And the AM Vantage GT3Heck! We quite have the GT3 Lineup!
Just need the M6 GT3 and we are all set :3
Heck! We quite have the GT3 Lineup!
Just need the M6 GT3 and we are all set :3
Too many IMO, it's quite a chore setting up a server with all of them and depending on the track you can only allow 2 or 3 of each model to be available. Hopefully after the M6 they'll slow down on the GT3's and give cars like the Escort and Abarth AC some friends to play with.
Personally I love the variety of GT3. See everyone driving a different car. It's not like GT2 where's there's only 4 in game. I've been dying for a 488 or 458 GT3 in AC and finally got that treat . Pretty sure we will get the 911 GT3 which is gonna be a great lineup.
4 GT2?Personally I love the variety of GT3. See everyone driving a different car. It's not like GT2 where's there's only 4 in game. I've been dying for a 488 or 458 GT3 in AC and finally got that treat . Pretty sure we will get the 911 GT3 which is gonna be a great lineup.
True, but it think Kunos will be smart enough to release a lot of post release DLC, so i bet they will take this in mind.I certainly like a varied grid, I just wish we could have varied grids in other classes besides GT3. Right now we can basically have a super varied grid of GT3 cars, or a bunch of one-make races.
Corvette C7R and P4/5 Competizione 2011.4 GT2?
I see 458 GT2 and M3 GT2 but the other ones?
The 458 is outdated and on it's way to being obsolete. Kunos is including the correct car.I'd still like the 458 GT3 myself, but the 488 GT3 isn't bad either.
The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.Too many IMO, it's quite a chore setting up a server with all of them and depending on the track you can only allow 2 or 3 of each model to be available. Hopefully after the M6 they'll slow down on the GT3's and give cars like the Escort and Abarth AC some friends to play with.
In terms of latest GT3 machinery, AC now has:
Ferrari 488 GT3
Lamborghini Huracan GT3
Nissan GT-R Nismo GT3
Mercedes-AMG GT3
McLaren 650S GT3
Audi R8 LMS Ultra GT3
McLaren MP4 12C GT3
BMW Z4 GT3
Mercedes SLS AMG GT3
SCG003 GT3
probably Porsche 911 GT3 R (991)
Correct? That's very good. From the mainstream international cars, the only ones missing are the Aston, Bentley, latest form R8 LMS and the M6 GT3.
The 458 is outdated and on it's way to being obsolete. Kunos is including the correct car.
The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.
For older historic race cars, the problem is that individual sports car classes used to often be small, diverse in performance parameters and poorly balanced. When you recreate an old prototype, GT or touring car class, if you recreate them accurately, you will usually find one car far better than the others. Adding artificial balancing can help, but it's tricky if one car handles or is far more developed than the others. I'd say it's best to avoid disparate rivals and to just use natural pairings/groups like the 512S-917K, late Group C, 3.5L prototypes, Group A (BMW, Ford, Mercedes), 330 P4-GT40 Mk. IV etc., but again, you'd still be constrained by licensing and resources.
Also, the Abarth 500 AC is built for one-make racing, so there won't be a natural rival for it.
Note I wrote 'latest'. Those first four have been superseded by newer models. The SCG003 I overlooked, but at the same time it isn't internationally homologated.FTFY
Must have missed the word, however they still compete amongst each other so they are all still relevant.Note I wrote 'latest'. Those first four have been superseded by newer models. The SCG003 I overlooked, but at the same time it isn't internationally homologated.
The issue is that in real world racing, a lot of modern racing is one-make. So, if you want to be representative of motorsport, as any self-proclaimed sim should, a lot of the cars you would want to include are one-make race cars. Furthermore, most multi-car class race cars are build by private entries, not by manufacturers, which complicates access and probably licensing.
For older historic race cars, the problem is that individual sports car classes used to often be small, diverse in performance parameters and poorly balanced. When you recreate an old prototype, GT or touring car class, if you recreate them accurately, you will usually find one car far better than the others. Adding artificial balancing can help, but it's tricky if one car handles or is far more developed than the others. I'd say it's best to avoid disparate rivals and to just use natural pairings/groups like the 512S-917K, late Group C, 3.5L prototypes, Group A (BMW, Ford, Mercedes), 330 P4-GT40 Mk. IV etc., but again, you'd still be constrained by licensing and resources.
Also, the Abarth 500 AC is built for one-make racing, so there won't be a natural rival for it.
I knew C7R is more GTE/GT2 class than GT3 but i didnt knew P4/5 was a GTE/GT2 class car... I was thinking it was a GT3 class xar (a special built prototype to be correct)...Corvette C7R and P4/5 Competizione 2011.
SCG003C is part of Campionato Italiano Super GT (Italian Championship of GT3 class cars)and for me its good this way...Note I wrote 'latest'. Those first four have been superseded by newer models. The SCG003 I overlooked, but at the same time it isn't internationally homologated.
Yes... In Italian SuperGT for example you can still find some older Gallardo GT3 even if the Huracan us the latest sensation in GT3...Must have missed the word, however they still compete amongst each other so they are all still relevant.
Summer is that ****** thing that separate us from porsche pack, first sneak
Levante is so cool around Black Cat County...Maserati Levante > every other car in the pack.
That's not even up for discussion! How can such a car be so awkward yet be so much fun, on street tyres no less!
Levante is so cool around Black Cat County...
SF15-T need a key bindings specifically for it. My T300 got 13 buttons and that car uses 12:
- 2 for gear changes;
- 2 for MGU-K strategy;
- 1 for MGU-H strategy;
- 1 for DRS;
- 2 for brake balance;
- 2 for brake engine mapping;
- 2 for battery recovery %.
I mean, seriously?
I just can't drive this car. Practiced for 1h and 30m and I was still 3 sec behind from top players in RSR, unable to get a good balance in acceleration and understand how to attack the corners. Posted my video on the other thread, it is quite good to watch, but slow also because I still have to find the perfect feeling with the new pedal set, arrived few hours before the patch release.
Much better was the testing (no full laps completed as I wasn't interested to) with the 488 GT3, really stable and glued on the track, but what I found awesome was the Maserati 250F 12cylinders, it's complete crazy, cannot go straight even with no corners around and while turning it is always in drift, just like it was on real life. Enjoyed to do a proper heel&toe with it now that I got 3 pedals.
Only need 1 for each. Except brake balance.
Probably. The fact that I had a brand new pedal set plus the istant torque delivered by batteries (which I don't like) didn't help me on learning the car, even less to find a good setup too. Probably I even went on the wrong side while changing values, which seems also to be bugged, sometimes happened to me that they changed from a try to another (I refer to the REAL car values, those on the right, not the values you actually manually change on the left, which usually are flat-values).If you want to be competitive with RSR guys in F1 cars you have to spend a lot of time with the setup, there are quite literally seconds available through car setup in the F1 cars. The best lap in history with the default setup will be slower than an averagely good lap with a well tuned setup.
Once you've done that then you worry about the SF15 specific issues like optimum usage of MGU-H and MGU-K ERS systems.
I may say also MGU-K is mandatory to have 2 buttons. Because if you use only +, from the end of the lap done on "charging" to the start of the fast lap done on "hotlap", you have to go through ALL of the other mappings. If you use - is not really a problem in this case, but might be when you want to overtake someone in race, for example, where from a possible "balance high" you want to put on "overtake". Same thing in the opposite way.Only need 1 for each. Except brake balance.
So like its 8. Technically speaking
Did you were able to chenge gear ratios? Because I couldn't, in fact I never used 8th gear.