Assetto Corsa PC Mods General DiscussionPC 

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This is the closest open wheeler I've found matching the image, the 2013 Superformula, which comercially speaking would not make any sense. I would say it's a fictional LMDh...
Well, I've just seen this on RSS's discord and it's pretty convincing😅😅
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Well, I've just seen this on RSS's discord and it's pretty convincing😅😅
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That’s pretty close too but the thing on the RSS car’s outline that still has me questioning whether it’s an LMDH or not is the bulge in the tarp in front of the antenna.

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I’m unaware of any sort of tumorous thing like that being above the M Hybrid’s cockpit, it doesn’t feel like whatever is under that tarp has a smooth bubble-shaped canopy.
 
That’s pretty close too but the thing on the RSS car’s outline that still has me questioning whether it’s an LMDH or not is the bulge in the tarp in front of the antenna.

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I’m unaware of any sort of tumorous thing like that being above the M Hybrid’s cockpit, it doesn’t feel like whatever is under that tarp has a smooth bubble-shaped canopy.
Easily explained. A lady car passed by with its side skirt missing.
 
Honestly no idea . just put it down to random stuff. have updated the track to fix the fbx issue i had , if you want to try that new one and see if it still plays up with the AMG thats cool , if not all good
It still doesn't work. I get the track too bumpy and can't drive through it. Any fix or anybody that fixed this?
 
Anyone know of an easy fix for the floating Pylons I keep seeing in Sergios 60s Stardust? Such a high quality track otherwise but once I spotted this I keep seeing these floating mid air it all the time now while driving. It's like if they were moved lower closer to eye horizon level would help, quick fix? or something I should message Sergio about?


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@JV82

Here you go. An almost complete crowd facing setup for melbourne_2019. All the stands now have crowds plus all the tents and other 'party' structures have standing people. About the only thing I wouldn't mind adding would be some standing spectators along the fence lines, but that's for another time. If you want the stands to have more people, you can edit the crowd_facing file and increase the ELEMENTS value for each entry. Let me know of any issues.
 

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One thing I realized is that you can make a low-polygon style track, but you can make a physical mesh of your track for the proper flow. The physical mesh can outline the physical nature of the track for more realism driving it. I may either re-profile my course I created or change up the physical mesh.

Just to say I did it, I'll look up some tutorials on how to make your own vehicles in Assetto Corsa. Since I am using AC to test out my 3D model race track ideas, I may also use it to test out vehicle designs. I have no plans on actual vehicle re-creations. Instead, I just want to see the process of designing a vehicle from scratch and implementing it into AC. I've seen everything from wild race cars to obscure vehicles (such as an Amazon cardboard box).

One last thing... is the Geotags thing actually useful in the JSON file for the track description useful? If so, how do you implement latitude and longitude of locations? I tried a few of those with tracks I'm working on, and I was just wondering how this would all work.
 
A question for those who know. This has already been answered many times, but I was very stupid and didn't save the answer. Could someone tell me that I had to uncheck in CM to eliminate this annoying glow on the side of the car. Thank you very much in advance.

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It still doesn't work. I get the track too bumpy and can't drive through it. Any fix or anybody that fixed this?
give this one a shot . turns out it was the way i xport the parts , it should be dun a piece at a time rather than lumps of track. dont know who end up fixing it but shout out to who ever it was , not sure about the bumpy stuff but it can be removed in the models ini altogether and should still run.

 
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