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- Football67611
I have have PCARS on PS4 with a setup, and it's great. But, I am really looking forward to AC.
Added AC a week ago because I needed to learn some tracks for upcoming track days.
Tracks that are not present in PCars.
It takes some time to get used to the different approach (menu's - controls - setups).
First impressions are not really overwhelming...
People say FFB and physics in AC are better than in PCars.
Is that because they think that higher difficulty equals more realism ?
It's not.
Race cars are not as difficult to drive as sims want you to believe.
But that is probably another discussion.
[SNIP]
I'm not sure how you can compare these 2 games and completely leave out the game breaking bugs in Pcars.Added AC a week ago because I needed to learn some tracks for upcoming track days.
Tracks that are not present in PCars.
It takes some time to get used to the different approach (menu's - controls - setups).
First impressions are not really overwhelming...
People say FFB and physics in AC are better than in PCars.
Is that because they think that higher difficulty equals more realism ?
It's not.
Race cars are not as difficult to drive as sims want you to believe.
But that is probably another discussion.
Compared to PCars, AC:
- has no dynamic weather
- tracks look lifeless
- AI are worse
- graphics are not really good
- feels slow with correct FOV
- only 14 tracks/layouts ! (I know about mods, but...come on...!)
- poor car choice
- poor "career" mode
- too little controls can be mapped to a button box
- sounds are not bad, but certainly not as good as I have been reading about
- no support for rev lights and gear indicators on Fanatec CSW wheel (even after installing Fanaleds, I only get gear indicator, rev lights only work in the pitlane)
- joysticks on the wheel are not recognized.
The good things:
- triple screen support
- ability to change settings while in game
- ....? .....
Maybe I'll find some more, but nothing comes to mind right now.
I'll keep using AC for hotlapping on some tracks that PCars lacks, but that is about it. Pretty dissapointed in AC so far, but hey, it was on sale on Steam...
So: Project Cars has my vote...
Well, maybe because for some reason they don't affect me ?I'm not sure how you can compare these 2 games and completely leave out the game breaking bugs in Pcars.
Most of this is personal opinion or preference but it's funny you seem to suggest that cars are more difficult to drive in AC (higher difficulty equals more realism ?)because I find the overwhelming majority of critics of AC say that it's the easiest of sims to drive and they think that's why people like it. The most credible thing I've seen racecar drivers say, and I've heard it numerous times, is that modern race cars are fairly easy to get to 98-99% of the limit, it's the last 1-2% that's difficult and to me, that's how AC is. I can cruise around doing 1:33 all day long but if I want to get to 1:32 or into the 1:31's you really have to up your precision and timing to the point where you're going to make many mistakes in pursuit of that perfect lap.Added AC a week ago because I needed to learn some tracks for upcoming track days.
Tracks that are not present in PCars.
It takes some time to get used to the different approach (menu's - controls - setups).
First impressions are not really overwhelming...
People say FFB and physics in AC are better than in PCars.
Is that because they think that higher difficulty equals more realism ?
It's not.
Race cars are not as difficult to drive as sims want you to believe.
But that is probably another discussion.
Compared to PCars, AC:
- has no dynamic weather
- tracks look lifeless
- AI are worse
- graphics are not really good
- feels slow with correct FOV
- only 14 tracks/layouts ! (I know about mods, but...come on...!)
- poor car choice
- poor "career" mode
- too little controls can be mapped to a button box
- sounds are not bad, but certainly not as good as I have been reading about
- no support for rev lights and gear indicators on Fanatec CSW wheel (even after installing Fanaleds, I only get gear indicator, rev lights only work in the pitlane)
- joysticks on the wheel are not recognized.
The good things:
- triple screen support
- ability to change settings while in game
- ....? .....
Maybe I'll find some more, but nothing comes to mind right now.
I'll keep using AC for hotlapping on some tracks that PCars lacks, but that is about it. Pretty dissapointed in AC so far, but hey, it was on sale on Steam...
So: Project Cars has my vote...
It is just something I read on several forums. That was another reason why I wanted to try AC (other than tracks I needed to learn).Most of this is personal opinion or preference but it's funny you seem to suggest that cars are more difficult to drive in AC (higher difficulty equals more realism ?)because I find the overwhelming majority of critics of AC say that it's the easiest of sims to drive and they think that's why people like it.
I own PCars, and I'm eagerly awaiting the arrival of AC for my PS4. It will be interesting to see which of the two becomes my preference. I'm sure that I will keep using both and will enjoy each for what it offers, but I don't doubt that one will become my go to sim over the other and that sooner or later, when my 500gb hdd gets full I will have to decide between them when I have to delete games to make room for others. It will be interesting, and I like what I see and hear so far about AC. With Dirt Rally and GT Sport on their way also to PS4 it is an exciting time to be a virtual racer.There is no right or wrong answer here, but the fact is that AC has a huge and loyal following, with unprecedented sales numbers on Steam for a racing sim, around 300,000 was the last number I heard. For some reason, in spite of the bare environments, lack of weather/time change, small track selection etc., the game has struck a cord with many sim racing enthusiasts and I think it's mainly because of you feel when driving. The best way to put it is, for me anyway, you feel connected, you feel like you are part of the car, something I haven't felt in any other game including PCars. I don't know why that is, I can't explain the combination of factors between sound, FFB, physics, graphics etc. that makes it feel that way, it just does.
Most of this is personal opinion or preference but it's funny you seem to suggest that cars are more difficult to drive in AC (higher difficulty equals more realism ?)because I find the overwhelming majority of critics of AC say that it's the easiest of sims to drive and they think that's why people like it. The most credible thing I've seen racecar drivers say, and I've heard it numerous times, is that modern race cars are fairly easy to get to 98-99% of the limit, it's the last 1-2% that's difficult and to me, that's how AC is. I can cruise around doing 1:33 all day long but if I want to get to 1:32 or into the 1:31's you really have to up your precision and timing to the point where you're going to make many mistakes in pursuit of that perfect lap.
Don't know, default I guess, since I have not changed it. I'll check tomorrow.@Fanapryde what grip level do you drive on? I suggest GREEN, but of course, use whatever you feel comfortable with. I just can't recommend OPTIMUM or whatever the "best" grip level is. That's way unrealistic - too grippy, in my opinion. It would be nice if the grip levels could fluctuate a bit...Just a little bit here or there.
@Fanapryde what grip level do you drive on? I suggest GREEN, but of course, use whatever you feel comfortable with. I just can't recommend OPTIMUM or whatever the "best" grip level is. That's way unrealistic - too grippy, in my opinion. It would be nice if the grip levels could fluctuate a bit...Just a little bit here or there.
Track grip varies dramatically with the different track conditions settings. Green track, dusty, optimum etc. It also varies with time of day and air temperature. A green track at 10 am and 5 pm will have less grip than a green track at 1pm etc. I think default is probably pretty ideal, with optimum track grip and 26C and probably around 14:00 hours. Obviously this is multiplied by the various compounds available on cars.Don't know, default I guess, since I have not changed it. I'll check tomorrow.
Whatever it is now, I can say that the Abbeville track was surely not too grippy...
All we have to worry about is which one is or are the one that makes it more believable, it appears, like it is for me , that Assetto Corsa has found a way to convey the driving experience that a lot of us, particularly with road and track experience, as the closest to the real thing, even if we still are millions miles away.
On a scale of 1 to 10 in this RL comparison of physics/FFB, I give:
AC: 9
GT4: 7
GT5/6: 3 (a major disappointment)
Pcars: 1 (a HUGE disappointment)
And PCars is even worse (or, maybe my disappointment is simply higher due to all the physics-hype surrounding Pcars).
Agree 100%.People say FFB and physics in AC are better than in PCars.
Is that because they think that higher difficulty equals more realism ?
It's not.
Race cars are not as difficult to drive as sims want you to believe.
I was reading your post with great attention (I think you are absolutely right about the YB - not that I have driven one myself), until I came to your comparison. Not even commenting on the AC score, nor the GT4 (which I never had), but your PCars score is, sorry to say, simply ridiculous.
So you are certainly right about your statement in the last scentence I quoted...👍
I stated clearly that I agreed about the YB. In my comment I was ONLY referring to his "comparison" where he gave PCars a score of 1.Sorry, but I'll take the opinion of someone who has intimate knowledge of driving the real car (and/or it's close cousins) over someone who hasn't. If he's spent many laps driving the real thing under race/autoX conditions and says the PCars version doesn't even come close, I'm going to side with his conclusion. I'm not sure how much more accurate of a comparison you could ask for.
I stated clearly that I agreed about the YB. In my comment I was ONLY referring to his "comparison" where he gave PCars a score of 1.
Edit: my bad... re-reading his post, I noticed this comparison was not in General, missed that...
I have not even tried the YB in AC...
So, apologies to @panjandrum. Not going to argue with that...
Speaking of downhill, in PCars, if you stall a car and can get it rolling downhill, you can put it in second gear and release the clutch when you get up a bit of speed and bump start the car.AFAIK there is at least one physic's flaw in AC. In AC when you stop a car downhill, put the car in neutral or disengage the clutch, the car doesn't roll downhill, it stays stationay. pCars has got this right.
I mentioned this on the AC forum and other members told me that it is the slow speed physics that is a bit off in AC.
I'm just repeating what they said.
I still prefer AC over pCars. I'm not someone who clames to know which physics engine is more correct but AC feels so much real than pCars. MPHO (my personal humble opinion).
Whatever experience I have in real life, I can't say it AC has a better physics engine than pCars or vice versa.
Speaking of downhill, in PCars, if you stall a car and can get it rolling downhill, you can put it in second gear and release the clutch when you get up a bit of speed and bump start the car.