dog
  • 10,320 comments
  • 848,922 views
Heck! We quite have the GT3 Lineup!

Just need the M6 GT3 and we are all set :3

Too many IMO, it's quite a chore setting up a server with all of them and depending on the track you can only allow 2 or 3 of each model to be available. Hopefully after the M6 they'll slow down on the GT3's and give cars like the Escort and Abarth AC some friends to play with.
 
Too many IMO, it's quite a chore setting up a server with all of them and depending on the track you can only allow 2 or 3 of each model to be available. Hopefully after the M6 they'll slow down on the GT3's and give cars like the Escort and Abarth AC some friends to play with.

Personally I love the variety of GT3. See everyone driving a different car. It's not like GT2 where's there's only 4 in game. I've been dying for a 488 or 458 GT3 in AC and finally got that treat :). Pretty sure we will get the 911 GT3 which is gonna be a great lineup.
 
Personally I love the variety of GT3. See everyone driving a different car. It's not like GT2 where's there's only 4 in game. I've been dying for a 488 or 458 GT3 in AC and finally got that treat :). Pretty sure we will get the 911 GT3 which is gonna be a great lineup.

I certainly like a varied grid, I just wish we could have varied grids in other classes besides GT3. Right now we can basically have a super varied grid of GT3 cars, or a bunch of one-make races.
 
Personally I love the variety of GT3. See everyone driving a different car. It's not like GT2 where's there's only 4 in game. I've been dying for a 488 or 458 GT3 in AC and finally got that treat :). Pretty sure we will get the 911 GT3 which is gonna be a great lineup.
4 GT2?
I see 458 GT2 and M3 GT2 but the other ones?
 
I certainly like a varied grid, I just wish we could have varied grids in other classes besides GT3. Right now we can basically have a super varied grid of GT3 cars, or a bunch of one-make races.
True, but it think Kunos will be smart enough to release a lot of post release DLC, so i bet they will take this in mind.
 
In terms of latest GT3 machinery, AC now has:
Ferrari 488 GT3
Lamborghini Huracan GT3
Nissan GT-R Nismo GT3
Mercedes-AMG GT3
McLaren 650S GT3
probably Porsche 911 GT3 R (991)

Correct? That's very good. From the mainstream international cars, the only ones missing are the Aston, Bentley, latest form R8 LMS and the M6 GT3.
I'd still like the 458 GT3 myself, but the 488 GT3 isn't bad either.
The 458 is outdated and on it's way to being obsolete. Kunos is including the correct car.

Too many IMO, it's quite a chore setting up a server with all of them and depending on the track you can only allow 2 or 3 of each model to be available. Hopefully after the M6 they'll slow down on the GT3's and give cars like the Escort and Abarth AC some friends to play with.
The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.

For older historic race cars, the problem is that individual sports car classes used to often be small, diverse in performance parameters and poorly balanced. When you recreate an old prototype, GT or touring car class, if you recreate them accurately, you will usually find one car far better than the others. Adding artificial balancing can help, but it's tricky if one car handles or is far more developed than the others. I'd say it's best to avoid disparate rivals and to just use natural pairings/groups like the 512S-917K, late Group C, 3.5L prototypes, Group A (BMW, Ford, Mercedes), 330 P4-GT40 Mk. IV etc., but again, you'd still be constrained by licensing and resources.

Also, the Abarth 500 AC is built for one-make racing, so there won't be a natural rival for it.
 
In terms of latest GT3 machinery, AC now has:
Ferrari 488 GT3
Lamborghini Huracan GT3
Nissan GT-R Nismo GT3
Mercedes-AMG GT3
McLaren 650S GT3
Audi R8 LMS Ultra GT3
McLaren MP4 12C GT3
BMW Z4 GT3
Mercedes SLS AMG GT3
SCG003 GT3

probably Porsche 911 GT3 R (991)

Correct? That's very good. From the mainstream international cars, the only ones missing are the Aston, Bentley, latest form R8 LMS and the M6 GT3.
The 458 is outdated and on it's way to being obsolete. Kunos is including the correct car.

The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.

For older historic race cars, the problem is that individual sports car classes used to often be small, diverse in performance parameters and poorly balanced. When you recreate an old prototype, GT or touring car class, if you recreate them accurately, you will usually find one car far better than the others. Adding artificial balancing can help, but it's tricky if one car handles or is far more developed than the others. I'd say it's best to avoid disparate rivals and to just use natural pairings/groups like the 512S-917K, late Group C, 3.5L prototypes, Group A (BMW, Ford, Mercedes), 330 P4-GT40 Mk. IV etc., but again, you'd still be constrained by licensing and resources.

Also, the Abarth 500 AC is built for one-make racing, so there won't be a natural rival for it.

FTFY
 
Assetto Corsa... Red Pack?

image.png


Darn Italians and their tomato sauces... :P :lol:
 
Note I wrote 'latest'. Those first four have been superseded by newer models. The SCG003 I overlooked, but at the same time it isn't internationally homologated.
Must have missed the word, however they still compete amongst each other so they are all still relevant.
 
The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.

For older historic race cars, the problem is that individual sports car classes used to often be small, diverse in performance parameters and poorly balanced. When you recreate an old prototype, GT or touring car class, if you recreate them accurately, you will usually find one car far better than the others. Adding artificial balancing can help, but it's tricky if one car handles or is far more developed than the others. I'd say it's best to avoid disparate rivals and to just use natural pairings/groups like the 512S-917K, late Group C, 3.5L prototypes, Group A (BMW, Ford, Mercedes), 330 P4-GT40 Mk. IV etc., but again, you'd still be constrained by licensing and resources.

Also, the Abarth 500 AC is built for one-make racing, so there won't be a natural rival for it.

True, but multi car classes are possible as we see with R3E which has many classes of cars and almost every class has four or more cars in it. All the cars are balanced well to each other and make for some varied grids and fun racing. And while it's true in AC you can make plenty of one-make races those kinds of races aren't always popular with the multiplayer crowd, plenty of people dislike them. I like one-make races but it would be nice if we could get at least a couple cars that pair up with cars we already have.

Of course licensing and access to the cars create difficulties. I'm not complaining, it's just a wish. We already have around 10 GT3 cars, it would just be nice to have some other multi car classes represented.
 
Last edited:
Corvette C7R and P4/5 Competizione 2011.
I knew C7R is more GTE/GT2 class than GT3 but i didnt knew P4/5 was a GTE/GT2 class car... I was thinking it was a GT3 class xar (a special built prototype to be correct)...

Note I wrote 'latest'. Those first four have been superseded by newer models. The SCG003 I overlooked, but at the same time it isn't internationally homologated.
SCG003C is part of Campionato Italiano Super GT (Italian Championship of GT3 class cars)and for me its good this way...

Must have missed the word, however they still compete amongst each other so they are all still relevant.
Yes... In Italian SuperGT for example you can still find some older Gallardo GT3 even if the Huracan us the latest sensation in GT3...
 


Summer is that ****** thing that separate us from porsche pack, first sneak

I am close to wetting my pants because Porsche is coming to a sim that I can actually access... You know, because I don't have an Xbox and Forza. I can't wait for this game to drop on PS4.
 
Maserati Levante > every other car in the pack.

That's not even up for discussion! How can such a car be so awkward yet be so much fun, on street tyres no less! :lol:
 
Levante is so cool around Black Cat County... ;)

It's cool around every track! I'm not even kidding, it's probably now in my Top 3 of all cars in AC :lol:
Not to mention that it has (that's what I find) the best AWD simulation of all cars within the game.
 
SF15-T need a key bindings specifically for it. My T300 got 13 buttons and that car uses 12:
- 2 for gear changes;
- 2 for MGU-K strategy;
- 1 for MGU-H strategy;
- 1 for DRS;
- 2 for brake balance;
- 2 for brake engine mapping;
- 2 for battery recovery %.
I mean, seriously?
I just can't drive this car. Practiced for 1h and 30m and I was still 3 sec behind from top players in RSR, unable to get a good balance in acceleration and understand how to attack the corners. Posted my video on the other thread, it is quite good to watch, but slow also because I still have to find the perfect feeling with the new pedal set, arrived few hours before the patch release.

Much better was the testing (no full laps completed as I wasn't interested to) with the 488 GT3, really stable and glued on the track, but what I found awesome was the Maserati 250F 12cylinders, it's complete crazy, cannot go straight even with no corners around and while turning it is always in drift, just like it was on real life. Enjoyed to do a proper heel&toe with it now that I got 3 pedals.
 
If you want to be competitive with RSR guys in F1 cars you have to spend a lot of time with the setup, there are quite literally seconds available through car setup in the F1 cars. The best lap in history with the default setup will be slower than an averagely good lap with a well tuned setup.

Once you've done that then you worry about the SF15 specific issues like optimum usage of MGU-H and MGU-K ERS systems.
 
SF15-T need a key bindings specifically for it. My T300 got 13 buttons and that car uses 12:
- 2 for gear changes;
- 2 for MGU-K strategy;
- 1 for MGU-H strategy;
- 1 for DRS;
- 2 for brake balance;
- 2 for brake engine mapping;
- 2 for battery recovery %.
I mean, seriously?
I just can't drive this car. Practiced for 1h and 30m and I was still 3 sec behind from top players in RSR, unable to get a good balance in acceleration and understand how to attack the corners. Posted my video on the other thread, it is quite good to watch, but slow also because I still have to find the perfect feeling with the new pedal set, arrived few hours before the patch release.

Much better was the testing (no full laps completed as I wasn't interested to) with the 488 GT3, really stable and glued on the track, but what I found awesome was the Maserati 250F 12cylinders, it's complete crazy, cannot go straight even with no corners around and while turning it is always in drift, just like it was on real life. Enjoyed to do a proper heel&toe with it now that I got 3 pedals.



Only need 1 for each. Except brake balance.

So like its 8. Technically speaking :P
 
If you want to be competitive with RSR guys in F1 cars you have to spend a lot of time with the setup, there are quite literally seconds available through car setup in the F1 cars. The best lap in history with the default setup will be slower than an averagely good lap with a well tuned setup.

Once you've done that then you worry about the SF15 specific issues like optimum usage of MGU-H and MGU-K ERS systems.
Probably. The fact that I had a brand new pedal set plus the istant torque delivered by batteries (which I don't like) didn't help me on learning the car, even less to find a good setup too. Probably I even went on the wrong side while changing values, which seems also to be bugged, sometimes happened to me that they changed from a try to another (I refer to the REAL car values, those on the right, not the values you actually manually change on the left, which usually are flat-values).
In fact, I reviewed again my own lap via MP4 file, and it doesn't look so bad (if you want to check, posted on the video thread, enjoy). Got a few of doubting moments, expecially in exit of T2 and on attacking T3, but things that usually on GT cars send me not more than 1 second slower than top drivers, even on longer tracks. So yes, maybe most of my gap might be related to the setup itself.

Only need 1 for each. Except brake balance.

So like its 8. Technically speaking :P
I may say also MGU-K is mandatory to have 2 buttons. Because if you use only +, from the end of the lap done on "charging" to the start of the fast lap done on "hotlap", you have to go through ALL of the other mappings. If you use - is not really a problem in this case, but might be when you want to overtake someone in race, for example, where from a possible "balance high" you want to put on "overtake". Same thing in the opposite way.
 
I just had a go at Red Bull Ring in SF15, dropped the downforce a little on front/rear and set the car in hotlap mode, did a 1:11.5, 8th overall on RSR (fastest was a 1:09 ish?). Really seems super important that you shortshift to keep the turbo at maximum boost, I was hitting just under 200mph in 8th gear down the straights.

I might have gone too low on downforce because the front end had no bite and the stability going into the final corner was screwed, but for sure you can get into the 1:10s just by tweaking downforce levels and making sure you shift at the right points and make use of the DRS zones.

Tyres seem to be cooked after just 1 lap too, and that's not even the softest compound.
 
Back