When people say that they really mean 'I like AC better than PC', which is fine. (Same applies the other way around of course) But rarely are they able to post objective reasons that one is better than the other. I can name a few (e.g. FFB out of the box in AC is better, while PC's FFB allows more finetuning, but OOTB is not so great, better controller handling in AC, triple screen support), but I can also name several drawbacks (e.g. no brake fade, no dynamic track conditions, no volumetric throttle simulation, split tire model), but especially since the latest patches on both ends, they're both pretty epic, just different. And there are more differences (e.g. AI, career, track/car list, etc.) of course, but physics wise, it's a pretty even match.Jokes aside, heard from ppl that AC is a better sim but would be helpful if someone who owns both can list some pros and cons in this thread.
Have only PC so not voting until AC is released on ps4 next year . Jokes aside, heard from ppl that AC is a better sim but would be helpful if someone who owns both can list some pros and cons in this thread.
Of the two, PCars keeps me going back and its become my groups game of choice. AC is good, but it is sooo incredibly stale by comparison. I do a couple of races and lose interest. I think it has better physics and in some instances better sound (PCars sound is one of its biggest downfalls).
But for a fun game with more car selection and MUCH better track selection w/o needing mods? PCars all day. I mod a lot of games like other people, but with what PCars has available...no point in modding AC. It doesn't bring much to the table.
Bugs seem to be an individual experience, some have them some don't. If that's the worst you have so far, consider yourself lucky.I have a few questions for people who own it
- Is the game stupidly buggy? Some of the billboards and barriers around Monza are graphically bugged
Depends on the car. Best cornering techniques are like real life. Brake mostly in a straight line, weight shift to the front for more turn in, weight shift to the back for more understeer if needed, hit your apex, stay on the racing line...etc. If it works in real life it will work in the game.- What's the best technique for cornering? I'm using a controller, assists off (except race line and gears) and sometimes I miss the corner after feathering the brakes to prevent a lock up, but the AI brake far later than me and can make it
Turn up the slider, that's what it's for.- Is the game really easy? I won an 80% AI difficulty quick race on my first day of owning this. AC gave me the impression that it would be a while before I could win at 80%
PCAR the game is very buggy. 50% pit changes wrong tire. Yes 50%. AI is very stupid and prefer to ram u rather than brake or change line. You either have to get in front of them quickly and then drive alone, or you have to stay behind and pass in one quick shot, or they'll literately turn into u for no good reason.
PCAR the game is very buggy. 50% pit changes wrong tire. Yes 50%. AI is very stupid and prefer to ram u rather than brake or change line. You either have to get in front of them quickly and then drive alone, or you have to stay behind and pass in one quick shot, or they'll literately turn into u for no good reason.
It depends:Which platform do you use? My perception is that Xbone is the buggiest, PS4 is buggy and PC has relatively fewer bugs.
If you modds for a game to look good compared to a game that doesn't need modds to look good should be a no brainerIt's all about maxing out the potential of your PC. For AC, a 970 card and an I7 CPU should be considered, to get the best out of it. I also use SweetFX, particularly LumaSharpen
Edit.
A lot of people go on about Project Cars GFX but to my eye it looks cartoonish, with the mods available in AC you can make it look very,very good.
Look at my avatarIt's always a difficult thing to get a good picture of just from opinions!
I think the following (I own pCARS, AC, rF2. Have played iRacing, GSCE):
pCARS
- is more immersive in the cockpit (Helmet cam, sound, dynamic shadows, viewpoint control, ORift etc)
- has more 'game'
- receives regular new content and has a better roster of cars (IMO, some people find Lambo/Alpha mandatory, etc), personal opinion
- has better graphics (again subjective, others think the opposite)
- has better audio
- has a better (more complex) FFB system (Fact), but the FEEL is more inconsistent. AC is pretty good all round.
- is still a developing engine (even though based on Shift tech, most of it got complete re-writes). As you'd have noticed there have been plenty of bugs and issues and numerous changes as the patches come out to tyre, physics etc...
- has telemetry apps and API
- dynamic time of day and weather which really is well implemented
- live track, though not as complex as iRacing etc, dependent on track temp, conditions, race length etc.
- which leads to...I think pCARS is the better long term proposition. Work on pCARS2 (and the visibility of how much cool stuff is coming by being a member of the new forum!) benefits pC1 where possible tech wise, the tyre model appears far more advanced (going by available information) and the regular content and patch updates, with pC2 derived tech and the track roster, career mode, new online features etc, I'd put my money on pCARS being the more 'complete' product soon enough, especially as I'm sure AC will be quite consumed with the console conversion work in the next 6 months at least.
AC
- is more consistent in feel and behaviour, as in it does what you expect
- Has in some ways better content by popularity (Lambo, Ferarri, Alpha etc)
- Has good, consistent FFB and gamepad control
- I find it a bit sterile and boring in the cockpit, but that's personal opinion
- AC is an evolution of an accomplished engine, so quite stable and familiar
- has very desirable content coming
- has laser scanned tracks, including arguably the best Nordschleife version around.
- has a decent modding scene, which pCARS almost entirely lacks save some GT3 cars in progress.
- has 'apps' and API
- has a better replay system
- simple live-track, track temperature
- more tuning options in terms of tire selection and upgrade kits for some models
- which leads to...I think AC is a great effort for the small team making it and feels really polished, but it lacks in some important areas: FFB depth, future roadmap, track diversity, overal graphics/sound polish while being not quite there with AI, online, pits and rules etc. Modding and 'big name brands' along with laser scanned tracks are big positive points.
Other options:
rF2: a very 'complete' game simulation content wise, dynamic time of day and weather, excellent and detailed FFB, but can be hit and miss with the car behaviour/feel and sounds. Lacks graphics and content depth of other titles.
R3E: Also excellent sound model, though I haven't played it really to judge further on handling, graphics, content etc. Content selection seems comparable with AC.
iRacing: the game of choice for competitive online racing. Only offline practice, physics can feel hit and miss between cars. Great sounds and features - replays, spotter, live track, rules, etc. All laser scanned tracks. No weather, ToD.
GSCE: often stated by the community as best FFB/physics bar none. Great content for small team, nice selection and consistent in feel and behaviour. Dated game engine and personally I found it quite dull to actually drive, but personal opinion and all that.
There you go, hope that helps!
The mods take literally seconds to download and install so it's not exactly a big ordeal to get them working. Much of them is just tweaking settings already available in the game. Kunos is a very small team, relative even to SMS, and they chose to leave much of the detail to the community while they focused on the core content of cars and tracks. Different approach but I like both games for different reasons.If you modds for a game to look good compared to a game that doesn't need modds to look good should be a no brainer
What tracksThe mods take literally seconds to download and install so it's not exactly a big ordeal to get them working. Much of them is just tweaking settings already available in the game. Kunos is a very small team, relative even to SMS, and they chose to leave much of the detail to the community while they focused on the core content of cars and tracks. Different approach but I like both games for different reasons.
The largest library of laser scanned tracks in all of pc sim racing outside of iRacing. Given the size of their team and the number of modelers they actually have, their output is remarkable. Personal preference, and this coming from a guy who likes a lot of tracks...I'll take 15 laser scans over 30 tracks made from pictures and GPS data any day.What tracks
Well, this might be true. But having just DLd the Natural Graphics mod, I have no idea where to install it. Any help on where the AC Root folder is? PC, Steam user.The mods take literally seconds to download and install so it's not exactly a big ordeal to get them working. Much of them is just tweaking settings already available in the game. Kunos is a very small team, relative even to SMS, and they chose to leave much of the detail to the community while they focused on the core content of cars and tracks. Different approach but I like both games for different reasons.
Racing against AI? PC no question. 👍
There must be a option to vote both games.. Meanwhile assetto Corsa oficial announced for consols... Gameplays are from ps4 version.
Release date is 22 of April 2016!
Thanks for adding the both option ! I really think the two games are great each on his own wayOption to vote for both has been added